1 screwdriver = screwdriver or {}
3 function xdecor.register_pane(name, desc, def)
4 xpanes.register_pane(name, {
6 tiles = {"xdecor_"..name..".png"},
9 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10 inventory_image = "xdecor_"..name..".png",
11 wield_image = "xdecor_"..name..".png",
13 sounds = def.sounds or default.node_sound_defaults(),
18 xdecor.register_pane("bamboo_frame", "Bamboo Frame", {
19 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20 recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21 {"default:papyrus", "farming:cotton", "default:papyrus"},
22 {"default:papyrus", "default:papyrus", "default:papyrus"}}
25 xdecor.register_pane("chainlink", "Chainlink", {
26 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27 recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28 {"", "default:steel_ingot", ""},
29 {"default:steel_ingot", "", "default:steel_ingot"}}
32 xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
33 sounds = default.node_sound_stone_defaults(),
34 groups = {cracky=2, pane=1},
35 recipe = {{"", "default:dirt", ""},
36 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
40 xdecor.register_pane("wood_frame", "Wood Frame", {
41 sounds = default.node_sound_wood_defaults(),
42 groups = {choppy=2, pane=1, flammable=2},
43 recipe = {{"group:wood", "group:stick", "group:wood"},
44 {"group:stick", "group:stick", "group:stick"},
45 {"group:wood", "group:stick", "group:wood"}}
48 xdecor.register("baricade", {
49 description = "Baricade",
50 drawtype = "plantlike",
52 inventory_image = "xdecor_baricade.png",
53 tiles = {"xdecor_baricade.png"},
54 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55 damage_per_second = 4,
56 selection_box = xdecor.nodebox.slab_y(0.3)
59 function xdecor.register_storage(name, desc, def)
60 xdecor.register(name, {
62 inventory = {size=def.inv_size or 24},
65 node_box = def.node_box,
66 on_rotate = def.on_rotate,
67 on_place = def.on_place,
68 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
69 sounds = default.node_sound_wood_defaults()
73 xdecor.register_storage("barrel", "Barrel", {
74 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
75 on_place = minetest.rotate_node
78 xdecor.register_storage("cabinet", "Wooden Cabinet", {
79 on_rotate = screwdriver.rotate_simple,
80 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
81 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
82 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
85 xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
87 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
88 on_rotate = screwdriver.rotate_simple,
89 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
90 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
91 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
94 xdecor.register_storage("empty_shelf", "Empty Shelf", {
95 on_rotate = screwdriver.rotate_simple,
96 tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
99 xdecor.register_storage("multishelf", "Multi Shelf", {
100 on_rotate = screwdriver.rotate_simple,
101 tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
104 xdecor.register("candle", {
105 description = "Candle",
107 drawtype = "torchlike",
108 inventory_image = "xdecor_candle_inv.png",
109 wield_image = "xdecor_candle_wield.png",
110 paramtype2 = "wallmounted",
112 groups = {dig_immediate=3, attached_node=1},
113 tiles = {{name = "xdecor_candle_floor.png",
114 animation = {type="vertical_frames", length=1.5}},
115 {name = "xdecor_candle_floor.png",
116 animation = {type="vertical_frames", length=1.5}},
117 {name = "xdecor_candle_wall.png",
118 animation = {type="vertical_frames", length=1.5}}
121 type = "wallmounted",
122 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
123 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
124 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
128 xdecor.register("chair", {
129 description = "Chair",
130 tiles = {"xdecor_wood.png"},
131 sounds = default.node_sound_wood_defaults(),
132 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
133 on_rotate = screwdriver.rotate_simple,
134 node_box = xdecor.pixelbox(16, {
135 {3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2},
136 {5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2},
137 {11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8}
139 can_dig = xdecor.sit_dig,
140 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
141 pos.y = pos.y + 0 -- Sitting position.
142 xdecor.sit(pos, node, clicker, pointed_thing)
146 xdecor.register("cobweb", {
147 description = "Cobweb",
148 drawtype = "plantlike",
149 tiles = {"xdecor_cobweb.png"},
150 inventory_image = "xdecor_cobweb.png",
151 liquid_viscosity = 8,
152 liquidtype = "source",
153 liquid_alternative_flowing = "xdecor:cobweb",
154 liquid_alternative_source = "xdecor:cobweb",
155 liquid_renewable = false,
158 selection_box = {type = "regular"},
159 groups = {dig_immediate=3, liquid=3, flammable=3},
160 sounds = default.node_sound_leaves_defaults()
163 for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
164 xdecor.register("curtain_"..c, {
165 description = c:gsub("^%l", string.upper).." Curtain",
167 tiles = {"wool_white.png^[colorize:"..c..":170"},
168 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
169 wield_image = "wool_white.png^[colorize:"..c..":170",
170 drawtype = "signlike",
171 paramtype2 = "wallmounted",
172 groups = {dig_immediate=3, flammable=3},
173 selection_box = {type="wallmounted"},
174 on_rightclick = function(pos, node)
175 minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
179 xdecor.register("curtain_open_"..c, {
180 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
181 drawtype = "signlike",
182 paramtype2 = "wallmounted",
184 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
185 selection_box = {type="wallmounted"},
186 drop = "xdecor:curtain_"..c,
187 on_rightclick = function(pos, node)
188 minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
192 minetest.register_craft({
193 output = "xdecor:curtain_"..c.." 4",
194 recipe = { {"", "wool:"..c, ""},
195 {"", "wool:"..c, ""} }
199 xdecor.register("cushion", {
200 description = "Cushion",
201 tiles = {"xdecor_cushion.png"},
202 groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
203 on_place = minetest.rotate_node,
204 node_box = xdecor.nodebox.slab_y(0.5),
205 can_dig = xdecor.sit_dig,
206 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
208 xdecor.sit(pos, node, clicker, pointed_thing)
210 local wield_item = clicker:get_wielded_item():get_name()
211 if wield_item == "xdecor:cushion" and clicker:get_player_control().sneak then
212 local player_name = clicker:get_player_name()
213 if minetest.is_protected(pos, player_name) then
214 minetest.record_protection_violation(pos, player_name) return
217 minetest.set_node(pos, {name="xdecor:cushion_block", param2=node.param2})
219 if not minetest.setting_getbool("creative_mode") then
220 itemstack:take_item()
227 xdecor.register("cushion_block", {
228 tiles = {"xdecor_cushion.png"},
229 groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
232 local function door_access(name) return name:find("prison") end
233 local xdecor_doors = {
235 {"group:wood", "default:paper"},
236 {"default:paper", "group:wood"},
237 {"group:wood", "default:paper"} },
239 {"xpanes:bar", "xpanes:bar"},
240 {"xpanes:bar", "xpanes:bar"},
241 {"xpanes:bar", "xpanes:bar"} },
243 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
244 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
245 {"xpanes:rusty_bar", "xpanes:rusty_bar"} },
247 {"group:wood", "group:wood"},
248 {"xpanes:chainlink", "xpanes:chainlink"},
249 {"group:wood", "group:wood"} },
251 {"default:paper", "default:paper"},
252 {"default:paper", "default:paper"},
253 {"group:wood", "group:wood"} },
255 {"default:glass", "default:glass"},
256 {"group:wood", "group:wood"},
257 {"group:wood", "group:wood"} }
260 for name, recipe in pairs(xdecor_doors) do
261 if not doors.register then break end
262 doors.register(name.."_door", {
263 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
264 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
265 inventory_image = "xdecor_"..name.."_door_inv.png",
266 protected = door_access(name),
267 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
270 minetest.register_alias("xdecor:"..name.."_door", "doors:"..name.."_door")
271 minetest.register_alias("xdecor:"..name.."_door_t_1", "air")
272 minetest.register_alias("xdecor:"..name.."_door_t_2", "air")
273 minetest.register_alias("xdecor:"..name.."_door_b_1", "doors:"..name.."_door_a")
274 minetest.register_alias("xdecor:"..name.."_door_b_2", "doors:"..name.."_door_b")
276 minetest.register_alias("xdecor:prison_rust_door", "doors:rusty_prison_door")
277 minetest.register_alias("xdecor:prison_rust_door_t_1", "air")
278 minetest.register_alias("xdecor:prison_rust_door_t_2", "air")
279 minetest.register_alias("xdecor:prison_rust_door_b_1", "doors:rusty_prison_door_a")
280 minetest.register_alias("xdecor:prison_rust_door_b_2", "doors:rusty_prison_door_b")
282 xdecor.register("enderchest", {
283 description = "Ender Chest",
284 tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
285 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
286 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
287 groups = {cracky=1, choppy=1},
288 sounds = default.node_sound_stone_defaults(),
289 on_rotate = screwdriver.rotate_simple,
290 on_construct = function(pos)
291 local meta = minetest.get_meta(pos)
292 meta:set_string("formspec", [[ size[8,9]
293 list[current_player;enderchest;0,0;8,4;]
294 list[current_player;main;0,5;8,4;]
295 listring[current_player;enderchest]
296 listring[current_player;main] ]]
297 ..xbg..default.get_hotbar_bg(0,5))
298 meta:set_string("infotext", "Ender Chest")
302 minetest.register_on_joinplayer(function(player)
303 local inv = player:get_inventory()
304 inv:set_size("enderchest", 8*4)
307 if rawget(_G, "fire") then
308 minetest.register_alias("xdecor:fire", "fire:basic_flame")
310 minetest.register_alias("xdecor:fire", "air")
313 xdecor.register("ivy", {
315 drawtype = "signlike",
318 groups = {dig_immediate=3, flammable=3, plant=1},
319 paramtype2 = "wallmounted",
320 selection_box = {type="wallmounted"},
321 tiles = {"xdecor_ivy.png"},
322 inventory_image = "xdecor_ivy.png",
323 wield_image = "xdecor_ivy.png",
324 sounds = default.node_sound_leaves_defaults()
327 xdecor.register("lantern", {
328 description = "Lantern",
330 drawtype = "plantlike",
331 inventory_image = "xdecor_lantern_inv.png",
332 wield_image = "xdecor_lantern_inv.png",
333 paramtype2 = "wallmounted",
335 groups = {dig_immediate=3, attached_node=1},
336 tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
337 selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
340 for _, l in pairs({"iron", "wooden"}) do
341 xdecor.register(l.."_lightbox", {
342 description = l:gsub("^%l", string.upper).." Light Box",
343 tiles = {"xdecor_"..l.."_lightbox.png"},
344 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
346 sounds = default.node_sound_glass_defaults()
350 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
351 "rose", "tulip", "viola"}) do
352 xdecor.register("potted_"..f, {
353 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
355 groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
356 tiles = {"xdecor_"..f.."_pot.png"},
357 inventory_image = "xdecor_"..f.."_pot.png",
358 drawtype = "plantlike",
359 sounds = default.node_sound_leaves_defaults(),
360 selection_box = xdecor.nodebox.slab_y(0.3)
363 minetest.register_craft({
364 output = "xdecor:potted_"..f,
365 recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
366 {"", "default:clay_brick", ""} }
370 local painting_box = {
371 type = "wallmounted",
372 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
373 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
374 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
377 xdecor.register("painting_1", {
378 description = "Painting",
379 tiles = {"xdecor_painting_1.png"},
380 inventory_image = "xdecor_painting_empty.png",
381 wield_image = "xdecor_painting_empty.png",
382 paramtype2 = "wallmounted",
383 wield_image = "xdecor_painting_empty.png",
384 sunlight_propagates = true,
385 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
386 sounds = default.node_sound_wood_defaults(),
387 node_box = painting_box,
388 on_construct = function(pos)
389 local node = minetest.get_node(pos)
390 local random = math.random(4)
391 if random == 1 then return end
392 minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
397 xdecor.register("painting_"..i, {
398 tiles = {"xdecor_painting_"..i..".png"},
399 paramtype2 = "wallmounted",
400 drop = "xdecor:painting_1",
401 sunlight_propagates = true,
402 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
403 sounds = default.node_sound_wood_defaults(),
404 node_box = painting_box
408 xdecor.register("stonepath", {
409 description = "Garden Stone Path",
410 tiles = {"default_stone.png"},
412 on_rotate = screwdriver.rotate_simple,
413 sounds = default.node_sound_stone_defaults(),
414 sunlight_propagates = true,
415 node_box = xdecor.pixelbox(16, {
416 {8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
417 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
419 selection_box = xdecor.nodebox.slab_y(0.05)
422 function xdecor.register_hard_node(name, desc, def)
423 xdecor.register(name, {
425 tiles = {"xdecor_"..name..".png"},
426 groups = def.groups or {cracky=1},
427 sounds = def.sounds or default.node_sound_stone_defaults()
431 xdecor.register_hard_node("cactusbrick", "Cactus Brick", {})
432 xdecor.register_hard_node("coalstone_tile", "Coal Stone Tile", {})
433 xdecor.register_hard_node("desertstone_tile", "Desert Stone Tile", {})
434 xdecor.register_hard_node("hard_clay", "Hardened Clay", {})
435 xdecor.register_hard_node("moonbrick", "Moon Brick", {})
436 xdecor.register_hard_node("stone_tile", "Stone Tile", {})
437 xdecor.register_hard_node("stone_rune", "Runestone", {})
438 xdecor.register_hard_node("packed_ice", "Packed Ice", {
439 groups = {cracky=1, puts_out_fire=1},
440 sounds = default.node_sound_glass_defaults()
442 xdecor.register_hard_node("wood_tile", "Wooden Tile", {
443 groups = {choppy=1, wood=1, flammable=2},
444 sounds = default.node_sound_wood_defaults()
447 xdecor.register("table", {
448 description = "Table",
449 tiles = {"xdecor_wood.png"},
450 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
451 sounds = default.node_sound_wood_defaults(),
452 node_box = xdecor.pixelbox(16, {
453 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
457 xdecor.register("tatami", {
458 description = "Tatami",
459 tiles = {"xdecor_tatami.png"},
460 wield_image = "xdecor_tatami.png",
461 groups = {snappy=3, flammable=3},
462 node_box = xdecor.nodebox.slab_y(0.0625)
465 xdecor.register("tv", {
466 description = "Television",
469 on_rotate = screwdriver.rotate_simple,
470 tiles = {"xdecor_television_left.png^[transformR270",
471 "xdecor_television_left.png^[transformR90",
472 "xdecor_television_left.png^[transformFX",
473 "xdecor_television_left.png", "xdecor_television_back.png",
474 {name="xdecor_television_front_animated.png",
475 animation = {type="vertical_frames", length=80.0}} }
478 for _, n in pairs({"c0", "c1", "c2", "c3", "c4", "ln"}) do
479 minetest.register_alias("xdecor:cobble_wall_"..n, "walls:cobble")
480 minetest.register_alias("xdecor:mossycobble_wall_"..n, "walls:cobble")
483 xdecor.register("woodframed_glass", {
484 description = "Wood Framed Glass",
485 drawtype = "glasslike_framed",
486 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
487 groups = {cracky=2, oddly_breakable_by_hand=1},
488 sounds = default.node_sound_glass_defaults()