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[dragonfireclient.git] / opengl_fragment.glsl
1 uniform sampler2D baseTexture;
2
3 void main(void)
4 {
5         vec2 uv = gl_TexCoord[0].st;
6         vec4 color = texture2D(baseTexture, uv);
7         color.rgb *= gl_Color.rgb;
8         gl_FragColor = color;
9 }