3 --set up our initial values
7 local run_discharge_timer = 0
10 local old_sneak = false
11 local bunny_hop = false
12 local old_bunny_hop = false
16 --attempt to tell the server to allow us to run
17 local send_server_movement_state = function(state)
18 player_movement_state:send_all(state)
22 --receive the server states
23 minetest.register_on_modchannel_message(function(channel_name, sender, message)
24 if channel_name == "player.player_movement_state" then
29 --check player's input on the "up" key
30 minetest.register_globalstep(function(dtime)
32 if not minetest.localplayer then
36 local input = minetest.localplayer:get_control()
37 local vel = minetest.localplayer:get_velocity()
38 local oldvel = minetest.localplayer:get_last_velocity()
40 --cancel running if the player bumps into something
41 if running == true and ((vel.x == 0 and oldvel.x ~= 0) or (vel.z == 0 and oldvel.z ~= 0)) then
44 run_discharge_timer = 0
49 if running == true and (input.up == false or input.sneak == true or input.down == true) then
56 --check if need to tell server to bunnyhop
57 if running == true and vel.y > 0 and input.jump == true and bunny_hop == false then
63 if bunny_hop == true and input.jump == false and running == true and vel.y == 0 then
69 --half second window to double tap running
70 if run_discharge_timer > 0 then
71 run_discharge_timer = run_discharge_timer - dtime
72 if run_discharge_timer <= 0 then
73 run_discharge_timer = 0
75 --initialize double tap run
76 if old_up == false and input.up == true and vel.x ~= 0 and vel.z ~= 0 then
77 run_discharge_timer = 0
84 --check if new input of walking forwards
85 if input.up and input.down == false and input.sneak == false and old_up == false and running == false and run_discharge_timer <= 0 then
86 run_discharge_timer = 0.2
89 --add this here so the player can sneak
90 if input.sneak == true then
91 run_discharge_timer = 0
99 if sneak == true and old_sneak == false then
101 elseif input.sneak == false and old_sneak == true then
106 --only send if state has changed
107 if state ~= old_state then
108 send_server_movement_state(tostring(state))
113 old_sneak = input.sneak
114 old_bunny_hop = bunny_hop