1 screwdriver = screwdriver or {}
3 function xdecor.register_pane(name, desc, def)
4 xpanes.register_pane(name, {
6 tiles = {"xdecor_"..name..".png"},
9 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10 inventory_image = "xdecor_"..name..".png",
11 wield_image = "xdecor_"..name..".png",
13 sounds = def.sounds or default.node_sound_defaults(),
18 xdecor.register_pane("bamboo_frame", "Bamboo Frame", {
19 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20 recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21 {"default:papyrus", "farming:cotton", "default:papyrus"},
22 {"default:papyrus", "default:papyrus", "default:papyrus"}}
25 xdecor.register_pane("chainlink", "Chainlink", {
26 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27 recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28 {"", "default:steel_ingot", ""},
29 {"default:steel_ingot", "", "default:steel_ingot"}}
32 xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
33 sounds = default.node_sound_stone_defaults(),
34 groups = {cracky=2, pane=1},
35 recipe = {{"", "default:dirt", ""},
36 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
40 xdecor.register_pane("wood_frame", "Wood Frame", {
41 sounds = default.node_sound_wood_defaults(),
42 groups = {choppy=2, pane=1, flammable=2},
43 recipe = {{"group:wood", "group:stick", "group:wood"},
44 {"group:stick", "group:stick", "group:stick"},
45 {"group:wood", "group:stick", "group:wood"}}
48 xdecor.register("baricade", {
49 description = "Baricade",
50 drawtype = "plantlike",
51 paramtype2 = "facedir",
52 inventory_image = "xdecor_baricade.png",
53 tiles = {"xdecor_baricade.png"},
54 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55 damage_per_second = 4,
56 selection_box = xdecor.nodebox.slab_y(0.3),
57 collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
60 xdecor.register("barrel", {
61 description = "Barrel",
62 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
63 on_place = minetest.rotate_node,
64 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
65 sounds = default.node_sound_wood_defaults()
68 function xdecor.register_storage(name, desc, def)
69 xdecor.register(name, {
71 inventory = {size=def.inv_size or 24},
74 node_box = def.node_box,
75 on_rotate = def.on_rotate,
76 on_place = def.on_place,
77 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
78 sounds = default.node_sound_wood_defaults()
82 xdecor.register_storage("cabinet", "Wooden Cabinet", {
83 on_rotate = screwdriver.rotate_simple,
84 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
85 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
86 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
89 xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
91 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
92 on_rotate = screwdriver.rotate_simple,
93 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
94 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
95 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
98 xdecor.register_storage("empty_shelf", "Empty Shelf", {
99 on_rotate = screwdriver.rotate_simple,
100 tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
103 xdecor.register_storage("multishelf", "Multi Shelf", {
104 on_rotate = screwdriver.rotate_simple,
105 tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
108 xdecor.register("candle", {
109 description = "Candle",
111 drawtype = "torchlike",
112 inventory_image = "xdecor_candle_inv.png",
113 wield_image = "xdecor_candle_wield.png",
114 paramtype2 = "wallmounted",
116 groups = {dig_immediate=3, attached_node=1},
117 tiles = {{name = "xdecor_candle_floor.png",
118 animation = {type="vertical_frames", length=1.5}},
119 {name = "xdecor_candle_floor.png",
120 animation = {type="vertical_frames", length=1.5}},
121 {name = "xdecor_candle_wall.png",
122 animation = {type="vertical_frames", length=1.5}}
125 type = "wallmounted",
126 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
127 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
128 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
132 xdecor.register("chair", {
133 description = "Chair",
134 tiles = {"xdecor_wood.png"},
135 sounds = default.node_sound_wood_defaults(),
136 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
137 on_rotate = screwdriver.rotate_simple,
138 node_box = xdecor.pixelbox(16, {
139 {3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2},
140 {5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2},
141 {11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8}
143 can_dig = xdecor.sit_dig,
144 on_rightclick = function(pos, node, clicker, _, pointed_thing)
145 pos.y = pos.y + 0 -- Sitting position.
146 xdecor.sit(pos, node, clicker, pointed_thing)
150 xdecor.register("cobweb", {
151 description = "Cobweb",
152 drawtype = "plantlike",
153 tiles = {"xdecor_cobweb.png"},
154 inventory_image = "xdecor_cobweb.png",
155 liquid_viscosity = 8,
156 liquidtype = "source",
157 liquid_alternative_flowing = "xdecor:cobweb",
158 liquid_alternative_source = "xdecor:cobweb",
159 liquid_renewable = false,
162 selection_box = {type = "regular"},
163 groups = {snappy=3, liquid=3, flammable=3},
164 sounds = default.node_sound_leaves_defaults()
167 for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
168 xdecor.register("curtain_"..c, {
169 description = c:gsub("^%l", string.upper).." Curtain",
171 tiles = {"wool_white.png^[colorize:"..c..":170"},
172 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
173 wield_image = "wool_white.png^[colorize:"..c..":170",
174 drawtype = "signlike",
175 paramtype2 = "wallmounted",
176 groups = {dig_immediate=3, flammable=3},
177 selection_box = {type="wallmounted"},
178 on_rightclick = function(pos, node)
179 minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
183 xdecor.register("curtain_open_"..c, {
184 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
185 drawtype = "signlike",
186 paramtype2 = "wallmounted",
188 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
189 selection_box = {type="wallmounted"},
190 drop = "xdecor:curtain_"..c,
191 on_rightclick = function(pos, node)
192 minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
196 minetest.register_craft({
197 output = "xdecor:curtain_"..c.." 4",
198 recipe = { {"", "wool:"..c, ""},
199 {"", "wool:"..c, ""} }
203 xdecor.register("cushion", {
204 description = "Cushion",
205 tiles = {"xdecor_cushion.png"},
206 groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
207 on_place = minetest.rotate_node,
208 node_box = xdecor.nodebox.slab_y(0.5),
209 can_dig = xdecor.sit_dig,
210 on_rightclick = function(pos, node, clicker, _, pointed_thing)
211 pos.y = pos.y + 0 -- Sitting position.
212 xdecor.sit(pos, node, clicker, pointed_thing)
216 xdecor.register("cushion_block", {
217 description = "Cushion Block",
218 tiles = {"xdecor_cushion.png"},
219 groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
222 local function door_access(name) return name:find("prison") end
223 local xdecor_doors = {
225 {"group:wood", "default:paper"},
226 {"default:paper", "group:wood"},
227 {"group:wood", "default:paper"} },
229 {"xpanes:bar", "xpanes:bar"},
230 {"xpanes:bar", "xpanes:bar"},
231 {"xpanes:bar", "xpanes:bar"} },
233 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
234 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
235 {"xpanes:rusty_bar", "xpanes:rusty_bar"} },
237 {"group:wood", "group:wood"},
238 {"xpanes:chainlink", "xpanes:chainlink"},
239 {"group:wood", "group:wood"} },
241 {"default:paper", "default:paper"},
242 {"default:paper", "default:paper"},
243 {"group:wood", "group:wood"} },
245 {"default:glass", "default:glass"},
246 {"group:wood", "group:wood"},
247 {"group:wood", "group:wood"} }
250 for name, recipe in pairs(xdecor_doors) do
251 if not doors.register then break end
252 doors.register(name.."_door", {
253 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
254 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
255 inventory_image = "xdecor_"..name.."_door_inv.png",
256 protected = door_access(name),
257 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
262 xdecor.register("enderchest", {
263 description = "Ender Chest",
264 tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
265 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
266 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
267 groups = {cracky=1, choppy=1},
268 sounds = default.node_sound_stone_defaults(),
269 on_rotate = screwdriver.rotate_simple,
270 on_construct = function(pos)
271 local meta = minetest.get_meta(pos)
272 meta:set_string("formspec", [[ size[8,9]
273 list[current_player;enderchest;0,0;8,4;]
274 list[current_player;main;0,5;8,4;]
275 listring[current_player;enderchest]
276 listring[current_player;main] ]]
277 ..xbg..default.get_hotbar_bg(0,5))
278 meta:set_string("infotext", "Ender Chest")
282 minetest.register_on_joinplayer(function(player)
283 local inv = player:get_inventory()
284 inv:set_size("enderchest", 8*4)
287 xdecor.register("ivy", {
289 drawtype = "signlike",
292 groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
293 paramtype2 = "wallmounted",
294 selection_box = {type="wallmounted"},
295 tiles = {"xdecor_ivy.png"},
296 inventory_image = "xdecor_ivy.png",
297 wield_image = "xdecor_ivy.png",
298 sounds = default.node_sound_leaves_defaults()
301 xdecor.register("lantern", {
302 description = "Lantern",
304 drawtype = "plantlike",
305 inventory_image = "xdecor_lantern_inv.png",
306 wield_image = "xdecor_lantern_inv.png",
307 paramtype2 = "wallmounted",
309 groups = {snappy=3, attached_node=1},
310 tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
311 selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
314 for _, l in pairs({"iron", "wooden"}) do
315 xdecor.register(l.."_lightbox", {
316 description = l:gsub("^%l", string.upper).." Light Box",
317 tiles = {"xdecor_"..l.."_lightbox.png"},
318 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
320 sounds = default.node_sound_glass_defaults()
324 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
325 "rose", "tulip", "viola"}) do
326 xdecor.register("potted_"..f, {
327 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
329 groups = {snappy=3, flammable=3, plant=1, flower=1},
330 tiles = {"xdecor_"..f.."_pot.png"},
331 inventory_image = "xdecor_"..f.."_pot.png",
332 drawtype = "plantlike",
333 sounds = default.node_sound_leaves_defaults(),
334 selection_box = xdecor.nodebox.slab_y(0.3)
337 minetest.register_craft({
338 output = "xdecor:potted_"..f,
339 recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
340 {"", "default:clay_brick", ""} }
344 local painting_box = {
345 type = "wallmounted",
346 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
347 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
348 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
351 xdecor.register("painting_1", {
352 description = "Painting",
353 tiles = {"xdecor_painting_1.png"},
354 inventory_image = "xdecor_painting_empty.png",
355 wield_image = "xdecor_painting_empty.png",
356 paramtype2 = "wallmounted",
357 wield_image = "xdecor_painting_empty.png",
358 sunlight_propagates = true,
359 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
360 sounds = default.node_sound_wood_defaults(),
361 node_box = painting_box,
362 node_placement_prediction = "",
363 on_place = function(itemstack, placer, pointed_thing)
364 local player_name = placer:get_player_name()
365 local pos = pointed_thing.above
367 if not minetest.is_protected(pos, player_name) then
368 local num = math.random(4)
369 local dir = minetest.dir_to_wallmounted(placer:get_look_dir())
370 minetest.set_node(pos, {name="xdecor:painting_"..num, param2=dir})
372 minetest.chat_send_player(player_name, "This area is protected")
374 if not minetest.setting_getbool("creative_mode") then
375 itemstack:take_item()
382 xdecor.register("painting_"..i, {
383 tiles = {"xdecor_painting_"..i..".png"},
384 paramtype2 = "wallmounted",
385 drop = "xdecor:painting_1",
386 sunlight_propagates = true,
387 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
388 sounds = default.node_sound_wood_defaults(),
389 node_box = painting_box
393 xdecor.register("stonepath", {
394 description = "Garden Stone Path",
395 tiles = {"default_stone.png"},
397 on_rotate = screwdriver.rotate_simple,
398 sounds = default.node_sound_stone_defaults(),
399 sunlight_propagates = true,
400 node_box = xdecor.pixelbox(16, {
401 {8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
402 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
404 selection_box = xdecor.nodebox.slab_y(0.05)
407 function xdecor.register_hard_node(name, desc, def)
408 xdecor.register(name, {
410 tiles = {"xdecor_"..name..".png"},
411 groups = def.groups or {cracky=1},
412 sounds = def.sounds or default.node_sound_stone_defaults()
416 xdecor.register_hard_node("cactusbrick", "Cactus Brick", {})
417 xdecor.register_hard_node("coalstone_tile", "Coal Stone Tile", {})
418 xdecor.register_hard_node("desertstone_tile", "Desert Stone Tile", {})
419 xdecor.register_hard_node("hard_clay", "Hardened Clay", {})
420 xdecor.register_hard_node("moonbrick", "Moon Brick", {})
421 xdecor.register_hard_node("stone_tile", "Stone Tile", {})
422 xdecor.register_hard_node("stone_rune", "Runestone", {})
423 xdecor.register_hard_node("packed_ice", "Packed Ice", {
424 groups = {cracky=1, puts_out_fire=1},
425 sounds = default.node_sound_glass_defaults()
427 xdecor.register_hard_node("wood_tile", "Wooden Tile", {
428 groups = {choppy=1, wood=1, flammable=2},
429 sounds = default.node_sound_wood_defaults()
432 xdecor.register("table", {
433 description = "Table",
434 tiles = {"xdecor_wood.png"},
435 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
436 sounds = default.node_sound_wood_defaults(),
437 node_box = xdecor.pixelbox(16, {
438 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
442 xdecor.register("tatami", {
443 description = "Tatami",
444 tiles = {"xdecor_tatami.png"},
445 wield_image = "xdecor_tatami.png",
446 groups = {snappy=3, flammable=3},
447 sunlight_propagates = true,
448 node_box = xdecor.nodebox.slab_y(0.0625)
451 xdecor.register("trampoline", {
452 description = "Trampoline",
453 tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
454 groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
455 node_box = xdecor.nodebox.slab_y(0.5),
456 sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
459 xdecor.register("tv", {
460 description = "Television",
462 groups = {cracky=3, oddly_breakable_by_hand=2},
463 on_rotate = screwdriver.rotate_simple,
464 tiles = {"xdecor_television_left.png^[transformR270",
465 "xdecor_television_left.png^[transformR90",
466 "xdecor_television_left.png^[transformFX",
467 "xdecor_television_left.png", "xdecor_television_back.png",
468 {name="xdecor_television_front_animated.png",
469 animation = {type="vertical_frames", length=80.0}} }
472 xdecor.register("woodframed_glass", {
473 description = "Wood Framed Glass",
474 drawtype = "glasslike_framed",
475 sunlight_propagates = true,
476 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
477 groups = {cracky=2, oddly_breakable_by_hand=1},
478 sounds = default.node_sound_glass_defaults()