1 screwdriver = screwdriver or {}
3 xpanes.register_pane("bamboo_frame", {
4 description = "Bamboo Frame",
5 tiles = {"xdecor_bamboo_frame.png"},
8 textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png", "xpanes_space.png"},
9 inventory_image = "xdecor_bamboo_frame.png",
10 wield_image = "xdecor_bamboo_frame.png",
11 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
13 {"default:papyrus", "default:papyrus", "default:papyrus"},
14 {"default:papyrus", "farming:cotton", "default:papyrus"},
15 {"default:papyrus", "default:papyrus", "default:papyrus"}
19 xdecor.register("baricade", {
20 description = "Baricade",
21 drawtype = "plantlike",
23 inventory_image = "xdecor_baricade.png",
24 tiles = {"xdecor_baricade.png"},
25 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
26 damage_per_second = 4,
27 selection_box = xdecor.nodebox.slab_y(0.3)
30 xdecor.register("barrel", {
31 description = "Barrel",
32 inventory = {size=24},
34 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
35 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
36 sounds = default.node_sound_wood_defaults()
39 xdecor.register("cabinet", {
40 description = "Wood Cabinet",
41 inventory = {size=24},
42 infotext = "Wood Cabinet",
43 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
44 sounds = default.node_sound_wood_defaults(),
45 on_rotate = screwdriver.rotate_simple,
47 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
48 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
49 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"
53 xdecor.register("cabinet_half", {
54 description = "Half Wood Cabinet",
56 infotext = "Half Wood Cabinet",
57 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
58 sounds = default.node_sound_wood_defaults(),
59 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
61 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
62 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
63 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"
67 xdecor.register("candle", {
68 description = "Candle",
70 drawtype = "torchlike",
71 inventory_image = "xdecor_candle_inv.png",
72 wield_image = "xdecor_candle_wield.png",
73 paramtype2 = "wallmounted",
74 legacy_wallmounted = true,
76 groups = {dig_immediate=3, attached_node=1},
78 { name = "xdecor_candle_floor.png",
79 animation = {type="vertical_frames", length=1.5} },
80 { name = "xdecor_candle_ceiling.png",
81 animation = {type="vertical_frames", length=1.5} },
82 { name = "xdecor_candle_wall.png",
83 animation = {type="vertical_frames", length=1.5} }
87 wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3},
88 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
89 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
93 xdecor.register("chair", {
94 description = "Chair",
95 tiles = {"xdecor_wood.png"},
96 sounds = default.node_sound_wood_defaults(),
97 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
98 on_rotate = screwdriver.rotate_simple,
99 node_box = xdecor.pixelbox(16, {
100 {3, 0, 11, 2, 16, 2},
101 {11, 0, 11, 2, 16, 2},
102 {5, 9, 11.5, 6, 6, 1},
107 can_dig = xdecor.sit_dig,
108 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
109 pos.y = pos.y + 0 -- Sitting position.
110 xdecor.sit(pos, node, clicker, pointed_thing)
114 xpanes.register_pane("chainlink", {
115 description = "Chain Link",
116 tiles = {"xdecor_chainlink.png"},
117 drawtype = "airlike",
119 textures = {"xdecor_chainlink.png", "xdecor_chainlink.png", "xpanes_space.png"},
120 inventory_image = "xdecor_chainlink.png",
121 wield_image = "xdecor_chainlink.png",
122 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
124 {"default:steel_ingot", "", "default:steel_ingot"},
125 {"", "default:steel_ingot", ""},
126 {"default:steel_ingot", "", "default:steel_ingot"}
130 -- The following nodedef is licensed under WTFPL for granting a possible re-use
131 -- in Minetest Game (https://github.com/minetest/minetest_game).
132 xdecor.register("cobweb", {
133 description = "Cobweb",
134 drawtype = "plantlike",
135 tiles = {"xdecor_cobweb.png"},
136 inventory_image = "xdecor_cobweb.png",
137 liquid_viscosity = 8,
138 liquidtype = "source",
139 liquid_alternative_flowing = "xdecor:cobweb",
140 liquid_alternative_source = "xdecor:cobweb",
141 liquid_renewable = false,
144 selection_box = {type = "regular"},
145 groups = {dig_immediate=3, liquid=3, flammable=3},
146 sounds = default.node_sound_leaves_defaults()
149 for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
150 xdecor.register("curtain_"..c, {
151 description = c:gsub("^%l", string.upper).." Curtain",
153 tiles = {"wool_white.png^[colorize:"..c..":170"},
154 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
155 wield_image = "wool_white.png^[colorize:"..c..":170",
156 drawtype = "signlike",
157 paramtype2 = "wallmounted",
158 groups = {dig_immediate=3, flammable=3},
159 selection_box = {type="wallmounted"},
160 on_rightclick = function(pos, node)
161 minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
165 xdecor.register("curtain_open_"..c, {
166 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
167 drawtype = "signlike",
168 paramtype2 = "wallmounted",
170 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
171 selection_box = {type="wallmounted"},
172 drop = "xdecor:curtain_"..c,
173 on_rightclick = function(pos, node)
174 minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
178 minetest.register_craft({
179 output = "xdecor:curtain_"..c.." 4",
181 {"", "wool:"..c, ""},
187 xdecor.register("crate", {
188 description = "Crate",
189 inventory = {size=24},
191 tiles = {"xdecor_crate.png"},
192 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
193 sounds = default.node_sound_wood_defaults()
196 xdecor.register("cushion", {
197 description = "Cushion",
198 tiles = {"xdecor_cushion.png"},
199 groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
200 on_place = minetest.rotate_node,
201 node_box = xdecor.nodebox.slab_y(0.5),
202 can_dig = xdecor.sit_dig,
203 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
205 xdecor.sit(pos, node, clicker, pointed_thing)
207 local wield_item = clicker:get_wielded_item():get_name()
208 if wield_item == "xdecor:cushion" and clicker:get_player_control().sneak then
209 local player_name = clicker:get_player_name()
210 if minetest.is_protected(pos, player_name) then
211 minetest.record_protection_violation(pos, player_name) return
214 minetest.set_node(pos, {name="xdecor:cushion_block", param2=node.param2})
216 if not minetest.setting_getbool("creative_mode") then
217 itemstack:take_item()
224 xdecor.register("cushion_block", {
225 tiles = {"xdecor_cushion.png"},
226 groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1},
227 drop = "xdecor:cushion 2"
230 local function door_access(door)
231 return door:sub(1,6) == "prison"
235 {"japanese", "brown"}, {"prison", "grey"}, {"prison_rust", "rust"},
236 {"screen", "brownb"}, {"slide", "brownc"}, {"woodglass", "brown"}
239 for _, d in pairs(door_types) do
240 doors.register_door("xdecor:"..d[1].."_door", {
241 description = string.gsub(" "..d[1], "%W%l", string.upper):sub(2):gsub("_", " ").." Door",
242 inventory_image = "xdecor_"..d[1].."_door_inv.png",
243 groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
244 tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"},
245 tiles_top = {"xdecor_"..d[1].."_door_a.png", "xdecor_"..d[2]..".png"},
246 only_placer_can_open = door_access(d[1]),
247 sounds = default.node_sound_wood_defaults(),
252 xdecor.register("empty_shelf", {
253 description = "Empty Shelf",
254 inventory = {size=24},
255 infotext = "Empty Shelf",
256 tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
257 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
258 sounds = default.node_sound_wood_defaults(),
259 on_rotate = screwdriver.rotate_simple
262 xdecor.register("enderchest", {
263 description = "Ender Chest",
265 "xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
266 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
267 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
269 groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1},
270 sounds = default.node_sound_stone_defaults(),
271 on_rotate = screwdriver.rotate_simple,
272 on_construct = function(pos)
273 local meta = minetest.get_meta(pos)
274 meta:set_string("formspec", [[ size[8,9]
275 list[current_player;enderchest;0,0;8,4;]
276 list[current_player;main;0,5;8,4;]
277 listring[current_player;enderchest]
278 listring[current_player;main] ]]
279 ..xbg..default.get_hotbar_bg(0,5))
280 meta:set_string("infotext", "Ender Chest")
284 minetest.register_on_joinplayer(function(player)
285 local inv = player:get_inventory()
286 inv:set_size("enderchest", 8*4)
289 xdecor.register("fire", {
290 description = "Fancy Fire",
291 drawtype = "plantlike",
295 { name = "xdecor_fire_anim.png",
296 animation = {type="vertical_frames", length=1.5} }
298 damage_per_second = 4,
301 type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3}
303 groups = {dig_immediate=3, hot=3, not_in_creative_inventory=1}
306 xdecor.register("ivy", {
308 drawtype = "signlike",
311 groups = {dig_immediate=3, flammable=3, plant=1},
312 paramtype2 = "wallmounted",
313 selection_box = {type="wallmounted"},
314 legacy_wallmounted = true,
315 tiles = {"xdecor_ivy.png"},
316 inventory_image = "xdecor_ivy.png",
317 wield_image = "xdecor_ivy.png",
318 sounds = default.node_sound_leaves_defaults()
321 xdecor.register("lantern", {
322 description = "Lantern",
324 drawtype = "torchlike",
325 inventory_image = "xdecor_lantern_floor.png",
326 wield_image = "xdecor_lantern_floor.png",
327 paramtype2 = "wallmounted",
328 legacy_wallmounted = true,
330 groups = {dig_immediate=3, attached_node=1},
331 tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png",
332 "xdecor_lantern.png"},
334 type = "wallmounted",
335 wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25},
336 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25},
337 wall_side = {-0.5, -0.5, -0.15, 0.5, 0.5, 0.15}
341 for _, l in pairs({"iron", "wooden"}) do
342 xdecor.register(l.."_lightbox", {
343 description = l:gsub("^%l", string.upper).." Light Box",
344 tiles = {"xdecor_"..l.."_lightbox.png"},
345 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
347 sounds = default.node_sound_glass_defaults()
351 minetest.register_alias("xdecor:lightbox", "xdecor:wooden_lightbox")
353 xdecor.register("packed_ice", {
355 description = "Packed Ice",
356 tiles = {"xdecor_packed_ice.png"},
357 groups = {cracky=1, puts_out_fire=1},
358 sounds = default.node_sound_glass_defaults()
361 local flowers = {"dandelion_white", "dandelion_yellow", "geranium", "rose",
364 for _, f in pairs(flowers) do
365 xdecor.register("potted_"..f, {
366 description = string.gsub("Potted Flowers ("..f..")", "_", " "),
368 groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
369 tiles = {"xdecor_"..f.."_pot.png"},
370 inventory_image = "xdecor_"..f.."_pot.png",
371 drawtype = "plantlike",
372 sounds = default.node_sound_leaves_defaults(),
373 selection_box = xdecor.nodebox.slab_y(0.3)
376 minetest.register_craft({
377 output = "xdecor:potted_"..f,
379 {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
380 {"", "default:clay_brick", ""}
385 xdecor.register("painting_1", {
386 description = "Painting",
387 tiles = {"xdecor_painting_1.png"},
388 inventory_image = "xdecor_painting_empty.png",
389 wield_image = "xdecor_painting_empty.png",
390 paramtype2 = "wallmounted",
391 legacy_wallmounted = true,
392 wield_image = "xdecor_painting_empty.png",
393 sunlight_propagates = true,
394 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1},
395 sounds = default.node_sound_wood_defaults(),
397 type = "wallmounted",
398 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
399 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
400 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
402 on_construct = function(pos)
403 local node = minetest.get_node(pos)
404 local random = math.random(4)
405 if random == 1 then return end
406 minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
411 xdecor.register("painting_"..i, {
412 tiles = {"xdecor_painting_"..i..".png"},
413 paramtype2 = "wallmounted",
414 legacy_wallmounted = true,
415 drop = "xdecor:painting_1",
416 sunlight_propagates = true,
417 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1},
418 sounds = default.node_sound_wood_defaults(),
420 type = "wallmounted",
421 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
422 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
423 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
428 for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do
429 xdecor.register(b[1].."brick", {
431 description = b[1]:gsub("^%l", string.upper).." Brick",
432 tiles = {"xdecor_"..b[1].."brick.png"},
434 sounds = default.node_sound_stone_defaults(),
437 minetest.register_craft({
438 output = "xdecor:"..b[1].."brick",
440 {"default:brick", "default:"..b[2]}
445 xdecor.register("multishelf", {
446 description = "Multi Shelf",
447 inventory = {size=24},
448 infotext = "Multi Shelf",
449 on_rotate = screwdriver.rotate_simple,
450 tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
451 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
452 sounds = default.node_sound_wood_defaults()
455 xpanes.register_pane("rust_bar", {
456 description = "Rust Bars",
457 tiles = {"xdecor_rust_bars.png"},
458 drawtype = "airlike",
460 textures = {"xdecor_rust_bars.png", "xdecor_rust_bars.png", "xpanes_space.png"},
461 inventory_image = "xdecor_rust_bars.png",
462 wield_image = "xdecor_rust_bars.png",
463 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
465 {"", "default:dirt", ""},
466 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
467 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
471 xdecor.register("stonepath", {
472 description = "Garden Stone Path",
473 tiles = {"default_stone.png"},
475 on_rotate = screwdriver.rotate_simple,
476 sounds = default.node_sound_stone_defaults(),
477 sunlight_propagates = true,
478 node_box = xdecor.pixelbox(16, {
481 {1, 0, 10, 5, .5, 5},
484 selection_box = xdecor.nodebox.slab_y(0.05)
487 local stonish = {"desertstone_tile", "stone_tile", "stone_rune",
488 "coalstone_tile", "hard_clay"}
490 for _, t in pairs(stonish) do
493 description = string.gsub(" "..t, "%W%l", string.upper):sub(2):gsub("_", " "),
494 tiles = {"xdecor_"..t..".png"},
496 sounds = default.node_sound_stone_defaults()
500 xdecor.register("table", {
501 description = "Table",
502 tiles = {"xdecor_wood.png"},
503 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
504 sounds = default.node_sound_wood_defaults(),
505 node_box = xdecor.pixelbox(16, {
506 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
510 xdecor.register("tatami", {
511 description = "Tatami",
512 tiles = {"xdecor_tatami.png"},
513 wield_image = "xdecor_tatami.png",
514 groups = {snappy=3, flammable=3},
515 node_box = xdecor.nodebox.slab_y(0.0625)
518 xdecor.register("tv", {
519 description = "Television",
522 on_rotate = screwdriver.rotate_simple,
524 "xdecor_television_left.png^[transformR270",
525 "xdecor_television_left.png^[transformR90",
526 "xdecor_television_left.png^[transformFX",
527 "xdecor_television_left.png", "xdecor_television_back.png",
528 { name = "xdecor_television_front_animated.png",
529 animation = {type="vertical_frames", length=80.0} }
533 xpanes.register_pane("wood_frame", {
534 description = "Wood Frame",
535 tiles = {"xdecor_wood_frame.png"},
536 drawtype = "airlike",
538 textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"},
539 inventory_image = "xdecor_wood_frame.png",
540 wield_image = "xdecor_wood_frame.png",
541 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=3},
542 sounds = default.node_sound_wood_defaults(),
544 {"group:wood", "group:stick", "group:wood"},
545 {"group:stick", "group:stick", "group:stick"},
546 {"group:wood", "group:stick", "group:wood"}
550 xdecor.register("woodframed_glass", {
551 description = "Wood Framed Glass",
552 drawtype = "glasslike_framed",
553 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
554 groups = {cracky=3, oddly_breakable_by_hand=2},
555 sounds = default.node_sound_glass_defaults()
558 xdecor.register("wood_tile", {
559 description = "Wood Tile",
560 tiles = {"xdecor_wood_tile.png"},
562 groups = {choppy=1, oddly_breakable_by_hand=1, wood=1, flammable=2},
563 sounds = default.node_sound_wood_defaults()