]> git.lizzy.rs Git - xdecor.git/blob - nodes.lua
Fix mailbox error (#52)
[xdecor.git] / nodes.lua
1 screwdriver = screwdriver or {}
2
3 function xdecor.register_pane(name, desc, def)
4         xpanes.register_pane(name, {
5                 description = desc,
6                 tiles = {"xdecor_"..name..".png"},
7                 drawtype = "airlike",
8                 paramtype = "light",
9                 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10                 inventory_image = "xdecor_"..name..".png",
11                 wield_image = "xdecor_"..name..".png",
12                 groups = def.groups,
13                 sounds = def.sounds or default.node_sound_defaults(),
14                 recipe = def.recipe
15         })
16 end
17
18 xdecor.register_pane("bamboo_frame", "Bamboo Frame", {
19         groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20         recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21                   {"default:papyrus", "farming:cotton",  "default:papyrus"},
22                   {"default:papyrus", "default:papyrus", "default:papyrus"}}
23 })
24
25 xdecor.register_pane("chainlink", "Chainlink", {
26         groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27         recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28                   {"", "default:steel_ingot", ""},
29                   {"default:steel_ingot", "", "default:steel_ingot"}}
30 })
31
32 xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
33         sounds = default.node_sound_stone_defaults(),
34         groups = {cracky=2, pane=1},
35         recipe = {{"", "default:dirt", ""},
36                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
38 })
39
40 xdecor.register_pane("wood_frame", "Wood Frame", {
41         sounds = default.node_sound_wood_defaults(),
42         groups = {choppy=2, pane=1, flammable=2},
43         recipe = {{"group:wood", "group:stick", "group:wood"},
44                   {"group:stick", "group:stick", "group:stick"},
45                   {"group:wood", "group:stick", "group:wood"}}
46 })
47
48 xdecor.register("baricade", {
49         description = "Baricade",
50         drawtype = "plantlike",
51         paramtype2 = "facedir",
52         inventory_image = "xdecor_baricade.png",
53         tiles = {"xdecor_baricade.png"},
54         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55         damage_per_second = 4,
56         selection_box = xdecor.nodebox.slab_y(0.3),
57         collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
58 })
59
60 xdecor.register("barrel", {
61         description = "Barrel",
62         tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
63         on_place = minetest.rotate_node,
64         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
65         sounds = default.node_sound_wood_defaults()
66 })
67
68 function xdecor.register_storage(name, desc, def)
69         xdecor.register(name, {
70                 description = desc,
71                 inventory = {size=def.inv_size or 24},
72                 infotext = desc,
73                 tiles = def.tiles,
74                 node_box = def.node_box,
75                 on_rotate = def.on_rotate,
76                 on_place = def.on_place,
77                 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
78                 sounds = default.node_sound_wood_defaults()
79         })
80 end
81
82 xdecor.register_storage("cabinet", "Wooden Cabinet", {
83         on_rotate = screwdriver.rotate_simple,
84         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
85                  "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
86                  "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
87 })
88
89 xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
90         inv_size = 8,
91         node_box = xdecor.nodebox.slab_y(0.5, 0.5),
92         on_rotate = screwdriver.rotate_simple,
93         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
94                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
95                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
96 })
97
98 xdecor.register_storage("empty_shelf", "Empty Shelf", {
99         on_rotate = screwdriver.rotate_simple,
100         tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
101 })
102
103 xdecor.register_storage("multishelf", "Multi Shelf", {
104         on_rotate = screwdriver.rotate_simple,
105         tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
106 })
107
108 xdecor.register("candle", {
109         description = "Candle",
110         light_source = 12,
111         drawtype = "torchlike",
112         inventory_image = "xdecor_candle_inv.png",
113         wield_image = "xdecor_candle_wield.png",
114         paramtype2 = "wallmounted",
115         walkable = false,
116         groups = {dig_immediate=3, attached_node=1},
117         tiles = {{name = "xdecor_candle_floor.png",
118                         animation = {type="vertical_frames", length=1.5}},
119                 {name = "xdecor_candle_floor.png",
120                         animation = {type="vertical_frames", length=1.5}},
121                 {name = "xdecor_candle_wall.png",
122                         animation = {type="vertical_frames", length=1.5}}
123         },
124         selection_box = {
125                 type = "wallmounted",
126                 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
127                 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
128                 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
129         }
130 })
131
132 xdecor.register("chair", {
133         description = "Chair",
134         tiles = {"xdecor_wood.png"},
135         sounds = default.node_sound_wood_defaults(),
136         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
137         on_rotate = screwdriver.rotate_simple,
138         node_box = xdecor.pixelbox(16, {
139                 {3,  0, 11,   2, 16, 2}, {11, 0, 11,  2, 16, 2},
140                 {5,  9, 11.5, 6,  6, 1}, {3,  0,  3,  2,  6, 2},
141                 {11, 0,  3,   2,  6, 2}, {3,  6,  3, 10, 2, 8}
142         }),
143         can_dig = xdecor.sit_dig,
144         on_rightclick = function(pos, node, clicker, _, pointed_thing)
145                 pos.y = pos.y + 0  -- Sitting position.
146                 xdecor.sit(pos, node, clicker, pointed_thing)
147         end
148 })
149
150 xdecor.register("cobweb", {
151         description = "Cobweb",
152         drawtype = "plantlike",
153         tiles = {"xdecor_cobweb.png"},
154         inventory_image = "xdecor_cobweb.png",
155         liquid_viscosity = 8,
156         liquidtype = "source",
157         liquid_alternative_flowing = "xdecor:cobweb",
158         liquid_alternative_source = "xdecor:cobweb",
159         liquid_renewable = false,
160         liquid_range = 0,
161         walkable = false,
162         selection_box = {type = "regular"},
163         groups = {snappy=3, liquid=3, flammable=3},
164         sounds = default.node_sound_leaves_defaults()
165 })
166
167 for _, c in pairs({"red"}) do  -- Add more curtains colors simply here.
168         xdecor.register("curtain_"..c, {
169                 description = c:gsub("^%l", string.upper).." Curtain",
170                 walkable = false,
171                 tiles = {"wool_white.png^[colorize:"..c..":170"},
172                 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
173                 wield_image = "wool_white.png^[colorize:"..c..":170",
174                 drawtype = "signlike",
175                 paramtype2 = "wallmounted",
176                 groups = {dig_immediate=3, flammable=3},
177                 selection_box = {type="wallmounted"},
178                 on_rightclick = function(pos, node)
179                         minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
180                 end
181         })
182
183         xdecor.register("curtain_open_"..c, {
184                 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
185                 drawtype = "signlike",
186                 paramtype2 = "wallmounted",
187                 walkable = false,
188                 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
189                 selection_box = {type="wallmounted"},
190                 drop = "xdecor:curtain_"..c,
191                 on_rightclick = function(pos, node)
192                         minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
193                 end
194         })
195
196         minetest.register_craft({
197                 output = "xdecor:curtain_"..c.." 4",
198                 recipe = { {"", "wool:"..c, ""},
199                            {"", "wool:"..c, ""} }
200         })
201 end
202
203 xdecor.register("cushion", {
204         description = "Cushion",
205         tiles = {"xdecor_cushion.png"},
206         groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
207         on_place = minetest.rotate_node,
208         node_box = xdecor.nodebox.slab_y(0.5),
209         can_dig = xdecor.sit_dig,
210         on_rightclick = function(pos, node, clicker, _, pointed_thing)
211                 pos.y = pos.y + 0  -- Sitting position.
212                 xdecor.sit(pos, node, clicker, pointed_thing)
213         end
214 })
215
216 xdecor.register("cushion_block", {
217         description = "Cushion Block",
218         tiles = {"xdecor_cushion.png"},
219         groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
220 })
221
222 local function door_access(name) return name:find("prison") end
223 local xdecor_doors = {
224         japanese = {
225                 {"group:wood", "default:paper"},
226                 {"default:paper", "group:wood"},
227                 {"group:wood", "default:paper"} },
228         prison = {
229                 {"xpanes:bar", "xpanes:bar"},
230                 {"xpanes:bar", "xpanes:bar"},
231                 {"xpanes:bar", "xpanes:bar"} },
232         rusty_prison = {
233                 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
234                 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
235                 {"xpanes:rusty_bar", "xpanes:rusty_bar"} },
236         screen = {
237                 {"group:wood", "group:wood"},
238                 {"xpanes:chainlink", "xpanes:chainlink"},
239                 {"group:wood", "group:wood"} },
240         slide = {
241                 {"default:paper", "default:paper"},
242                 {"default:paper", "default:paper"},
243                 {"group:wood", "group:wood"} },
244         woodglass = {
245                 {"default:glass", "default:glass"},
246                 {"group:wood", "group:wood"},
247                 {"group:wood", "group:wood"} }
248 }
249
250 for name, recipe in pairs(xdecor_doors) do
251         if not doors.register then break end
252         doors.register(name.."_door", {
253                 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
254                 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
255                 inventory_image = "xdecor_"..name.."_door_inv.png",
256                 protected = door_access(name),
257                 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
258                 recipe = recipe
259         })
260 end
261
262 xdecor.register("enderchest", {
263         description = "Ender Chest",
264         tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
265                  "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
266                  "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
267         groups = {cracky=1, choppy=1},
268         sounds = default.node_sound_stone_defaults(),
269         on_rotate = screwdriver.rotate_simple,
270         on_construct = function(pos)
271                 local meta = minetest.get_meta(pos)
272                 meta:set_string("formspec", [[ size[8,9]
273                                 list[current_player;enderchest;0,0;8,4;]
274                                 list[current_player;main;0,5;8,4;]
275                                 listring[current_player;enderchest]
276                                 listring[current_player;main] ]]
277                                 ..xbg..default.get_hotbar_bg(0,5))
278                 meta:set_string("infotext", "Ender Chest")
279         end
280 })
281
282 minetest.register_on_joinplayer(function(player)
283         local inv = player:get_inventory()
284         inv:set_size("enderchest", 8*4)
285 end)
286
287 xdecor.register("ivy", {
288         description = "Ivy",
289         drawtype = "signlike",
290         walkable = false,
291         climbable = true,
292         groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
293         paramtype2 = "wallmounted",
294         selection_box = {type="wallmounted"},
295         tiles = {"xdecor_ivy.png"},
296         inventory_image = "xdecor_ivy.png",
297         wield_image = "xdecor_ivy.png",
298         sounds = default.node_sound_leaves_defaults()
299 })
300
301 xdecor.register("lantern", {
302         description = "Lantern",
303         light_source = 13,
304         drawtype = "plantlike",
305         inventory_image = "xdecor_lantern_inv.png",
306         wield_image = "xdecor_lantern_inv.png",
307         paramtype2 = "wallmounted",
308         walkable = false,
309         groups = {snappy=3, attached_node=1},
310         tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
311         selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
312 })
313
314 for _, l in pairs({"iron", "wooden"}) do
315         xdecor.register(l.."_lightbox", {
316                 description = l:gsub("^%l", string.upper).." Light Box",
317                 tiles = {"xdecor_"..l.."_lightbox.png"},
318                 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
319                 light_source = 13,
320                 sounds = default.node_sound_glass_defaults()
321         })
322 end
323
324 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
325                 "rose", "tulip", "viola"}) do
326         xdecor.register("potted_"..f, {
327                 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
328                 walkable = false,
329                 groups = {snappy=3, flammable=3, plant=1, flower=1},
330                 tiles = {"xdecor_"..f.."_pot.png"},
331                 inventory_image = "xdecor_"..f.."_pot.png",
332                 drawtype = "plantlike",
333                 sounds = default.node_sound_leaves_defaults(),
334                 selection_box = xdecor.nodebox.slab_y(0.3)
335         })
336
337         minetest.register_craft({
338                 output = "xdecor:potted_"..f,
339                 recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
340                            {"", "default:clay_brick", ""} }
341         })
342 end
343
344 local painting_box = {
345         type = "wallmounted",
346         wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
347         wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
348         wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
349 }
350
351 xdecor.register("painting_1", {
352         description = "Painting",
353         tiles = {"xdecor_painting_1.png"},
354         inventory_image = "xdecor_painting_empty.png",
355         wield_image = "xdecor_painting_empty.png",
356         paramtype2 = "wallmounted",
357         wield_image = "xdecor_painting_empty.png",
358         sunlight_propagates = true,
359         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
360         sounds = default.node_sound_wood_defaults(),
361         node_box = painting_box,
362         node_placement_prediction = "",
363         on_place = function(itemstack, placer, pointed_thing)
364                 local player_name = placer:get_player_name()
365                 local pos = pointed_thing.above
366
367                 if not minetest.is_protected(pos, player_name) then
368                         local num = math.random(4)
369                         local dir = minetest.dir_to_wallmounted(placer:get_look_dir())
370                         minetest.set_node(pos, {name="xdecor:painting_"..num, param2=dir})
371                 else
372                         minetest.chat_send_player(player_name, "This area is protected")
373                 end
374                 if not minetest.setting_getbool("creative_mode") then
375                         itemstack:take_item()
376                         return itemstack
377                 end
378         end
379 })
380
381 for i = 2, 4 do
382         xdecor.register("painting_"..i, {
383                 tiles = {"xdecor_painting_"..i..".png"},
384                 paramtype2 = "wallmounted",
385                 drop = "xdecor:painting_1",
386                 sunlight_propagates = true,
387                 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
388                 sounds = default.node_sound_wood_defaults(),
389                 node_box = painting_box
390         })
391 end
392
393 xdecor.register("stonepath", {
394         description = "Garden Stone Path",
395         tiles = {"default_stone.png"},
396         groups = {snappy=3},
397         on_rotate = screwdriver.rotate_simple,
398         sounds = default.node_sound_stone_defaults(),
399         sunlight_propagates = true,
400         node_box = xdecor.pixelbox(16, {
401                 {8, 0,  8, 6, .5, 6}, {1,  0, 1, 6, .5, 6},
402                 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
403         }),
404         selection_box = xdecor.nodebox.slab_y(0.05)
405 })
406
407 function xdecor.register_hard_node(name, desc, def)
408         xdecor.register(name, {
409                 description = desc,
410                 tiles = {"xdecor_"..name..".png"},
411                 groups = def.groups or {cracky=1},
412                 sounds = def.sounds or default.node_sound_stone_defaults()
413         })
414 end
415
416 xdecor.register_hard_node("cactusbrick", "Cactus Brick", {})
417 xdecor.register_hard_node("coalstone_tile", "Coal Stone Tile", {})
418 xdecor.register_hard_node("desertstone_tile", "Desert Stone Tile", {})
419 xdecor.register_hard_node("hard_clay", "Hardened Clay", {})
420 xdecor.register_hard_node("moonbrick", "Moon Brick", {})
421 xdecor.register_hard_node("stone_tile", "Stone Tile", {})
422 xdecor.register_hard_node("stone_rune", "Runestone", {})
423 xdecor.register_hard_node("packed_ice", "Packed Ice", {
424         groups = {cracky=1, puts_out_fire=1},
425         sounds = default.node_sound_glass_defaults()
426 })
427 xdecor.register_hard_node("wood_tile", "Wooden Tile", {
428         groups = {choppy=1, wood=1, flammable=2},
429         sounds = default.node_sound_wood_defaults()
430 })
431
432 xdecor.register("table", {
433         description = "Table",
434         tiles = {"xdecor_wood.png"},
435         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
436         sounds = default.node_sound_wood_defaults(),
437         node_box = xdecor.pixelbox(16, {
438                 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
439         })
440 })
441
442 xdecor.register("tatami", {
443         description = "Tatami",
444         tiles = {"xdecor_tatami.png"},
445         wield_image = "xdecor_tatami.png",
446         groups = {snappy=3, flammable=3},
447         sunlight_propagates = true,
448         node_box = xdecor.nodebox.slab_y(0.0625)
449 })
450
451 xdecor.register("trampoline", {
452         description = "Trampoline",
453         tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
454         groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
455         node_box = xdecor.nodebox.slab_y(0.5),
456         sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
457 })
458
459 xdecor.register("tv", {
460         description = "Television",
461         light_source = 11,
462         groups = {cracky=3, oddly_breakable_by_hand=2},
463         on_rotate = screwdriver.rotate_simple,
464         tiles = {"xdecor_television_left.png^[transformR270",
465                  "xdecor_television_left.png^[transformR90",
466                  "xdecor_television_left.png^[transformFX",
467                  "xdecor_television_left.png", "xdecor_television_back.png",
468                 {name="xdecor_television_front_animated.png",
469                  animation = {type="vertical_frames", length=80.0}} }
470 })
471
472 xdecor.register("woodframed_glass", {
473         description = "Wood Framed Glass",
474         drawtype = "glasslike_framed",
475         sunlight_propagates = true,
476         tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
477         groups = {cracky=2, oddly_breakable_by_hand=1},
478         sounds = default.node_sound_glass_defaults()
479 })
480