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Include pthread_time on windows for clock_gettime
[dragonblocks_alpha.git] / shaders / gui / image / fragment.glsl
1 in vec2 fragmentTextureCoordinates;
2
3 out vec4 outColor;
4
5 uniform sampler2D texture0;
6
7 void main()
8 {
9         outColor = texture(texture0, fragmentTextureCoordinates);
10 }