]> git.lizzy.rs Git - xdecor.git/blob - nodes.lua
Enchant. Table : Fix unknown items when declared tools not registered
[xdecor.git] / nodes.lua
1 screwdriver = screwdriver or {}
2
3 function xdecor.register_pane(name, desc, def)
4         xpanes.register_pane(name, {
5                 description = desc,
6                 tiles = {"xdecor_"..name..".png"},
7                 drawtype = "airlike",
8                 paramtype = "light",
9                 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10                 inventory_image = "xdecor_"..name..".png",
11                 wield_image = "xdecor_"..name..".png",
12                 groups = def.groups,
13                 sounds = def.sounds or default.node_sound_defaults(),
14                 recipe = def.recipe
15         })
16 end
17
18 xdecor.register_pane("bamboo_frame", "Bamboo Frame", {
19         groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20         recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21                   {"default:papyrus", "farming:cotton",  "default:papyrus"},
22                   {"default:papyrus", "default:papyrus", "default:papyrus"}}
23 })
24
25 xdecor.register_pane("chainlink", "Chainlink", {
26         groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27         recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28                   {"", "default:steel_ingot", ""},
29                   {"default:steel_ingot", "", "default:steel_ingot"}}
30 })
31
32 xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
33         sounds = default.node_sound_stone_defaults(),
34         groups = {cracky=2, pane=1},
35         recipe = {{"", "default:dirt", ""},
36                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
38 })
39
40 xdecor.register_pane("wood_frame", "Wood Frame", {
41         sounds = default.node_sound_wood_defaults(),
42         groups = {choppy=2, pane=1, flammable=2},
43         recipe = {{"group:wood", "group:stick", "group:wood"},
44                   {"group:stick", "group:stick", "group:stick"},
45                   {"group:wood", "group:stick", "group:wood"}}
46 })
47
48 xdecor.register("baricade", {
49         description = "Baricade",
50         drawtype = "plantlike",
51         walkable = false,
52         inventory_image = "xdecor_baricade.png",
53         tiles = {"xdecor_baricade.png"},
54         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55         damage_per_second = 4,
56         selection_box = xdecor.nodebox.slab_y(0.3)
57 })
58
59 function xdecor.register_storage(name, desc, def)
60         xdecor.register(name, {
61                 description = desc,
62                 inventory = {size=def.inv_size or 24},
63                 infotext = desc,
64                 tiles = def.tiles,
65                 node_box = def.node_box,
66                 on_rotate = def.on_rotate,
67                 on_place = def.on_place,
68                 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
69                 sounds = default.node_sound_wood_defaults()
70         })
71 end
72
73 xdecor.register_storage("barrel", "Barrel", {
74         tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
75         on_place = minetest.rotate_node
76 })
77
78 xdecor.register_storage("cabinet", "Wooden Cabinet", {
79         on_rotate = screwdriver.rotate_simple,
80         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
81                  "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
82                  "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
83 })
84
85 xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
86         inv_size = 8,
87         node_box = xdecor.nodebox.slab_y(0.5, 0.5),
88         on_rotate = screwdriver.rotate_simple,
89         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
90                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
91                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
92 })
93
94 xdecor.register_storage("empty_shelf", "Empty Shelf", {
95         on_rotate = screwdriver.rotate_simple,
96         tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
97 })
98
99 xdecor.register_storage("multishelf", "Multi Shelf", {
100         on_rotate = screwdriver.rotate_simple,
101         tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
102 })
103
104 xdecor.register("candle", {
105         description = "Candle",
106         light_source = 12,
107         drawtype = "torchlike",
108         inventory_image = "xdecor_candle_inv.png",
109         wield_image = "xdecor_candle_wield.png",
110         paramtype2 = "wallmounted",
111         walkable = false,
112         groups = {dig_immediate=3, attached_node=1},
113         tiles = {{name = "xdecor_candle_floor.png",
114                         animation = {type="vertical_frames", length=1.5}},
115                 {name = "xdecor_candle_floor.png",
116                         animation = {type="vertical_frames", length=1.5}},
117                 {name = "xdecor_candle_wall.png",
118                         animation = {type="vertical_frames", length=1.5}}
119         },
120         selection_box = {
121                 type = "wallmounted",
122                 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
123                 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
124                 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
125         }
126 })
127
128 xdecor.register("chair", {
129         description = "Chair",
130         tiles = {"xdecor_wood.png"},
131         sounds = default.node_sound_wood_defaults(),
132         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
133         on_rotate = screwdriver.rotate_simple,
134         node_box = xdecor.pixelbox(16, {
135                 {3,  0, 11,   2, 16, 2}, {11, 0, 11,  2, 16, 2},
136                 {5,  9, 11.5, 6,  6, 1}, {3,  0,  3,  2,  6, 2},
137                 {11, 0,  3,   2,  6, 2}, {3,  6,  3, 10, 2, 8}
138         }),
139         can_dig = xdecor.sit_dig,
140         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
141                 pos.y = pos.y + 0  -- Sitting position.
142                 xdecor.sit(pos, node, clicker, pointed_thing)
143         end
144 })
145
146 xdecor.register("cobweb", {
147         description = "Cobweb",
148         drawtype = "plantlike",
149         tiles = {"xdecor_cobweb.png"},
150         inventory_image = "xdecor_cobweb.png",
151         liquid_viscosity = 8,
152         liquidtype = "source",
153         liquid_alternative_flowing = "xdecor:cobweb",
154         liquid_alternative_source = "xdecor:cobweb",
155         liquid_renewable = false,
156         liquid_range = 0,
157         walkable = false,
158         selection_box = {type = "regular"},
159         groups = {dig_immediate=3, liquid=3, flammable=3},
160         sounds = default.node_sound_leaves_defaults()
161 })
162
163 for _, c in pairs({"red"}) do  -- Add more curtains colors simply here.
164         xdecor.register("curtain_"..c, {
165                 description = c:gsub("^%l", string.upper).." Curtain",
166                 walkable = false,
167                 tiles = {"wool_white.png^[colorize:"..c..":170"},
168                 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
169                 wield_image = "wool_white.png^[colorize:"..c..":170",
170                 drawtype = "signlike",
171                 paramtype2 = "wallmounted",
172                 groups = {dig_immediate=3, flammable=3},
173                 selection_box = {type="wallmounted"},
174                 on_rightclick = function(pos, node)
175                         minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
176                 end
177         })
178
179         xdecor.register("curtain_open_"..c, {
180                 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
181                 drawtype = "signlike",
182                 paramtype2 = "wallmounted",
183                 walkable = false,
184                 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
185                 selection_box = {type="wallmounted"},
186                 drop = "xdecor:curtain_"..c,
187                 on_rightclick = function(pos, node)
188                         minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
189                 end
190         })
191
192         minetest.register_craft({
193                 output = "xdecor:curtain_"..c.." 4",
194                 recipe = { {"", "wool:"..c, ""},
195                            {"", "wool:"..c, ""} }
196         })
197 end
198
199 xdecor.register("cushion", {
200         description = "Cushion",
201         tiles = {"xdecor_cushion.png"},
202         groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
203         on_place = minetest.rotate_node,
204         node_box = xdecor.nodebox.slab_y(0.5),
205         can_dig = xdecor.sit_dig,
206         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
207                 pos.y = pos.y + 0
208                 xdecor.sit(pos, node, clicker, pointed_thing)
209
210                 local wield_item = clicker:get_wielded_item():get_name()
211                 if wield_item == "xdecor:cushion" and clicker:get_player_control().sneak then
212                         local player_name = clicker:get_player_name()
213                         if minetest.is_protected(pos, player_name) then
214                                 minetest.record_protection_violation(pos, player_name) return
215                         end
216
217                         minetest.set_node(pos, {name="xdecor:cushion_block", param2=node.param2})
218
219                         if not minetest.setting_getbool("creative_mode") then
220                                 itemstack:take_item()
221                         end
222                         return itemstack
223                 end
224         end
225 })
226
227 xdecor.register("cushion_block", {
228         tiles = {"xdecor_cushion.png"},
229         groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
230 })
231
232 local function door_access(name) return name:find("prison") end
233 local xdecor_doors = {
234         japanese = {
235                 {"group:wood", "default:paper"},
236                 {"default:paper", "group:wood"},
237                 {"group:wood", "default:paper"} },
238         prison = {
239                 {"xpanes:bar", "xpanes:bar"},
240                 {"xpanes:bar", "xpanes:bar"},
241                 {"xpanes:bar", "xpanes:bar"} },
242         rusty_prison = {
243                 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
244                 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
245                 {"xpanes:rusty_bar", "xpanes:rusty_bar"} },
246         screen = {
247                 {"group:wood", "group:wood"},
248                 {"xpanes:chainlink", "xpanes:chainlink"},
249                 {"group:wood", "group:wood"} },
250         slide = {
251                 {"default:paper", "default:paper"},
252                 {"default:paper", "default:paper"},
253                 {"group:wood", "group:wood"} },
254         woodglass = {
255                 {"default:glass", "default:glass"},
256                 {"group:wood", "group:wood"},
257                 {"group:wood", "group:wood"} }
258 }
259
260 for name, recipe in pairs(xdecor_doors) do
261         if not doors.register then break end
262         doors.register(name.."_door", {
263                 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
264                 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
265                 inventory_image = "xdecor_"..name.."_door_inv.png",
266                 protected = door_access(name),
267                 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
268                 recipe = recipe
269         })
270 end
271
272 xdecor.register("enderchest", {
273         description = "Ender Chest",
274         tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
275                  "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
276                  "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
277         groups = {cracky=1, choppy=1},
278         sounds = default.node_sound_stone_defaults(),
279         on_rotate = screwdriver.rotate_simple,
280         on_construct = function(pos)
281                 local meta = minetest.get_meta(pos)
282                 meta:set_string("formspec", [[ size[8,9]
283                                 list[current_player;enderchest;0,0;8,4;]
284                                 list[current_player;main;0,5;8,4;]
285                                 listring[current_player;enderchest]
286                                 listring[current_player;main] ]]
287                                 ..xbg..default.get_hotbar_bg(0,5))
288                 meta:set_string("infotext", "Ender Chest")
289         end
290 })
291
292 minetest.register_on_joinplayer(function(player)
293         local inv = player:get_inventory()
294         inv:set_size("enderchest", 8*4)
295 end)
296
297 xdecor.register("ivy", {
298         description = "Ivy",
299         drawtype = "signlike",
300         walkable = false,
301         climbable = true,
302         groups = {dig_immediate=3, flammable=3, plant=1},
303         paramtype2 = "wallmounted",
304         selection_box = {type="wallmounted"},
305         tiles = {"xdecor_ivy.png"},
306         inventory_image = "xdecor_ivy.png",
307         wield_image = "xdecor_ivy.png",
308         sounds = default.node_sound_leaves_defaults()
309 })
310
311 xdecor.register("lantern", {
312         description = "Lantern",
313         light_source = 13,
314         drawtype = "plantlike",
315         inventory_image = "xdecor_lantern_inv.png",
316         wield_image = "xdecor_lantern_inv.png",
317         paramtype2 = "wallmounted",
318         walkable = false,
319         groups = {dig_immediate=3, attached_node=1},
320         tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
321         selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
322 })
323
324 for _, l in pairs({"iron", "wooden"}) do
325         xdecor.register(l.."_lightbox", {
326                 description = l:gsub("^%l", string.upper).." Light Box",
327                 tiles = {"xdecor_"..l.."_lightbox.png"},
328                 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
329                 light_source = 13,
330                 sounds = default.node_sound_glass_defaults()
331         })
332 end
333
334 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
335                 "rose", "tulip", "viola"}) do
336         xdecor.register("potted_"..f, {
337                 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
338                 walkable = false,
339                 groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
340                 tiles = {"xdecor_"..f.."_pot.png"},
341                 inventory_image = "xdecor_"..f.."_pot.png",
342                 drawtype = "plantlike",
343                 sounds = default.node_sound_leaves_defaults(),
344                 selection_box = xdecor.nodebox.slab_y(0.3)
345         })
346
347         minetest.register_craft({
348                 output = "xdecor:potted_"..f,
349                 recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
350                            {"", "default:clay_brick", ""} }
351         })
352 end
353
354 local painting_box = {
355         type = "wallmounted",
356         wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
357         wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
358         wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
359 }
360
361 xdecor.register("painting_1", {
362         description = "Painting",
363         tiles = {"xdecor_painting_1.png"},
364         inventory_image = "xdecor_painting_empty.png",
365         wield_image = "xdecor_painting_empty.png",
366         paramtype2 = "wallmounted",
367         wield_image = "xdecor_painting_empty.png",
368         sunlight_propagates = true,
369         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
370         sounds = default.node_sound_wood_defaults(),
371         node_box = painting_box,
372         on_construct = function(pos)
373                 local node = minetest.get_node(pos)
374                 local random = math.random(4)
375                 if random == 1 then return end
376                 minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
377         end
378 })
379
380 for i = 2, 4 do
381         xdecor.register("painting_"..i, {
382                 tiles = {"xdecor_painting_"..i..".png"},
383                 paramtype2 = "wallmounted",
384                 drop = "xdecor:painting_1",
385                 sunlight_propagates = true,
386                 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
387                 sounds = default.node_sound_wood_defaults(),
388                 node_box = painting_box
389         })
390 end
391
392 xdecor.register("stonepath", {
393         description = "Garden Stone Path",
394         tiles = {"default_stone.png"},
395         groups = {snappy=3},
396         on_rotate = screwdriver.rotate_simple,
397         sounds = default.node_sound_stone_defaults(),
398         sunlight_propagates = true,
399         node_box = xdecor.pixelbox(16, {
400                 {8, 0,  8, 6, .5, 6}, {1,  0, 1, 6, .5, 6},
401                 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
402         }),
403         selection_box = xdecor.nodebox.slab_y(0.05)
404 })
405
406 function xdecor.register_hard_node(name, desc, def)
407         xdecor.register(name, {
408                 description = desc,
409                 tiles = {"xdecor_"..name..".png"},
410                 groups = def.groups or {cracky=1},
411                 sounds = def.sounds or default.node_sound_stone_defaults()
412         })
413 end
414
415 xdecor.register_hard_node("cactusbrick", "Cactus Brick", {})
416 xdecor.register_hard_node("coalstone_tile", "Coal Stone Tile", {})
417 xdecor.register_hard_node("desertstone_tile", "Desert Stone Tile", {})
418 xdecor.register_hard_node("hard_clay", "Hardened Clay", {})
419 xdecor.register_hard_node("moonbrick", "Moon Brick", {})
420 xdecor.register_hard_node("stone_tile", "Stone Tile", {})
421 xdecor.register_hard_node("stone_rune", "Runestone", {})
422 xdecor.register_hard_node("packed_ice", "Packed Ice", {
423         groups = {cracky=1, puts_out_fire=1},
424         sounds = default.node_sound_glass_defaults()
425 })
426 xdecor.register_hard_node("wood_tile", "Wooden Tile", {
427         groups = {choppy=1, wood=1, flammable=2},
428         sounds = default.node_sound_wood_defaults()
429 })
430
431 xdecor.register("table", {
432         description = "Table",
433         tiles = {"xdecor_wood.png"},
434         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
435         sounds = default.node_sound_wood_defaults(),
436         node_box = xdecor.pixelbox(16, {
437                 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
438         })
439 })
440
441 xdecor.register("tatami", {
442         description = "Tatami",
443         tiles = {"xdecor_tatami.png"},
444         wield_image = "xdecor_tatami.png",
445         groups = {snappy=3, flammable=3},
446         node_box = xdecor.nodebox.slab_y(0.0625)
447 })
448
449 xdecor.register("tv", {
450         description = "Television",
451         light_source = 11,
452         groups = {snappy=3},
453         on_rotate = screwdriver.rotate_simple,
454         tiles = {"xdecor_television_left.png^[transformR270",
455                  "xdecor_television_left.png^[transformR90",
456                  "xdecor_television_left.png^[transformFX",
457                  "xdecor_television_left.png", "xdecor_television_back.png",
458                 {name="xdecor_television_front_animated.png",
459                  animation = {type="vertical_frames", length=80.0}} }
460 })
461
462 xdecor.register("woodframed_glass", {
463         description = "Wood Framed Glass",
464         drawtype = "glasslike_framed",
465         tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
466         groups = {cracky=2, oddly_breakable_by_hand=1},
467         sounds = default.node_sound_glass_defaults()
468 })
469