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[shadowclad.git] / player.h
1 #ifndef PLAYER_H_
2 #define PLAYER_H_
3
4 #include <GL/gl.h>
5
6 #include "asset.h"
7
8 typedef struct {
9         const Asset3D* asset3D;
10 } PlayerCharacter;
11
12 void spawnPlayer();
13
14 #endif