]> git.lizzy.rs Git - coronaserver.git/blob - ranks.lua
Update ranks.lua
[coronaserver.git] / ranks.lua
1 coronaserver.ranks = {
2         {
3                 name = "evil",
4                 color = "#4E4E4E",
5                 tag = "[BÖSE]",
6                 privs = {shout = true},
7         },
8         {
9         name = "student",
10         color = "#BBBBBB",
11         tag = "[SPIELER*IN]",
12         privs = {student = true, interact = true, fast = true, spawn = true, home = true, zoom = true, pvp = true, iblocks = true},
13     },
14         {
15         name = "vip",
16         color = "#00E5FF",
17         tag = "[VIP]",
18         privs = {},
19     },
20         {
21                 name = "feuerwehr",
22                 color = "#000000",
23                 tag = "[FEUERWEHR]",
24                 privs = {},
25         },
26         {
27                 name = "psupporter",
28                 color = "#FF9C48",
29                 tag = "[PROBE-SUPPORTER]",
30                 privs = {team = true, student = false,},
31         },
32         {
33         name = "teacher",
34         color = "#16AE00",
35         tag = "[LEHRER*IN / PÄDAGOG*IN]",
36         privs = {team = false, fly = true, teacher = true, creative = true, areas = true,  basic_privs = true, teleport = true, bring = true, settime = true}
37     },
38         {
39                 name = "supporter",
40                 color = "#EE6E00",
41                 tag = "[SUPPORTER]",
42                 privs = {kick = true, team = true},
43         },
44         {
45                 name = "moderator",
46                 color = "#001FFF",
47                 tag = "[MODERATOR]",
48                 privs = {server = true, ban = true, worldedit = true, vanish = true, ["rename"] = true},
49         },
50         {
51                 name = "developer",
52                 color = "#EBEE00",
53                 tag = "[ENTWICKLER*IN]",
54                 privs = {privs = true},
55         },
56         {
57                 name = "admin",
58                 color = "#FF362D",
59                 tag = "[ADMIN]",
60                 privs = {},
61         },
62         {
63                 name = "owner",
64                 color = "#FF2D8D",
65                 tag = "[OWNER]",
66                 privs = {},
67         },
68 }
69 coronaserver.savedata.ranks = coronaserver.savedata.ranks or {}
70 function coronaserver.get_rank(name)
71     return coronaserver.get_rank_by_name(coronaserver.savedata.ranks[name] or "student")
72 end
73 function coronaserver.get_rank_by_name(rankname)
74         for _, rank in pairs(coronaserver.ranks) do
75                 if rank.name == rankname then
76                         return rank
77                 end
78         end
79 end
80 function coronaserver.get_player_name(name, brackets)
81     local rank = coronaserver.get_rank(name)
82     local rank_tag = minetest.colorize(rank.color, rank.tag)
83         if not brackets then 
84                 brackets = {"",""}
85         end
86         return rank_tag .. brackets[1] .. name .. brackets[2] .. " "
87 end
88 function coronaserver.reload_name_tag(name)
89         local player = minetest.get_player_by_name(name)
90         if not player then return end
91         player:set_nametag_attributes({color = coronaserver.get_rank(name).color})
92 end
93 minetest.register_on_joinplayer(function(player)
94         local name = player:get_player_name()
95         local rank = coronaserver.get_rank(name)
96         local privs = minetest.get_player_privs(name)
97         local rankname = rank.name
98         if rankname == "hacker" then rankname = "student" end
99         if rankname == "student" and privs.teacher then rankname = "teacher" end
100         if privs.kick then privs.team = true end
101         minetest.set_player_privs(name, privs)
102         coronaserver.savedata.ranks[name] = (rankname == "student") and nil or rankname
103     minetest.chat_send_all(coronaserver.get_player_name(name) .. "has joined the Server.")
104         coronaserver.reload_name_tag(name)
105 end)
106 minetest.register_on_leaveplayer(function(player)
107         local name = player:get_player_name()
108     minetest.chat_send_all(coronaserver.get_player_name(name) .. "has left the Server.")
109 end)
110 minetest.register_on_chat_message(function(name, message)
111     minetest.chat_send_all(coronaserver.get_player_name(name, {"<", ">"}) .. message)
112     minetest.log("[CHAT] <" .. name .. "> " .. message)
113     return true
114 end)
115 minetest.register_chatcommand("rank", {
116         params = "<player> <rank>",
117         description = "Einem Spieler einen Rang geben (owner|admin|moderator|developer|supporter|teacher|student)",
118         privs = {privs = true},
119         func = function(name, param)
120                 local target = param:split(" ")[1] or ""
121                 local rank = param:split(" ")[2] or ""
122                 local target_ref = minetest.get_player_by_name(target)
123                 local rank_ref = coronaserver.get_rank_by_name(rank)
124                 if not rank_ref then 
125             minetest.chat_send_player(name, "Invalider Rang: " .. rank)
126         else
127                         coronaserver.savedata.ranks[target] = rank
128                         local privs = {}
129                         for _, r in pairs(coronaserver.ranks) do
130                                 for k, v in pairs(r.privs) do
131                                         privs[k] = v
132                                 end
133                                 if r.name == rank then
134                                         break
135                                 end
136                         end
137                         minetest.set_player_privs(target, privs)
138                         minetest.chat_send_all(target .. "s Rang ist jetzt " .. minetest.colorize(rank_ref.color, rank_ref.name))
139                         coronaserver.reload_name_tag(target)
140                 end
141         end,
142 })
143 minetest.register_privilege("team", "Team Member")