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[dragonblocks_alpha.git] / shaders / sky / skybox / vertex.glsl
1 layout(location = 0) in vec3 vertexPosition;
2
3 out vec3 fragmentTextureCoords;
4
5 uniform mat4 VP;
6
7 void main()
8 {
9         gl_Position = VP * vec4(vertexPosition, 1.0);
10         gl_Position.z = gl_Position.w;
11         fragmentTextureCoords = vertexPosition;
12 }