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Include pthread_time on windows for clock_gettime
[dragonblocks_alpha.git] / shaders / sky / sun / vertex.glsl
1 layout(location = 0) in vec3 vertexPosition;
2 layout(location = 1) in vec2 vertexTextureCoordinates;
3
4 out vec2 fragmentTextureCoordinates;
5
6 uniform mat4 MVP;
7
8 void main()
9 {
10         gl_Position = MVP * vec4(vertexPosition, 1.0);
11         gl_Position.z = gl_Position.w;
12         fragmentTextureCoordinates = vertexTextureCoordinates;
13 }