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Include pthread_time on windows for clock_gettime
[dragonblocks_alpha.git] / shaders / gui / background / vertex.glsl
1 layout(location = 0) in vec2 vertexPosition;
2
3 uniform mat4 model;
4 uniform mat4 projection;
5
6 void main()
7 {
8         gl_Position = projection * model * vec4(vertexPosition, 0.0, 1.0);
9 }