1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in irrlicht.h
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5 #ifndef __C_EMPTY_SCENE_NODE_H_INCLUDED__
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6 #define __C_EMPTY_SCENE_NODE_H_INCLUDED__
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8 #include "ISceneNode.h"
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15 class CEmptySceneNode : public ISceneNode
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20 CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
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22 //! returns the axis aligned bounding box of this node
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23 const core::aabbox3d<f32>& getBoundingBox() const override;
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25 //! This method is called just before the rendering process of the whole scene.
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26 void OnRegisterSceneNode() override;
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29 void render() override;
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31 //! Returns type of the scene node
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32 ESCENE_NODE_TYPE getType() const override { return ESNT_EMPTY; }
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34 //! Creates a clone of this scene node and its children.
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35 ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) override;
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39 core::aabbox3d<f32> Box;
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42 } // end namespace scene
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43 } // end namespace irr
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