9 void grab_pointer(pointer_action_t pac)
11 PRINTF("grab pointer %u\n", pac);
13 xcb_window_t win = XCB_NONE;
16 query_pointer(&win, &pos);
19 if (locate_window(win, &loc)) {
21 frozen_pointer->position = pos;
22 frozen_pointer->action = pac;
24 frozen_pointer->monitor = loc.monitor;
25 frozen_pointer->desktop = loc.desktop;
26 frozen_pointer->node = loc.node;
27 frozen_pointer->client = c;
28 frozen_pointer->window = c->window;
29 frozen_pointer->horizontal_fence = NULL;
30 frozen_pointer->vertical_fence = NULL;
34 if (loc.node != mon->desk->focus) {
35 bool backup = pointer_follows_monitor;
36 pointer_follows_monitor = false;
37 focus_node(loc.monitor, loc.desktop, loc.node);
38 pointer_follows_monitor = backup;
39 } else if (focus_follows_pointer) {
44 case ACTION_RESIZE_SIDE:
45 case ACTION_RESIZE_CORNER:
47 frozen_pointer->rectangle = c->tiled_rectangle;
48 frozen_pointer->is_tiled = true;
49 } else if (is_floating(c)) {
50 frozen_pointer->rectangle = c->floating_rectangle;
51 frozen_pointer->is_tiled = false;
53 frozen_pointer->action = ACTION_NONE;
56 if (pac == ACTION_RESIZE_SIDE) {
57 float W = frozen_pointer->rectangle.width;
58 float H = frozen_pointer->rectangle.height;
60 float x = pos.x - frozen_pointer->rectangle.x;
61 float y = pos.y - frozen_pointer->rectangle.y;
62 float diag_a = ratio * y;
63 float diag_b = W - diag_a;
66 frozen_pointer->side = SIDE_LEFT;
68 frozen_pointer->side = SIDE_BOTTOM;
71 frozen_pointer->side = SIDE_TOP;
73 frozen_pointer->side = SIDE_RIGHT;
75 } else if (pac == ACTION_RESIZE_CORNER) {
76 int16_t mid_x = frozen_pointer->rectangle.x + (frozen_pointer->rectangle.width / 2);
77 int16_t mid_y = frozen_pointer->rectangle.y + (frozen_pointer->rectangle.height / 2);
80 frozen_pointer->corner = CORNER_BOTTOM_RIGHT;
82 frozen_pointer->corner = CORNER_TOP_RIGHT;
85 frozen_pointer->corner = CORNER_BOTTOM_LEFT;
87 frozen_pointer->corner = CORNER_TOP_LEFT;
90 if (frozen_pointer->is_tiled) {
91 if (pac == ACTION_RESIZE_SIDE) {
92 switch (frozen_pointer->side) {
94 frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
97 frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
100 frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
103 frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
106 } else if (pac == ACTION_RESIZE_CORNER) {
107 switch (frozen_pointer->corner) {
108 case CORNER_TOP_LEFT:
109 frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
110 frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
112 case CORNER_TOP_RIGHT:
113 frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
114 frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
116 case CORNER_BOTTOM_RIGHT:
117 frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
118 frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
120 case CORNER_BOTTOM_LEFT:
121 frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
122 frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
126 if (frozen_pointer->horizontal_fence != NULL)
127 frozen_pointer->horizontal_ratio = frozen_pointer->horizontal_fence->split_ratio;
128 if (frozen_pointer->vertical_fence != NULL)
129 frozen_pointer->vertical_ratio = frozen_pointer->vertical_fence->split_ratio;
136 if (pac == ACTION_FOCUS) {
137 monitor_t *m = monitor_from_point(pos);
138 if (m != NULL && m != mon)
139 focus_node(m, m->desk, m->desk->focus);
141 frozen_pointer->action = ACTION_NONE;
145 void track_pointer(int root_x, int root_y)
147 if (frozen_pointer->action == ACTION_NONE)
150 int16_t delta_x, delta_y, x = 0, y = 0, w = 1, h = 1;
151 uint16_t width, height;
153 pointer_action_t pac = frozen_pointer->action;
154 monitor_t *m = frozen_pointer->monitor;
155 desktop_t *d = frozen_pointer->desktop;
156 node_t *n = frozen_pointer->node;
157 client_t *c = frozen_pointer->client;
158 xcb_window_t win = frozen_pointer->window;
159 xcb_rectangle_t rect = frozen_pointer->rectangle;
160 node_t *vertical_fence = frozen_pointer->vertical_fence;
161 node_t *horizontal_fence = frozen_pointer->horizontal_fence;
163 delta_x = root_x - frozen_pointer->position.x;
164 delta_y = root_y - frozen_pointer->position.y;
168 if (frozen_pointer->is_tiled) {
169 xcb_window_t pwin = XCB_NONE;
170 query_pointer(&pwin, NULL);
174 bool is_managed = (pwin == XCB_NONE ? false : locate_window(pwin, &loc));
175 if (is_managed && is_tiled(loc.node->client) && loc.monitor == m) {
176 swap_nodes(m, d, n, m, d, loc.node);
179 if (is_managed && loc.monitor == m) {
181 } else if (!is_managed) {
182 xcb_point_t pt = (xcb_point_t) {root_x, root_y};
183 monitor_t *pmon = monitor_from_point(pt);
184 if (pmon == NULL || pmon == m) {
188 loc.desktop = pmon->desk;
191 bool focused = (n == mon->desk->focus);
192 transfer_node(m, d, n, loc.monitor, loc.desktop, loc.desktop->focus);
194 focus_node(loc.monitor, loc.desktop, n);
195 frozen_pointer->monitor = loc.monitor;
196 frozen_pointer->desktop = loc.desktop;
199 x = rect.x + delta_x;
200 y = rect.y + delta_y;
201 window_move(win, x, y);
202 c->floating_rectangle.x = x;
203 c->floating_rectangle.y = y;
204 xcb_point_t pt = (xcb_point_t) {root_x, root_y};
205 monitor_t *pmon = monitor_from_point(pt);
206 if (pmon == NULL || pmon == m)
208 bool focused = (n == mon->desk->focus);
209 transfer_node(m, d, n, pmon, pmon->desk, pmon->desk->focus);
211 focus_node(pmon, pmon->desk, n);
212 frozen_pointer->monitor = pmon;
213 frozen_pointer->desktop = pmon->desk;
216 case ACTION_RESIZE_SIDE:
217 case ACTION_RESIZE_CORNER:
218 if (frozen_pointer->is_tiled) {
219 if (vertical_fence != NULL) {
220 double sr = frozen_pointer->vertical_ratio + (double) delta_x / vertical_fence->rectangle.width;
223 vertical_fence->split_ratio = sr;
225 if (horizontal_fence != NULL) {
226 double sr = frozen_pointer->horizontal_ratio + (double) delta_y / horizontal_fence->rectangle.height;
229 horizontal_fence->split_ratio = sr;
231 arrange(mon, mon->desk);
233 if (pac == ACTION_RESIZE_SIDE) {
234 switch (frozen_pointer->side) {
237 y = rect.y + delta_y;
239 h = rect.height - delta_y;
244 w = rect.width + delta_x;
251 h = rect.height + delta_y;
254 x = rect.x + delta_x;
256 w = rect.width - delta_x;
262 window_move_resize(win, x, y, width, height);
263 c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
264 window_draw_border(n, d->focus == n, mon == m);
265 } else if (pac == ACTION_RESIZE_CORNER) {
266 switch (frozen_pointer->corner) {
267 case CORNER_TOP_LEFT:
268 x = rect.x + delta_x;
269 y = rect.y + delta_y;
270 w = rect.width - delta_x;
271 h = rect.height - delta_y;
273 case CORNER_TOP_RIGHT:
275 y = rect.y + delta_y;
276 w = rect.width + delta_x;
277 h = rect.height - delta_y;
279 case CORNER_BOTTOM_LEFT:
280 x = rect.x + delta_x;
282 w = rect.width - delta_x;
283 h = rect.height + delta_y;
285 case CORNER_BOTTOM_RIGHT:
288 w = rect.width + delta_x;
289 h = rect.height + delta_y;
294 window_move_resize(win, x, y, width, height);
295 c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
296 window_draw_border(n, d->focus == n, mon == m);