1 // Copyright (C) 2014 Lauri Kasanen
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2 // This file is part of the "Irrlicht Engine".
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3 // For conditions of distribution and use, see copyright notice in irrlicht.h
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5 // Modified version with rigging/skinning support
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7 #ifndef __IRR_B3D_MESH_WRITER_H_INCLUDED__
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8 #define __IRR_B3D_MESH_WRITER_H_INCLUDED__
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10 #include "IMeshWriter.h"
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11 #include "IWriteFile.h"
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12 #include "SB3DStructs.h"
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13 #include "ISkinnedMesh.h"
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22 //! class to write B3D mesh files
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23 class CB3DMeshWriter : public IMeshWriter
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29 //! Returns the type of the mesh writer
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30 virtual EMESH_WRITER_TYPE getType() const _IRR_OVERRIDE_;
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33 virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) _IRR_OVERRIDE_;
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38 void writeJointChunk(io::IWriteFile* file, ISkinnedMesh* mesh , ISkinnedMesh::SJoint* joint);
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39 u32 getJointChunkSize(const ISkinnedMesh* mesh, ISkinnedMesh::SJoint* joint);
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40 core::array<ISkinnedMesh::SJoint*> getRootJoints(const ISkinnedMesh* mesh);
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42 u32 getUVlayerCount(IMesh *mesh);
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43 ISkinnedMesh* getSkinned (IMesh *mesh);
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45 void write(io::IWriteFile* file, const void *ptr, const u32 bytes);
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