6 privs = {shout = true},
12 privs = {student = true, interact = true, fast = true, spawn = true, home = true, zoom = true, pvp = true, iblocks = true},
29 tag = "[PROBE-SUPPORTER]",
30 privs = {team = true, student = false,},
35 tag = "[LEHRER*IN / PÄDAGOG*IN]",
36 privs = {team = false, fly = true, teacher = true, creative = true, areas = true, basic_privs = true, teleport = true}
42 privs = {kick = true, team = true},
48 privs = {server = true, ban = true, worldedit = true, vanish = true, ["rename"] = true},
53 tag = "[ENTWICKLER*IN]",
54 privs = {privs = true},
69 coronaserver.savedata.ranks = coronaserver.savedata.ranks or {}
70 function coronaserver.get_rank(name)
71 return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "student")
73 function coronaserver.get_rank_by_name(rankname)
74 for _, rank in pairs(coronaserver.ranks) do
75 if rank.name == rankname then
80 function coronaserver.get_player_name(name, brackets)
81 local rank = coronaserver.get_rank(name)
82 local rank_tag = minetest.colorize(rank.color, rank.tag)
86 return rank_tag .. brackets[1] .. name .. brackets[2] .. " "
88 function coronaserver.reload_name_tag(name)
89 local player = minetest.get_player_by_name(name)
90 if not player then return end
91 player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
93 minetest.register_on_joinplayer(function(player)
94 local name = player:get_player_name()
95 local rank = coronaserver.get_rank(name)
96 local privs = minetest.get_player_privs(name)
97 local rankname = rank.name
98 if rankname == "hacker" then rankname = "student" end
99 if rankname == "student" and privs.teacher then rankname = "teacher" end
100 if privs.kick then privs.team = true end
101 minetest.set_player_privs(name, privs)
102 coronaserver.savedata.ranks[name] = (rankname == "student") and nil or rankname
103 minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
104 coronaserver.reload_name_tag(name)
106 minetest.register_on_leaveplayer(function(player)
107 local name = player:get_player_name()
108 minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.")
110 minetest.register_on_chat_message(function(name, message)
111 minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message)
114 minetest.register_chatcommand("rank", {
115 params = "<player> <rank>",
116 description = "Einem Spieler einen Rang geben (owner|admin|moderator|developer|supporter|teacher|student)",
117 privs = {privs = true},
118 func = function(name, param)
119 local target = param:split(" ")[1] or ""
120 local rank = param:split(" ")[2] or ""
121 local target_ref = minetest.get_player_by_name(target)
122 local rank_ref = coronaserver.get_rank_by_name(rank)
124 minetest.chat_send_player(name, "Invalider Rang: " .. rank)
126 coronaserver.savedata.ranks[target] = rank
128 for _, r in pairs(coronaserver.ranks) do
129 for k, v in pairs(r.privs) do
132 if r.name == rank then
136 minetest.set_player_privs(target, privs)
137 minetest.chat_send_all(target .. "s Rang ist jetzt " .. minetest.colorize(rank_ref.color, rank_ref.name))
138 coronaserver.reload_name_tag(target)
142 minetest.register_privilege("team", "Team Member")