1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in irrlicht.h
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5 #ifndef __C_D3D9_SHADER_MATERIAL_RENDERER_H_INCLUDED__
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6 #define __C_D3D9_SHADER_MATERIAL_RENDERER_H_INCLUDED__
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8 #include "IrrCompileConfig.h"
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11 #ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
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12 #if defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
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13 #include "irrMath.h" // needed by borland for sqrtf define
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15 #include <d3dx9shader.h>
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17 #include "IMaterialRenderer.h"
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25 class IShaderConstantSetCallBack;
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26 class IMaterialRenderer;
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28 //! Class for using vertex and pixel shaders with D3D9
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29 class CD3D9ShaderMaterialRenderer : public IMaterialRenderer
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33 //! Public constructor
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34 CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
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35 s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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36 IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData);
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39 ~CD3D9ShaderMaterialRenderer();
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41 virtual void OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial,
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42 bool resetAllRenderstates, video::IMaterialRendererServices* services) _IRR_OVERRIDE_;
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44 virtual void OnUnsetMaterial() _IRR_OVERRIDE_;
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46 virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;
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48 //! Returns if the material is transparent.
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49 virtual bool isTransparent() const _IRR_OVERRIDE_;
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51 //! Access the callback provided by the users when creating shader materials
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52 virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const _IRR_OVERRIDE_
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59 //! constructor only for use by derived classes who want to
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60 //! create a fall back material for example.
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61 CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev,
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62 video::IVideoDriver* driver,
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63 IShaderConstantSetCallBack* callback,
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64 IMaterialRenderer* baseMaterial,
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67 void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram);
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68 bool createPixelShader(const c8* pxsh);
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69 bool createVertexShader(const char* vtxsh);
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71 HRESULT stubD3DXAssembleShader(LPCSTR pSrcData, UINT SrcDataLen,
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72 CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude,
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73 DWORD Flags, LPD3DXBUFFER* ppShader,
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74 LPD3DXBUFFER* ppErrorMsgs);
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76 HRESULT stubD3DXAssembleShaderFromFile(LPCSTR pSrcFile,
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77 CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags,
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78 LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs);
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80 HRESULT stubD3DXCompileShader(LPCSTR pSrcData, UINT SrcDataLen, CONST D3DXMACRO* pDefines,
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81 LPD3DXINCLUDE pInclude, LPCSTR pFunctionName,
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82 LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader,
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83 LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable);
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85 HRESULT stubD3DXCompileShaderFromFile(LPCSTR pSrcFile, CONST D3DXMACRO* pDefines,
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86 LPD3DXINCLUDE pInclude, LPCSTR pFunctionName,
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87 LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs,
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88 LPD3DXCONSTANTTABLE* ppConstantTable);
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90 IDirect3DDevice9* pID3DDevice;
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91 video::IVideoDriver* Driver;
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92 IShaderConstantSetCallBack* CallBack;
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93 IMaterialRenderer* BaseMaterial;
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95 IDirect3DVertexShader9* VertexShader;
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96 IDirect3DVertexShader9* OldVertexShader;
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97 IDirect3DPixelShader9* PixelShader;
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102 } // end namespace video
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103 } // end namespace irr
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