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Support both OpenGL3 and GLES2 on SDL2
[irrlicht.git] / source / Irrlicht / CIrrDeviceSDL.cpp
1 // Copyright (C) 2002-2012 Nikolaus Gebhardt\r
2 // This file is part of the "Irrlicht Engine".\r
3 // For conditions of distribution and use, see copyright notice in irrlicht.h\r
4 \r
5 \r
6 #ifdef _IRR_COMPILE_WITH_SDL_DEVICE_\r
7 \r
8 #include "CIrrDeviceSDL.h"\r
9 #include "IEventReceiver.h"\r
10 #include "IGUIElement.h"\r
11 #include "IGUIEnvironment.h"\r
12 #include "os.h"\r
13 #include "CTimer.h"\r
14 #include "irrString.h"\r
15 #include "Keycodes.h"\r
16 #include "COSOperator.h"\r
17 #include <stdio.h>\r
18 #include <stdlib.h>\r
19 #include "SIrrCreationParameters.h"\r
20 #include <SDL_video.h>\r
21 \r
22 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
23 #ifdef _IRR_COMPILE_WITH_OGLES2_\r
24 #include "CEGLManager.h"\r
25 #endif\r
26 #include <emscripten.h>\r
27 #endif\r
28 \r
29 #ifdef _IRR_COMPILE_WITH_OPENGL_\r
30 #include "CSDLManager.h"\r
31 #endif\r
32 \r
33 static int SDLDeviceInstances = 0;\r
34 \r
35 namespace irr\r
36 {\r
37         namespace video\r
38         {\r
39                 #ifdef _IRR_COMPILE_WITH_OPENGL_\r
40                 IVideoDriver* createOpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);\r
41                 #else\r
42                 static IVideoDriver* createOpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)\r
43                 {\r
44                         os::Printer::log("No OpenGL support compiled in.", ELL_ERROR);\r
45                         return nullptr;\r
46                 }\r
47                 #endif\r
48 \r
49                 #ifdef ENABLE_OPENGL3\r
50                 IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);\r
51                 #else\r
52                 static IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)\r
53                 {\r
54                         os::Printer::log("No OpenGL 3 support compiled in.", ELL_ERROR);\r
55                         return nullptr;\r
56                 }\r
57                 #endif\r
58 \r
59                 static IVideoDriver* createOpenGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)\r
60                 {\r
61                         return createOpenGL3Driver(params, io, contextManager);\r
62                 }\r
63 \r
64                 #ifdef _IRR_COMPILE_WITH_WEBGL1_\r
65                 IVideoDriver* createWebGL1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);\r
66                 #else\r
67                 static IVideoDriver* createWebGL1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)\r
68                 {\r
69                         os::Printer::log("No WebGL 1 support compiled in.", ELL_ERROR);\r
70                         return nullptr;\r
71                 }\r
72                 #endif\r
73         } // end namespace video\r
74 \r
75 } // end namespace irr\r
76 \r
77 \r
78 namespace irr\r
79 {\r
80 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
81 EM_BOOL CIrrDeviceSDL::MouseUpDownCallback(int eventType, const EmscriptenMouseEvent * event, void* userData)\r
82 {\r
83         // We need this callback so far only because otherwise "emscripten_request_pointerlock" calls will\r
84         // fail as their request are infinitely deferred.\r
85         // Not exactly certain why, maybe SDL does catch those mouse-events otherwise and not pass them on.\r
86         return EM_FALSE;\r
87 }\r
88 \r
89 EM_BOOL CIrrDeviceSDL::MouseEnterCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)\r
90 {\r
91         CIrrDeviceSDL * This = static_cast<CIrrDeviceSDL*>(userData);\r
92 \r
93         SEvent irrevent;\r
94 \r
95         irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;\r
96         irrevent.MouseInput.Event = irr::EMIE_MOUSE_ENTER_CANVAS;\r
97         This->MouseX = irrevent.MouseInput.X = mouseEvent->canvasX;\r
98         This->MouseY = irrevent.MouseInput.Y = mouseEvent->canvasY;\r
99         This->MouseXRel = mouseEvent->movementX; // should be 0 I guess? Or can it enter while pointer is locked()?\r
100         This->MouseYRel = mouseEvent->movementY;\r
101         irrevent.MouseInput.ButtonStates = This->MouseButtonStates;     // TODO: not correct, but couldn't figure out the bitset of mouseEvent->buttons yet.\r
102         irrevent.MouseInput.Shift = mouseEvent->shiftKey;\r
103         irrevent.MouseInput.Control = mouseEvent->ctrlKey;\r
104 \r
105         This->postEventFromUser(irrevent);\r
106 \r
107         return EM_FALSE;\r
108 }\r
109 \r
110 EM_BOOL CIrrDeviceSDL::MouseLeaveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)\r
111 {\r
112         CIrrDeviceSDL * This = static_cast<CIrrDeviceSDL*>(userData);\r
113 \r
114         SEvent irrevent;\r
115 \r
116         irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;\r
117         irrevent.MouseInput.Event = irr::EMIE_MOUSE_LEAVE_CANVAS;\r
118         This->MouseX = irrevent.MouseInput.X = mouseEvent->canvasX;\r
119         This->MouseY = irrevent.MouseInput.Y = mouseEvent->canvasY;\r
120         This->MouseXRel = mouseEvent->movementX; // should be 0 I guess? Or can it enter while pointer is locked()?\r
121         This->MouseYRel = mouseEvent->movementY;\r
122         irrevent.MouseInput.ButtonStates = This->MouseButtonStates;     // TODO: not correct, but couldn't figure out the bitset of mouseEvent->buttons yet.\r
123         irrevent.MouseInput.Shift = mouseEvent->shiftKey;\r
124         irrevent.MouseInput.Control = mouseEvent->ctrlKey;\r
125 \r
126         This->postEventFromUser(irrevent);\r
127 \r
128         return EM_FALSE;\r
129 }\r
130 #endif\r
131 \r
132 \r
133 bool CIrrDeviceSDL::keyIsKnownSpecial(EKEY_CODE key)\r
134 {\r
135         switch ( key )\r
136         {\r
137                 // keys which are known to have safe special character interpretation\r
138                 // could need changes over time (removals and additions!)\r
139                 case KEY_RETURN:\r
140                 case KEY_PAUSE:\r
141                 case KEY_ESCAPE:\r
142                 case KEY_PRIOR:\r
143                 case KEY_NEXT:\r
144                 case KEY_HOME:\r
145                 case KEY_END:\r
146                 case KEY_LEFT:\r
147                 case KEY_UP:\r
148                 case KEY_RIGHT:\r
149                 case KEY_DOWN:\r
150                 case KEY_TAB:\r
151                 case KEY_PRINT:\r
152                 case KEY_SNAPSHOT:\r
153                 case KEY_INSERT:\r
154                 case KEY_BACK:\r
155                 case KEY_DELETE:\r
156                 case KEY_HELP:\r
157                 case KEY_APPS:\r
158                 case KEY_SLEEP:\r
159                 case KEY_F1:\r
160                 case KEY_F2:\r
161                 case KEY_F3:\r
162                 case KEY_F4:\r
163                 case KEY_F5:\r
164                 case KEY_F6:\r
165                 case KEY_F7:\r
166                 case KEY_F8:\r
167                 case KEY_F9:\r
168                 case KEY_F10:\r
169                 case KEY_F11:\r
170                 case KEY_F12:\r
171                 case KEY_F13:\r
172                 case KEY_F14:\r
173                 case KEY_F15:\r
174                 case KEY_F16:\r
175                 case KEY_F17:\r
176                 case KEY_F18:\r
177                 case KEY_F19:\r
178                 case KEY_F20:\r
179                 case KEY_F21:\r
180                 case KEY_F22:\r
181                 case KEY_F23:\r
182                 case KEY_F24:\r
183                 case KEY_NUMLOCK:\r
184                 case KEY_SCROLL:\r
185                 case KEY_LCONTROL:\r
186                 case KEY_RCONTROL:\r
187                         return true;\r
188 \r
189                 default:\r
190                         return false;\r
191         }\r
192 }\r
193 \r
194 int CIrrDeviceSDL::findCharToPassToIrrlicht(int assumedChar, EKEY_CODE key) {\r
195         // SDL in-place ORs values with no character representation with 1<<30\r
196         // https://wiki.libsdl.org/SDL2/SDLKeycodeLookup\r
197         if (assumedChar & (1<<30))\r
198                 return 0;\r
199 \r
200         switch (key) {\r
201                 case KEY_PRIOR:\r
202                 case KEY_NEXT:\r
203                 case KEY_HOME:\r
204                 case KEY_END:\r
205                 case KEY_LEFT:\r
206                 case KEY_UP:\r
207                 case KEY_RIGHT:\r
208                 case KEY_DOWN:\r
209                 case KEY_NUMLOCK:\r
210                         return 0;\r
211                 default:\r
212                         return assumedChar;\r
213         }\r
214 }\r
215 \r
216 void CIrrDeviceSDL::resetReceiveTextInputEvents() {\r
217         gui::IGUIElement *elem = GUIEnvironment->getFocus();\r
218         if (elem && elem->acceptsIME())\r
219                 SDL_StartTextInput();\r
220         else\r
221                 SDL_StopTextInput();\r
222 }\r
223 \r
224 //! constructor\r
225 CIrrDeviceSDL::CIrrDeviceSDL(const SIrrlichtCreationParameters& param)\r
226         : CIrrDeviceStub(param),\r
227         Window((SDL_Window*)param.WindowId), SDL_Flags(0),\r
228         MouseX(0), MouseY(0), MouseXRel(0), MouseYRel(0), MouseButtonStates(0),\r
229         Width(param.WindowSize.Width), Height(param.WindowSize.Height),\r
230         Resizable(param.WindowResizable == 1 ? true : false)\r
231 {\r
232         #ifdef _DEBUG\r
233         setDebugName("CIrrDeviceSDL");\r
234         #endif\r
235 \r
236         if ( ++SDLDeviceInstances == 1 )\r
237         {\r
238                 u32 flags = SDL_INIT_TIMER | SDL_INIT_EVENTS;\r
239                 if (CreationParams.DriverType != video::EDT_NULL)\r
240                         flags |= SDL_INIT_VIDEO;\r
241 #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)\r
242                 flags |= SDL_INIT_JOYSTICK;\r
243 #endif\r
244                 if (SDL_Init(flags) < 0)\r
245                 {\r
246                         os::Printer::log( "Unable to initialize SDL!", SDL_GetError());\r
247                         Close = true;\r
248                 }\r
249                 else\r
250                 {\r
251                         os::Printer::log("SDL initialized", ELL_INFORMATION);\r
252                 }\r
253         }\r
254 \r
255         // create keymap\r
256         createKeyMap();\r
257 \r
258         // create window\r
259         if (CreationParams.DriverType != video::EDT_NULL)\r
260         {\r
261                 // create the window, only if we do not use the null device\r
262                 createWindow();\r
263         }\r
264 \r
265 \r
266         SDL_VERSION(&Info.version);\r
267 \r
268 #ifndef _IRR_EMSCRIPTEN_PLATFORM_\r
269         SDL_GetWindowWMInfo(Window,&Info);\r
270 #endif //_IRR_EMSCRIPTEN_PLATFORM_\r
271         core::stringc sdlversion = "SDL Version ";\r
272         sdlversion += Info.version.major;\r
273         sdlversion += ".";\r
274         sdlversion += Info.version.minor;\r
275         sdlversion += ".";\r
276         sdlversion += Info.version.patch;\r
277 \r
278         Operator = new COSOperator(sdlversion);\r
279         if (SDLDeviceInstances == 1) {\r
280                 os::Printer::log(sdlversion.c_str(), ELL_INFORMATION);\r
281         }\r
282 \r
283         // create cursor control\r
284         CursorControl = new CCursorControl(this);\r
285 \r
286         // create driver\r
287         createDriver();\r
288 \r
289         if (VideoDriver) {\r
290                 createGUIAndScene();\r
291                 VideoDriver->OnResize(core::dimension2d<u32>(Width, Height));\r
292         }\r
293 }\r
294 \r
295 \r
296 //! destructor\r
297 CIrrDeviceSDL::~CIrrDeviceSDL()\r
298 {\r
299         if ( --SDLDeviceInstances == 0 )\r
300         {\r
301 #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)\r
302                 const u32 numJoysticks = Joysticks.size();\r
303                 for (u32 i=0; i<numJoysticks; ++i)\r
304                         SDL_JoystickClose(Joysticks[i]);\r
305 #endif\r
306                 if (Window)\r
307                 {\r
308                         SDL_GL_MakeCurrent(Window, NULL);\r
309                         SDL_GL_DeleteContext(Context);\r
310                         SDL_DestroyWindow(Window);\r
311                 }\r
312                 SDL_Quit();\r
313 \r
314                 os::Printer::log("Quit SDL", ELL_INFORMATION);\r
315         }\r
316 }\r
317 \r
318 void CIrrDeviceSDL::logAttributes()\r
319 {\r
320         core::stringc sdl_attr("SDL attribs:");\r
321         int value = 0;\r
322         if ( SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value ) == 0 )\r
323                 sdl_attr += core::stringc(" r:") + core::stringc(value);\r
324         if ( SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value ) == 0 )\r
325                 sdl_attr += core::stringc(" g:") + core::stringc(value);\r
326         if ( SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value ) == 0 )\r
327                 sdl_attr += core::stringc(" b:") + core::stringc(value);\r
328         if ( SDL_GL_GetAttribute( SDL_GL_ALPHA_SIZE, &value ) == 0 )\r
329                 sdl_attr += core::stringc(" a:") + core::stringc(value);\r
330 \r
331         if ( SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value) == 0 )\r
332                 sdl_attr += core::stringc(" depth:") + core::stringc(value);\r
333         if ( SDL_GL_GetAttribute( SDL_GL_STENCIL_SIZE, &value ) == 0 )\r
334                 sdl_attr += core::stringc(" stencil:") + core::stringc(value);\r
335         if ( SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value ) == 0 )\r
336                 sdl_attr += core::stringc(" doublebuf:") + core::stringc(value);\r
337         if ( SDL_GL_GetAttribute( SDL_GL_MULTISAMPLEBUFFERS, &value ) == 0 )\r
338                 sdl_attr += core::stringc(" aa:") + core::stringc(value);\r
339         if ( SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &value ) == 0 )\r
340                 sdl_attr += core::stringc(" aa-samples:") + core::stringc(value);\r
341 \r
342         os::Printer::log(sdl_attr.c_str());\r
343 }\r
344 \r
345 bool CIrrDeviceSDL::createWindow()\r
346 {\r
347         if (CreationParams.Fullscreen) {\r
348                 SDL_Flags |= SDL_WINDOW_FULLSCREEN;\r
349         } else  {\r
350                 if (Resizable)\r
351                         SDL_Flags |= SDL_WINDOW_RESIZABLE;\r
352                 if (CreationParams.WindowMaximized)\r
353                         SDL_Flags |= SDL_WINDOW_MAXIMIZED;\r
354         }\r
355         SDL_Flags |= SDL_WINDOW_OPENGL;\r
356 \r
357 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
358         if ( Width != 0 || Height != 0 )\r
359                 emscripten_set_canvas_size( Width, Height);\r
360         else\r
361         {\r
362                 int w, h, fs;\r
363                 emscripten_get_canvas_size(&w, &h, &fs);\r
364                 Width = w;\r
365                 Height = h;\r
366         }\r
367 \r
368         SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );\r
369         SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );\r
370         SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );\r
371         SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel?8:0 );\r
372 \r
373         SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits);\r
374         SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0);\r
375         SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, CreationParams.Doublebuffer ? 1 : 0);\r
376 \r
377         if (CreationParams.AntiAlias>1)\r
378         {\r
379                 SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );\r
380                 SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias );\r
381         }\r
382         else\r
383         {\r
384                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);\r
385                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);\r
386         }\r
387 \r
388         SDL_CreateWindowAndRenderer(0, 0, SDL_Flags, &Window, &Renderer); // 0,0 will use the canvas size\r
389 \r
390         logAttributes();\r
391 \r
392         // "#canvas" is for the opengl context\r
393         emscripten_set_mousedown_callback("#canvas", (void*)this, true, MouseUpDownCallback);\r
394     emscripten_set_mouseup_callback("#canvas", (void*)this, true, MouseUpDownCallback);\r
395     emscripten_set_mouseenter_callback("#canvas", (void*)this, false, MouseEnterCallback);\r
396     emscripten_set_mouseleave_callback("#canvas", (void*)this, false, MouseLeaveCallback);\r
397 \r
398         return true;\r
399 #else // !_IRR_EMSCRIPTEN_PLATFORM_\r
400         if ( Close )\r
401                 return false;\r
402 \r
403         switch (CreationParams.DriverType) {\r
404                 case video::EDT_OPENGL:\r
405                         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);\r
406                         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);\r
407                         break;\r
408                 case video::EDT_OPENGL3:\r
409                         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);\r
410                         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);\r
411                         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);\r
412                         break;\r
413                 case video::EDT_OGLES1:\r
414                         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);\r
415                         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);\r
416                         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);\r
417                         break;\r
418                 case video::EDT_OGLES2:\r
419                 case video::EDT_WEBGL1:\r
420                         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);\r
421                         SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);\r
422                         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);\r
423                         break;\r
424                 default:;\r
425         }\r
426 \r
427 #ifdef _DEBUG\r
428         SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG);\r
429 #endif\r
430 \r
431         if (CreationParams.Bits == 16) {\r
432                 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);\r
433                 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);\r
434                 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);\r
435                 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 1 : 0);\r
436         } else {\r
437                 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);\r
438                 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);\r
439                 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);\r
440                 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 8 : 0);\r
441         }\r
442         SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits);\r
443         SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, CreationParams.Doublebuffer);\r
444         SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0);\r
445         SDL_GL_SetAttribute(SDL_GL_STEREO, CreationParams.Stereobuffer);\r
446         if (CreationParams.AntiAlias > 1) {\r
447                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);\r
448                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);\r
449         }\r
450         if (!Window)\r
451                 Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);\r
452         if (!Window) {\r
453                 os::Printer::log("Could not create window...", SDL_GetError(), ELL_WARNING);\r
454         }\r
455         if (!Window && CreationParams.AntiAlias > 1) {\r
456                 while (--CreationParams.AntiAlias > 1) {\r
457                         SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);\r
458                         Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);\r
459                         if (Window)\r
460                                 break;\r
461                 }\r
462                 if (!Window) {\r
463                         SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);\r
464                         SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);\r
465                         Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);\r
466                         if (Window)\r
467                                 os::Printer::log("AntiAliasing disabled due to lack of support!", ELL_WARNING);\r
468                 }\r
469         }\r
470 \r
471         if ( !Window && CreationParams.Doublebuffer)\r
472         {\r
473                 // Try single buffer\r
474                 if (CreationParams.DriverType == video::EDT_OPENGL)\r
475                         SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);\r
476                 Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);\r
477         }\r
478         if ( !Window )\r
479         {\r
480                 os::Printer::log("Could not initialize display", SDL_GetError(), ELL_ERROR);\r
481                 return false;\r
482         }\r
483 \r
484         Context = SDL_GL_CreateContext(Window);\r
485         if (!Context) {\r
486                 os::Printer::log("Could not initialize context", SDL_GetError(), ELL_ERROR);\r
487                 SDL_DestroyWindow(Window);\r
488                 return false;\r
489         }\r
490 \r
491         return true;\r
492 #endif // !_IRR_EMSCRIPTEN_PLATFORM_\r
493 }\r
494 \r
495 \r
496 //! create the driver\r
497 void CIrrDeviceSDL::createDriver()\r
498 {\r
499         if (CreationParams.DriverType == video::EDT_NULL) {\r
500                 VideoDriver = video::createNullDriver(FileSystem, CreationParams.WindowSize);\r
501                 return;\r
502         }\r
503 \r
504         ContextManager = new video::CSDLManager(this);\r
505         switch(CreationParams.DriverType)\r
506         {\r
507         case video::EDT_OPENGL: VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, ContextManager); break;\r
508         case video::EDT_OPENGL3: VideoDriver = video::createOpenGL3Driver(CreationParams, FileSystem, ContextManager); break;\r
509         case video::EDT_OGLES2: VideoDriver = video::createOpenGLES2Driver(CreationParams, FileSystem, ContextManager); break;\r
510         case video::EDT_WEBGL1: VideoDriver = video::createWebGL1Driver(CreationParams, FileSystem, ContextManager); break;\r
511         default:;\r
512         }\r
513         if (!VideoDriver)\r
514                 os::Printer::log("Could not create video driver", ELL_ERROR);\r
515 }\r
516 \r
517 \r
518 //! runs the device. Returns false if device wants to be deleted\r
519 bool CIrrDeviceSDL::run()\r
520 {\r
521         os::Timer::tick();\r
522 \r
523         SEvent irrevent;\r
524         SDL_Event SDL_event;\r
525 \r
526         while ( !Close && SDL_PollEvent( &SDL_event ) )\r
527         {\r
528                 // os::Printer::log("event: ", core::stringc((int)SDL_event.type).c_str(),   ELL_INFORMATION);  // just for debugging\r
529 \r
530                 switch ( SDL_event.type )\r
531                 {\r
532                 case SDL_MOUSEMOTION: {\r
533                         SDL_Keymod keymod = SDL_GetModState();\r
534 \r
535                         irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;\r
536                         irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;\r
537                         MouseX = irrevent.MouseInput.X = SDL_event.motion.x;\r
538                         MouseY = irrevent.MouseInput.Y = SDL_event.motion.y;\r
539                         MouseXRel = SDL_event.motion.xrel;\r
540                         MouseYRel = SDL_event.motion.yrel;\r
541                         irrevent.MouseInput.ButtonStates = MouseButtonStates;\r
542                         irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;\r
543                         irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;\r
544 \r
545                         postEventFromUser(irrevent);\r
546                         break;\r
547                 }\r
548                 case SDL_MOUSEWHEEL: {\r
549                         SDL_Keymod keymod = SDL_GetModState();\r
550 \r
551                         irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;\r
552                         irrevent.MouseInput.Event = irr::EMIE_MOUSE_WHEEL;\r
553                         irrevent.MouseInput.Wheel = static_cast<float>(SDL_event.wheel.y);\r
554                         irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;\r
555                         irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;\r
556                         irrevent.MouseInput.X = MouseX;\r
557                         irrevent.MouseInput.Y = MouseY;\r
558 \r
559                         postEventFromUser(irrevent);\r
560                         break;\r
561                 }\r
562                 case SDL_MOUSEBUTTONDOWN:\r
563                 case SDL_MOUSEBUTTONUP: {\r
564                         SDL_Keymod keymod = SDL_GetModState();\r
565 \r
566                         irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;\r
567                         irrevent.MouseInput.X = SDL_event.button.x;\r
568                         irrevent.MouseInput.Y = SDL_event.button.y;\r
569                         irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;\r
570                         irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;\r
571 \r
572                         irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;\r
573 \r
574 \r
575 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
576                         // Handle mouselocking in emscripten in Windowed mode.\r
577                         // In fullscreen SDL will handle it.\r
578                         // The behavior we want windowed is - when the canvas was clicked then\r
579                         // we will lock the mouse-pointer if it should be invisible.\r
580                         // For security reasons this will be delayed until the next mouse-up event.\r
581                         // We do not pass on this event as we don't want the activation click to do anything.\r
582                         if ( SDL_event.type == SDL_MOUSEBUTTONDOWN && !isFullscreen() )\r
583                         {\r
584                                 EmscriptenPointerlockChangeEvent pointerlockStatus; // let's hope that test is not expensive ...\r
585                                 if ( emscripten_get_pointerlock_status(&pointerlockStatus) == EMSCRIPTEN_RESULT_SUCCESS )\r
586                                 {\r
587                                         if ( CursorControl->isVisible() && pointerlockStatus.isActive )\r
588                                         {\r
589                                                 emscripten_exit_pointerlock();\r
590                                                 return !Close;\r
591                                         }\r
592                                         else if ( !CursorControl->isVisible() && !pointerlockStatus.isActive )\r
593                                         {\r
594                                                 emscripten_request_pointerlock(0, true);\r
595                                                 return !Close;\r
596                                         }\r
597                                 }\r
598                         }\r
599 #endif\r
600 \r
601                         switch(SDL_event.button.button)\r
602                         {\r
603                         case SDL_BUTTON_LEFT:\r
604                                 if (SDL_event.type == SDL_MOUSEBUTTONDOWN)\r
605                                 {\r
606                                         irrevent.MouseInput.Event = irr::EMIE_LMOUSE_PRESSED_DOWN;\r
607                                         MouseButtonStates |= irr::EMBSM_LEFT;\r
608                                 }\r
609                                 else\r
610                                 {\r
611                                         irrevent.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP;\r
612                                         MouseButtonStates &= ~irr::EMBSM_LEFT;\r
613                                 }\r
614                                 break;\r
615 \r
616                         case SDL_BUTTON_RIGHT:\r
617                                 if (SDL_event.type == SDL_MOUSEBUTTONDOWN)\r
618                                 {\r
619                                         irrevent.MouseInput.Event = irr::EMIE_RMOUSE_PRESSED_DOWN;\r
620                                         MouseButtonStates |= irr::EMBSM_RIGHT;\r
621                                 }\r
622                                 else\r
623                                 {\r
624                                         irrevent.MouseInput.Event = irr::EMIE_RMOUSE_LEFT_UP;\r
625                                         MouseButtonStates &= ~irr::EMBSM_RIGHT;\r
626                                 }\r
627                                 break;\r
628 \r
629                         case SDL_BUTTON_MIDDLE:\r
630                                 if (SDL_event.type == SDL_MOUSEBUTTONDOWN)\r
631                                 {\r
632                                         irrevent.MouseInput.Event = irr::EMIE_MMOUSE_PRESSED_DOWN;\r
633                                         MouseButtonStates |= irr::EMBSM_MIDDLE;\r
634                                 }\r
635                                 else\r
636                                 {\r
637                                         irrevent.MouseInput.Event = irr::EMIE_MMOUSE_LEFT_UP;\r
638                                         MouseButtonStates &= ~irr::EMBSM_MIDDLE;\r
639                                 }\r
640                                 break;\r
641                         }\r
642 \r
643                         irrevent.MouseInput.ButtonStates = MouseButtonStates;\r
644 \r
645                         if (irrevent.MouseInput.Event != irr::EMIE_MOUSE_MOVED)\r
646                         {\r
647                                 postEventFromUser(irrevent);\r
648 \r
649                                 if ( irrevent.MouseInput.Event >= EMIE_LMOUSE_PRESSED_DOWN && irrevent.MouseInput.Event <= EMIE_MMOUSE_PRESSED_DOWN )\r
650                                 {\r
651                                         u32 clicks = checkSuccessiveClicks(irrevent.MouseInput.X, irrevent.MouseInput.Y, irrevent.MouseInput.Event);\r
652                                         if ( clicks == 2 )\r
653                                         {\r
654                                                 irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_DOUBLE_CLICK + irrevent.MouseInput.Event-EMIE_LMOUSE_PRESSED_DOWN);\r
655                                                 postEventFromUser(irrevent);\r
656                                         }\r
657                                         else if ( clicks == 3 )\r
658                                         {\r
659                                                 irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_TRIPLE_CLICK + irrevent.MouseInput.Event-EMIE_LMOUSE_PRESSED_DOWN);\r
660                                                 postEventFromUser(irrevent);\r
661                                         }\r
662                                 }\r
663                         }\r
664                         break;\r
665                 }\r
666 \r
667                 case SDL_TEXTINPUT:\r
668                         {\r
669                                 irrevent.EventType = irr::EET_STRING_INPUT_EVENT;\r
670                                 irrevent.StringInput.Str = new core::stringw();\r
671                                 irr::core::multibyteToWString(*irrevent.StringInput.Str, SDL_event.text.text);\r
672                                 postEventFromUser(irrevent);\r
673                                 delete irrevent.StringInput.Str;\r
674                                 irrevent.StringInput.Str = NULL;\r
675                         }\r
676                         break;\r
677 \r
678                 case SDL_KEYDOWN:\r
679                 case SDL_KEYUP:\r
680                         {\r
681                                 SKeyMap mp;\r
682                                 mp.SDLKey = SDL_event.key.keysym.sym;\r
683                                 s32 idx = KeyMap.binary_search(mp);\r
684 \r
685                                 EKEY_CODE key;\r
686                                 if (idx == -1)\r
687                                         key = (EKEY_CODE)0;\r
688                                 else\r
689                                         key = (EKEY_CODE)KeyMap[idx].Win32Key;\r
690 \r
691                                 // Make sure to only input special characters if something is in focus, as SDL_TEXTINPUT handles normal unicode already\r
692                                 if (SDL_IsTextInputActive() && !keyIsKnownSpecial(key) && (SDL_event.key.keysym.mod & KMOD_CTRL) == 0)\r
693                                         break;\r
694 \r
695 #ifdef _IRR_WINDOWS_API_\r
696                                 // handle alt+f4 in Windows, because SDL seems not to\r
697                                 if ( (SDL_event.key.keysym.mod & KMOD_LALT) && key == KEY_F4)\r
698                                 {\r
699                                         Close = true;\r
700                                         break;\r
701                                 }\r
702 #endif\r
703                                 irrevent.EventType = irr::EET_KEY_INPUT_EVENT;\r
704                                 irrevent.KeyInput.Key = key;\r
705                                 irrevent.KeyInput.PressedDown = (SDL_event.type == SDL_KEYDOWN);\r
706                                 irrevent.KeyInput.Shift = (SDL_event.key.keysym.mod & KMOD_SHIFT) != 0;\r
707                                 irrevent.KeyInput.Control = (SDL_event.key.keysym.mod & KMOD_CTRL ) != 0;\r
708                                 irrevent.KeyInput.Char = findCharToPassToIrrlicht(mp.SDLKey, key);\r
709                                 postEventFromUser(irrevent);\r
710                         }\r
711                         break;\r
712 \r
713                 case SDL_QUIT:\r
714                         Close = true;\r
715                         break;\r
716 \r
717                 case SDL_WINDOWEVENT:\r
718                         switch (SDL_event.window.event)\r
719                         {\r
720                         case SDL_WINDOWEVENT_RESIZED:\r
721                                 if ((SDL_event.window.data1 != (int)Width) || (SDL_event.window.data2 != (int)Height))\r
722                                 {\r
723                                         Width = SDL_event.window.data1;\r
724                                         Height = SDL_event.window.data2;\r
725                                         if (VideoDriver)\r
726                                                 VideoDriver->OnResize(core::dimension2d<u32>(Width, Height));\r
727                                 }\r
728                                 break;\r
729                         }\r
730 \r
731                 case SDL_USEREVENT:\r
732                         irrevent.EventType = irr::EET_USER_EVENT;\r
733                         irrevent.UserEvent.UserData1 = reinterpret_cast<uintptr_t>(SDL_event.user.data1);\r
734                         irrevent.UserEvent.UserData2 = reinterpret_cast<uintptr_t>(SDL_event.user.data2);\r
735 \r
736                         postEventFromUser(irrevent);\r
737                         break;\r
738 \r
739                 default:\r
740                         break;\r
741                 } // end switch\r
742         resetReceiveTextInputEvents();\r
743         } // end while\r
744 \r
745 #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)\r
746         // TODO: Check if the multiple open/close calls are too expensive, then\r
747         // open/close in the constructor/destructor instead\r
748 \r
749         // update joystick states manually\r
750         SDL_JoystickUpdate();\r
751         // we'll always send joystick input events...\r
752         SEvent joyevent;\r
753         joyevent.EventType = EET_JOYSTICK_INPUT_EVENT;\r
754         for (u32 i=0; i<Joysticks.size(); ++i)\r
755         {\r
756                 SDL_Joystick* joystick = Joysticks[i];\r
757                 if (joystick)\r
758                 {\r
759                         int j;\r
760                         // query all buttons\r
761                         const int numButtons = core::min_(SDL_JoystickNumButtons(joystick), 32);\r
762                         joyevent.JoystickEvent.ButtonStates=0;\r
763                         for (j=0; j<numButtons; ++j)\r
764                                 joyevent.JoystickEvent.ButtonStates |= (SDL_JoystickGetButton(joystick, j)<<j);\r
765 \r
766                         // query all axes, already in correct range\r
767                         const int numAxes = core::min_(SDL_JoystickNumAxes(joystick), (int)SEvent::SJoystickEvent::NUMBER_OF_AXES);\r
768                         joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_X]=0;\r
769                         joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_Y]=0;\r
770                         joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_Z]=0;\r
771                         joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_R]=0;\r
772                         joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_U]=0;\r
773                         joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_V]=0;\r
774                         for (j=0; j<numAxes; ++j)\r
775                                 joyevent.JoystickEvent.Axis[j] = SDL_JoystickGetAxis(joystick, j);\r
776 \r
777                         // we can only query one hat, SDL only supports 8 directions\r
778                         if (SDL_JoystickNumHats(joystick)>0)\r
779                         {\r
780                                 switch (SDL_JoystickGetHat(joystick, 0))\r
781                                 {\r
782                                         case SDL_HAT_UP:\r
783                                                 joyevent.JoystickEvent.POV=0;\r
784                                                 break;\r
785                                         case SDL_HAT_RIGHTUP:\r
786                                                 joyevent.JoystickEvent.POV=4500;\r
787                                                 break;\r
788                                         case SDL_HAT_RIGHT:\r
789                                                 joyevent.JoystickEvent.POV=9000;\r
790                                                 break;\r
791                                         case SDL_HAT_RIGHTDOWN:\r
792                                                 joyevent.JoystickEvent.POV=13500;\r
793                                                 break;\r
794                                         case SDL_HAT_DOWN:\r
795                                                 joyevent.JoystickEvent.POV=18000;\r
796                                                 break;\r
797                                         case SDL_HAT_LEFTDOWN:\r
798                                                 joyevent.JoystickEvent.POV=22500;\r
799                                                 break;\r
800                                         case SDL_HAT_LEFT:\r
801                                                 joyevent.JoystickEvent.POV=27000;\r
802                                                 break;\r
803                                         case SDL_HAT_LEFTUP:\r
804                                                 joyevent.JoystickEvent.POV=31500;\r
805                                                 break;\r
806                                         case SDL_HAT_CENTERED:\r
807                                         default:\r
808                                                 joyevent.JoystickEvent.POV=65535;\r
809                                                 break;\r
810                                 }\r
811                         }\r
812                         else\r
813                         {\r
814                                 joyevent.JoystickEvent.POV=65535;\r
815                         }\r
816 \r
817                         // we map the number directly\r
818                         joyevent.JoystickEvent.Joystick=static_cast<u8>(i);\r
819                         // now post the event\r
820                         postEventFromUser(joyevent);\r
821                         // and close the joystick\r
822                 }\r
823         }\r
824 #endif\r
825         return !Close;\r
826 }\r
827 \r
828 //! Activate any joysticks, and generate events for them.\r
829 bool CIrrDeviceSDL::activateJoysticks(core::array<SJoystickInfo> & joystickInfo)\r
830 {\r
831 #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)\r
832         joystickInfo.clear();\r
833 \r
834         // we can name up to 256 different joysticks\r
835         const int numJoysticks = core::min_(SDL_NumJoysticks(), 256);\r
836         Joysticks.reallocate(numJoysticks);\r
837         joystickInfo.reallocate(numJoysticks);\r
838 \r
839         int joystick = 0;\r
840         for (; joystick<numJoysticks; ++joystick)\r
841         {\r
842                 Joysticks.push_back( SDL_JoystickOpen(joystick));\r
843                 SJoystickInfo info;\r
844 \r
845                 info.Joystick = joystick;\r
846                 info.Axes = SDL_JoystickNumAxes(Joysticks[joystick]);\r
847                 info.Buttons = SDL_JoystickNumButtons(Joysticks[joystick]);\r
848                 info.Name = SDL_JoystickName(Joysticks[joystick]);\r
849                 info.PovHat = (SDL_JoystickNumHats(Joysticks[joystick]) > 0)\r
850                                                 ? SJoystickInfo::POV_HAT_PRESENT : SJoystickInfo::POV_HAT_ABSENT;\r
851 \r
852                 joystickInfo.push_back(info);\r
853         }\r
854 \r
855         for(joystick = 0; joystick < (int)joystickInfo.size(); ++joystick)\r
856         {\r
857                 char logString[256];\r
858                 snprintf_irr(logString, sizeof(logString), "Found joystick %d, %d axes, %d buttons '%s'",\r
859                         joystick, joystickInfo[joystick].Axes,\r
860                         joystickInfo[joystick].Buttons, joystickInfo[joystick].Name.c_str());\r
861                 os::Printer::log(logString, ELL_INFORMATION);\r
862         }\r
863 \r
864         return true;\r
865 \r
866 #endif // _IRR_COMPILE_WITH_JOYSTICK_EVENTS_\r
867 \r
868         return false;\r
869 }\r
870 \r
871 void CIrrDeviceSDL::SwapWindow()\r
872 {\r
873         SDL_GL_SwapWindow(Window);\r
874 }\r
875 \r
876 \r
877 \r
878 //! pause execution temporarily\r
879 void CIrrDeviceSDL::yield()\r
880 {\r
881         SDL_Delay(0);\r
882 }\r
883 \r
884 \r
885 //! pause execution for a specified time\r
886 void CIrrDeviceSDL::sleep(u32 timeMs, bool pauseTimer)\r
887 {\r
888         const bool wasStopped = Timer ? Timer->isStopped() : true;\r
889         if (pauseTimer && !wasStopped)\r
890                 Timer->stop();\r
891 \r
892         SDL_Delay(timeMs);\r
893 \r
894         if (pauseTimer && !wasStopped)\r
895                 Timer->start();\r
896 }\r
897 \r
898 \r
899 //! sets the caption of the window\r
900 void CIrrDeviceSDL::setWindowCaption(const wchar_t* text)\r
901 {\r
902         core::stringc textc;\r
903         core::wStringToMultibyte(textc, text);\r
904         SDL_SetWindowTitle(Window, textc.c_str());\r
905 }\r
906 \r
907 \r
908 //! notifies the device that it should close itself\r
909 void CIrrDeviceSDL::closeDevice()\r
910 {\r
911         Close = true;\r
912 }\r
913 \r
914 \r
915 //! Sets if the window should be resizable in windowed mode.\r
916 void CIrrDeviceSDL::setResizable(bool resize)\r
917 {\r
918 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
919         os::Printer::log("Resizable not available on the web." , ELL_WARNING);\r
920         return;\r
921 #else // !_IRR_EMSCRIPTEN_PLATFORM_\r
922         if (resize != Resizable) {\r
923                 if (resize)\r
924                         SDL_Flags |= SDL_WINDOW_RESIZABLE;\r
925                 else\r
926                         SDL_Flags &= ~SDL_WINDOW_RESIZABLE;\r
927 \r
928                 if (Window) {\r
929                         SDL_SetWindowResizable(Window, (SDL_bool)resize);\r
930                 }\r
931                 Resizable = resize;\r
932         }\r
933 #endif // !_IRR_EMSCRIPTEN_PLATFORM_\r
934 }\r
935 \r
936 \r
937 //! Minimizes window if possible\r
938 void CIrrDeviceSDL::minimizeWindow()\r
939 {\r
940         if (Window)\r
941                 SDL_MinimizeWindow(Window);\r
942 }\r
943 \r
944 \r
945 //! Maximize window\r
946 void CIrrDeviceSDL::maximizeWindow()\r
947 {\r
948         if (Window)\r
949                 SDL_MaximizeWindow(Window);\r
950 }\r
951 \r
952 //! Get the position of this window on screen\r
953 core::position2di CIrrDeviceSDL::getWindowPosition()\r
954 {\r
955     return core::position2di(-1, -1);\r
956 }\r
957 \r
958 \r
959 //! Restore original window size\r
960 void CIrrDeviceSDL::restoreWindow()\r
961 {\r
962         if (Window)\r
963                 SDL_RestoreWindow(Window);\r
964 }\r
965 \r
966 bool CIrrDeviceSDL::isWindowMaximized() const\r
967 {\r
968         return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_MAXIMIZED) != 0;\r
969 }\r
970 \r
971 bool CIrrDeviceSDL::isFullscreen() const\r
972 {\r
973 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
974         return SDL_GetWindowFlags(0) == SDL_WINDOW_FULLSCREEN;\r
975 #else\r
976 \r
977         return CIrrDeviceStub::isFullscreen();\r
978 #endif\r
979 }\r
980 \r
981 \r
982 //! returns if window is active. if not, nothing need to be drawn\r
983 bool CIrrDeviceSDL::isWindowActive() const\r
984 {\r
985 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
986         // Hidden test only does something in some browsers (when tab in background or window is minimized)\r
987         // In other browsers code automatically doesn't seem to be called anymore.\r
988         EmscriptenVisibilityChangeEvent emVisibility;\r
989         if ( emscripten_get_visibility_status(&emVisibility) == EMSCRIPTEN_RESULT_SUCCESS)\r
990         {\r
991                 if ( emVisibility.hidden )\r
992                         return false;\r
993         }\r
994 #endif\r
995         const u32 windowFlags = SDL_GetWindowFlags(Window);\r
996         return windowFlags & SDL_WINDOW_SHOWN && windowFlags & SDL_WINDOW_INPUT_FOCUS;\r
997 }\r
998 \r
999 \r
1000 //! returns if window has focus.\r
1001 bool CIrrDeviceSDL::isWindowFocused() const\r
1002 {\r
1003         return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_INPUT_FOCUS) != 0;\r
1004 }\r
1005 \r
1006 \r
1007 //! returns if window is minimized.\r
1008 bool CIrrDeviceSDL::isWindowMinimized() const\r
1009 {\r
1010         return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_MINIMIZED) != 0;\r
1011 }\r
1012 \r
1013 \r
1014 //! returns color format of the window.\r
1015 video::ECOLOR_FORMAT CIrrDeviceSDL::getColorFormat() const\r
1016 {\r
1017         if (Window)\r
1018         {\r
1019                 SDL_Surface *surface = SDL_GetWindowSurface(Window);\r
1020                 if (surface->format->BitsPerPixel == 16)\r
1021                 {\r
1022                         if (surface->format->Amask != 0)\r
1023                                 return video::ECF_A1R5G5B5;\r
1024                         else\r
1025                                 return video::ECF_R5G6B5;\r
1026                 }\r
1027                 else\r
1028                 {\r
1029                         if (surface->format->Amask != 0)\r
1030                                 return video::ECF_A8R8G8B8;\r
1031                         else\r
1032                                 return video::ECF_R8G8B8;\r
1033                 }\r
1034         }\r
1035         else\r
1036                 return CIrrDeviceStub::getColorFormat();\r
1037 }\r
1038 \r
1039 \r
1040 void CIrrDeviceSDL::createKeyMap()\r
1041 {\r
1042         // I don't know if this is the best method  to create\r
1043         // the lookuptable, but I'll leave it like that until\r
1044         // I find a better version.\r
1045 \r
1046         KeyMap.reallocate(105);\r
1047 \r
1048         // buttons missing\r
1049 \r
1050         KeyMap.push_back(SKeyMap(SDLK_BACKSPACE, KEY_BACK));\r
1051         KeyMap.push_back(SKeyMap(SDLK_TAB, KEY_TAB));\r
1052         KeyMap.push_back(SKeyMap(SDLK_CLEAR, KEY_CLEAR));\r
1053         KeyMap.push_back(SKeyMap(SDLK_RETURN, KEY_RETURN));\r
1054 \r
1055         // combined modifiers missing\r
1056 \r
1057         KeyMap.push_back(SKeyMap(SDLK_PAUSE, KEY_PAUSE));\r
1058         KeyMap.push_back(SKeyMap(SDLK_CAPSLOCK, KEY_CAPITAL));\r
1059 \r
1060         // asian letter keys missing\r
1061 \r
1062         KeyMap.push_back(SKeyMap(SDLK_ESCAPE, KEY_ESCAPE));\r
1063 \r
1064         // asian letter keys missing\r
1065 \r
1066         KeyMap.push_back(SKeyMap(SDLK_SPACE, KEY_SPACE));\r
1067         KeyMap.push_back(SKeyMap(SDLK_PAGEUP, KEY_PRIOR));\r
1068         KeyMap.push_back(SKeyMap(SDLK_PAGEDOWN, KEY_NEXT));\r
1069         KeyMap.push_back(SKeyMap(SDLK_END, KEY_END));\r
1070         KeyMap.push_back(SKeyMap(SDLK_HOME, KEY_HOME));\r
1071         KeyMap.push_back(SKeyMap(SDLK_LEFT, KEY_LEFT));\r
1072         KeyMap.push_back(SKeyMap(SDLK_UP, KEY_UP));\r
1073         KeyMap.push_back(SKeyMap(SDLK_RIGHT, KEY_RIGHT));\r
1074         KeyMap.push_back(SKeyMap(SDLK_DOWN, KEY_DOWN));\r
1075 \r
1076         // select missing\r
1077         KeyMap.push_back(SKeyMap(SDLK_PRINTSCREEN, KEY_PRINT));\r
1078         // execute missing\r
1079         KeyMap.push_back(SKeyMap(SDLK_PRINTSCREEN, KEY_SNAPSHOT));\r
1080 \r
1081         KeyMap.push_back(SKeyMap(SDLK_INSERT, KEY_INSERT));\r
1082         KeyMap.push_back(SKeyMap(SDLK_DELETE, KEY_DELETE));\r
1083         KeyMap.push_back(SKeyMap(SDLK_HELP, KEY_HELP));\r
1084 \r
1085         KeyMap.push_back(SKeyMap(SDLK_0, KEY_KEY_0));\r
1086         KeyMap.push_back(SKeyMap(SDLK_1, KEY_KEY_1));\r
1087         KeyMap.push_back(SKeyMap(SDLK_2, KEY_KEY_2));\r
1088         KeyMap.push_back(SKeyMap(SDLK_3, KEY_KEY_3));\r
1089         KeyMap.push_back(SKeyMap(SDLK_4, KEY_KEY_4));\r
1090         KeyMap.push_back(SKeyMap(SDLK_5, KEY_KEY_5));\r
1091         KeyMap.push_back(SKeyMap(SDLK_6, KEY_KEY_6));\r
1092         KeyMap.push_back(SKeyMap(SDLK_7, KEY_KEY_7));\r
1093         KeyMap.push_back(SKeyMap(SDLK_8, KEY_KEY_8));\r
1094         KeyMap.push_back(SKeyMap(SDLK_9, KEY_KEY_9));\r
1095 \r
1096         KeyMap.push_back(SKeyMap(SDLK_a, KEY_KEY_A));\r
1097         KeyMap.push_back(SKeyMap(SDLK_b, KEY_KEY_B));\r
1098         KeyMap.push_back(SKeyMap(SDLK_c, KEY_KEY_C));\r
1099         KeyMap.push_back(SKeyMap(SDLK_d, KEY_KEY_D));\r
1100         KeyMap.push_back(SKeyMap(SDLK_e, KEY_KEY_E));\r
1101         KeyMap.push_back(SKeyMap(SDLK_f, KEY_KEY_F));\r
1102         KeyMap.push_back(SKeyMap(SDLK_g, KEY_KEY_G));\r
1103         KeyMap.push_back(SKeyMap(SDLK_h, KEY_KEY_H));\r
1104         KeyMap.push_back(SKeyMap(SDLK_i, KEY_KEY_I));\r
1105         KeyMap.push_back(SKeyMap(SDLK_j, KEY_KEY_J));\r
1106         KeyMap.push_back(SKeyMap(SDLK_k, KEY_KEY_K));\r
1107         KeyMap.push_back(SKeyMap(SDLK_l, KEY_KEY_L));\r
1108         KeyMap.push_back(SKeyMap(SDLK_m, KEY_KEY_M));\r
1109         KeyMap.push_back(SKeyMap(SDLK_n, KEY_KEY_N));\r
1110         KeyMap.push_back(SKeyMap(SDLK_o, KEY_KEY_O));\r
1111         KeyMap.push_back(SKeyMap(SDLK_p, KEY_KEY_P));\r
1112         KeyMap.push_back(SKeyMap(SDLK_q, KEY_KEY_Q));\r
1113         KeyMap.push_back(SKeyMap(SDLK_r, KEY_KEY_R));\r
1114         KeyMap.push_back(SKeyMap(SDLK_s, KEY_KEY_S));\r
1115         KeyMap.push_back(SKeyMap(SDLK_t, KEY_KEY_T));\r
1116         KeyMap.push_back(SKeyMap(SDLK_u, KEY_KEY_U));\r
1117         KeyMap.push_back(SKeyMap(SDLK_v, KEY_KEY_V));\r
1118         KeyMap.push_back(SKeyMap(SDLK_w, KEY_KEY_W));\r
1119         KeyMap.push_back(SKeyMap(SDLK_x, KEY_KEY_X));\r
1120         KeyMap.push_back(SKeyMap(SDLK_y, KEY_KEY_Y));\r
1121         KeyMap.push_back(SKeyMap(SDLK_z, KEY_KEY_Z));\r
1122 \r
1123         KeyMap.push_back(SKeyMap(SDLK_LGUI, KEY_LWIN));\r
1124         KeyMap.push_back(SKeyMap(SDLK_RGUI, KEY_RWIN));\r
1125         // apps missing\r
1126         KeyMap.push_back(SKeyMap(SDLK_POWER, KEY_SLEEP)); //??\r
1127 \r
1128         KeyMap.push_back(SKeyMap(SDLK_KP_0, KEY_NUMPAD0));\r
1129         KeyMap.push_back(SKeyMap(SDLK_KP_1, KEY_NUMPAD1));\r
1130         KeyMap.push_back(SKeyMap(SDLK_KP_2, KEY_NUMPAD2));\r
1131         KeyMap.push_back(SKeyMap(SDLK_KP_3, KEY_NUMPAD3));\r
1132         KeyMap.push_back(SKeyMap(SDLK_KP_4, KEY_NUMPAD4));\r
1133         KeyMap.push_back(SKeyMap(SDLK_KP_5, KEY_NUMPAD5));\r
1134         KeyMap.push_back(SKeyMap(SDLK_KP_6, KEY_NUMPAD6));\r
1135         KeyMap.push_back(SKeyMap(SDLK_KP_7, KEY_NUMPAD7));\r
1136         KeyMap.push_back(SKeyMap(SDLK_KP_8, KEY_NUMPAD8));\r
1137         KeyMap.push_back(SKeyMap(SDLK_KP_9, KEY_NUMPAD9));\r
1138         KeyMap.push_back(SKeyMap(SDLK_KP_MULTIPLY, KEY_MULTIPLY));\r
1139         KeyMap.push_back(SKeyMap(SDLK_KP_PLUS, KEY_ADD));\r
1140 //      KeyMap.push_back(SKeyMap(SDLK_KP_, KEY_SEPARATOR));\r
1141         KeyMap.push_back(SKeyMap(SDLK_KP_MINUS, KEY_SUBTRACT));\r
1142         KeyMap.push_back(SKeyMap(SDLK_KP_PERIOD, KEY_DECIMAL));\r
1143         KeyMap.push_back(SKeyMap(SDLK_KP_DIVIDE, KEY_DIVIDE));\r
1144 \r
1145         KeyMap.push_back(SKeyMap(SDLK_F1,  KEY_F1));\r
1146         KeyMap.push_back(SKeyMap(SDLK_F2,  KEY_F2));\r
1147         KeyMap.push_back(SKeyMap(SDLK_F3,  KEY_F3));\r
1148         KeyMap.push_back(SKeyMap(SDLK_F4,  KEY_F4));\r
1149         KeyMap.push_back(SKeyMap(SDLK_F5,  KEY_F5));\r
1150         KeyMap.push_back(SKeyMap(SDLK_F6,  KEY_F6));\r
1151         KeyMap.push_back(SKeyMap(SDLK_F7,  KEY_F7));\r
1152         KeyMap.push_back(SKeyMap(SDLK_F8,  KEY_F8));\r
1153         KeyMap.push_back(SKeyMap(SDLK_F9,  KEY_F9));\r
1154         KeyMap.push_back(SKeyMap(SDLK_F10, KEY_F10));\r
1155         KeyMap.push_back(SKeyMap(SDLK_F11, KEY_F11));\r
1156         KeyMap.push_back(SKeyMap(SDLK_F12, KEY_F12));\r
1157         KeyMap.push_back(SKeyMap(SDLK_F13, KEY_F13));\r
1158         KeyMap.push_back(SKeyMap(SDLK_F14, KEY_F14));\r
1159         KeyMap.push_back(SKeyMap(SDLK_F15, KEY_F15));\r
1160         // no higher F-keys\r
1161 \r
1162         KeyMap.push_back(SKeyMap(SDLK_NUMLOCKCLEAR, KEY_NUMLOCK));\r
1163         KeyMap.push_back(SKeyMap(SDLK_SCROLLLOCK, KEY_SCROLL));\r
1164         KeyMap.push_back(SKeyMap(SDLK_LSHIFT, KEY_LSHIFT));\r
1165         KeyMap.push_back(SKeyMap(SDLK_RSHIFT, KEY_RSHIFT));\r
1166         KeyMap.push_back(SKeyMap(SDLK_LCTRL,  KEY_LCONTROL));\r
1167         KeyMap.push_back(SKeyMap(SDLK_RCTRL,  KEY_RCONTROL));\r
1168         KeyMap.push_back(SKeyMap(SDLK_LALT,  KEY_LMENU));\r
1169         KeyMap.push_back(SKeyMap(SDLK_RALT,  KEY_RMENU));\r
1170 \r
1171         KeyMap.push_back(SKeyMap(SDLK_PLUS,   KEY_PLUS));\r
1172         KeyMap.push_back(SKeyMap(SDLK_COMMA,  KEY_COMMA));\r
1173         KeyMap.push_back(SKeyMap(SDLK_MINUS,  KEY_MINUS));\r
1174         KeyMap.push_back(SKeyMap(SDLK_PERIOD, KEY_PERIOD));\r
1175 \r
1176         // some special keys missing\r
1177 \r
1178         KeyMap.sort();\r
1179 }\r
1180 \r
1181 void CIrrDeviceSDL::CCursorControl::initCursors()\r
1182 {\r
1183         Cursors.reserve(gui::ECI_COUNT);\r
1184 \r
1185         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW));     // ECI_NORMAL\r
1186         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR)); // ECI_CROSS\r
1187         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND));      // ECI_HAND\r
1188         Cursors.emplace_back(nullptr);                                             // ECI_HELP\r
1189         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM));     // ECI_IBEAM\r
1190         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO));        // ECI_NO\r
1191         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT));      // ECI_WAIT\r
1192         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL));   // ECI_SIZEALL\r
1193         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW));  // ECI_SIZENESW\r
1194         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE));  // ECI_SIZENWSE\r
1195         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS));    // ECI_SIZENS\r
1196         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE));    // ECI_SIZEWE\r
1197         Cursors.emplace_back(nullptr);                                             // ECI_UP\r
1198 }\r
1199 \r
1200 } // end namespace irr\r
1201 \r
1202 #endif // _IRR_COMPILE_WITH_SDL_DEVICE_\r
1203 \r