28 coronaserver.savedata.ranks = coronaserver.savedata.ranks or {}
29 function coronaserver.get_rank(name)
30 return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "player")
32 function coronaserver.get_rank_by_name(rankname)
33 for _, rank in pairs(coronaserver.ranks) do
34 if rank.name == rankname then
39 function coronaserver.get_player_name(name, brackets)
40 local rank = coronaserver.get_rank(name)
41 local rank_tag = minetest.colorize(rank.color, rank.tag)
45 return rank_tag .. brackets[1] .. name .. brackets[2] .. " "
47 minetest.register_on_joinplayer(function(player)
48 local name = player:get_player_name()
49 minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
50 player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
52 minetest.register_on_leaveplayer(function(player)
53 local name = player:get_player_name()
54 minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.")
56 minetest.register_on_chat_message(function(name, message)
57 minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message)
60 minetest.register_chatcommand("rank", {
61 params = "<player> <rank>",
62 description = "Einem Spieler einen Rang geben (owner|admin|moderator|supporter)",
63 privs = {privs = true},
64 func = function(admin, param)
65 local name = param:split(' ')[1]
66 local player = minetest.get_player_by_name(name)
67 local rank = coronaserver.get_rank_by_name(param:split(' ')[2])
69 minetest.chat_send_player(admin,"Invalid Rank.")
71 coronaserver.savedata.ranks[name] = rank.name
74 player:set_nametag_attributes({color = rank.color})
76 minetest.chat_send_all(name .. " ist jetzt ein " .. minetest.colorize(rank.color, rank.name))