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[dragonblocks_alpha.git] / shaders / gui / font / fragment.glsl
1 in vec2 fragmentTextureCoordinates;
2
3 out vec4 outColor;
4
5 uniform sampler2D texture0;
6 uniform vec4 color;
7
8 void main()
9 {
10         outColor = vec4(1.0, 1.0, 1.0, texture(texture0, fragmentTextureCoordinates).r) * color;
11 }