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[xdecor.git] / nodes.lua
1 screwdriver = screwdriver or {}
2
3 function xdecor.register_pane(name, desc, def)
4         xpanes.register_pane(name, {
5                 description = desc,
6                 tiles = {"xdecor_"..name..".png"},
7                 drawtype = "airlike",
8                 paramtype = "light",
9                 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10                 inventory_image = "xdecor_"..name..".png",
11                 wield_image = "xdecor_"..name..".png",
12                 groups = def.groups,
13                 sounds = def.sounds or default.node_sound_defaults(),
14                 recipe = def.recipe
15         })
16 end
17
18 xdecor.register_pane("bamboo_frame", "Bamboo Frame", {
19         groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20         recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21                   {"default:papyrus", "farming:cotton",  "default:papyrus"},
22                   {"default:papyrus", "default:papyrus", "default:papyrus"}}
23 })
24
25 xdecor.register_pane("chainlink", "Chainlink", {
26         groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27         recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28                   {"", "default:steel_ingot", ""},
29                   {"default:steel_ingot", "", "default:steel_ingot"}}
30 })
31
32 xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
33         sounds = default.node_sound_stone_defaults(),
34         groups = {cracky=2, pane=1},
35         recipe = {{"", "default:dirt", ""},
36                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
38 })
39
40 xdecor.register_pane("wood_frame", "Wood Frame", {
41         sounds = default.node_sound_wood_defaults(),
42         groups = {choppy=2, pane=1, flammable=2},
43         recipe = {{"group:wood", "group:stick", "group:wood"},
44                   {"group:stick", "group:stick", "group:stick"},
45                   {"group:wood", "group:stick", "group:wood"}}
46 })
47
48 xdecor.register("baricade", {
49         description = "Baricade",
50         drawtype = "plantlike",
51         walkable = false,
52         inventory_image = "xdecor_baricade.png",
53         tiles = {"xdecor_baricade.png"},
54         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55         damage_per_second = 4,
56         selection_box = xdecor.nodebox.slab_y(0.3)
57 })
58
59 function xdecor.register_storage(name, desc, def)
60         xdecor.register(name, {
61                 description = desc,
62                 inventory = {size=def.inv_size or 24},
63                 node_box = def.node_box or {},
64                 infotext = desc,
65                 tiles = def.tiles,
66                 on_rotate = def.on_rotate or {},
67                 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
68                 sounds = default.node_sound_wood_defaults()
69         })
70 end
71
72 xdecor.register_storage("barrel", "Barrel", {
73         tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"}
74 })
75
76 xdecor.register_storage("cabinet", "Wooden Cabinet", {
77         on_rotate = screwdriver.rotate_simple,
78         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
79                  "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
80                  "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
81 })
82
83 xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
84         inv_size = 8,
85         node_box = xdecor.nodebox.slab_y(0.5, 0.5),
86         on_rotate = screwdriver.rotate_simple,
87         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
88                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
89                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
90 })
91
92 xdecor.register_storage("empty_shelf", "Empty Shelf", {
93         on_rotate = screwdriver.rotate_simple,
94         tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
95 })
96
97 xdecor.register_storage("multishelf", "Multi Shelf", {
98         on_rotate = screwdriver.rotate_simple,
99         tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
100 })
101
102 xdecor.register("candle", {
103         description = "Candle",
104         light_source = 12,
105         drawtype = "torchlike",
106         inventory_image = "xdecor_candle_inv.png",
107         wield_image = "xdecor_candle_wield.png",
108         paramtype2 = "wallmounted",
109         legacy_wallmounted = true,
110         walkable = false,
111         groups = {dig_immediate=3, attached_node=1},
112         tiles = {{name = "xdecor_candle_floor.png",
113                         animation = {type="vertical_frames", length=1.5}},
114                 {name = "xdecor_candle_ceiling.png",
115                         animation = {type="vertical_frames", length=1.5}},
116                 {name = "xdecor_candle_wall.png",
117                         animation = {type="vertical_frames", length=1.5}}
118         },
119         selection_box = {
120                 type = "wallmounted",
121                 wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3},
122                 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
123                 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
124         }
125 })
126
127 xdecor.register("chair", {
128         description = "Chair",
129         tiles = {"xdecor_wood.png"},
130         sounds = default.node_sound_wood_defaults(),
131         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
132         on_rotate = screwdriver.rotate_simple,
133         node_box = xdecor.pixelbox(16, {
134                 {3,  0, 11,   2, 16, 2}, {11, 0, 11,  2, 16, 2},
135                 {5,  9, 11.5, 6,  6, 1}, {3,  0,  3,  2,  6, 2},
136                 {11, 0,  3,   2,  6, 2}, {3,  6,  3, 10, 2, 8}
137         }),
138         can_dig = xdecor.sit_dig,
139         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
140                 pos.y = pos.y + 0  -- Sitting position.
141                 xdecor.sit(pos, node, clicker, pointed_thing)
142         end
143 })
144
145 xdecor.register("cobweb", {
146         description = "Cobweb",
147         drawtype = "plantlike",
148         tiles = {"xdecor_cobweb.png"},
149         inventory_image = "xdecor_cobweb.png",
150         liquid_viscosity = 8,
151         liquidtype = "source",
152         liquid_alternative_flowing = "xdecor:cobweb",
153         liquid_alternative_source = "xdecor:cobweb",
154         liquid_renewable = false,
155         liquid_range = 0,
156         walkable = false,
157         selection_box = {type = "regular"},
158         groups = {dig_immediate=3, liquid=3, flammable=3},
159         sounds = default.node_sound_leaves_defaults()
160 })
161
162 for _, c in pairs({"red"}) do  -- Add more curtains colors simply here.
163         xdecor.register("curtain_"..c, {
164                 description = c:gsub("^%l", string.upper).." Curtain",
165                 walkable = false,
166                 tiles = {"wool_white.png^[colorize:"..c..":170"},
167                 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
168                 wield_image = "wool_white.png^[colorize:"..c..":170",
169                 drawtype = "signlike",
170                 paramtype2 = "wallmounted",
171                 groups = {dig_immediate=3, flammable=3},
172                 selection_box = {type="wallmounted"},
173                 on_rightclick = function(pos, node)
174                         minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
175                 end
176         })
177
178         xdecor.register("curtain_open_"..c, {
179                 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
180                 drawtype = "signlike",
181                 paramtype2 = "wallmounted",
182                 walkable = false,
183                 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
184                 selection_box = {type="wallmounted"},
185                 drop = "xdecor:curtain_"..c,
186                 on_rightclick = function(pos, node)
187                         minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
188                 end
189         })
190
191         minetest.register_craft({
192                 output = "xdecor:curtain_"..c.." 4",
193                 recipe = { {"", "wool:"..c, ""},
194                            {"", "wool:"..c, ""} }
195         })
196 end
197
198 minetest.register_alias("xdecor:crate", "default:chess")
199
200 xdecor.register("cushion", {
201         description = "Cushion",
202         tiles = {"xdecor_cushion.png"},
203         groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
204         on_place = minetest.rotate_node,
205         node_box = xdecor.nodebox.slab_y(0.5),
206         can_dig = xdecor.sit_dig,
207         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
208                 pos.y = pos.y + 0
209                 xdecor.sit(pos, node, clicker, pointed_thing)
210
211                 local wield_item = clicker:get_wielded_item():get_name()
212                 if wield_item == "xdecor:cushion" and clicker:get_player_control().sneak then
213                         local player_name = clicker:get_player_name()
214                         if minetest.is_protected(pos, player_name) then
215                                 minetest.record_protection_violation(pos, player_name) return
216                         end
217
218                         minetest.set_node(pos, {name="xdecor:cushion_block", param2=node.param2})
219
220                         if not minetest.setting_getbool("creative_mode") then
221                                 itemstack:take_item()
222                         end
223                         return itemstack
224                 end
225         end
226 })
227
228 xdecor.register("cushion_block", {
229         tiles = {"xdecor_cushion.png"},
230         groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
231 })
232
233 local function door_access(name) return name:find("prison") end
234 local xdecor_doors = {
235         japanese = {
236                 {"group:wood", "default:paper"},
237                 {"default:paper", "group:wood"},
238                 {"group:wood", "default:paper"} },
239         prison = {
240                 {"xpanes:bar", "xpanes:bar"},
241                 {"xpanes:bar", "xpanes:bar"},
242                 {"xpanes:bar", "xpanes:bar"} },
243         rusty_prison = {
244                 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
245                 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
246                 {"xpanes:rusty_bar", "xpanes:rusty_bar"} },
247         screen = {
248                 {"group:wood", "group:wood"},
249                 {"xpanes:chainlink", "xpanes:chainlink"},
250                 {"group:wood", "group:wood"} },
251         slide = {
252                 {"default:paper", "default:paper"},
253                 {"default:paper", "default:paper"},
254                 {"group:wood", "group:wood"} },
255         woodglass = {
256                 {"default:glass", "default:glass"},
257                 {"group:wood", "group:wood"},
258                 {"group:wood", "group:wood"} }
259 }
260
261 for name, recipe in pairs(xdecor_doors) do
262         if not doors.register then break end
263         doors.register(name.."_door", {
264                 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
265                 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
266                 inventory_image = "xdecor_"..name.."_door_inv.png",
267                 protected = door_access(name),
268                 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
269                 recipe = recipe
270         })
271         minetest.register_alias("xdecor:"..name.."_door", "doors:"..name.."_door")
272         minetest.register_alias("xdecor:"..name.."_door_t_1", "air")
273         minetest.register_alias("xdecor:"..name.."_door_t_2", "air")
274         minetest.register_alias("xdecor:"..name.."_door_b_1", "doors:"..name.."_door_a")
275         minetest.register_alias("xdecor:"..name.."_door_b_2", "doors:"..name.."_door_b")
276 end
277 minetest.register_alias("xdecor:prison_rust_door", "doors:rusty_prison_door")
278 minetest.register_alias("xdecor:prison_rust_door_t_1", "air")
279 minetest.register_alias("xdecor:prison_rust_door_t_2", "air")
280 minetest.register_alias("xdecor:prison_rust_door_b_1", "doors:rusty_prison_door_a")
281 minetest.register_alias("xdecor:prison_rust_door_b_2", "doors:rusty_prison_door_b")
282
283 xdecor.register("enderchest", {
284         description = "Ender Chest",
285         tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
286                  "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
287                  "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
288         groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1},
289         sounds = default.node_sound_stone_defaults(),
290         on_rotate = screwdriver.rotate_simple,
291         on_construct = function(pos)
292                 local meta = minetest.get_meta(pos)
293                 meta:set_string("formspec", [[ size[8,9]
294                                 list[current_player;enderchest;0,0;8,4;]
295                                 list[current_player;main;0,5;8,4;]
296                                 listring[current_player;enderchest]
297                                 listring[current_player;main] ]]
298                                 ..xbg..default.get_hotbar_bg(0,5))
299                 meta:set_string("infotext", "Ender Chest")
300         end
301 })
302
303 minetest.register_on_joinplayer(function(player)
304         local inv = player:get_inventory()
305         inv:set_size("enderchest", 8*4)
306 end)
307
308 if rawget(_G, "fire") then
309         minetest.register_alias("xdecor:fire", "fire:basic_flame")
310 else
311         minetest.register_alias("xdecor:fire", "air")
312 end
313
314 xdecor.register("ivy", {
315         description = "Ivy",
316         drawtype = "signlike",
317         walkable = false,
318         climbable = true,
319         groups = {dig_immediate=3, flammable=3, plant=1},
320         paramtype2 = "wallmounted",
321         selection_box = {type="wallmounted"},
322         legacy_wallmounted = true,
323         tiles = {"xdecor_ivy.png"},
324         inventory_image = "xdecor_ivy.png",
325         wield_image = "xdecor_ivy.png",
326         sounds = default.node_sound_leaves_defaults()
327 })
328
329 xdecor.register("lantern", {
330         description = "Lantern",
331         light_source = 12,
332         drawtype = "torchlike",
333         inventory_image = "xdecor_lantern_floor.png",
334         wield_image = "xdecor_lantern_floor.png", 
335         paramtype2 = "wallmounted",
336         legacy_wallmounted = true,
337         walkable = false,
338         groups = {dig_immediate=3, attached_node=1},
339         tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png", "xdecor_lantern.png"},
340         selection_box = {
341                 type = "wallmounted",
342                 wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25},
343                 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25},
344                 wall_side = {-0.5, -0.5, -0.15, 0.5, 0.5, 0.15} }
345 })
346
347 for _, l in pairs({"iron", "wooden"}) do
348         xdecor.register(l.."_lightbox", {
349                 description = l:gsub("^%l", string.upper).." Light Box",
350                 tiles = {"xdecor_"..l.."_lightbox.png"},
351                 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
352                 light_source = 13,
353                 sounds = default.node_sound_glass_defaults()
354         })
355 end
356 minetest.register_alias("xdecor:lightbox", "xdecor:wooden_lightbox")
357
358 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
359                 "rose", "tulip", "viola"}) do
360         xdecor.register("potted_"..f, {
361                 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
362                 walkable = false,
363                 groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
364                 tiles = {"xdecor_"..f.."_pot.png"},
365                 inventory_image = "xdecor_"..f.."_pot.png",
366                 drawtype = "plantlike",
367                 sounds = default.node_sound_leaves_defaults(),
368                 selection_box = xdecor.nodebox.slab_y(0.3)
369         })
370
371         minetest.register_craft({
372                 output = "xdecor:potted_"..f,
373                 recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
374                            {"", "default:clay_brick", ""} }
375         })
376 end
377
378 local painting_box = {
379         type = "wallmounted",
380         wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
381         wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
382         wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
383 }
384
385 xdecor.register("painting_1", {
386         description = "Painting",
387         tiles = {"xdecor_painting_1.png"},
388         inventory_image = "xdecor_painting_empty.png",
389         wield_image = "xdecor_painting_empty.png",
390         paramtype2 = "wallmounted",
391         legacy_wallmounted = true,
392         wield_image = "xdecor_painting_empty.png",
393         sunlight_propagates = true,
394         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
395         sounds = default.node_sound_wood_defaults(),
396         node_box = painting_box,
397         on_construct = function(pos)
398                 local node = minetest.get_node(pos)
399                 local random = math.random(4)
400                 if random == 1 then return end
401                 minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
402         end
403 })
404
405 for i = 2, 4 do
406         xdecor.register("painting_"..i, {
407                 tiles = {"xdecor_painting_"..i..".png"},
408                 paramtype2 = "wallmounted",
409                 legacy_wallmounted = true,
410                 drop = "xdecor:painting_1",
411                 sunlight_propagates = true,
412                 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
413                 sounds = default.node_sound_wood_defaults(),
414                 node_box = painting_box
415         })
416 end
417
418 minetest.register_alias("xpanes:rust_bar", "xpanes:rusty_bar")
419 for i = 1, 15 do
420         minetest.register_alias("xpanes:rust_bar_"..i, "xpanes:rusty_bar_"..i)
421 end
422
423 xdecor.register("stonepath", {
424         description = "Garden Stone Path",
425         tiles = {"default_stone.png"},
426         groups = {snappy=3},
427         on_rotate = screwdriver.rotate_simple,
428         sounds = default.node_sound_stone_defaults(),
429         sunlight_propagates = true,
430         node_box = xdecor.pixelbox(16, {
431                 {8, 0,  8, 6, .5, 6}, {1,  0, 1, 6, .5, 6},
432                 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
433         }),
434         selection_box = xdecor.nodebox.slab_y(0.05)
435 })
436
437 function xdecor.register_hard_node(name, desc, def)
438         xdecor.register(name, {
439                 description = desc,
440                 tiles = {"xdecor_"..name..".png"},
441                 groups = def.groups or {cracky=1},
442                 sounds = def.sounds or default.node_sound_stone_defaults()
443         })
444 end
445
446 xdecor.register_hard_node("cactusbrick", "Cactus Brick", {})
447 xdecor.register_hard_node("coalstone_tile", "Coal Stone Tile", {})
448 xdecor.register_hard_node("desertstone_tile", "Desert Stone Tile", {})
449 xdecor.register_hard_node("hard_clay", "Hardened Clay", {})
450 xdecor.register_hard_node("moonbrick", "Moon Brick", {})
451 xdecor.register_hard_node("stone_tile", "Stone Tile", {})
452 xdecor.register_hard_node("stone_rune", "Runestone", {})
453 xdecor.register_hard_node("packed_ice", "Packed Ice", {
454         sounds = default.node_sound_glass_defaults()
455 })
456 xdecor.register_hard_node("wood_tile", "Wooden Tile", {
457         groups = {choppy=1, wood=1, flammable=2},
458         sounds = default.node_sound_wood_defaults()
459 })
460
461 xdecor.register("table", {
462         description = "Table",
463         tiles = {"xdecor_wood.png"},
464         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
465         sounds = default.node_sound_wood_defaults(),
466         node_box = xdecor.pixelbox(16, {
467                 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
468         })
469 })
470
471 xdecor.register("tatami", {
472         description = "Tatami",
473         tiles = {"xdecor_tatami.png"},
474         wield_image = "xdecor_tatami.png",
475         groups = {snappy=3, flammable=3},
476         node_box = xdecor.nodebox.slab_y(0.0625)
477 })
478
479 xdecor.register("tv", {
480         description = "Television",
481         light_source = 11,
482         groups = {snappy=3},
483         on_rotate = screwdriver.rotate_simple,
484         tiles = {"xdecor_television_left.png^[transformR270",
485                  "xdecor_television_left.png^[transformR90",
486                  "xdecor_television_left.png^[transformFX",
487                  "xdecor_television_left.png", "xdecor_television_back.png",
488                 {name="xdecor_television_front_animated.png",
489                  animation = {type="vertical_frames", length=80.0}} }
490 })
491
492 for _, n in pairs({"c0", "c1", "c2", "c3", "c4", "ln"}) do
493         minetest.register_alias("xdecor:cobble_wall_"..n, "walls:cobble")
494         minetest.register_alias("xdecor:mossycobble_wall_"..n, "walls:cobble")
495 end
496
497 xdecor.register("woodframed_glass", {
498         description = "Wood Framed Glass",
499         drawtype = "glasslike_framed",
500         tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
501         groups = {cracky=2, oddly_breakable_by_hand=1},
502         sounds = default.node_sound_glass_defaults()
503 })
504