]> git.lizzy.rs Git - coronaserver.git/blob - ranks.lua
Bugfix
[coronaserver.git] / ranks.lua
1 coronaserver.ranks = {
2         {
3                 name = "evil",
4                 color = "#4E4E4E",
5                 tag = "[BÖSE]",
6                 privs = {shout = true},
7         },
8         {
9         name = "student",
10         color = "#BBBBBB",
11         tag = "[SPIELER*IN]",
12         privs = {student = true, interact = true, fast = true, spawn = true, home = true, zoom = true, pvp = true, iblocks = true},
13     },
14         {
15                 name = "feuerwehr",
16                 color = "#000000",
17                 tag = "[FEUERWEHR]",
18                 privs = {},
19         },
20         {
21                 name = "psupporter",
22                 color = "#FF9C48",
23                 tag = "[PROBE-SUPPORTER]",
24                 privs = {team = true, student = false,},
25         },
26         {
27         name = "teacher",
28         color = "#16AE00",
29         tag = "[LEHRER*IN / PÄDAGOG*IN]",
30         privs = {team = false, fly = true, teacher = true, creative = true, areas = true,  basic_privs = true}
31     },
32         {
33                 name = "supporter",
34                 color = "#EE6E00",
35                 tag = "[SUPPORTER]",
36                 privs = {kick = true, team = true},
37         },
38         {
39                 name = "moderator",
40                 color = "#001FFF",
41                 tag = "[MODERATOR]",
42                 privs = {server = true, ban = true, worldedit = true, vanish = true, ["rename"] = true},
43         },
44         {
45                 name = "developer",
46                 color = "#EBEE00",
47                 tag = "[ENTWICKLER*IN]",
48                 privs = {privs = true},
49         },
50         {
51                 name = "admin",
52                 color = "#FF362D",
53                 tag = "[ADMIN]",
54                 privs = {},
55         },
56         {
57                 name = "owner",
58                 color = "#FF2D8D",
59                 tag = "[OWNER]",
60                 privs = {},
61         },
62 }
63 coronaserver.savedata.ranks = coronaserver.savedata.ranks or {}
64 function coronaserver.get_rank(name)
65     return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "student")
66 end
67 function coronaserver.get_rank_by_name(rankname)
68         for _, rank in pairs(coronaserver.ranks) do
69                 if rank.name == rankname then
70                         return rank
71                 end
72         end
73 end
74 function coronaserver.get_player_name(name, brackets)
75     local rank = coronaserver.get_rank(name)
76     local rank_tag = minetest.colorize(rank.color, rank.tag)
77         if not brackets then 
78                 brackets = {"",""}
79         end
80         return rank_tag .. brackets[1] .. name .. brackets[2] .. " "
81 end
82 function coronaserver.reload_name_tag(name)
83         local player = minetest.get_player_by_name(name)
84         if not player then return end
85         player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
86 end
87 minetest.register_on_joinplayer(function(player)
88         local name = player:get_player_name()
89         local rank = coronaserver.get_rank(name)
90         local privs = minetest.get_player_privs(name)
91         local rankname = rank.name
92         if rankname == "hacker" then rankname = "student" end
93         if rankname == "student" and privs.teacher then rankname = "teacher" end
94         if privs.kick then privs.team = true end
95         minetest.set_player_privs(name, privs)
96         coronaserver.savedata.ranks[name] = (rankname == "student") and nil or rankname
97     minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
98         coronaserver.reload_name_tag(name)
99 end)
100 minetest.register_on_leaveplayer(function(player)
101         local name = player:get_player_name()
102     minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.")
103 end)
104 minetest.register_on_chat_message(function(name, message)
105     minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message)
106     return true
107 end)
108 minetest.register_chatcommand("rank", {
109         params = "<player> <rank>",
110         description = "Einem Spieler einen Rang geben (owner|admin|moderator|developer|supporter|teacher|student)",
111         privs = {privs = true},
112         func = function(name, param)
113                 local target = param:split(" ")[1] or ""
114                 local rank = param:split(" ")[2] or ""
115                 local target_ref = minetest.get_player_by_name(target)
116                 local rank_ref = coronaserver.get_rank_by_name(rank)
117                 if not rank_ref then 
118             minetest.chat_send_player(name, "Invalider Rang: " .. rank)
119         else
120                         coronaserver.savedata.ranks[target] = rank
121                         local privs = {}
122                         for _, r in pairs(coronaserver.ranks) do
123                                 for k, v in pairs(r.privs) do
124                                         privs[k] = v
125                                 end
126                                 if r.name == rank then
127                                         break
128                                 end
129                         end
130                         minetest.set_player_privs(target, privs)
131                         minetest.chat_send_all(target .. "s Rang ist jetzt " .. minetest.colorize(rank_ref.color, rank_ref.name))
132                         coronaserver.reload_name_tag(target)
133                 end
134         end,
135 })
136 minetest.register_privilege("team", "Team Member")