3 --set up our initial values
7 local run_discharge_timer = 0
10 local old_sneak = false
11 local bunny_hop = false
12 local old_bunny_hop = false
16 --attempt to tell the server to allow us to run
17 local send_server_movement_state = function(state)
18 player_movement_state:send_all(state)
22 --receive the server states
23 minetest.register_on_modchannel_message(function(channel_name, sender, message)
24 if sender == "" and channel_name == name..":player_movement_state" then
25 local message_table = minetest.deserialize(message)
27 if message.stop_running then
30 run_discharge_timer = 0
36 --check player's input on the "up" key
37 minetest.register_globalstep(function(dtime)
39 if not minetest.localplayer then
43 local input = minetest.localplayer:get_control()
44 local vel = minetest.localplayer:get_velocity()
45 local oldvel = minetest.localplayer:get_last_velocity()
47 --cancel running if the player bumps into something
48 if running == true and ((vel.x == 0 and oldvel.x ~= 0) or (vel.z == 0 and oldvel.z ~= 0)) then
51 run_discharge_timer = 0
56 if running == true and (input.up == false or input.sneak == true or input.down == true) then
63 --check if need to tell server to bunnyhop
64 if running == true and vel.y > 0 and input.jump == true and bunny_hop == false then
70 if bunny_hop == true and input.jump == false and running == true and vel.y == 0 then
76 --half second window to double tap running
77 if run_discharge_timer > 0 then
78 run_discharge_timer = run_discharge_timer - dtime
79 if run_discharge_timer <= 0 then
80 run_discharge_timer = 0
82 --initialize double tap run
83 if old_up == false and input.up == true and vel.x ~= 0 and vel.z ~= 0 then
84 run_discharge_timer = 0
91 --check if new input of walking forwards
92 if input.up and input.down == false and input.sneak == false and old_up == false and running == false and run_discharge_timer <= 0 then
93 run_discharge_timer = 0.2
96 --add this here so the player can sneak
97 if input.sneak == true then
98 run_discharge_timer = 0
105 --set the sneak state
106 if sneak == true and old_sneak == false then
108 elseif input.sneak == false and old_sneak == true then
113 --only send if state has changed
114 if state ~= old_state then
115 send_server_movement_state(tostring(state))
120 old_sneak = input.sneak
121 old_bunny_hop = bunny_hop