1 screwdriver = screwdriver or {}
3 function xdecor.register_pane(name, desc, def)
4 xpanes.register_pane(name, {
6 tiles = {"xdecor_"..name..".png"},
9 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10 inventory_image = "xdecor_"..name..".png",
11 wield_image = "xdecor_"..name..".png",
13 sounds = def.sounds or default.node_sound_defaults(),
18 xdecor.register_pane("bamboo_frame", "Bamboo Frame", {
19 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20 recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21 {"default:papyrus", "farming:cotton", "default:papyrus"},
22 {"default:papyrus", "default:papyrus", "default:papyrus"}}
25 xdecor.register_pane("chainlink", "Chainlink", {
26 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27 recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28 {"", "default:steel_ingot", ""},
29 {"default:steel_ingot", "", "default:steel_ingot"}}
32 xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
33 sounds = default.node_sound_stone_defaults(),
34 groups = {cracky=2, pane=1},
35 recipe = {{"", "default:dirt", ""},
36 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
40 xdecor.register_pane("wood_frame", "Wood Frame", {
41 sounds = default.node_sound_wood_defaults(),
42 groups = {choppy=2, pane=1, flammable=2},
43 recipe = {{"group:wood", "group:stick", "group:wood"},
44 {"group:stick", "group:stick", "group:stick"},
45 {"group:wood", "group:stick", "group:wood"}}
48 xdecor.register("baricade", {
49 description = "Baricade",
50 drawtype = "plantlike",
51 paramtype2 = "facedir",
52 inventory_image = "xdecor_baricade.png",
53 tiles = {"xdecor_baricade.png"},
54 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55 damage_per_second = 4,
56 selection_box = xdecor.nodebox.slab_y(0.3),
57 collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
60 xdecor.register("barrel", {
61 description = "Barrel",
62 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
63 on_place = minetest.rotate_node,
64 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
65 sounds = default.node_sound_wood_defaults()
68 function xdecor.register_storage(name, desc, def)
69 xdecor.register(name, {
71 inventory = {size=def.inv_size or 24},
74 node_box = def.node_box,
75 on_rotate = def.on_rotate,
76 on_place = def.on_place,
77 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
78 sounds = default.node_sound_wood_defaults()
82 xdecor.register_storage("cabinet", "Wooden Cabinet", {
83 on_rotate = screwdriver.rotate_simple,
84 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
85 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
86 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
89 xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
91 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
92 on_rotate = screwdriver.rotate_simple,
93 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
94 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
95 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
98 xdecor.register_storage("empty_shelf", "Empty Shelf", {
99 on_rotate = screwdriver.rotate_simple,
100 tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
103 xdecor.register_storage("multishelf", "Multi Shelf", {
104 on_rotate = screwdriver.rotate_simple,
105 tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
108 xdecor.register("candle", {
109 description = "Candle",
111 drawtype = "torchlike",
112 inventory_image = "xdecor_candle_inv.png",
113 wield_image = "xdecor_candle_wield.png",
114 paramtype2 = "wallmounted",
116 groups = {dig_immediate=3, attached_node=1},
117 tiles = {{name = "xdecor_candle_floor.png",
118 animation = {type="vertical_frames", length=1.5}},
119 {name = "xdecor_candle_floor.png",
120 animation = {type="vertical_frames", length=1.5}},
121 {name = "xdecor_candle_wall.png",
122 animation = {type="vertical_frames", length=1.5}}
125 type = "wallmounted",
126 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
127 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
128 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
132 xdecor.register("chair", {
133 description = "Chair",
134 tiles = {"xdecor_wood.png"},
135 sounds = default.node_sound_wood_defaults(),
136 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
137 on_rotate = screwdriver.rotate_simple,
138 node_box = xdecor.pixelbox(16, {
139 {3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2},
140 {5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2},
141 {11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8}
143 can_dig = xdecor.sit_dig,
144 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
145 pos.y = pos.y + 0 -- Sitting position.
146 xdecor.sit(pos, node, clicker, pointed_thing)
151 xdecor.register("cobweb", {
152 description = "Cobweb",
153 drawtype = "plantlike",
154 tiles = {"xdecor_cobweb.png"},
155 inventory_image = "xdecor_cobweb.png",
156 liquid_viscosity = 8,
157 liquidtype = "source",
158 liquid_alternative_flowing = "xdecor:cobweb",
159 liquid_alternative_source = "xdecor:cobweb",
160 liquid_renewable = false,
163 selection_box = {type = "regular"},
164 groups = {snappy=3, liquid=3, flammable=3},
165 sounds = default.node_sound_leaves_defaults()
168 for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
169 xdecor.register("curtain_"..c, {
170 description = c:gsub("^%l", string.upper).." Curtain",
172 tiles = {"wool_white.png^[colorize:"..c..":170"},
173 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
174 wield_image = "wool_white.png^[colorize:"..c..":170",
175 drawtype = "signlike",
176 paramtype2 = "wallmounted",
177 groups = {dig_immediate=3, flammable=3},
178 selection_box = {type="wallmounted"},
179 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
180 minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
185 xdecor.register("curtain_open_"..c, {
186 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
187 drawtype = "signlike",
188 paramtype2 = "wallmounted",
190 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
191 selection_box = {type="wallmounted"},
192 drop = "xdecor:curtain_"..c,
193 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
194 minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
199 minetest.register_craft({
200 output = "xdecor:curtain_"..c.." 4",
201 recipe = { {"", "wool:"..c, ""},
202 {"", "wool:"..c, ""} }
206 xdecor.register("cushion", {
207 description = "Cushion",
208 tiles = {"xdecor_cushion.png"},
209 groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
210 on_place = minetest.rotate_node,
211 node_box = xdecor.nodebox.slab_y(0.5),
212 can_dig = xdecor.sit_dig,
213 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
214 pos.y = pos.y + 0 -- Sitting position.
215 xdecor.sit(pos, node, clicker, pointed_thing)
220 xdecor.register("cushion_block", {
221 description = "Cushion Block",
222 tiles = {"xdecor_cushion.png"},
223 groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
226 local function door_access(name) return name:find("prison") end
227 local xdecor_doors = {
229 {"group:wood", "default:paper"},
230 {"default:paper", "group:wood"},
231 {"group:wood", "default:paper"} },
233 {"xpanes:bar_flat", "xpanes:bar_flat",},
234 {"xpanes:bar_flat", "xpanes:bar_flat",},
235 {"xpanes:bar_flat", "xpanes:bar_flat"} },
237 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
238 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
239 {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} },
241 {"group:wood", "group:wood"},
242 {"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
243 {"group:wood", "group:wood"} },
245 {"default:paper", "default:paper"},
246 {"default:paper", "default:paper"},
247 {"group:wood", "group:wood"} },
249 {"default:glass", "default:glass"},
250 {"group:wood", "group:wood"},
251 {"group:wood", "group:wood"} }
254 for name, recipe in pairs(xdecor_doors) do
255 if not doors.register then break end
256 doors.register(name.."_door", {
257 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
258 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
259 inventory_image = "xdecor_"..name.."_door_inv.png",
260 protected = door_access(name),
261 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
266 xdecor.register("enderchest", {
267 description = "Ender Chest",
268 tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
269 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
270 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
271 groups = {cracky=1, choppy=1},
272 sounds = default.node_sound_stone_defaults(),
273 on_rotate = screwdriver.rotate_simple,
274 on_construct = function(pos)
275 local meta = minetest.get_meta(pos)
276 meta:set_string("formspec", [[ size[8,9]
277 list[current_player;enderchest;0,0;8,4;]
278 list[current_player;main;0,5;8,4;]
279 listring[current_player;enderchest]
280 listring[current_player;main] ]]
281 ..xbg..default.get_hotbar_bg(0,5))
282 meta:set_string("infotext", "Ender Chest")
286 minetest.register_on_joinplayer(function(player)
287 local inv = player:get_inventory()
288 inv:set_size("enderchest", 8*4)
291 xdecor.register("ivy", {
293 drawtype = "signlike",
296 groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
297 paramtype2 = "wallmounted",
298 selection_box = {type="wallmounted"},
299 tiles = {"xdecor_ivy.png"},
300 inventory_image = "xdecor_ivy.png",
301 wield_image = "xdecor_ivy.png",
302 sounds = default.node_sound_leaves_defaults()
305 xdecor.register("lantern", {
306 description = "Lantern",
308 drawtype = "plantlike",
309 inventory_image = "xdecor_lantern_inv.png",
310 wield_image = "xdecor_lantern_inv.png",
311 paramtype2 = "wallmounted",
313 groups = {snappy=3, attached_node=1},
314 tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
315 selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
318 for _, l in pairs({"iron", "wooden"}) do
319 xdecor.register(l.."_lightbox", {
320 description = l:gsub("^%l", string.upper).." Light Box",
321 tiles = {"xdecor_"..l.."_lightbox.png"},
322 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
324 sounds = default.node_sound_glass_defaults()
328 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
329 "rose", "tulip", "viola"}) do
330 xdecor.register("potted_"..f, {
331 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
333 groups = {snappy=3, flammable=3, plant=1, flower=1},
334 tiles = {"xdecor_"..f.."_pot.png"},
335 inventory_image = "xdecor_"..f.."_pot.png",
336 drawtype = "plantlike",
337 sounds = default.node_sound_leaves_defaults(),
338 selection_box = xdecor.nodebox.slab_y(0.3)
341 minetest.register_craft({
342 output = "xdecor:potted_"..f,
343 recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
344 {"", "default:clay_brick", ""} }
348 local painting_box = {
349 type = "wallmounted",
350 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
351 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
352 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
355 xdecor.register("painting_1", {
356 description = "Painting",
357 tiles = {"xdecor_painting_1.png"},
358 inventory_image = "xdecor_painting_empty.png",
359 wield_image = "xdecor_painting_empty.png",
360 paramtype2 = "wallmounted",
361 sunlight_propagates = true,
362 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
363 sounds = default.node_sound_wood_defaults(),
364 node_box = painting_box,
365 node_placement_prediction = "",
366 on_place = function(itemstack, placer, pointed_thing)
367 local num = math.random(4)
368 local leftover = minetest.item_place_node(ItemStack("xdecor:painting_"..num), placer, pointed_thing)
369 if leftover:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
370 itemstack:take_item()
377 xdecor.register("painting_"..i, {
378 tiles = {"xdecor_painting_"..i..".png"},
379 paramtype2 = "wallmounted",
380 drop = "xdecor:painting_1",
381 sunlight_propagates = true,
382 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
383 sounds = default.node_sound_wood_defaults(),
384 node_box = painting_box
388 xdecor.register("stonepath", {
389 description = "Garden Stone Path",
390 tiles = {"default_stone.png"},
392 on_rotate = screwdriver.rotate_simple,
393 sounds = default.node_sound_stone_defaults(),
394 sunlight_propagates = true,
395 node_box = xdecor.pixelbox(16, {
396 {8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
397 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
399 selection_box = xdecor.nodebox.slab_y(0.05)
402 function xdecor.register_hard_node(name, desc, def)
403 xdecor.register(name, {
405 tiles = {"xdecor_"..name..".png"},
406 groups = def.groups or {cracky=1},
407 sounds = def.sounds or default.node_sound_stone_defaults()
411 xdecor.register_hard_node("cactusbrick", "Cactus Brick", {})
412 xdecor.register_hard_node("coalstone_tile", "Coal Stone Tile", {})
413 xdecor.register_hard_node("desertstone_tile", "Desert Stone Tile", {})
414 xdecor.register_hard_node("hard_clay", "Hardened Clay", {})
415 xdecor.register_hard_node("moonbrick", "Moon Brick", {})
416 xdecor.register_hard_node("stone_tile", "Stone Tile", {})
417 xdecor.register_hard_node("stone_rune", "Runestone", {})
418 xdecor.register_hard_node("packed_ice", "Packed Ice", {
419 groups = {cracky=1, puts_out_fire=1},
420 sounds = default.node_sound_glass_defaults()
422 xdecor.register_hard_node("wood_tile", "Wooden Tile", {
423 groups = {choppy=1, wood=1, flammable=2},
424 sounds = default.node_sound_wood_defaults()
427 xdecor.register("table", {
428 description = "Table",
429 tiles = {"xdecor_wood.png"},
430 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
431 sounds = default.node_sound_wood_defaults(),
432 node_box = xdecor.pixelbox(16, {
433 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
437 xdecor.register("tatami", {
438 description = "Tatami",
439 tiles = {"xdecor_tatami.png"},
440 wield_image = "xdecor_tatami.png",
441 groups = {snappy=3, flammable=3},
442 sunlight_propagates = true,
443 node_box = xdecor.nodebox.slab_y(0.0625)
446 xdecor.register("trampoline", {
447 description = "Trampoline",
448 tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
449 groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
450 node_box = xdecor.nodebox.slab_y(0.5),
451 sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
454 xdecor.register("tv", {
455 description = "Television",
457 groups = {cracky=3, oddly_breakable_by_hand=2},
458 on_rotate = screwdriver.rotate_simple,
459 tiles = {"xdecor_television_left.png^[transformR270",
460 "xdecor_television_left.png^[transformR90",
461 "xdecor_television_left.png^[transformFX",
462 "xdecor_television_left.png", "xdecor_television_back.png",
463 {name="xdecor_television_front_animated.png",
464 animation = {type="vertical_frames", length=80.0}} }
467 xdecor.register("woodframed_glass", {
468 description = "Wood Framed Glass",
469 drawtype = "glasslike_framed",
470 sunlight_propagates = true,
471 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
472 groups = {cracky=2, oddly_breakable_by_hand=1},
473 sounds = default.node_sound_glass_defaults()