]> git.lizzy.rs Git - coronaserver.git/blob - ranks.lua
Fix saving of ranks, fix missing privs when rank is changed
[coronaserver.git] / ranks.lua
1 coronaserver.ranks = {
2         {
3         name = "student",
4         color = "#BBBBBB",
5         tag = "[SCHÜLER*IN]",
6         privs = {student = true, interact = true, shout = true, fast = true, spawn = true, home = true, zoom = true, pvp = true, iblocks = true},
7     },
8         {
9         name = "teacher",
10         color = "#16AE00",
11         tag = "[LEHRER*IN / PÄDAGOG*IN]",
12         privs = {fly = true, teacher = true, creative = true, areas = true, student = false}
13     },
14         {
15                 name = "supporter",
16                 color = "#EE6E00",
17                 tag = "[SUPPORTER]",
18                 privs = {kick = true},
19         },
20         {
21                 name = "moderator",
22                 color = "#001FFF",
23                 tag = "[MODERATOR]",
24                 privs = {server = true, ban = true, worldedit = true, vanish = true, ["rename"] = true},
25         },
26         {
27                 name = "developer",
28                 color = "#EBEE00",
29                 tag = "[ENTWICKLER*IN]",
30                 privs = {privs = true},
31         },
32         {
33                 name = "hacker",
34                 color = "#000000",
35                 tag = "[HACKER]",
36                 privs = {},
37         },
38         {
39                 name = "admin",
40                 color = "#FF362D",
41                 tag = "[ADMIN]",
42                 privs = {},
43         },
44         {
45                 name = "owner",
46                 color = "#FF2D8D",
47                 tag = "[OWNER]",
48                 privs = {},
49         },
50 }
51 coronaserver.savedata.ranks = coronaserver.savedata.ranks or {}
52 function coronaserver.get_rank(name)
53     return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "student")
54 end
55 function coronaserver.get_rank_by_name(rankname)
56         for _, rank in pairs(coronaserver.ranks) do
57                 if rank.name == rankname then
58                         return rank
59                 end
60         end
61 end
62 function coronaserver.get_player_name(name, brackets)
63     local rank = coronaserver.get_rank(name)
64     local rank_tag = minetest.colorize(rank.color, rank.tag)
65         if not brackets then 
66                 brackets = {"",""}
67         end
68         return rank_tag .. brackets[1] .. name .. brackets[2] .. " "
69 end
70 minetest.register_on_joinplayer(function(player)
71         local name = player:get_player_name()
72         if coronaserver.get_rank(name).name == "student" and minetest.check_player_privs(name, {teacher = true}) then
73                 coronaserver.savedata.ranks[name] = "teacher"
74                 coronaserver.save()
75         end
76     minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
77     player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
78 end)
79 minetest.register_on_leaveplayer(function(player)
80         local name = player:get_player_name()
81     minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.")
82 end)
83 minetest.register_on_chat_message(function(name, message)
84     minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message)
85     return true
86 end)
87 minetest.register_chatcommand("rank", {
88         params = "<player> <rank>",
89         description = "Einem Spieler einen Rang geben (owner|admin|moderator|developer|supporter|teacher|student)",
90         privs = {privs = true},
91         func = function(name, param)
92                 local target = param:split(" ")[1]
93                 local rank = param:split(" ")[2]
94                 local target_ref = minetest.get_player_by_name(target)
95                 local rank_ref = coronaserver.get_rank_by_name(rank)
96                 if not rank_ref then 
97             minetest.chat_send_player(name, "Invalider Rang: " .. (rank or ""))
98         else
99                         coronaserver.savedata.ranks[target] = rank
100                         local privs = {}
101                         for _, r in pairs(coronaserver.ranks) do
102                                 for k, v in pairs(r.privs) do
103                                         privs[k] = v
104                                 end
105                                 if r.name == rank then
106                                         break
107                                 end
108                         end
109                         minetest.set_player_privs(target, privs)
110                         minetest.chat_send_all(target .. " is now a " .. minetest.colorize(rank_ref.color, rank_ref.name))
111                         if target_ref then
112                                 target_ref:set_nametag_attributes({color = rank_ref.color})
113                         end
114                 end
115         end,
116 })