1 -- Thanks to sofar for helping with that code.
3 screwdriver = screwdriver or {}
5 function plate.construct(pos)
6 local timer = minetest.get_node_timer(pos)
10 function plate.door_toggle(pos_plate, pos_door, player)
11 local plate = minetest.get_node(pos_plate)
12 local door = doors.get(pos_door)
14 minetest.set_node(pos_plate, {name=plate.name:gsub("_off", "_on"), param2=plate.param2})
17 minetest.after(2, function()
18 minetest.set_node(pos_plate, {name=plate.name, param2=plate.param2})
23 function plate.timer(pos)
24 local objs = minetest.get_objects_inside_radius(pos, 0.8)
25 if objs == {} or not doors.get then return true end
26 local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
27 local maxp = {x=pos.x+2, y=pos.y, z=pos.z+2}
28 local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
30 for _, player in pairs(objs) do
31 if player:is_player() then
33 plate.door_toggle(pos, doors[i], player)
40 for _, m in pairs({"wooden", "stone"}) do
41 xdecor.register("pressure_"..m.."_off", {
42 description = m:gsub("^%l", string.upper).." Pressure Plate",
43 tiles = {"xdecor_pressure_"..m..".png"},
45 node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
47 sounds = default.node_sound_wood_defaults(),
48 sunlight_propagates = true,
49 on_rotate = screwdriver.rotate_simple,
50 on_construct = plate.construct,
51 on_timer = plate.timer
54 xdecor.register("pressure_"..m.."_on", {
55 tiles = {"xdecor_pressure_"..m..".png"},
57 node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 0.4, 14}}),
58 groups = {snappy=3, not_in_creative_inventory=1},
59 sounds = default.node_sound_wood_defaults(),
60 drop = "xdecor:pressure_"..m.."_off",
61 sunlight_propagates = true,
62 on_rotate = screwdriver.rotate_simple