1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in irrlicht.h
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5 #ifndef __C_IRR_DEVICE_WIN32_H_INCLUDED__
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6 #define __C_IRR_DEVICE_WIN32_H_INCLUDED__
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8 #include "IrrCompileConfig.h"
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9 #ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_
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11 #include "CIrrDeviceStub.h"
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12 #include "IrrlichtDevice.h"
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13 #include "IImagePresenter.h"
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15 #define WIN32_LEAN_AND_MEAN
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16 #include <windows.h>
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17 #include <mmsystem.h> // For JOYCAPS
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18 #include <windowsx.h>
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19 #if !defined(GET_X_LPARAM)
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20 #define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
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21 #define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
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26 struct SJoystickWin32Control;
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28 class CIrrDeviceWin32 : public CIrrDeviceStub, video::IImagePresenter
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30 friend struct SJoystickWin32Control;
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34 CIrrDeviceWin32(const SIrrlichtCreationParameters& params);
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37 virtual ~CIrrDeviceWin32();
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39 //! runs the device. Returns false if device wants to be deleted
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40 bool run() override;
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42 //! Cause the device to temporarily pause execution and let other processes to run
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43 // This should bring down processor usage without major performance loss for Irrlicht
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44 void yield() override;
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46 //! Pause execution and let other processes to run for a specified amount of time.
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47 void sleep(u32 timeMs, bool pauseTimer) override;
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49 //! sets the caption of the window
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50 void setWindowCaption(const wchar_t* text) override;
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52 //! returns if window is active. if not, nothing need to be drawn
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53 bool isWindowActive() const override;
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55 //! returns if window has focus
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56 bool isWindowFocused() const override;
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58 //! returns if window is minimized
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59 bool isWindowMinimized() const override;
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61 //! presents a surface in the client area
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62 bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0) override;
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64 //! notifies the device that it should close itself
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65 void closeDevice() override;
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67 //! Notifies the device, that it has been resized
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68 /** Must be publis as it is called from free function (event handler) */
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71 //! Sets if the window should be resizable in windowed mode.
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72 void setResizable(bool resize=false) override;
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74 //! Resize the render window.
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75 void setWindowSize(const irr::core::dimension2d<u32>& size) override;
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77 //! Minimizes the window.
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78 void minimizeWindow() override;
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80 //! Maximizes the window.
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81 void maximizeWindow() override;
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83 //! Restores the window size.
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84 void restoreWindow() override;
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86 //! Get the position of the window on screen
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87 core::position2di getWindowPosition() override;
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89 //! Activate any joysticks, and generate events for them.
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90 bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) override;
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92 //! Remove all messages pending in the system message loop
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93 void clearSystemMessages() override;
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95 //! Get the device type
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96 E_DEVICE_TYPE getType() const override
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101 //! Compares to the last call of this function to return double and triple clicks.
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102 //! \return Returns only 1,2 or 3. A 4th click will start with 1 again.
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103 u32 checkSuccessiveClicks(s32 mouseX, s32 mouseY, EMOUSE_INPUT_EVENT inputEvent ) override
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105 // we just have to make it public
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106 return CIrrDeviceStub::checkSuccessiveClicks(mouseX, mouseY, inputEvent );
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109 //! Switch to fullscreen
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110 bool switchToFullScreen();
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112 // convert an Irrlicht texture to a windows cursor
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113 HCURSOR TextureToCursor(HWND hwnd, irr::video::ITexture * tex, const core::rect<s32>& sourceRect, const core::position2d<s32> &hotspot);
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115 //! Implementation of the win32 cursor control
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116 class CCursorControl : public gui::ICursorControl
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120 CCursorControl(CIrrDeviceWin32* device, const core::dimension2d<u32>& wsize, HWND hwnd, bool fullscreen);
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123 //! Changes the visible state of the mouse cursor.
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124 void setVisible(bool visible) override
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127 info.cbSize = sizeof(CURSORINFO);
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128 BOOL gotCursorInfo = GetCursorInfo(&info);
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129 while ( gotCursorInfo )
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131 #ifdef CURSOR_SUPPRESSED
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132 // Since Windows 8 the cursor can be suppressed by a touch interface
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133 if (visible && info.flags == CURSOR_SUPPRESSED)
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138 if ( (visible && info.flags == CURSOR_SHOWING) || // visible
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139 (!visible && info.flags == 0 ) ) // hidden
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143 // this only increases an internal
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144 // display counter in windows, so it
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145 // might have to be called some more
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146 const int showResult = ShowCursor(visible);
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147 // if result has correct sign we can
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148 // stop here as well
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149 if (( !visible && showResult < 0 ) ||
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150 (visible && showResult >= 0))
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152 // yes, it really must be set each time
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153 info.cbSize = sizeof(CURSORINFO);
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154 gotCursorInfo = GetCursorInfo(&info);
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156 #ifdef CURSOR_SUPPRESSED
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157 // Not sure if a cursor which we tried to hide still can be suppressed.
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158 // I have no touch-display for testing this and MSDN doesn't describe it.
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159 // But adding this check shouldn't hurt and might prevent an endless loop.
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160 if (!visible && info.flags == CURSOR_SUPPRESSED)
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166 IsVisible = visible;
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169 //! Returns if the cursor is currently visible.
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170 bool isVisible() const override
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175 //! Sets the new position of the cursor.
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176 void setPosition(const core::position2d<f32> &pos) override
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178 setPosition(pos.X, pos.Y);
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181 //! Sets the new position of the cursor.
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182 void setPosition(f32 x, f32 y) override
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184 if (!UseReferenceRect)
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185 setPosition(core::round32(x*WindowSize.Width), core::round32(y*WindowSize.Height));
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187 setPosition(core::round32(x*ReferenceRect.getWidth()), core::round32(y*ReferenceRect.getHeight()));
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190 //! Sets the new position of the cursor.
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191 void setPosition(const core::position2d<s32> &pos) override
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193 setPosition(pos.X, pos.Y);
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196 //! Sets the new position of the cursor.
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197 void setPosition(s32 x, s32 y) override
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199 if (UseReferenceRect)
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201 SetCursorPos(ReferenceRect.UpperLeftCorner.X + x,
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202 ReferenceRect.UpperLeftCorner.Y + y);
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207 if (GetWindowRect(HWnd, &rect))
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208 SetCursorPos(x + rect.left + BorderX, y + rect.top + BorderY);
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215 //! Returns the current position of the mouse cursor.
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216 const core::position2d<s32>& getPosition(bool updateCursor) override
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218 if ( updateCursor )
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219 updateInternalCursorPosition();
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223 //! Returns the current position of the mouse cursor.
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224 core::position2d<f32> getRelativePosition(bool updateCursor) override
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226 if ( updateCursor )
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227 updateInternalCursorPosition();
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229 if (!UseReferenceRect)
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231 return core::position2d<f32>(CursorPos.X * InvWindowSize.Width,
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232 CursorPos.Y * InvWindowSize.Height);
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235 return core::position2d<f32>(CursorPos.X / (f32)ReferenceRect.getWidth(),
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236 CursorPos.Y / (f32)ReferenceRect.getHeight());
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239 //! Sets an absolute reference rect for calculating the cursor position.
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240 void setReferenceRect(core::rect<s32>* rect=0) override
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244 ReferenceRect = *rect;
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245 UseReferenceRect = true;
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247 // prevent division through zero and uneven sizes
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249 if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2)
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250 ReferenceRect.LowerRightCorner.Y += 1;
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252 if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2)
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253 ReferenceRect.LowerRightCorner.X += 1;
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256 UseReferenceRect = false;
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259 /** Used to notify the cursor that the window was resized. */
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260 void OnResize(const core::dimension2d<u32>& size)
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264 InvWindowSize.Width = 1.0f / size.Width;
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266 InvWindowSize.Width = 0.f;
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268 if (size.Height!=0)
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269 InvWindowSize.Height = 1.0f / size.Height;
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271 InvWindowSize.Height = 0.f;
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274 /** Used to notify the cursor that the window resizable settings changed. */
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275 void updateBorderSize(bool fullscreen, bool resizable)
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279 s32 paddingBorder = 0;
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280 #ifdef SM_CXPADDEDBORDER
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281 paddingBorder = GetSystemMetrics(SM_CXPADDEDBORDER);
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286 BorderX = GetSystemMetrics(SM_CXSIZEFRAME) + paddingBorder;
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287 BorderY = GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYSIZEFRAME) + paddingBorder;
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291 BorderX = GetSystemMetrics(SM_CXDLGFRAME) + paddingBorder;
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292 BorderY = GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYDLGFRAME) + paddingBorder;
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297 BorderX = BorderY = 0;
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302 //! Sets the active cursor icon
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303 void setActiveIcon(gui::ECURSOR_ICON iconId) override;
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305 //! Gets the currently active icon
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306 gui::ECURSOR_ICON getActiveIcon() const override
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311 //! Add a custom sprite as cursor icon.
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312 gui::ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) override;
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314 //! replace the given cursor icon.
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315 void changeIcon(gui::ECURSOR_ICON iconId, const gui::SCursorSprite& icon) override;
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317 //! Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work.
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318 core::dimension2di getSupportedIconSize() const override;
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324 //! Updates the internal cursor position
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325 void updateInternalCursorPosition()
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328 if (!GetCursorPos(&p))
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330 DWORD xy = GetMessagePos();
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331 p.x = GET_X_LPARAM(xy);
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332 p.y = GET_Y_LPARAM(xy);
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335 if (UseReferenceRect)
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337 CursorPos.X = p.x - ReferenceRect.UpperLeftCorner.X;
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338 CursorPos.Y = p.y - ReferenceRect.UpperLeftCorner.Y;
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343 if (GetWindowRect(HWnd, &rect))
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345 CursorPos.X = p.x-rect.left-BorderX;
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346 CursorPos.Y = p.y-rect.top-BorderY;
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350 // window seems not to be existent, so set cursor to
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351 // a negative value
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358 CIrrDeviceWin32* Device;
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359 core::position2d<s32> CursorPos;
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360 core::dimension2d<u32> WindowSize;
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361 core::dimension2d<f32> InvWindowSize;
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364 s32 BorderX, BorderY;
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365 core::rect<s32> ReferenceRect;
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366 bool UseReferenceRect;
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370 struct CursorFrameW32
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372 CursorFrameW32() : IconHW(0) {}
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373 CursorFrameW32(HCURSOR icon) : IconHW(icon) {}
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375 HCURSOR IconHW; // hardware cursor
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381 explicit CursorW32(HCURSOR iconHw, u32 frameTime=0) : FrameTime(frameTime)
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383 Frames.push_back( CursorFrameW32(iconHw) );
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385 core::array<CursorFrameW32> Frames;
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389 core::array<CursorW32> Cursors;
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390 gui::ECURSOR_ICON ActiveIcon;
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391 u32 ActiveIconStartTime;
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393 void initCursors();
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396 //! returns the win32 cursor control
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397 CCursorControl* getWin32CursorControl();
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401 //! create the driver
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402 void createDriver();
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404 //! Process system events
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405 void handleSystemMessages();
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407 void getWindowsVersion(core::stringc& version);
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409 void resizeIfNecessary();
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411 DWORD getWindowStyle(bool fullscreen, bool resizable) const;
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416 bool ExternalWindow;
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417 CCursorControl* Win32CursorControl;
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419 SJoystickWin32Control* JoyControl;
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422 } // end namespace irr
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424 #endif // _IRR_COMPILE_WITH_WINDOWS_DEVICE_
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425 #endif // __C_IRR_DEVICE_WIN32_H_INCLUDED__
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