]> git.lizzy.rs Git - irrlicht.git/blob - source/Irrlicht/CIrrDeviceSDL.cpp
3b5a7361ff717de42bae8e3952f16e4abd7cdd5a
[irrlicht.git] / source / Irrlicht / CIrrDeviceSDL.cpp
1 // Copyright (C) 2002-2012 Nikolaus Gebhardt\r
2 // This file is part of the "Irrlicht Engine".\r
3 // For conditions of distribution and use, see copyright notice in irrlicht.h\r
4 \r
5 \r
6 #ifdef _IRR_COMPILE_WITH_SDL_DEVICE_\r
7 \r
8 #include "CIrrDeviceSDL.h"\r
9 #include "IEventReceiver.h"\r
10 #include "IGUIElement.h"\r
11 #include "IGUIEnvironment.h"\r
12 #include "os.h"\r
13 #include "CTimer.h"\r
14 #include "irrString.h"\r
15 #include "Keycodes.h"\r
16 #include "COSOperator.h"\r
17 #include <stdio.h>\r
18 #include <stdlib.h>\r
19 #include "SIrrCreationParameters.h"\r
20 #include <SDL_video.h>\r
21 \r
22 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
23 #ifdef _IRR_COMPILE_WITH_OGLES2_\r
24 #include "CEGLManager.h"\r
25 #endif\r
26 #include <emscripten.h>\r
27 #endif\r
28 \r
29 #ifdef _IRR_COMPILE_WITH_OPENGL_\r
30 #include "CSDLManager.h"\r
31 #endif\r
32 \r
33 static int SDLDeviceInstances = 0;\r
34 \r
35 namespace irr\r
36 {\r
37         namespace video\r
38         {\r
39                 #ifdef _IRR_COMPILE_WITH_OPENGL_\r
40                 IVideoDriver* createOpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);\r
41                 #endif\r
42 \r
43                 #ifdef _IRR_COMPILE_WITH_OGLES2_\r
44                 IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);\r
45                 #endif\r
46 \r
47                 #ifdef _IRR_COMPILE_WITH_WEBGL1_\r
48                 IVideoDriver* createWebGL1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);\r
49                 #endif\r
50 \r
51                 #ifdef ENABLE_OPENGL3\r
52                 IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);\r
53                 #endif\r
54         } // end namespace video\r
55 \r
56 } // end namespace irr\r
57 \r
58 \r
59 namespace irr\r
60 {\r
61 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
62 EM_BOOL CIrrDeviceSDL::MouseUpDownCallback(int eventType, const EmscriptenMouseEvent * event, void* userData)\r
63 {\r
64         // We need this callback so far only because otherwise "emscripten_request_pointerlock" calls will\r
65         // fail as their request are infinitely deferred.\r
66         // Not exactly certain why, maybe SDL does catch those mouse-events otherwise and not pass them on.\r
67         return EM_FALSE;\r
68 }\r
69 \r
70 EM_BOOL CIrrDeviceSDL::MouseEnterCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)\r
71 {\r
72         CIrrDeviceSDL * This = static_cast<CIrrDeviceSDL*>(userData);\r
73 \r
74         SEvent irrevent;\r
75 \r
76         irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;\r
77         irrevent.MouseInput.Event = irr::EMIE_MOUSE_ENTER_CANVAS;\r
78         This->MouseX = irrevent.MouseInput.X = mouseEvent->canvasX;\r
79         This->MouseY = irrevent.MouseInput.Y = mouseEvent->canvasY;\r
80         This->MouseXRel = mouseEvent->movementX; // should be 0 I guess? Or can it enter while pointer is locked()?\r
81         This->MouseYRel = mouseEvent->movementY;\r
82         irrevent.MouseInput.ButtonStates = This->MouseButtonStates;     // TODO: not correct, but couldn't figure out the bitset of mouseEvent->buttons yet.\r
83         irrevent.MouseInput.Shift = mouseEvent->shiftKey;\r
84         irrevent.MouseInput.Control = mouseEvent->ctrlKey;\r
85 \r
86         This->postEventFromUser(irrevent);\r
87 \r
88         return EM_FALSE;\r
89 }\r
90 \r
91 EM_BOOL CIrrDeviceSDL::MouseLeaveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)\r
92 {\r
93         CIrrDeviceSDL * This = static_cast<CIrrDeviceSDL*>(userData);\r
94 \r
95         SEvent irrevent;\r
96 \r
97         irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;\r
98         irrevent.MouseInput.Event = irr::EMIE_MOUSE_LEAVE_CANVAS;\r
99         This->MouseX = irrevent.MouseInput.X = mouseEvent->canvasX;\r
100         This->MouseY = irrevent.MouseInput.Y = mouseEvent->canvasY;\r
101         This->MouseXRel = mouseEvent->movementX; // should be 0 I guess? Or can it enter while pointer is locked()?\r
102         This->MouseYRel = mouseEvent->movementY;\r
103         irrevent.MouseInput.ButtonStates = This->MouseButtonStates;     // TODO: not correct, but couldn't figure out the bitset of mouseEvent->buttons yet.\r
104         irrevent.MouseInput.Shift = mouseEvent->shiftKey;\r
105         irrevent.MouseInput.Control = mouseEvent->ctrlKey;\r
106 \r
107         This->postEventFromUser(irrevent);\r
108 \r
109         return EM_FALSE;\r
110 }\r
111 #endif\r
112 \r
113 \r
114 bool CIrrDeviceSDL::keyIsKnownSpecial(EKEY_CODE key)\r
115 {\r
116         switch ( key )\r
117         {\r
118                 // keys which are known to have safe special character interpretation\r
119                 // could need changes over time (removals and additions!)\r
120                 case KEY_RETURN:\r
121                 case KEY_PAUSE:\r
122                 case KEY_ESCAPE:\r
123                 case KEY_PRIOR:\r
124                 case KEY_NEXT:\r
125                 case KEY_HOME:\r
126                 case KEY_END:\r
127                 case KEY_LEFT:\r
128                 case KEY_UP:\r
129                 case KEY_RIGHT:\r
130                 case KEY_DOWN:\r
131                 case KEY_TAB:\r
132                 case KEY_PRINT:\r
133                 case KEY_SNAPSHOT:\r
134                 case KEY_INSERT:\r
135                 case KEY_BACK:\r
136                 case KEY_DELETE:\r
137                 case KEY_HELP:\r
138                 case KEY_APPS:\r
139                 case KEY_SLEEP:\r
140                 case KEY_F1:\r
141                 case KEY_F2:\r
142                 case KEY_F3:\r
143                 case KEY_F4:\r
144                 case KEY_F5:\r
145                 case KEY_F6:\r
146                 case KEY_F7:\r
147                 case KEY_F8:\r
148                 case KEY_F9:\r
149                 case KEY_F10:\r
150                 case KEY_F11:\r
151                 case KEY_F12:\r
152                 case KEY_F13:\r
153                 case KEY_F14:\r
154                 case KEY_F15:\r
155                 case KEY_F16:\r
156                 case KEY_F17:\r
157                 case KEY_F18:\r
158                 case KEY_F19:\r
159                 case KEY_F20:\r
160                 case KEY_F21:\r
161                 case KEY_F22:\r
162                 case KEY_F23:\r
163                 case KEY_F24:\r
164                 case KEY_NUMLOCK:\r
165                 case KEY_SCROLL:\r
166                 case KEY_LCONTROL:\r
167                 case KEY_RCONTROL:\r
168                         return true;\r
169 \r
170                 default:\r
171                         return false;\r
172         }\r
173 }\r
174 \r
175 int CIrrDeviceSDL::findCharToPassToIrrlicht(int assumedChar, EKEY_CODE key) {\r
176         // SDL in-place ORs values with no character representation with 1<<30\r
177         // https://wiki.libsdl.org/SDL2/SDLKeycodeLookup\r
178         if (assumedChar & (1<<30))\r
179                 return 0;\r
180 \r
181         switch (key) {\r
182                 case KEY_PRIOR:\r
183                 case KEY_NEXT:\r
184                 case KEY_HOME:\r
185                 case KEY_END:\r
186                 case KEY_LEFT:\r
187                 case KEY_UP:\r
188                 case KEY_RIGHT:\r
189                 case KEY_DOWN:\r
190                 case KEY_NUMLOCK:\r
191                         return 0;\r
192                 default:\r
193                         return assumedChar;\r
194         }\r
195 }\r
196 \r
197 void CIrrDeviceSDL::resetReceiveTextInputEvents() {\r
198         gui::IGUIElement *elem = GUIEnvironment->getFocus();\r
199         if (elem && elem->acceptsIME())\r
200                 SDL_StartTextInput();\r
201         else\r
202                 SDL_StopTextInput();\r
203 }\r
204 \r
205 //! constructor\r
206 CIrrDeviceSDL::CIrrDeviceSDL(const SIrrlichtCreationParameters& param)\r
207         : CIrrDeviceStub(param),\r
208         Window((SDL_Window*)param.WindowId), SDL_Flags(0),\r
209         MouseX(0), MouseY(0), MouseXRel(0), MouseYRel(0), MouseButtonStates(0),\r
210         Width(param.WindowSize.Width), Height(param.WindowSize.Height),\r
211         Resizable(param.WindowResizable == 1 ? true : false)\r
212 {\r
213         #ifdef _DEBUG\r
214         setDebugName("CIrrDeviceSDL");\r
215         #endif\r
216 \r
217         if ( ++SDLDeviceInstances == 1 )\r
218         {\r
219                 u32 flags = SDL_INIT_TIMER | SDL_INIT_EVENTS;\r
220                 if (CreationParams.DriverType != video::EDT_NULL)\r
221                         flags |= SDL_INIT_VIDEO;\r
222 #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)\r
223                 flags |= SDL_INIT_JOYSTICK;\r
224 #endif\r
225                 if (SDL_Init(flags) < 0)\r
226                 {\r
227                         os::Printer::log( "Unable to initialize SDL!", SDL_GetError());\r
228                         Close = true;\r
229                 }\r
230                 else\r
231                 {\r
232                         os::Printer::log("SDL initialized", ELL_INFORMATION);\r
233                 }\r
234         }\r
235 \r
236         // create keymap\r
237         createKeyMap();\r
238 \r
239         if (CreationParams.Fullscreen) {\r
240                 SDL_Flags |= SDL_WINDOW_FULLSCREEN;\r
241         } else  {\r
242                 if (Resizable)\r
243                         SDL_Flags |= SDL_WINDOW_RESIZABLE;\r
244                 if (CreationParams.WindowMaximized)\r
245                         SDL_Flags |= SDL_WINDOW_MAXIMIZED;\r
246         }\r
247         if (CreationParams.DriverType == video::EDT_OPENGL)\r
248         {\r
249                 SDL_Flags |= SDL_WINDOW_OPENGL;\r
250                 if (!CreationParams.Doublebuffer)\r
251                         SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);\r
252         }\r
253 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
254         SDL_Flags |= SDL_WINDOW_OPENGL;\r
255 #endif //_IRR_EMSCRIPTEN_PLATFORM_\r
256 \r
257         // create window\r
258         if (CreationParams.DriverType != video::EDT_NULL)\r
259         {\r
260                 // create the window, only if we do not use the null device\r
261                 createWindow();\r
262         }\r
263 \r
264 \r
265         SDL_VERSION(&Info.version);\r
266 \r
267 #ifndef _IRR_EMSCRIPTEN_PLATFORM_\r
268         SDL_GetWindowWMInfo(Window,&Info);\r
269 #endif //_IRR_EMSCRIPTEN_PLATFORM_\r
270         core::stringc sdlversion = "SDL Version ";\r
271         sdlversion += Info.version.major;\r
272         sdlversion += ".";\r
273         sdlversion += Info.version.minor;\r
274         sdlversion += ".";\r
275         sdlversion += Info.version.patch;\r
276 \r
277         Operator = new COSOperator(sdlversion);\r
278         if (SDLDeviceInstances == 1) {\r
279                 os::Printer::log(sdlversion.c_str(), ELL_INFORMATION);\r
280         }\r
281 \r
282         // create cursor control\r
283         CursorControl = new CCursorControl(this);\r
284 \r
285         // create driver\r
286         createDriver();\r
287 \r
288         if (VideoDriver) {\r
289                 createGUIAndScene();\r
290                 VideoDriver->OnResize(core::dimension2d<u32>(Width, Height));\r
291         }\r
292 }\r
293 \r
294 \r
295 //! destructor\r
296 CIrrDeviceSDL::~CIrrDeviceSDL()\r
297 {\r
298         if ( --SDLDeviceInstances == 0 )\r
299         {\r
300 #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)\r
301                 const u32 numJoysticks = Joysticks.size();\r
302                 for (u32 i=0; i<numJoysticks; ++i)\r
303                         SDL_JoystickClose(Joysticks[i]);\r
304 #endif\r
305                 if (Window)\r
306                 {\r
307                         SDL_GL_MakeCurrent(Window, NULL);\r
308                         SDL_GL_DeleteContext(Context);\r
309                         SDL_DestroyWindow(Window);\r
310                 }\r
311                 SDL_Quit();\r
312 \r
313                 os::Printer::log("Quit SDL", ELL_INFORMATION);\r
314         }\r
315 }\r
316 \r
317 void CIrrDeviceSDL::logAttributes()\r
318 {\r
319         core::stringc sdl_attr("SDL attribs:");\r
320         int value = 0;\r
321         if ( SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value ) == 0 )\r
322                 sdl_attr += core::stringc(" r:") + core::stringc(value);\r
323         if ( SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value ) == 0 )\r
324                 sdl_attr += core::stringc(" g:") + core::stringc(value);\r
325         if ( SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value ) == 0 )\r
326                 sdl_attr += core::stringc(" b:") + core::stringc(value);\r
327         if ( SDL_GL_GetAttribute( SDL_GL_ALPHA_SIZE, &value ) == 0 )\r
328                 sdl_attr += core::stringc(" a:") + core::stringc(value);\r
329 \r
330         if ( SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value) == 0 )\r
331                 sdl_attr += core::stringc(" depth:") + core::stringc(value);\r
332         if ( SDL_GL_GetAttribute( SDL_GL_STENCIL_SIZE, &value ) == 0 )\r
333                 sdl_attr += core::stringc(" stencil:") + core::stringc(value);\r
334         if ( SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value ) == 0 )\r
335                 sdl_attr += core::stringc(" doublebuf:") + core::stringc(value);\r
336         if ( SDL_GL_GetAttribute( SDL_GL_MULTISAMPLEBUFFERS, &value ) == 0 )\r
337                 sdl_attr += core::stringc(" aa:") + core::stringc(value);\r
338         if ( SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &value ) == 0 )\r
339                 sdl_attr += core::stringc(" aa-samples:") + core::stringc(value);\r
340 \r
341         os::Printer::log(sdl_attr.c_str());\r
342 }\r
343 \r
344 bool CIrrDeviceSDL::createWindow()\r
345 {\r
346 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
347         if ( Width != 0 || Height != 0 )\r
348                 emscripten_set_canvas_size( Width, Height);\r
349         else\r
350         {\r
351                 int w, h, fs;\r
352                 emscripten_get_canvas_size(&w, &h, &fs);\r
353                 Width = w;\r
354                 Height = h;\r
355         }\r
356 \r
357         SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );\r
358         SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );\r
359         SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );\r
360         SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel?8:0 );\r
361 \r
362         SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits);\r
363         SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0);\r
364         SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, CreationParams.Doublebuffer ? 1 : 0);\r
365 \r
366         if (CreationParams.AntiAlias>1)\r
367         {\r
368                 SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );\r
369                 SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias );\r
370         }\r
371         else\r
372         {\r
373                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);\r
374                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);\r
375         }\r
376 \r
377         SDL_CreateWindowAndRenderer(0, 0, SDL_Flags, &Window, &Renderer); // 0,0 will use the canvas size\r
378 \r
379         logAttributes();\r
380 \r
381         // "#canvas" is for the opengl context\r
382         emscripten_set_mousedown_callback("#canvas", (void*)this, true, MouseUpDownCallback);\r
383     emscripten_set_mouseup_callback("#canvas", (void*)this, true, MouseUpDownCallback);\r
384     emscripten_set_mouseenter_callback("#canvas", (void*)this, false, MouseEnterCallback);\r
385     emscripten_set_mouseleave_callback("#canvas", (void*)this, false, MouseLeaveCallback);\r
386 \r
387         return true;\r
388 #else // !_IRR_EMSCRIPTEN_PLATFORM_\r
389         if ( Close )\r
390                 return false;\r
391 \r
392         if (CreationParams.DriverType == video::EDT_OPENGL) {\r
393                 if (CreationParams.Bits == 16) {\r
394                         SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 4);\r
395                         SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 4);\r
396                         SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 4);\r
397                         SDL_GL_SetAttribute(\r
398                                         SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 1 : 0);\r
399                 } else {\r
400                         SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);\r
401                         SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);\r
402                         SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);\r
403                         SDL_GL_SetAttribute(\r
404                                         SDL_GL_ALPHA_SIZE, CreationParams.WithAlphaChannel ? 8 : 0);\r
405                 }\r
406                 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, CreationParams.ZBufferBits);\r
407                 if (CreationParams.Doublebuffer)\r
408                         SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);\r
409                 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, CreationParams.Stencilbuffer ? 8 : 0);\r
410                 if (CreationParams.Stereobuffer)\r
411                         SDL_GL_SetAttribute(SDL_GL_STEREO, 1);\r
412                 if (CreationParams.AntiAlias > 1) {\r
413                         SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);\r
414                         SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);\r
415                 }\r
416                 if (!Window)\r
417                         Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);\r
418                 if (!Window && CreationParams.AntiAlias > 1) {\r
419                         while (--CreationParams.AntiAlias > 1) {\r
420                                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, CreationParams.AntiAlias);\r
421                                 Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);\r
422                                 if (Window)\r
423                                         break;\r
424                         }\r
425                         if (!Window) {\r
426                                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);\r
427                                 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);\r
428                                 Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);\r
429                                 if (Window)\r
430                                         os::Printer::log("AntiAliasing disabled due to lack of support!");\r
431                         }\r
432                 }\r
433 \r
434                 if (Window)\r
435                 {\r
436                         Context = SDL_GL_CreateContext(Window);\r
437                 }\r
438         } else if (!Window)\r
439                 Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);\r
440 \r
441         if ( !Window && CreationParams.Doublebuffer)\r
442         {\r
443                 // Try single buffer\r
444                 if (CreationParams.DriverType == video::EDT_OPENGL)\r
445                         SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);\r
446                 Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);\r
447         }\r
448         if ( !Window )\r
449         {\r
450                 os::Printer::log( "Could not initialize display!" );\r
451                 return false;\r
452         }\r
453 \r
454         return true;\r
455 #endif // !_IRR_EMSCRIPTEN_PLATFORM_\r
456 }\r
457 \r
458 \r
459 //! create the driver\r
460 void CIrrDeviceSDL::createDriver()\r
461 {\r
462         switch(CreationParams.DriverType)\r
463         {\r
464         case video::EDT_OPENGL:\r
465                 #ifdef _IRR_COMPILE_WITH_OPENGL_\r
466                 ContextManager = new video::CSDLManager(this);\r
467                 VideoDriver = video::createOpenGL3Driver(CreationParams, FileSystem, ContextManager);\r
468                 #else\r
469                 os::Printer::log("No OpenGL support compiled in.", ELL_ERROR);\r
470                 #endif\r
471                 break;\r
472 \r
473         case video::EDT_OGLES2:\r
474 #if defined(_IRR_COMPILE_WITH_OGLES2_) && defined(_IRR_EMSCRIPTEN_PLATFORM_)\r
475                 {\r
476                         video::SExposedVideoData data;\r
477 \r
478                         ContextManager = new video::CEGLManager();\r
479                         ContextManager->initialize(CreationParams, data);\r
480 \r
481                         VideoDriver = video::createOGLES2Driver(CreationParams, FileSystem, ContextManager);\r
482                 }\r
483 #else\r
484                 os::Printer::log("No OpenGL-ES2 support compiled in.", ELL_ERROR);\r
485 #endif\r
486                 break;\r
487 \r
488         case video::EDT_WEBGL1:\r
489 #if defined(_IRR_COMPILE_WITH_WEBGL1_) && defined(_IRR_EMSCRIPTEN_PLATFORM_)\r
490                 {\r
491                         video::SExposedVideoData data;\r
492 \r
493                         ContextManager = new video::CEGLManager();\r
494                         ContextManager->initialize(CreationParams, data);\r
495 \r
496                         VideoDriver = video::createWebGL1Driver(CreationParams, FileSystem, ContextManager);\r
497                 }\r
498 #else\r
499                 os::Printer::log("No WebGL1 support compiled in.", ELL_ERROR);\r
500 #endif\r
501                 break;\r
502 \r
503         case video::EDT_NULL:\r
504                 VideoDriver = video::createNullDriver(FileSystem, CreationParams.WindowSize);\r
505                 break;\r
506 \r
507         default:\r
508                 os::Printer::log("Unable to create video driver of unknown type.", ELL_ERROR);\r
509                 break;\r
510         }\r
511 \r
512         // In case we got the size from the canvas\r
513         if ( VideoDriver && CreationParams.WindowSize.Width == 0 && CreationParams.WindowSize.Height == 0 && Width > 0 && Height > 0 )\r
514         {\r
515 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
516                 SDL_CreateWindowAndRenderer(Width, Height, SDL_Flags, &Window, &Renderer);\r
517 #else //_IRR_EMSCRIPTEN_PLATFORM_\r
518                 Window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_Flags);\r
519 #endif //_IRR_EMSCRIPTEN_PLATFOR\r
520                 VideoDriver->OnResize(core::dimension2d<u32>(Width, Height));\r
521         }\r
522 }\r
523 \r
524 \r
525 //! runs the device. Returns false if device wants to be deleted\r
526 bool CIrrDeviceSDL::run()\r
527 {\r
528         os::Timer::tick();\r
529 \r
530         SEvent irrevent;\r
531         SDL_Event SDL_event;\r
532 \r
533         while ( !Close && SDL_PollEvent( &SDL_event ) )\r
534         {\r
535                 // os::Printer::log("event: ", core::stringc((int)SDL_event.type).c_str(),   ELL_INFORMATION);  // just for debugging\r
536 \r
537                 switch ( SDL_event.type )\r
538                 {\r
539                 case SDL_MOUSEMOTION: {\r
540                         SDL_Keymod keymod = SDL_GetModState();\r
541 \r
542                         irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;\r
543                         irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;\r
544                         MouseX = irrevent.MouseInput.X = SDL_event.motion.x;\r
545                         MouseY = irrevent.MouseInput.Y = SDL_event.motion.y;\r
546                         MouseXRel = SDL_event.motion.xrel;\r
547                         MouseYRel = SDL_event.motion.yrel;\r
548                         irrevent.MouseInput.ButtonStates = MouseButtonStates;\r
549                         irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;\r
550                         irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;\r
551 \r
552                         postEventFromUser(irrevent);\r
553                         break;\r
554                 }\r
555                 case SDL_MOUSEWHEEL: {\r
556                         SDL_Keymod keymod = SDL_GetModState();\r
557 \r
558                         irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;\r
559                         irrevent.MouseInput.Event = irr::EMIE_MOUSE_WHEEL;\r
560                         irrevent.MouseInput.Wheel = static_cast<float>(SDL_event.wheel.y);\r
561                         irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;\r
562                         irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;\r
563                         irrevent.MouseInput.X = MouseX;\r
564                         irrevent.MouseInput.Y = MouseY;\r
565 \r
566                         postEventFromUser(irrevent);\r
567                         break;\r
568                 }\r
569                 case SDL_MOUSEBUTTONDOWN:\r
570                 case SDL_MOUSEBUTTONUP: {\r
571                         SDL_Keymod keymod = SDL_GetModState();\r
572 \r
573                         irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;\r
574                         irrevent.MouseInput.X = SDL_event.button.x;\r
575                         irrevent.MouseInput.Y = SDL_event.button.y;\r
576                         irrevent.MouseInput.Shift = (keymod & KMOD_SHIFT) != 0;\r
577                         irrevent.MouseInput.Control = (keymod & KMOD_CTRL) != 0;\r
578 \r
579                         irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;\r
580 \r
581 \r
582 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
583                         // Handle mouselocking in emscripten in Windowed mode.\r
584                         // In fullscreen SDL will handle it.\r
585                         // The behavior we want windowed is - when the canvas was clicked then\r
586                         // we will lock the mouse-pointer if it should be invisible.\r
587                         // For security reasons this will be delayed until the next mouse-up event.\r
588                         // We do not pass on this event as we don't want the activation click to do anything.\r
589                         if ( SDL_event.type == SDL_MOUSEBUTTONDOWN && !isFullscreen() )\r
590                         {\r
591                                 EmscriptenPointerlockChangeEvent pointerlockStatus; // let's hope that test is not expensive ...\r
592                                 if ( emscripten_get_pointerlock_status(&pointerlockStatus) == EMSCRIPTEN_RESULT_SUCCESS )\r
593                                 {\r
594                                         if ( CursorControl->isVisible() && pointerlockStatus.isActive )\r
595                                         {\r
596                                                 emscripten_exit_pointerlock();\r
597                                                 return !Close;\r
598                                         }\r
599                                         else if ( !CursorControl->isVisible() && !pointerlockStatus.isActive )\r
600                                         {\r
601                                                 emscripten_request_pointerlock(0, true);\r
602                                                 return !Close;\r
603                                         }\r
604                                 }\r
605                         }\r
606 #endif\r
607 \r
608                         switch(SDL_event.button.button)\r
609                         {\r
610                         case SDL_BUTTON_LEFT:\r
611                                 if (SDL_event.type == SDL_MOUSEBUTTONDOWN)\r
612                                 {\r
613                                         irrevent.MouseInput.Event = irr::EMIE_LMOUSE_PRESSED_DOWN;\r
614                                         MouseButtonStates |= irr::EMBSM_LEFT;\r
615                                 }\r
616                                 else\r
617                                 {\r
618                                         irrevent.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP;\r
619                                         MouseButtonStates &= ~irr::EMBSM_LEFT;\r
620                                 }\r
621                                 break;\r
622 \r
623                         case SDL_BUTTON_RIGHT:\r
624                                 if (SDL_event.type == SDL_MOUSEBUTTONDOWN)\r
625                                 {\r
626                                         irrevent.MouseInput.Event = irr::EMIE_RMOUSE_PRESSED_DOWN;\r
627                                         MouseButtonStates |= irr::EMBSM_RIGHT;\r
628                                 }\r
629                                 else\r
630                                 {\r
631                                         irrevent.MouseInput.Event = irr::EMIE_RMOUSE_LEFT_UP;\r
632                                         MouseButtonStates &= ~irr::EMBSM_RIGHT;\r
633                                 }\r
634                                 break;\r
635 \r
636                         case SDL_BUTTON_MIDDLE:\r
637                                 if (SDL_event.type == SDL_MOUSEBUTTONDOWN)\r
638                                 {\r
639                                         irrevent.MouseInput.Event = irr::EMIE_MMOUSE_PRESSED_DOWN;\r
640                                         MouseButtonStates |= irr::EMBSM_MIDDLE;\r
641                                 }\r
642                                 else\r
643                                 {\r
644                                         irrevent.MouseInput.Event = irr::EMIE_MMOUSE_LEFT_UP;\r
645                                         MouseButtonStates &= ~irr::EMBSM_MIDDLE;\r
646                                 }\r
647                                 break;\r
648                         }\r
649 \r
650                         irrevent.MouseInput.ButtonStates = MouseButtonStates;\r
651 \r
652                         if (irrevent.MouseInput.Event != irr::EMIE_MOUSE_MOVED)\r
653                         {\r
654                                 postEventFromUser(irrevent);\r
655 \r
656                                 if ( irrevent.MouseInput.Event >= EMIE_LMOUSE_PRESSED_DOWN && irrevent.MouseInput.Event <= EMIE_MMOUSE_PRESSED_DOWN )\r
657                                 {\r
658                                         u32 clicks = checkSuccessiveClicks(irrevent.MouseInput.X, irrevent.MouseInput.Y, irrevent.MouseInput.Event);\r
659                                         if ( clicks == 2 )\r
660                                         {\r
661                                                 irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_DOUBLE_CLICK + irrevent.MouseInput.Event-EMIE_LMOUSE_PRESSED_DOWN);\r
662                                                 postEventFromUser(irrevent);\r
663                                         }\r
664                                         else if ( clicks == 3 )\r
665                                         {\r
666                                                 irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_TRIPLE_CLICK + irrevent.MouseInput.Event-EMIE_LMOUSE_PRESSED_DOWN);\r
667                                                 postEventFromUser(irrevent);\r
668                                         }\r
669                                 }\r
670                         }\r
671                         break;\r
672                 }\r
673 \r
674                 case SDL_TEXTINPUT:\r
675                         {\r
676                                 irrevent.EventType = irr::EET_STRING_INPUT_EVENT;\r
677                                 irrevent.StringInput.Str = new core::stringw();\r
678                                 irr::core::multibyteToWString(*irrevent.StringInput.Str, SDL_event.text.text);\r
679                                 postEventFromUser(irrevent);\r
680                                 delete irrevent.StringInput.Str;\r
681                                 irrevent.StringInput.Str = NULL;\r
682                         }\r
683                         break;\r
684 \r
685                 case SDL_KEYDOWN:\r
686                 case SDL_KEYUP:\r
687                         {\r
688                                 SKeyMap mp;\r
689                                 mp.SDLKey = SDL_event.key.keysym.sym;\r
690                                 s32 idx = KeyMap.binary_search(mp);\r
691 \r
692                                 EKEY_CODE key;\r
693                                 if (idx == -1)\r
694                                         key = (EKEY_CODE)0;\r
695                                 else\r
696                                         key = (EKEY_CODE)KeyMap[idx].Win32Key;\r
697 \r
698                                 // Make sure to only input special characters if something is in focus, as SDL_TEXTINPUT handles normal unicode already\r
699                                 if (SDL_IsTextInputActive() && !keyIsKnownSpecial(key) && (SDL_event.key.keysym.mod & KMOD_CTRL) == 0)\r
700                                         break;\r
701 \r
702 #ifdef _IRR_WINDOWS_API_\r
703                                 // handle alt+f4 in Windows, because SDL seems not to\r
704                                 if ( (SDL_event.key.keysym.mod & KMOD_LALT) && key == KEY_F4)\r
705                                 {\r
706                                         Close = true;\r
707                                         break;\r
708                                 }\r
709 #endif\r
710                                 irrevent.EventType = irr::EET_KEY_INPUT_EVENT;\r
711                                 irrevent.KeyInput.Key = key;\r
712                                 irrevent.KeyInput.PressedDown = (SDL_event.type == SDL_KEYDOWN);\r
713                                 irrevent.KeyInput.Shift = (SDL_event.key.keysym.mod & KMOD_SHIFT) != 0;\r
714                                 irrevent.KeyInput.Control = (SDL_event.key.keysym.mod & KMOD_CTRL ) != 0;\r
715                                 irrevent.KeyInput.Char = findCharToPassToIrrlicht(mp.SDLKey, key);\r
716                                 postEventFromUser(irrevent);\r
717                         }\r
718                         break;\r
719 \r
720                 case SDL_QUIT:\r
721                         Close = true;\r
722                         break;\r
723 \r
724                 case SDL_WINDOWEVENT:\r
725                         switch (SDL_event.window.event)\r
726                         {\r
727                         case SDL_WINDOWEVENT_RESIZED:\r
728                                 if ((SDL_event.window.data1 != (int)Width) || (SDL_event.window.data2 != (int)Height))\r
729                                 {\r
730                                         Width = SDL_event.window.data1;\r
731                                         Height = SDL_event.window.data2;\r
732                                         if (VideoDriver)\r
733                                                 VideoDriver->OnResize(core::dimension2d<u32>(Width, Height));\r
734                                 }\r
735                                 break;\r
736                         }\r
737 \r
738                 case SDL_USEREVENT:\r
739                         irrevent.EventType = irr::EET_USER_EVENT;\r
740                         irrevent.UserEvent.UserData1 = reinterpret_cast<uintptr_t>(SDL_event.user.data1);\r
741                         irrevent.UserEvent.UserData2 = reinterpret_cast<uintptr_t>(SDL_event.user.data2);\r
742 \r
743                         postEventFromUser(irrevent);\r
744                         break;\r
745 \r
746                 default:\r
747                         break;\r
748                 } // end switch\r
749         resetReceiveTextInputEvents();\r
750         } // end while\r
751 \r
752 #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)\r
753         // TODO: Check if the multiple open/close calls are too expensive, then\r
754         // open/close in the constructor/destructor instead\r
755 \r
756         // update joystick states manually\r
757         SDL_JoystickUpdate();\r
758         // we'll always send joystick input events...\r
759         SEvent joyevent;\r
760         joyevent.EventType = EET_JOYSTICK_INPUT_EVENT;\r
761         for (u32 i=0; i<Joysticks.size(); ++i)\r
762         {\r
763                 SDL_Joystick* joystick = Joysticks[i];\r
764                 if (joystick)\r
765                 {\r
766                         int j;\r
767                         // query all buttons\r
768                         const int numButtons = core::min_(SDL_JoystickNumButtons(joystick), 32);\r
769                         joyevent.JoystickEvent.ButtonStates=0;\r
770                         for (j=0; j<numButtons; ++j)\r
771                                 joyevent.JoystickEvent.ButtonStates |= (SDL_JoystickGetButton(joystick, j)<<j);\r
772 \r
773                         // query all axes, already in correct range\r
774                         const int numAxes = core::min_(SDL_JoystickNumAxes(joystick), (int)SEvent::SJoystickEvent::NUMBER_OF_AXES);\r
775                         joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_X]=0;\r
776                         joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_Y]=0;\r
777                         joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_Z]=0;\r
778                         joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_R]=0;\r
779                         joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_U]=0;\r
780                         joyevent.JoystickEvent.Axis[SEvent::SJoystickEvent::AXIS_V]=0;\r
781                         for (j=0; j<numAxes; ++j)\r
782                                 joyevent.JoystickEvent.Axis[j] = SDL_JoystickGetAxis(joystick, j);\r
783 \r
784                         // we can only query one hat, SDL only supports 8 directions\r
785                         if (SDL_JoystickNumHats(joystick)>0)\r
786                         {\r
787                                 switch (SDL_JoystickGetHat(joystick, 0))\r
788                                 {\r
789                                         case SDL_HAT_UP:\r
790                                                 joyevent.JoystickEvent.POV=0;\r
791                                                 break;\r
792                                         case SDL_HAT_RIGHTUP:\r
793                                                 joyevent.JoystickEvent.POV=4500;\r
794                                                 break;\r
795                                         case SDL_HAT_RIGHT:\r
796                                                 joyevent.JoystickEvent.POV=9000;\r
797                                                 break;\r
798                                         case SDL_HAT_RIGHTDOWN:\r
799                                                 joyevent.JoystickEvent.POV=13500;\r
800                                                 break;\r
801                                         case SDL_HAT_DOWN:\r
802                                                 joyevent.JoystickEvent.POV=18000;\r
803                                                 break;\r
804                                         case SDL_HAT_LEFTDOWN:\r
805                                                 joyevent.JoystickEvent.POV=22500;\r
806                                                 break;\r
807                                         case SDL_HAT_LEFT:\r
808                                                 joyevent.JoystickEvent.POV=27000;\r
809                                                 break;\r
810                                         case SDL_HAT_LEFTUP:\r
811                                                 joyevent.JoystickEvent.POV=31500;\r
812                                                 break;\r
813                                         case SDL_HAT_CENTERED:\r
814                                         default:\r
815                                                 joyevent.JoystickEvent.POV=65535;\r
816                                                 break;\r
817                                 }\r
818                         }\r
819                         else\r
820                         {\r
821                                 joyevent.JoystickEvent.POV=65535;\r
822                         }\r
823 \r
824                         // we map the number directly\r
825                         joyevent.JoystickEvent.Joystick=static_cast<u8>(i);\r
826                         // now post the event\r
827                         postEventFromUser(joyevent);\r
828                         // and close the joystick\r
829                 }\r
830         }\r
831 #endif\r
832         return !Close;\r
833 }\r
834 \r
835 //! Activate any joysticks, and generate events for them.\r
836 bool CIrrDeviceSDL::activateJoysticks(core::array<SJoystickInfo> & joystickInfo)\r
837 {\r
838 #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)\r
839         joystickInfo.clear();\r
840 \r
841         // we can name up to 256 different joysticks\r
842         const int numJoysticks = core::min_(SDL_NumJoysticks(), 256);\r
843         Joysticks.reallocate(numJoysticks);\r
844         joystickInfo.reallocate(numJoysticks);\r
845 \r
846         int joystick = 0;\r
847         for (; joystick<numJoysticks; ++joystick)\r
848         {\r
849                 Joysticks.push_back( SDL_JoystickOpen(joystick));\r
850                 SJoystickInfo info;\r
851 \r
852                 info.Joystick = joystick;\r
853                 info.Axes = SDL_JoystickNumAxes(Joysticks[joystick]);\r
854                 info.Buttons = SDL_JoystickNumButtons(Joysticks[joystick]);\r
855                 info.Name = SDL_JoystickName(Joysticks[joystick]);\r
856                 info.PovHat = (SDL_JoystickNumHats(Joysticks[joystick]) > 0)\r
857                                                 ? SJoystickInfo::POV_HAT_PRESENT : SJoystickInfo::POV_HAT_ABSENT;\r
858 \r
859                 joystickInfo.push_back(info);\r
860         }\r
861 \r
862         for(joystick = 0; joystick < (int)joystickInfo.size(); ++joystick)\r
863         {\r
864                 char logString[256];\r
865                 snprintf_irr(logString, sizeof(logString), "Found joystick %d, %d axes, %d buttons '%s'",\r
866                         joystick, joystickInfo[joystick].Axes,\r
867                         joystickInfo[joystick].Buttons, joystickInfo[joystick].Name.c_str());\r
868                 os::Printer::log(logString, ELL_INFORMATION);\r
869         }\r
870 \r
871         return true;\r
872 \r
873 #endif // _IRR_COMPILE_WITH_JOYSTICK_EVENTS_\r
874 \r
875         return false;\r
876 }\r
877 \r
878 void CIrrDeviceSDL::SwapWindow()\r
879 {\r
880         SDL_GL_SwapWindow(Window);\r
881 }\r
882 \r
883 \r
884 \r
885 //! pause execution temporarily\r
886 void CIrrDeviceSDL::yield()\r
887 {\r
888         SDL_Delay(0);\r
889 }\r
890 \r
891 \r
892 //! pause execution for a specified time\r
893 void CIrrDeviceSDL::sleep(u32 timeMs, bool pauseTimer)\r
894 {\r
895         const bool wasStopped = Timer ? Timer->isStopped() : true;\r
896         if (pauseTimer && !wasStopped)\r
897                 Timer->stop();\r
898 \r
899         SDL_Delay(timeMs);\r
900 \r
901         if (pauseTimer && !wasStopped)\r
902                 Timer->start();\r
903 }\r
904 \r
905 \r
906 //! sets the caption of the window\r
907 void CIrrDeviceSDL::setWindowCaption(const wchar_t* text)\r
908 {\r
909         core::stringc textc;\r
910         core::wStringToMultibyte(textc, text);\r
911         SDL_SetWindowTitle(Window, textc.c_str());\r
912 }\r
913 \r
914 \r
915 //! notifies the device that it should close itself\r
916 void CIrrDeviceSDL::closeDevice()\r
917 {\r
918         Close = true;\r
919 }\r
920 \r
921 \r
922 //! Sets if the window should be resizable in windowed mode.\r
923 void CIrrDeviceSDL::setResizable(bool resize)\r
924 {\r
925 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
926         os::Printer::log("Resizable not available on the web." , ELL_WARNING);\r
927         return;\r
928 #else // !_IRR_EMSCRIPTEN_PLATFORM_\r
929         if (resize != Resizable) {\r
930                 if (resize)\r
931                         SDL_Flags |= SDL_WINDOW_RESIZABLE;\r
932                 else\r
933                         SDL_Flags &= ~SDL_WINDOW_RESIZABLE;\r
934 \r
935                 if (Window) {\r
936                         SDL_SetWindowResizable(Window, (SDL_bool)resize);\r
937                 }\r
938                 Resizable = resize;\r
939         }\r
940 #endif // !_IRR_EMSCRIPTEN_PLATFORM_\r
941 }\r
942 \r
943 \r
944 //! Minimizes window if possible\r
945 void CIrrDeviceSDL::minimizeWindow()\r
946 {\r
947         if (Window)\r
948                 SDL_MinimizeWindow(Window);\r
949 }\r
950 \r
951 \r
952 //! Maximize window\r
953 void CIrrDeviceSDL::maximizeWindow()\r
954 {\r
955         if (Window)\r
956                 SDL_MaximizeWindow(Window);\r
957 }\r
958 \r
959 //! Get the position of this window on screen\r
960 core::position2di CIrrDeviceSDL::getWindowPosition()\r
961 {\r
962     return core::position2di(-1, -1);\r
963 }\r
964 \r
965 \r
966 //! Restore original window size\r
967 void CIrrDeviceSDL::restoreWindow()\r
968 {\r
969         if (Window)\r
970                 SDL_RestoreWindow(Window);\r
971 }\r
972 \r
973 bool CIrrDeviceSDL::isWindowMaximized() const\r
974 {\r
975         return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_MAXIMIZED) != 0;\r
976 }\r
977 \r
978 bool CIrrDeviceSDL::isFullscreen() const\r
979 {\r
980 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
981         return SDL_GetWindowFlags(0) == SDL_WINDOW_FULLSCREEN;\r
982 #else\r
983 \r
984         return CIrrDeviceStub::isFullscreen();\r
985 #endif\r
986 }\r
987 \r
988 \r
989 //! returns if window is active. if not, nothing need to be drawn\r
990 bool CIrrDeviceSDL::isWindowActive() const\r
991 {\r
992 #ifdef _IRR_EMSCRIPTEN_PLATFORM_\r
993         // Hidden test only does something in some browsers (when tab in background or window is minimized)\r
994         // In other browsers code automatically doesn't seem to be called anymore.\r
995         EmscriptenVisibilityChangeEvent emVisibility;\r
996         if ( emscripten_get_visibility_status(&emVisibility) == EMSCRIPTEN_RESULT_SUCCESS)\r
997         {\r
998                 if ( emVisibility.hidden )\r
999                         return false;\r
1000         }\r
1001 #endif\r
1002         const u32 windowFlags = SDL_GetWindowFlags(Window);\r
1003         return windowFlags & SDL_WINDOW_SHOWN && windowFlags & SDL_WINDOW_INPUT_FOCUS;\r
1004 }\r
1005 \r
1006 \r
1007 //! returns if window has focus.\r
1008 bool CIrrDeviceSDL::isWindowFocused() const\r
1009 {\r
1010         return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_INPUT_FOCUS) != 0;\r
1011 }\r
1012 \r
1013 \r
1014 //! returns if window is minimized.\r
1015 bool CIrrDeviceSDL::isWindowMinimized() const\r
1016 {\r
1017         return Window && (SDL_GetWindowFlags(Window) & SDL_WINDOW_MINIMIZED) != 0;\r
1018 }\r
1019 \r
1020 \r
1021 //! returns color format of the window.\r
1022 video::ECOLOR_FORMAT CIrrDeviceSDL::getColorFormat() const\r
1023 {\r
1024         if (Window)\r
1025         {\r
1026                 SDL_Surface *surface = SDL_GetWindowSurface(Window);\r
1027                 if (surface->format->BitsPerPixel == 16)\r
1028                 {\r
1029                         if (surface->format->Amask != 0)\r
1030                                 return video::ECF_A1R5G5B5;\r
1031                         else\r
1032                                 return video::ECF_R5G6B5;\r
1033                 }\r
1034                 else\r
1035                 {\r
1036                         if (surface->format->Amask != 0)\r
1037                                 return video::ECF_A8R8G8B8;\r
1038                         else\r
1039                                 return video::ECF_R8G8B8;\r
1040                 }\r
1041         }\r
1042         else\r
1043                 return CIrrDeviceStub::getColorFormat();\r
1044 }\r
1045 \r
1046 \r
1047 void CIrrDeviceSDL::createKeyMap()\r
1048 {\r
1049         // I don't know if this is the best method  to create\r
1050         // the lookuptable, but I'll leave it like that until\r
1051         // I find a better version.\r
1052 \r
1053         KeyMap.reallocate(105);\r
1054 \r
1055         // buttons missing\r
1056 \r
1057         KeyMap.push_back(SKeyMap(SDLK_BACKSPACE, KEY_BACK));\r
1058         KeyMap.push_back(SKeyMap(SDLK_TAB, KEY_TAB));\r
1059         KeyMap.push_back(SKeyMap(SDLK_CLEAR, KEY_CLEAR));\r
1060         KeyMap.push_back(SKeyMap(SDLK_RETURN, KEY_RETURN));\r
1061 \r
1062         // combined modifiers missing\r
1063 \r
1064         KeyMap.push_back(SKeyMap(SDLK_PAUSE, KEY_PAUSE));\r
1065         KeyMap.push_back(SKeyMap(SDLK_CAPSLOCK, KEY_CAPITAL));\r
1066 \r
1067         // asian letter keys missing\r
1068 \r
1069         KeyMap.push_back(SKeyMap(SDLK_ESCAPE, KEY_ESCAPE));\r
1070 \r
1071         // asian letter keys missing\r
1072 \r
1073         KeyMap.push_back(SKeyMap(SDLK_SPACE, KEY_SPACE));\r
1074         KeyMap.push_back(SKeyMap(SDLK_PAGEUP, KEY_PRIOR));\r
1075         KeyMap.push_back(SKeyMap(SDLK_PAGEDOWN, KEY_NEXT));\r
1076         KeyMap.push_back(SKeyMap(SDLK_END, KEY_END));\r
1077         KeyMap.push_back(SKeyMap(SDLK_HOME, KEY_HOME));\r
1078         KeyMap.push_back(SKeyMap(SDLK_LEFT, KEY_LEFT));\r
1079         KeyMap.push_back(SKeyMap(SDLK_UP, KEY_UP));\r
1080         KeyMap.push_back(SKeyMap(SDLK_RIGHT, KEY_RIGHT));\r
1081         KeyMap.push_back(SKeyMap(SDLK_DOWN, KEY_DOWN));\r
1082 \r
1083         // select missing\r
1084         KeyMap.push_back(SKeyMap(SDLK_PRINTSCREEN, KEY_PRINT));\r
1085         // execute missing\r
1086         KeyMap.push_back(SKeyMap(SDLK_PRINTSCREEN, KEY_SNAPSHOT));\r
1087 \r
1088         KeyMap.push_back(SKeyMap(SDLK_INSERT, KEY_INSERT));\r
1089         KeyMap.push_back(SKeyMap(SDLK_DELETE, KEY_DELETE));\r
1090         KeyMap.push_back(SKeyMap(SDLK_HELP, KEY_HELP));\r
1091 \r
1092         KeyMap.push_back(SKeyMap(SDLK_0, KEY_KEY_0));\r
1093         KeyMap.push_back(SKeyMap(SDLK_1, KEY_KEY_1));\r
1094         KeyMap.push_back(SKeyMap(SDLK_2, KEY_KEY_2));\r
1095         KeyMap.push_back(SKeyMap(SDLK_3, KEY_KEY_3));\r
1096         KeyMap.push_back(SKeyMap(SDLK_4, KEY_KEY_4));\r
1097         KeyMap.push_back(SKeyMap(SDLK_5, KEY_KEY_5));\r
1098         KeyMap.push_back(SKeyMap(SDLK_6, KEY_KEY_6));\r
1099         KeyMap.push_back(SKeyMap(SDLK_7, KEY_KEY_7));\r
1100         KeyMap.push_back(SKeyMap(SDLK_8, KEY_KEY_8));\r
1101         KeyMap.push_back(SKeyMap(SDLK_9, KEY_KEY_9));\r
1102 \r
1103         KeyMap.push_back(SKeyMap(SDLK_a, KEY_KEY_A));\r
1104         KeyMap.push_back(SKeyMap(SDLK_b, KEY_KEY_B));\r
1105         KeyMap.push_back(SKeyMap(SDLK_c, KEY_KEY_C));\r
1106         KeyMap.push_back(SKeyMap(SDLK_d, KEY_KEY_D));\r
1107         KeyMap.push_back(SKeyMap(SDLK_e, KEY_KEY_E));\r
1108         KeyMap.push_back(SKeyMap(SDLK_f, KEY_KEY_F));\r
1109         KeyMap.push_back(SKeyMap(SDLK_g, KEY_KEY_G));\r
1110         KeyMap.push_back(SKeyMap(SDLK_h, KEY_KEY_H));\r
1111         KeyMap.push_back(SKeyMap(SDLK_i, KEY_KEY_I));\r
1112         KeyMap.push_back(SKeyMap(SDLK_j, KEY_KEY_J));\r
1113         KeyMap.push_back(SKeyMap(SDLK_k, KEY_KEY_K));\r
1114         KeyMap.push_back(SKeyMap(SDLK_l, KEY_KEY_L));\r
1115         KeyMap.push_back(SKeyMap(SDLK_m, KEY_KEY_M));\r
1116         KeyMap.push_back(SKeyMap(SDLK_n, KEY_KEY_N));\r
1117         KeyMap.push_back(SKeyMap(SDLK_o, KEY_KEY_O));\r
1118         KeyMap.push_back(SKeyMap(SDLK_p, KEY_KEY_P));\r
1119         KeyMap.push_back(SKeyMap(SDLK_q, KEY_KEY_Q));\r
1120         KeyMap.push_back(SKeyMap(SDLK_r, KEY_KEY_R));\r
1121         KeyMap.push_back(SKeyMap(SDLK_s, KEY_KEY_S));\r
1122         KeyMap.push_back(SKeyMap(SDLK_t, KEY_KEY_T));\r
1123         KeyMap.push_back(SKeyMap(SDLK_u, KEY_KEY_U));\r
1124         KeyMap.push_back(SKeyMap(SDLK_v, KEY_KEY_V));\r
1125         KeyMap.push_back(SKeyMap(SDLK_w, KEY_KEY_W));\r
1126         KeyMap.push_back(SKeyMap(SDLK_x, KEY_KEY_X));\r
1127         KeyMap.push_back(SKeyMap(SDLK_y, KEY_KEY_Y));\r
1128         KeyMap.push_back(SKeyMap(SDLK_z, KEY_KEY_Z));\r
1129 \r
1130         KeyMap.push_back(SKeyMap(SDLK_LGUI, KEY_LWIN));\r
1131         KeyMap.push_back(SKeyMap(SDLK_RGUI, KEY_RWIN));\r
1132         // apps missing\r
1133         KeyMap.push_back(SKeyMap(SDLK_POWER, KEY_SLEEP)); //??\r
1134 \r
1135         KeyMap.push_back(SKeyMap(SDLK_KP_0, KEY_NUMPAD0));\r
1136         KeyMap.push_back(SKeyMap(SDLK_KP_1, KEY_NUMPAD1));\r
1137         KeyMap.push_back(SKeyMap(SDLK_KP_2, KEY_NUMPAD2));\r
1138         KeyMap.push_back(SKeyMap(SDLK_KP_3, KEY_NUMPAD3));\r
1139         KeyMap.push_back(SKeyMap(SDLK_KP_4, KEY_NUMPAD4));\r
1140         KeyMap.push_back(SKeyMap(SDLK_KP_5, KEY_NUMPAD5));\r
1141         KeyMap.push_back(SKeyMap(SDLK_KP_6, KEY_NUMPAD6));\r
1142         KeyMap.push_back(SKeyMap(SDLK_KP_7, KEY_NUMPAD7));\r
1143         KeyMap.push_back(SKeyMap(SDLK_KP_8, KEY_NUMPAD8));\r
1144         KeyMap.push_back(SKeyMap(SDLK_KP_9, KEY_NUMPAD9));\r
1145         KeyMap.push_back(SKeyMap(SDLK_KP_MULTIPLY, KEY_MULTIPLY));\r
1146         KeyMap.push_back(SKeyMap(SDLK_KP_PLUS, KEY_ADD));\r
1147 //      KeyMap.push_back(SKeyMap(SDLK_KP_, KEY_SEPARATOR));\r
1148         KeyMap.push_back(SKeyMap(SDLK_KP_MINUS, KEY_SUBTRACT));\r
1149         KeyMap.push_back(SKeyMap(SDLK_KP_PERIOD, KEY_DECIMAL));\r
1150         KeyMap.push_back(SKeyMap(SDLK_KP_DIVIDE, KEY_DIVIDE));\r
1151 \r
1152         KeyMap.push_back(SKeyMap(SDLK_F1,  KEY_F1));\r
1153         KeyMap.push_back(SKeyMap(SDLK_F2,  KEY_F2));\r
1154         KeyMap.push_back(SKeyMap(SDLK_F3,  KEY_F3));\r
1155         KeyMap.push_back(SKeyMap(SDLK_F4,  KEY_F4));\r
1156         KeyMap.push_back(SKeyMap(SDLK_F5,  KEY_F5));\r
1157         KeyMap.push_back(SKeyMap(SDLK_F6,  KEY_F6));\r
1158         KeyMap.push_back(SKeyMap(SDLK_F7,  KEY_F7));\r
1159         KeyMap.push_back(SKeyMap(SDLK_F8,  KEY_F8));\r
1160         KeyMap.push_back(SKeyMap(SDLK_F9,  KEY_F9));\r
1161         KeyMap.push_back(SKeyMap(SDLK_F10, KEY_F10));\r
1162         KeyMap.push_back(SKeyMap(SDLK_F11, KEY_F11));\r
1163         KeyMap.push_back(SKeyMap(SDLK_F12, KEY_F12));\r
1164         KeyMap.push_back(SKeyMap(SDLK_F13, KEY_F13));\r
1165         KeyMap.push_back(SKeyMap(SDLK_F14, KEY_F14));\r
1166         KeyMap.push_back(SKeyMap(SDLK_F15, KEY_F15));\r
1167         // no higher F-keys\r
1168 \r
1169         KeyMap.push_back(SKeyMap(SDLK_NUMLOCKCLEAR, KEY_NUMLOCK));\r
1170         KeyMap.push_back(SKeyMap(SDLK_SCROLLLOCK, KEY_SCROLL));\r
1171         KeyMap.push_back(SKeyMap(SDLK_LSHIFT, KEY_LSHIFT));\r
1172         KeyMap.push_back(SKeyMap(SDLK_RSHIFT, KEY_RSHIFT));\r
1173         KeyMap.push_back(SKeyMap(SDLK_LCTRL,  KEY_LCONTROL));\r
1174         KeyMap.push_back(SKeyMap(SDLK_RCTRL,  KEY_RCONTROL));\r
1175         KeyMap.push_back(SKeyMap(SDLK_LALT,  KEY_LMENU));\r
1176         KeyMap.push_back(SKeyMap(SDLK_RALT,  KEY_RMENU));\r
1177 \r
1178         KeyMap.push_back(SKeyMap(SDLK_PLUS,   KEY_PLUS));\r
1179         KeyMap.push_back(SKeyMap(SDLK_COMMA,  KEY_COMMA));\r
1180         KeyMap.push_back(SKeyMap(SDLK_MINUS,  KEY_MINUS));\r
1181         KeyMap.push_back(SKeyMap(SDLK_PERIOD, KEY_PERIOD));\r
1182 \r
1183         // some special keys missing\r
1184 \r
1185         KeyMap.sort();\r
1186 }\r
1187 \r
1188 void CIrrDeviceSDL::CCursorControl::initCursors()\r
1189 {\r
1190         Cursors.reserve(gui::ECI_COUNT);\r
1191 \r
1192         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW));     // ECI_NORMAL\r
1193         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR)); // ECI_CROSS\r
1194         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND));      // ECI_HAND\r
1195         Cursors.emplace_back(nullptr);                                             // ECI_HELP\r
1196         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM));     // ECI_IBEAM\r
1197         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO));        // ECI_NO\r
1198         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT));      // ECI_WAIT\r
1199         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL));   // ECI_SIZEALL\r
1200         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW));  // ECI_SIZENESW\r
1201         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE));  // ECI_SIZENWSE\r
1202         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS));    // ECI_SIZENS\r
1203         Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE));    // ECI_SIZEWE\r
1204         Cursors.emplace_back(nullptr);                                             // ECI_UP\r
1205 }\r
1206 \r
1207 } // end namespace irr\r
1208 \r
1209 #endif // _IRR_COMPILE_WITH_SDL_DEVICE_\r
1210 \r