33 coronaserver.savedata.ranks = coronaserver.savedata.ranks or {}
34 function coronaserver.get_rank(name)
35 return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "player")
37 function coronaserver.get_rank_by_name(rankname)
38 for _, rank in pairs(coronaserver.ranks) do
39 if rank.name == rankname then
44 function coronaserver.get_player_name(name, brackets)
45 local rank = coronaserver.get_rank(name)
46 local rank_tag = minetest.colorize(rank.color, rank.tag)
50 return rank_tag .. brackets[1] .. name .. brackets[2] .. " "
52 minetest.register_on_joinplayer(function(player)
53 local name = player:get_player_name()
54 minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
55 player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
57 minetest.register_on_leaveplayer(function(player)
58 local name = player:get_player_name()
59 minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.")
61 minetest.register_on_chat_message(function(name, message)
62 minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message)
65 minetest.register_chatcommand("rank", {
66 params = "<player> <rank>",
67 description = "Einem Spieler einen Rang geben (owner|admin|moderator|supporter|supporter|player)",
68 privs = {privs = true},
69 func = function(admin, param)
70 local name = param:split(' ')[1]
71 local player = minetest.get_player_by_name(name)
72 local rank = coronaserver.get_rank_by_name(param:split(' ')[2])
74 minetest.chat_send_player(admin,"Invalid Rank.")
76 coronaserver.savedata.ranks[name] = rank.name
79 player:set_nametag_attributes({color = rank.color})
81 minetest.chat_send_all(name .. " ist jetzt ein " .. minetest.colorize(rank.color, rank.name))