1 screwdriver = screwdriver or {}
2 local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
4 xpanes.register_pane("bamboo_frame", {
5 description = "Bamboo Frame",
6 tiles = {"xdecor_bamboo_frame.png"},
9 textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png", "xpanes_space.png"},
10 inventory_image = "xdecor_bamboo_frame.png",
11 wield_image = "xdecor_bamboo_frame.png",
12 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
14 {"default:papyrus", "default:papyrus", "default:papyrus"},
15 {"default:papyrus", "farming:cotton", "default:papyrus"},
16 {"default:papyrus", "default:papyrus", "default:papyrus"}
20 xdecor.register("baricade", {
21 description = "Baricade",
22 drawtype = "plantlike",
24 inventory_image = "xdecor_baricade.png",
25 tiles = {"xdecor_baricade.png"},
26 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
27 damage_per_second = 4,
28 selection_box = xdecor.nodebox.slab_y(0.3)
31 xdecor.register("barrel", {
32 description = "Barrel",
33 inventory = {size=24},
35 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
36 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
37 sounds = default.node_sound_wood_defaults()
40 xdecor.register("cabinet", {
41 description = "Wood Cabinet",
42 inventory = {size=24},
43 infotext = "Wood Cabinet",
44 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
45 sounds = default.node_sound_wood_defaults(),
46 on_rotate = screwdriver.rotate_simple,
48 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
49 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
50 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"
54 xdecor.register("cabinet_half", {
55 description = "Half Wood Cabinet",
57 infotext = "Half Wood Cabinet",
58 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
59 sounds = default.node_sound_wood_defaults(),
60 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
62 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
63 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
64 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"
68 xdecor.register("candle", {
69 description = "Candle",
71 drawtype = "torchlike",
72 inventory_image = "xdecor_candle_inv.png",
73 wield_image = "xdecor_candle_wield.png",
74 paramtype2 = "wallmounted",
75 legacy_wallmounted = true,
77 groups = {dig_immediate=3, attached_node=1},
79 { name = "xdecor_candle_floor.png",
80 animation = {type="vertical_frames", length=1.5} },
81 { name = "xdecor_candle_ceiling.png",
82 animation = {type="vertical_frames", length=1.5} },
83 { name = "xdecor_candle_wall.png",
84 animation = {type="vertical_frames", length=1.5} }
88 wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3},
89 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
90 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
94 xpanes.register_pane("chainlink", {
95 description = "Chain Link",
96 tiles = {"xdecor_chainlink.png"},
99 textures = {"xdecor_chainlink.png", "xdecor_chainlink.png", "xpanes_space.png"},
100 inventory_image = "xdecor_chainlink.png",
101 wield_image = "xdecor_chainlink.png",
102 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
104 {"default:steel_ingot", "", "default:steel_ingot"},
105 {"", "default:steel_ingot", ""},
106 {"default:steel_ingot", "", "default:steel_ingot"}
110 xdecor.register("cobweb", {
111 description = "Cobweb",
112 drawtype = "plantlike",
113 tiles = {"xdecor_cobweb.png"},
114 inventory_image = "xdecor_cobweb.png",
115 liquid_viscosity = 8,
116 liquidtype = "source",
117 liquid_alternative_flowing = "xdecor:cobweb",
118 liquid_alternative_source = "xdecor:cobweb",
119 liquid_renewable = false,
122 selection_box = {type = "regular"},
123 groups = {dig_immediate=3, liquid=3, flammable=3},
124 sounds = default.node_sound_leaves_defaults()
127 for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
128 xdecor.register("curtain_"..c, {
129 description = c:gsub("^%l", string.upper).." Curtain",
131 tiles = {"wool_white.png^[colorize:"..c..":170"},
132 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
133 wield_image = "wool_white.png^[colorize:"..c..":170",
134 drawtype = "signlike",
135 paramtype2 = "wallmounted",
136 groups = {dig_immediate=3, flammable=3},
137 selection_box = {type="wallmounted"},
138 on_rightclick = function(pos, node, _, _)
139 minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
143 xdecor.register("curtain_open_"..c, {
144 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
145 drawtype = "signlike",
146 paramtype2 = "wallmounted",
148 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
149 selection_box = {type="wallmounted"},
150 drop = "xdecor:curtain_"..c,
151 on_rightclick = function(pos, node, _, _)
152 minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
156 minetest.register_craft({
157 output = "xdecor:curtain_"..c.." 4",
159 {"", "wool:"..c, ""},
165 xdecor.register("crate", {
166 description = "Crate",
167 inventory = {size=24},
169 tiles = {"xdecor_crate.png"},
170 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
171 sounds = default.node_sound_wood_defaults()
174 local function door_access(door)
175 return door:find("prison")
179 {"japanese", "brown"}, {"prison", "grey"}, {"prison_rust", "rust"},
180 {"screen", "brownb"}, {"slide", "brownc"}, {"woodglass", "brown"}
183 for _, d in pairs(door_types) do
184 doors.register_door("xdecor:"..d[1].."_door", {
185 description = string.gsub(d[1]:gsub("^%l", string.upper), "_r", " R").." Door",
186 inventory_image = "xdecor_"..d[1].."_door_inv.png",
187 groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
188 tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"},
189 tiles_top = {"xdecor_"..d[1].."_door_a.png", "xdecor_"..d[2]..".png"},
190 only_placer_can_open = door_access(d[1]),
191 sounds = default.node_sound_wood_defaults(),
196 xdecor.register("empty_shelf", {
197 description = "Empty Shelf",
198 inventory = {size=24},
199 infotext = "Empty Shelf",
200 tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
201 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
202 sounds = default.node_sound_wood_defaults(),
203 on_rotate = screwdriver.rotate_simple
206 xdecor.register("enderchest", {
207 description = "Ender Chest",
209 "xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
210 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
211 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
213 groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1},
214 sounds = default.node_sound_stone_defaults(),
215 on_rotate = screwdriver.rotate_simple,
216 on_construct = function(pos)
217 local meta = minetest.get_meta(pos)
218 meta:set_string("formspec", "size[8,9]"..xbg..default.get_hotbar_bg(0,5)..
219 "list[current_player;enderchest;0,0;8,4;]"..
220 "list[current_player;main;0,5;8,4;]"..
221 "listring[current_player;enderchest]"..
222 "listring[current_player;main]")
223 meta:set_string("infotext", "Ender Chest")
227 minetest.register_on_joinplayer(function(player)
228 local inv = player:get_inventory()
229 inv:set_size("enderchest", 8*4)
232 xdecor.register("fire", {
233 description = "Fancy Fire",
234 drawtype = "plantlike",
238 { name = "xdecor_fire_anim.png",
239 animation = {type="vertical_frames", length=1.5} }
241 damage_per_second = 4,
244 type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3}
246 groups = {dig_immediate=3, hot=3, not_in_creative_inventory=1}
249 minetest.register_tool("xdecor:flint_steel", {
250 description = "Flint & Steel",
251 inventory_image = "xdecor_flint_steel.png",
252 tool_capabilities = {
253 groupcaps = { igniter = {uses=10, maxlevel=1} }
255 on_use = function(itemstack, user, pointed_thing)
256 local player = user:get_player_name()
257 if pointed_thing.type == "node" and
258 minetest.get_node(pointed_thing.above).name == "air" then
259 if not minetest.is_protected(pointed_thing.above, player) then
260 minetest.set_node(pointed_thing.above, {name="xdecor:fire"})
262 minetest.chat_send_player(player, "This area is protected.")
266 itemstack:add_wear(1000)
271 minetest.register_tool("xdecor:hammer", {
272 description = "Hammer",
273 inventory_image = "xdecor_hammer.png",
274 wield_image = "xdecor_hammer.png",
275 on_use = function(...) do return end end
278 xdecor.register("ivy", {
280 drawtype = "signlike",
283 groups = {dig_immediate=3, flammable=3, plant=1},
284 paramtype2 = "wallmounted",
285 selection_box = {type="wallmounted"},
286 legacy_wallmounted = true,
287 tiles = {"xdecor_ivy.png"},
288 inventory_image = "xdecor_ivy.png",
289 wield_image = "xdecor_ivy.png",
290 sounds = default.node_sound_leaves_defaults()
293 xdecor.register("lantern", {
294 description = "Lantern",
296 drawtype = "torchlike",
297 inventory_image = "xdecor_lantern_floor.png",
298 wield_image = "xdecor_lantern_floor.png",
299 paramtype2 = "wallmounted",
300 legacy_wallmounted = true,
302 groups = {dig_immediate=3, attached_node=1},
303 tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png",
304 "xdecor_lantern.png"},
306 type = "wallmounted",
307 wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25},
308 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25},
309 wall_side = {-0.5, -0.5, -0.15, 0.5, 0.5, 0.15}
313 xdecor.register("lightbox", {
314 description = "Light Box",
315 tiles = {"xdecor_lightbox.png"},
316 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
318 sounds = default.node_sound_glass_defaults()
321 xdecor.register("packed_ice", {
323 description = "Packed Ice",
324 tiles = {"xdecor_packed_ice.png"},
325 groups = {cracky=1, puts_out_fire=1},
326 sounds = default.node_sound_glass_defaults()
329 local flowers = {"dandelion_white", "dandelion_yellow", "geranium", "rose",
332 for _, f in pairs(flowers) do
333 xdecor.register("potted_"..f, {
334 description = string.gsub("Potted Flowers ("..f..")", "_", " "),
336 groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
337 tiles = {"xdecor_"..f.."_pot.png"},
338 inventory_image = "xdecor_"..f.."_pot.png",
339 drawtype = "plantlike",
340 sounds = default.node_sound_leaves_defaults(),
341 selection_box = xdecor.nodebox.slab_y(0.3)
344 minetest.register_craft({
345 output = "xdecor:potted_"..f,
347 {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
348 {"", "default:clay_brick", ""}
353 xdecor.register("painting_1", {
354 description = "Painting",
355 tiles = {"xdecor_painting_1.png"},
356 inventory_image = "xdecor_painting_empty.png",
357 wield_image = "xdecor_painting_empty.png",
358 paramtype2 = "wallmounted",
359 legacy_wallmounted = true,
360 wield_image = "xdecor_painting_empty.png",
361 sunlight_propagates = true,
362 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1},
363 sounds = default.node_sound_wood_defaults(),
365 type = "wallmounted",
366 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
367 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
368 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
370 on_construct = function(pos)
371 local node = minetest.get_node(pos)
372 minetest.set_node(pos, {name="xdecor:painting_"..math.random(1,4), param2=node.param2})
376 minetest.register_alias("xdecor:painting", "xdecor:painting_1") -- legacy code
379 xdecor.register("painting_"..i, {
380 tiles = {"xdecor_painting_"..i..".png"},
381 paramtype2 = "wallmounted",
382 legacy_wallmounted = true,
383 drop = "xdecor:painting_1",
384 sunlight_propagates = true,
385 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1},
386 sounds = default.node_sound_wood_defaults(),
388 type = "wallmounted",
389 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
390 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
391 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
396 for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do
397 xdecor.register(b[1].."brick", {
399 description = b[1]:gsub("^%l", string.upper).." Brick",
400 tiles = {"xdecor_"..b[1].."brick.png"},
402 sounds = default.node_sound_stone_defaults(),
405 minetest.register_craft({
406 output = "xdecor:"..b[1].."brick",
408 {"default:brick", "default:"..b[2]}
413 xdecor.register("multishelf", {
414 description = "Multi Shelf",
415 inventory = {size=24},
416 infotext = "Multi Shelf",
417 on_rotate = screwdriver.rotate_simple,
418 tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
419 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
420 sounds = default.node_sound_wood_defaults()
423 xpanes.register_pane("rust_bar", {
424 description = "Rust Bars",
425 tiles = {"xdecor_rust_bars.png"},
426 drawtype = "airlike",
428 textures = {"xdecor_rust_bars.png", "xdecor_rust_bars.png", "xpanes_space.png"},
429 inventory_image = "xdecor_rust_bars.png",
430 wield_image = "xdecor_rust_bars.png",
431 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
433 {"", "default:dirt", ""},
434 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
435 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
439 xdecor.register("stonepath", {
440 description = "Garden Stone Path",
441 tiles = {"default_stone.png"},
443 on_rotate = screwdriver.rotate_simple,
444 sounds = default.node_sound_stone_defaults(),
445 sunlight_propagates = true,
448 fixed = {{0, -0.5, 0, 0.375, -0.47, 0.375},
449 {-0.4375, -0.5, -0.4375, -0.0625, -0.47, -0.0625},
450 {-0.4375, -0.5, 0.125, -0.125, -0.47, 0.4375},
451 {0.125, -0.5, -0.375, 0.375, -0.47, -0.125}}
453 selection_box = xdecor.nodebox.slab_y(0.05)
456 local stonish = {"desertstone_tile", "stone_tile", "stone_rune", "coalstone_tile",
459 for _, t in pairs(stonish) do
462 description = string.sub(t:gsub("^%l", string.upper), 1, -6)
463 .." "..t:sub(-4):gsub("^%l", string.upper),
464 tiles = {"xdecor_"..t..".png"},
466 sounds = default.node_sound_stone_defaults()
470 xdecor.register("table", {
471 description = "Table",
472 tiles = {"xdecor_wood.png"},
473 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
474 sounds = default.node_sound_wood_defaults(),
477 fixed = {{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5},
478 {-0.15, -0.5, -0.15, 0.15, 0.4, 0.15}}
482 xdecor.register("tatami", {
483 description = "Tatami",
484 tiles = {"xdecor_tatami.png"},
485 wield_image = "xdecor_tatami.png",
486 groups = {snappy=3, flammable=3},
488 type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}}
492 xdecor.register("tv", {
493 description = "Television",
496 on_rotate = screwdriver.rotate_simple,
498 "xdecor_television_left.png^[transformR270",
499 "xdecor_television_left.png^[transformR90",
500 "xdecor_television_left.png^[transformFX",
501 "xdecor_television_left.png", "xdecor_television_back.png",
502 { name = "xdecor_television_front_animated.png",
503 animation = {type="vertical_frames", length=80.0} }
507 xpanes.register_pane("wood_frame", {
508 description = "Wood Frame",
509 tiles = {"xdecor_wood_frame.png"},
510 drawtype = "airlike",
512 textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"},
513 inventory_image = "xdecor_wood_frame.png",
514 wield_image = "xdecor_wood_frame.png",
515 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=3},
516 sounds = default.node_sound_wood_defaults(),
518 {"group:wood", "group:stick", "group:wood"},
519 {"group:stick", "group:stick", "group:stick"},
520 {"group:wood", "group:stick", "group:wood"}
524 xdecor.register("woodframed_glass", {
525 description = "Wood Framed Glass",
526 drawtype = "glasslike_framed",
527 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
528 groups = {cracky=3, oddly_breakable_by_hand=2},
529 sounds = default.node_sound_glass_defaults()
532 xdecor.register("wood_tile", {
533 description = "Wood Tile",
534 tiles = {"xdecor_wood_tile.png"},
536 groups = {choppy=1, oddly_breakable_by_hand=1, wood=1, flammable=2},
537 sounds = default.node_sound_wood_defaults()