1 elidragon.skyblock = {}
5 -- http://rosettacode.org/wiki/Spiral_matrix#Lua
6 av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
7 local function sindex(y, x)
8 if y == -x and y >= x then return (2*y+1)^2 end
9 local l = math.max(av(y), av(x))
10 return (2*l-1)^2+4*l+2*l*sn(x+y)+sn(y^2-x^2)*(l-(av(y)==l and sn(y)*x or sn(x)*y))
12 local function spiralt(side)
13 local ret, id, start, stop = {}, 0, math.floor((-side+1)/2), math.floor((side-1)/2)
16 local id = side^2 - sindex(stop - i + 1,start + j - 1)
23 local function ripairs(t)
24 local function ripairs_it(t,i)
27 if v==nil then return v end
30 return ripairs_it, t, #t+1
35 function elidragon.skyblock.load_legacy_start_positions()
36 local file = io.open(minetest.get_worldpath() .. "/skyblock.start_positions", "r")
38 local start_positions = {}
40 local x = file:read("*n")
44 local y = file:read("*n")
45 local z = file:read("*n")
46 table.insert(start_positions, {x = x, y = y, z = z})
49 return start_positions
53 function elidragon.skyblock.generate_start_positions()
54 local start_positions = {}
55 for _, v in ripairs(spiralt(1000)) do
56 local pos = {x = v.x * 32, y = math.random(4 - 8, 4 + 8), z = v.z * 32}
57 table.insert(start_positions, pos)
59 return start_positions
62 elidragon.start_positions = elidragon.skyblock.load_legacy_start_positions() or elidragon.skyblock.generate_start_positions()
64 function elidragon.skyblock.load_legacy_last_start_id()
65 local file = io.open(minetest.get_worldpath() .. "/skyblock.last_start_id", "r")
67 local last_start_id = tonumber(file:read())
73 elidragon.savedata.last_start_id = elidragon.savedata.last_start_id or elidragon.skyblock.load_legacy_last_start_id() or 0
77 function elidragon.skyblock.get_spawn(name)
78 return elidragon.savedata.spawns[name]
81 function elidragon.skyblock.set_spawn(name, pos)
82 elidragon.savedata.spawns[name] = pos
85 function elidragon.skyblock.spawn_player(player)
86 local name = player:get_player_name()
87 local spawn = elidragon.skyblock.get_spawn(name) or elidragon.skyblock.new_spawn(name)
88 player:set_pos({x = spawn.x + 2, y = spawn.y + 2, z = spawn.z + 2})
91 function elidragon.skyblock.new_spawn(name)
92 elidragon.savedata.last_start_id = elidragon.savedata.last_start_id + 1
93 local spawn = elidragon.start_positions[elidragon.savedata.last_start_id]
94 elidragon.skyblock.set_spawn(name, spawn)
95 local file = io.open(minetest.get_modpath("elidragon") .. "/schems/island.we", "r")
96 local schem = file:read()
98 worldedit.deserialize(vector.add(spawn, {x = -3, y = -4, z = -3}), schem)
102 function elidragon.skyblock.load_legacy_spawns()
103 local file = io.open(minetest.get_worldpath() .. "/skyblock.spawn", "r")
107 local x = file:read("*n")
111 local y = file:read("*n")
112 local z = file:read("*n")
113 local name = file:read("*l")
114 spawns[name:sub(2)] = {x = x, y = y, z = z}
121 elidragon.savedata.spawns = elidragon.savedata.spawns or elidragon.skyblock.load_legacy_spawns() or {}
126 minetest.register_chatcommand("level", {
127 description = "Get/set the current level of a player",
128 params = "<player> [<level>]",
129 func = function(name, param)
130 local target = param:split(" ")[1]
131 local level = tonumber(param:split(" ")[2])
133 minetest.chat_send_player(name, target .. " is on level " .. elidragon.skyblock.get_level(target))
134 elseif minetest.check_player_privs(name, {server = true}) and elidragon.skyblock.set_level(target, level) then
135 minetest.chat_send_player(name, target .. " has been set to level " .. level)
137 minetest.chat_send_player(name, "Cannot change " .. target .. " to level " .. level)
145 minetest.register_node("elidragon:skyblock", {
146 description = "Skyblock",
147 tiles = {"elidragon_quest.png"},
150 groups = {crumbly=2,cracky=2},
153 minetest.register_alias("skyblock:quest", "elidragon:skyblock")
157 minetest.register_on_mapgen_init(function(mgparams)
158 minetest.set_mapgen_params({mgname = "singlenode", water_level = -32000})
163 minetest.register_on_respawnplayer(function(player)
164 elidragon.skyblock.spawn_player(player)
168 -- remove legacy cloud layer
170 minetest.register_abm({
171 name = "Remove Cloud Layer",
172 nodenames = {"default:cloud"},
175 action = function(pos)
177 minetest.set_node(pos, { name = "air"})
184 minetest.after(0, function()
185 default.cool_lava = function(pos, oldnode)
187 if oldnode.name == "default:lava_source" then
188 node = "default:obsidian"
189 elseif math.random() < 0.001 then
190 node = "moreores:mineral_mithril"
191 elseif math.random() < 0.003 then
192 node = "default:stone_with_diamond"
193 elseif math.random() < 0.005 then
194 node = "default:stone_with_mese"
195 elseif math.random() < 0.01 then
196 node = "default:stone_with_gold"
197 elseif math.random() < 0.015 then
198 node = "default:stone_with_tin"
199 elseif math.random() < 0.02 then
200 node = "default:stone_with_copper"
201 elseif math.random() < 0.033 then
202 node = "default:stone_with_iron"
203 elseif math.random() < 0.04 then
204 node = "moreores:mineral_silver"
205 elseif math.random() < 0.05 then
206 node = "default:stone_with_coal"
208 node = "default:stone"
210 minetest.set_node(pos, {name = node})
211 minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25}, true)
217 minetest.after(0, function()
218 minetest.register_alias("default:pine_leaves", "default:pine_needles")
219 minetest.register_alias("default:pine_bush_leaves", "default:pine_bush_needles")
220 local trees = {"default:", "default:jungle", "default:pine_", "default:acacia_", "default:aspen_", "default:bush_", "default:blueberry_bush_", "default:acacia_bush_", "default:pine_bush_",}
221 for _, tree in pairs(trees) do
223 items[#items + 1] = {
224 items = {tree .. "sapling"},
227 for _, stree in pairs(trees) do
228 if stree ~= tree then
229 items[#items + 1] = {
230 items = {stree .. "sapling"},
235 items[#items + 1] = {
236 items = {tree .. "leaves"},
238 minetest.registered_nodes[tree .. "leaves"].drop = {max_items = 1, items = items}
244 minetest.register_abm({
245 nodenames = {"default:dirt_with_grass"},
248 action = function(pos, node)
250 local light = minetest.get_node_light(pos) or 0
251 if minetest.get_node(pos).name == "air" and light > 12 and not minetest.find_node_near(pos, 2, {"group:flora"}) then
252 local flowers = {"default:junglegrass", "default:grass_1", "flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium", "flowers:rose", "flowers:tulip", "flowers:tulip_black", "flowers:viola", "flowers:chrysanthemum_green"}
253 minetest.set_node(pos, {name = flowers[math.random(#flowers)]})
260 minetest.register_craft({
261 output = "default:desert_sand",
268 minetest.register_craft({
269 output = "default:desert_stone",
271 {"default:desert_sand", "default:desert_sand"},
272 {"default:desert_sand", "default:desert_sand"},
276 minetest.register_craft({
277 output = "default:sand 4",
279 {"default:obsidian_shard"},
283 minetest.register_craft({
284 output = "default:gravel 2",
290 minetest.register_craft({
291 output = "default:dirt 2",
297 minetest.register_craft({
298 output = "default:clay_lump 4",
304 minetest.register_craft({
305 output = "default:ice",
307 {"bucket:bucket_water"},
311 minetest.register_craft({
312 output = "default:snowblock 4",
318 minetest.register_craft({
320 output = "default:lava_source",
321 recipe = "default:stone",
324 minetest.register_craft({
325 output = "default:silver_sand 9",
327 {"default:sand", "default:sand", "default:sand"},
328 {"default:sand", "moreores:silver_lump", "default:sand"},
329 {"default:sand", "default:sand", "default:sand"},
335 minetest.register_chatcommand("set_skyblock_spawn", {
336 param = "<player> <x> <y> <z>",
337 desc = "Change the skyblocks spawn of a player",
338 privs = {server = true},
339 func = function(admin, param)
340 local name = param:split(" ")[1]
341 local x = tonumber(param:split(" ")[2])
342 local y = tonumber(param:split(" ")[3])
343 local z = tonumber(param:split(" ")[4])
344 if name and x and y and z then
345 elidragon.skyblock.set_spawn(name, {x = x, y = y, z = z})
347 minetest.chat_send_player(admin, "Invalid usage.")
352 minetest.register_chatcommand("island", {
354 description = "Teleport to your Island",
355 func = function(name, param)
356 elidragon.skyblock.spawn_player(minetest.get_player_by_name(name))