]> git.lizzy.rs Git - coronaserver.git/blob - ranks.lua
Added Playerlist
[coronaserver.git] / ranks.lua
1 coronaserver.ranks = {
2         {
3                 name = "owner",
4                 color = "#FF2D8D",
5                 tag = "[OWNER]",
6         },
7         {
8                 name = "admin",
9                 color = "#FF362D",
10                 tag = "[ADMIN]",
11         },
12         {
13                 name = "moderator",
14                 color = "#001FFF",
15                 tag = "[MODERATOR]",
16         },
17         {
18                 name = "developer",
19                 color = "#EBEE00",
20                 tag = "[DEVELOPER]",
21         },
22         {
23                 name = "supporter",
24                 color = "#EE6E00",
25                 tag = "[SUPPORTER]",
26         },
27         {
28         name = "player",
29         color = "#BBBBBB",
30         tag = "[PLAYER]",
31     }
32 }
33 coronaserver.savedata.ranks = coronaserver.savedata.ranks or {}
34 function coronaserver.get_rank(name)
35     return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "player")
36 end
37 function coronaserver.get_rank_by_name(rankname)
38         for _, rank in pairs(coronaserver.ranks) do
39                 if rank.name == rankname then
40                         return rank
41                 end
42         end
43 end
44 function coronaserver.get_player_name(name, brackets)
45     local rank = coronaserver.get_rank(name)
46     local rank_tag = minetest.colorize(rank.color, rank.tag)
47         if not brackets then 
48                 brackets = {"",""}
49         end
50         return rank_tag .. brackets[1] .. name .. brackets[2] .. " "
51 end
52 minetest.register_on_joinplayer(function(player)
53         local name = player:get_player_name()
54     minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
55     player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
56 end)
57 minetest.register_on_leaveplayer(function(player)
58         local name = player:get_player_name()
59     minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.")
60 end)
61 minetest.register_on_chat_message(function(name, message)
62     minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message)
63     return true
64 end)
65 minetest.register_chatcommand("rank", {
66         params = "<player> <rank>",
67         description = "Einem Spieler einen Rang geben (owner|admin|moderator|supporter|supporter|player)",
68         privs = {privs = true},
69         func = function(admin, param)
70                 local name = param:split(' ')[1]
71                 local player = minetest.get_player_by_name(name)
72         local rank = coronaserver.get_rank_by_name(param:split(' ')[2])
73                 if not rank then 
74             minetest.chat_send_player(admin,"Invalid Rank.")
75         else
76                         coronaserver.savedata.ranks[name] = rank.name
77                         coronaserver.save()
78                         if player then
79                                 player:set_nametag_attributes({color = rank.color})
80                         end
81                         minetest.chat_send_all(name .. " ist jetzt ein " .. minetest.colorize(rank.color, rank.name))
82                 end
83         end,
84 })