1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in irrlicht.h
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5 #ifndef __C_D3D9_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__
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6 #define __C_D3D9_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__
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8 #include "IrrCompileConfig.h"
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11 #ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
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12 #if defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
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13 #include "irrMath.h" // needed by borland for sqrtf define
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17 #include "CD3D9ShaderMaterialRenderer.h"
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18 #include "IShaderConstantSetCallBack.h"
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25 //! Renderer for normal maps
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26 class CD3D9NormalMapRenderer :
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27 public CD3D9ShaderMaterialRenderer, IShaderConstantSetCallBack
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31 CD3D9NormalMapRenderer(
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32 IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
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33 s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial);
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35 ~CD3D9NormalMapRenderer();
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37 //! Called by the engine when the vertex and/or pixel shader constants for an
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38 //! material renderer should be set.
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39 virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) _IRR_OVERRIDE_;
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41 virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;
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43 //! Returns the render capability of the material.
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44 virtual s32 getRenderCapability() const _IRR_OVERRIDE_;
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50 } // end namespace video
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51 } // end namespace irr
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