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Serveral Fixes
[elidragon.git] / skyblock.lua
1 elidragon.skyblock = {} 
2
3 --helper functions
4
5 -- http://rosettacode.org/wiki/Spiral_matrix#Lua
6 av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
7 local function sindex(y, x)
8         if y == -x and y >= x then return (2*y+1)^2 end
9         local l = math.max(av(y), av(x))
10         return (2*l-1)^2+4*l+2*l*sn(x+y)+sn(y^2-x^2)*(l-(av(y)==l and sn(y)*x or sn(x)*y))
11 end
12 local function spiralt(side)
13         local ret, id, start, stop = {}, 0, math.floor((-side+1)/2), math.floor((side-1)/2)
14         for i = 1, side do
15                 for j = 1, side do
16                         local id = side^2 - sindex(stop - i + 1,start + j - 1)
17                         ret[id] = {x=i,z=j}
18                 end
19         end
20         return ret
21 end
22
23 local function ripairs(t)
24         local function ripairs_it(t,i)
25                 i=i-1
26                 local v=t[i]
27                 if v==nil then return v end
28                 return i,v
29         end
30         return ripairs_it, t, #t+1
31 end
32
33 -- start positions
34
35 function elidragon.skyblock.load_legacy_start_positions()
36         local file = io.open(minetest.get_worldpath() .. "/skyblock.start_positions", "r")
37         if file then
38                 local start_positions = {}
39                 while true do
40                         local x = file:read("*n")
41                         if x == nil then
42                                 break
43                         end
44                         local y = file:read("*n")
45                         local z = file:read("*n")
46                         table.insert(start_positions, {x = x, y = y, z = z})
47                 end
48                 file:close()
49                 return start_positions
50         end
51 end
52
53 function elidragon.skyblock.generate_start_positions()
54         local start_positions = {}
55         for _, v in ripairs(spiralt(1000)) do
56                 local pos = {x = v.x * 32, y = math.random(4 - 8, 4 + 8), z = v.z * 32}
57                 table.insert(start_positions, pos)
58         end
59         return start_positions
60 end
61
62 elidragon.start_positions = elidragon.skyblock.load_legacy_start_positions() or elidragon.skyblock.generate_start_positions()
63
64 function elidragon.skyblock.load_legacy_last_start_id()
65         local file = io.open(minetest.get_worldpath() .. "/skyblock.last_start_id", "r")
66         if file then
67                 local last_start_id = tonumber(file:read())
68                 file:close()
69                 return last_start_id
70         end
71 end
72
73 elidragon.savedata.last_start_id = elidragon.savedata.last_start_id or elidragon.skyblock.load_legacy_last_start_id() or 0
74
75 -- spawns
76
77 function elidragon.skyblock.get_spawn(name)
78         return elidragon.savedata.spawns[name]
79 end
80
81 function elidragon.skyblock.set_spawn(name, pos)
82         elidragon.savedata.spawns[name] = pos
83 end
84
85 function elidragon.skyblock.spawn_player(player)
86         if not player then return end
87         local name = player:get_player_name()
88         local spawn = elidragon.skyblock.get_spawn(name) or elidragon.skyblock.new_spawn(name)
89         player:set_pos({x = spawn.x + 2, y = spawn.y + 2, z = spawn.z + 2})
90 end
91
92 function elidragon.skyblock.new_spawn(name)
93         local spawn
94         repeat
95                 elidragon.savedata.last_start_id = elidragon.savedata.last_start_id + 1
96                 spawn = elidragon.start_positions[elidragon.savedata.last_start_id] 
97         until not minetest.is_protected(spawn, name)
98         elidragon.skyblock.set_spawn(name, spawn)       
99         local file = io.open(minetest.get_modpath("elidragon") .. "/schems/island.we", "r")
100         local schem = file:read()
101         file:close()
102         worldedit.deserialize(vector.add(spawn, {x = -3, y = -4, z = -3}), schem) 
103         return spawn
104 end
105
106 function elidragon.skyblock.load_legacy_spawns()
107     local file = io.open(minetest.get_worldpath() .. "/skyblock.spawn", "r")
108     if file then
109                 local spawns = {}
110         while true do
111             local x = file:read("*n")
112             if x == nil then
113                 break
114             end
115             local y = file:read("*n")
116             local z = file:read("*n")
117             local name = file:read("*l")
118             spawns[name:sub(2)] = {x = x, y = y, z = z}
119         end
120         file:close()
121         return spawns
122         end
123 end
124
125 elidragon.savedata.spawns = elidragon.savedata.spawns or elidragon.skyblock.load_legacy_spawns() or {}
126
127
128 -- level
129 --[[
130 minetest.register_chatcommand("level", {
131         description = "Get/set the current level of a player",
132         params = "<player> [<level>]",
133         func = function(name, param)
134                 local target = param:split(" ")[1]
135                 local level = tonumber(param:split(" ")[2])
136                 if not level then
137                         minetest.chat_send_player(name, target .. " is on level " .. elidragon.skyblock.get_level(target))
138                 elseif minetest.check_player_privs(name, {server = true}) and elidragon.skyblock.set_level(target, level) then
139                         minetest.chat_send_player(name, target .. " has been set to level " .. level)
140                 else
141                         minetest.chat_send_player(name, "Cannot change " .. target .. " to level " .. level)
142                 end
143         end,
144 })
145 ]]--
146
147 -- node
148
149 minetest.register_node("elidragon:skyblock", {
150         description = "Skyblock",
151         tiles = {"elidragon_quest.png"},
152         paramtype = "light",
153         light_source = 14,
154         groups = {crumbly=2,cracky=2},
155 })
156
157 minetest.register_alias("skyblock:quest", "elidragon:skyblock")
158
159 -- mapgen
160
161 minetest.register_on_mapgen_init(function(mgparams)
162         minetest.set_mapgen_params({mgname = "singlenode", water_level = -32000})
163 end)
164
165 -- respawn
166
167 minetest.register_on_respawnplayer(function(player)
168         elidragon.skyblock.spawn_player(player)
169         return true
170 end)
171
172 -- remove legacy cloud layer
173
174 minetest.register_lbm({
175         nodenames = {"default:cloud"},
176         name = "elidragon:remove_cloud_layer",
177         action = function(pos)
178                 if pos.y == -10 then
179                         minetest.set_node(pos, { name = "air"})
180                 end
181         end
182 })
183
184 -- remove inventory from quest block
185
186 minetest.register_lbm({
187         nodenames = {"elidragon:skyblock", "skyblock:quest"},
188         name = "elidragon:remove_inventory_from_quest_block",
189         action = function(pos)
190                 minetest.get_meta(pos):set_string("formspec", "")
191                 minetest.get_meta(pos):set_string("infotext", "")
192         end
193 })
194
195 -- ores
196
197 minetest.after(0, function()
198         default.cool_lava = function(pos, oldnode)
199                 local node
200                 if oldnode.name == "default:lava_source" then
201                         node = "default:obsidian"
202                 elseif math.random() < 0.001 then
203                         node = "moreores:mineral_mithril"
204                 elseif math.random() < 0.003 then
205                         node = "default:stone_with_diamond"
206                 elseif math.random() < 0.005 then
207                         node = "default:stone_with_mese"
208                 elseif math.random() < 0.01 then
209                         node = "default:stone_with_gold"
210                 elseif math.random() < 0.015 then
211                         node = "default:stone_with_tin"
212                 elseif math.random() < 0.02 then
213                         node = "default:stone_with_copper"
214                 elseif math.random() < 0.033 then
215                         node = "default:stone_with_iron"
216                 elseif math.random() < 0.04 then
217                         node = "moreores:mineral_silver"
218                 elseif math.random() < 0.05 then
219                         node = "default:stone_with_coal"
220                 else
221                         node = "default:stone"
222                 end
223                 minetest.set_node(pos, {name = node})
224                 minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25}, true)
225         end
226 end)
227
228 -- saplings
229
230 minetest.after(0, function()
231         minetest.register_alias("default:pine_leaves", "default:pine_needles")
232         minetest.register_alias("default:pine_bush_leaves", "default:pine_bush_needles")
233         local trees = {"default:", "default:jungle", "default:pine_", "default:acacia_", "default:aspen_", "default:bush_", "default:blueberry_bush_", "default:acacia_bush_", "default:pine_bush_",}
234         for _, tree in pairs(trees) do
235                 local items = {}
236                 items[#items + 1] = {
237                         items = {tree .. "sapling"},
238                         rarity = 20,
239                 }
240                 for _, stree in pairs(trees) do
241                         if stree ~= tree then
242                                 items[#items + 1] = {
243                                         items = {stree .. "sapling"},
244                                         rarity = 1000,
245                                 }
246                         end
247                 end
248                 items[#items + 1] = {
249                         items = {tree .. "leaves"},
250                 }
251                 minetest.registered_nodes[tree .. "leaves"].drop = {max_items = 1, items = items}
252         end
253 end)
254
255 -- flowers
256
257 minetest.register_abm({
258         nodenames = {"default:dirt_with_grass"},
259         interval = 300,
260         chance = 100,
261         action = function(pos, node)
262                 pos.y = pos.y + 1
263                 local light = minetest.get_node_light(pos) or 0
264                 if minetest.get_node(pos).name == "air" and light > 12 and not minetest.find_node_near(pos, 2, {"group:flora"}) then
265                         local flowers = {"default:junglegrass", "default:grass_1", "flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium", "flowers:rose", "flowers:tulip", "flowers:tulip_black", "flowers:viola", "flowers:chrysanthemum_green"}
266                         minetest.set_node(pos, {name = flowers[math.random(#flowers)]})
267                 end
268         end
269 })
270
271 -- recipes
272
273 minetest.register_craft({
274         output = "default:desert_sand",
275         recipe = {
276                 {"default:sand"},
277                 {"default:gravel"},
278         }
279 })
280
281 minetest.register_craft({
282         output = "default:desert_stone",
283         recipe = {
284                 {"default:desert_sand", "default:desert_sand"},
285                 {"default:desert_sand", "default:desert_sand"},
286         }
287 })
288
289 minetest.register_craft({
290         output = "default:sand 4",
291         recipe = {
292                 {"default:obsidian_shard"},
293         }
294 })
295
296 minetest.register_craft({
297         output = "default:gravel 2",
298         recipe = {
299                 {"default:cobble"},
300         }
301 })
302
303 minetest.register_craft({
304         output = "default:dirt 2",
305         recipe = {
306                 {"default:gravel"},
307         }
308 })
309
310 minetest.register_craft({
311         output = "default:clay_lump 4",
312         recipe = {
313                 {"default:dirt"},
314         }
315 })
316
317 minetest.register_craft({
318         output = "default:ice",
319         recipe = {
320                 {"bucket:bucket_water"},
321         }
322 })
323
324 minetest.register_craft({
325         output = "default:snowblock 4",
326         recipe = {
327                 {"default:ice"},
328         }
329 })
330
331 minetest.register_craft({
332         type = "cooking",
333         output = "default:lava_source",
334         recipe = "default:stone",
335 })
336
337 minetest.register_craft({
338         output = "default:silver_sand 9",
339         recipe = {
340                 {"default:sand", "default:sand", "default:sand"},
341                 {"default:sand", "moreores:silver_lump", "default:sand"},
342                 {"default:sand", "default:sand", "default:sand"},
343         }
344 })
345
346 -- commands
347
348 minetest.register_chatcommand("set_skyblock_spawn", {
349     param = "<player> <x> <y> <z>",
350     desc = "Change the skyblocks spawn of a player",
351     privs = {server = true},
352     func = function(admin, param)
353         local name = param:split(" ")[1]
354         local x = tonumber(param:split(" ")[2])
355         local y = tonumber(param:split(" ")[3])
356         local z = tonumber(param:split(" ")[4])
357         if name and x and y and z then
358             elidragon.skyblock.set_spawn(name, {x = x, y = y, z = z})
359         else
360             minetest.chat_send_player(admin, "Invalid usage.")
361         end
362     end
363 })
364
365 minetest.register_chatcommand("island", {
366         params = "",
367         description = "Teleport to your Island",
368         func = function(name, param)
369                 elidragon.skyblock.spawn_player(minetest.get_player_by_name(name))
370         end,
371 })