1 screwdriver = screwdriver or {}
3 function xdecor.register_pane(name, desc, def)
4 xpanes.register_pane(name, {
6 tiles = {"xdecor_"..name..".png"},
9 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10 inventory_image = "xdecor_"..name..".png",
11 wield_image = "xdecor_"..name..".png",
13 sounds = def.sounds or default.node_sound_defaults(),
18 xdecor.register_pane("bamboo_frame", "Bamboo Frame", {
19 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20 recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21 {"default:papyrus", "farming:cotton", "default:papyrus"},
22 {"default:papyrus", "default:papyrus", "default:papyrus"}}
25 xdecor.register_pane("chainlink", "Chainlink", {
26 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27 recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28 {"", "default:steel_ingot", ""},
29 {"default:steel_ingot", "", "default:steel_ingot"}}
32 xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
33 sounds = default.node_sound_stone_defaults(),
34 groups = {cracky=2, pane=1},
35 recipe = {{"", "default:dirt", ""},
36 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
40 xdecor.register_pane("wood_frame", "Wood Frame", {
41 sounds = default.node_sound_wood_defaults(),
42 groups = {choppy=2, pane=1, flammable=2},
43 recipe = {{"group:wood", "group:stick", "group:wood"},
44 {"group:stick", "group:stick", "group:stick"},
45 {"group:wood", "group:stick", "group:wood"}}
48 xdecor.register("baricade", {
49 description = "Baricade",
50 drawtype = "plantlike",
52 inventory_image = "xdecor_baricade.png",
53 tiles = {"xdecor_baricade.png"},
54 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55 damage_per_second = 4,
56 selection_box = xdecor.nodebox.slab_y(0.3)
59 function xdecor.register_storage(name, desc, def)
60 xdecor.register(name, {
62 inventory = {size=def.inv_size or 24},
63 node_box = def.node_box or {},
66 on_rotate = def.on_rotate or {},
67 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
68 sounds = default.node_sound_wood_defaults()
72 xdecor.register_storage("barrel", "Barrel", {
73 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"}
76 xdecor.register_storage("cabinet", "Wooden Cabinet", {
77 on_rotate = screwdriver.rotate_simple,
78 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
79 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
80 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
83 xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
85 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
86 on_rotate = screwdriver.rotate_simple,
87 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
88 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
89 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
92 xdecor.register_storage("empty_shelf", "Empty Shelf", {
93 on_rotate = screwdriver.rotate_simple,
94 tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
97 xdecor.register_storage("multishelf", "Multi Shelf", {
98 on_rotate = screwdriver.rotate_simple,
99 tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
102 xdecor.register("candle", {
103 description = "Candle",
105 drawtype = "torchlike",
106 inventory_image = "xdecor_candle_inv.png",
107 wield_image = "xdecor_candle_wield.png",
108 paramtype2 = "wallmounted",
109 legacy_wallmounted = true,
111 groups = {dig_immediate=3, attached_node=1},
112 tiles = {{name = "xdecor_candle_floor.png",
113 animation = {type="vertical_frames", length=1.5}},
114 {name = "xdecor_candle_ceiling.png",
115 animation = {type="vertical_frames", length=1.5}},
116 {name = "xdecor_candle_wall.png",
117 animation = {type="vertical_frames", length=1.5}}
120 type = "wallmounted",
121 wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3},
122 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
123 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
127 xdecor.register("chair", {
128 description = "Chair",
129 tiles = {"xdecor_wood.png"},
130 sounds = default.node_sound_wood_defaults(),
131 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
132 on_rotate = screwdriver.rotate_simple,
133 node_box = xdecor.pixelbox(16, {
134 {3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2},
135 {5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2},
136 {11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8}
138 can_dig = xdecor.sit_dig,
139 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
140 pos.y = pos.y + 0 -- Sitting position.
141 xdecor.sit(pos, node, clicker, pointed_thing)
145 xdecor.register("cobweb", {
146 description = "Cobweb",
147 drawtype = "plantlike",
148 tiles = {"xdecor_cobweb.png"},
149 inventory_image = "xdecor_cobweb.png",
150 liquid_viscosity = 8,
151 liquidtype = "source",
152 liquid_alternative_flowing = "xdecor:cobweb",
153 liquid_alternative_source = "xdecor:cobweb",
154 liquid_renewable = false,
157 selection_box = {type = "regular"},
158 groups = {dig_immediate=3, liquid=3, flammable=3},
159 sounds = default.node_sound_leaves_defaults()
162 for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
163 xdecor.register("curtain_"..c, {
164 description = c:gsub("^%l", string.upper).." Curtain",
166 tiles = {"wool_white.png^[colorize:"..c..":170"},
167 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
168 wield_image = "wool_white.png^[colorize:"..c..":170",
169 drawtype = "signlike",
170 paramtype2 = "wallmounted",
171 groups = {dig_immediate=3, flammable=3},
172 selection_box = {type="wallmounted"},
173 on_rightclick = function(pos, node)
174 minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
178 xdecor.register("curtain_open_"..c, {
179 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
180 drawtype = "signlike",
181 paramtype2 = "wallmounted",
183 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
184 selection_box = {type="wallmounted"},
185 drop = "xdecor:curtain_"..c,
186 on_rightclick = function(pos, node)
187 minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
191 minetest.register_craft({
192 output = "xdecor:curtain_"..c.." 4",
193 recipe = { {"", "wool:"..c, ""},
194 {"", "wool:"..c, ""} }
198 minetest.register_alias("xdecor:crate", "default:chess")
200 xdecor.register("cushion", {
201 description = "Cushion",
202 tiles = {"xdecor_cushion.png"},
203 groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
204 on_place = minetest.rotate_node,
205 node_box = xdecor.nodebox.slab_y(0.5),
206 can_dig = xdecor.sit_dig,
207 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
209 xdecor.sit(pos, node, clicker, pointed_thing)
211 local wield_item = clicker:get_wielded_item():get_name()
212 if wield_item == "xdecor:cushion" and clicker:get_player_control().sneak then
213 local player_name = clicker:get_player_name()
214 if minetest.is_protected(pos, player_name) then
215 minetest.record_protection_violation(pos, player_name) return
218 minetest.set_node(pos, {name="xdecor:cushion_block", param2=node.param2})
220 if not minetest.setting_getbool("creative_mode") then
221 itemstack:take_item()
228 xdecor.register("cushion_block", {
229 tiles = {"xdecor_cushion.png"},
230 groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
233 local function door_access(name) return name:find("prison") end
234 local xdecor_doors = {
236 {"group:wood", "default:paper"},
237 {"default:paper", "group:wood"},
238 {"group:wood", "default:paper"} },
240 {"xpanes:bar", "xpanes:bar"},
241 {"xpanes:bar", "xpanes:bar"},
242 {"xpanes:bar", "xpanes:bar"} },
244 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
245 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
246 {"xpanes:rusty_bar", "xpanes:rusty_bar"} },
248 {"group:wood", "group:wood"},
249 {"xpanes:chainlink", "xpanes:chainlink"},
250 {"group:wood", "group:wood"} },
252 {"default:paper", "default:paper"},
253 {"default:paper", "default:paper"},
254 {"group:wood", "group:wood"} },
256 {"default:glass", "default:glass"},
257 {"group:wood", "group:wood"},
258 {"group:wood", "group:wood"} }
261 for name, recipe in pairs(xdecor_doors) do
262 if not doors.register then break end
263 doors.register(name.."_door", {
264 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
265 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
266 inventory_image = "xdecor_"..name.."_door_inv.png",
267 protected = door_access(name),
268 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
271 minetest.register_alias("xdecor:"..name.."_door", "doors:"..name.."_door")
272 minetest.register_alias("xdecor:"..name.."_door_t_1", "air")
273 minetest.register_alias("xdecor:"..name.."_door_t_2", "air")
274 minetest.register_alias("xdecor:"..name.."_door_b_1", "doors:"..name.."_door_a")
275 minetest.register_alias("xdecor:"..name.."_door_b_2", "doors:"..name.."_door_b")
277 minetest.register_alias("xdecor:prison_rust_door", "doors:rusty_prison_door")
278 minetest.register_alias("xdecor:prison_rust_door_t_1", "air")
279 minetest.register_alias("xdecor:prison_rust_door_t_2", "air")
280 minetest.register_alias("xdecor:prison_rust_door_b_1", "doors:rusty_prison_door_a")
281 minetest.register_alias("xdecor:prison_rust_door_b_2", "doors:rusty_prison_door_b")
283 xdecor.register("enderchest", {
284 description = "Ender Chest",
285 tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
286 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
287 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
288 groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1},
289 sounds = default.node_sound_stone_defaults(),
290 on_rotate = screwdriver.rotate_simple,
291 on_construct = function(pos)
292 local meta = minetest.get_meta(pos)
293 meta:set_string("formspec", [[ size[8,9]
294 list[current_player;enderchest;0,0;8,4;]
295 list[current_player;main;0,5;8,4;]
296 listring[current_player;enderchest]
297 listring[current_player;main] ]]
298 ..xbg..default.get_hotbar_bg(0,5))
299 meta:set_string("infotext", "Ender Chest")
303 minetest.register_on_joinplayer(function(player)
304 local inv = player:get_inventory()
305 inv:set_size("enderchest", 8*4)
308 if rawget(_G, "fire") then
309 minetest.register_alias("xdecor:fire", "fire:basic_flame")
311 minetest.register_alias("xdecor:fire", "air")
314 xdecor.register("ivy", {
316 drawtype = "signlike",
319 groups = {dig_immediate=3, flammable=3, plant=1},
320 paramtype2 = "wallmounted",
321 selection_box = {type="wallmounted"},
322 legacy_wallmounted = true,
323 tiles = {"xdecor_ivy.png"},
324 inventory_image = "xdecor_ivy.png",
325 wield_image = "xdecor_ivy.png",
326 sounds = default.node_sound_leaves_defaults()
329 xdecor.register("lantern", {
330 description = "Lantern",
332 drawtype = "torchlike",
333 inventory_image = "xdecor_lantern_floor.png",
334 wield_image = "xdecor_lantern_floor.png",
335 paramtype2 = "wallmounted",
336 legacy_wallmounted = true,
338 groups = {dig_immediate=3, attached_node=1},
339 tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png", "xdecor_lantern.png"},
341 type = "wallmounted",
342 wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25},
343 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25},
344 wall_side = {-0.5, -0.5, -0.15, 0.5, 0.5, 0.15} }
347 for _, l in pairs({"iron", "wooden"}) do
348 xdecor.register(l.."_lightbox", {
349 description = l:gsub("^%l", string.upper).." Light Box",
350 tiles = {"xdecor_"..l.."_lightbox.png"},
351 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
353 sounds = default.node_sound_glass_defaults()
356 minetest.register_alias("xdecor:lightbox", "xdecor:wooden_lightbox")
358 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
359 "rose", "tulip", "viola"}) do
360 xdecor.register("potted_"..f, {
361 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
363 groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
364 tiles = {"xdecor_"..f.."_pot.png"},
365 inventory_image = "xdecor_"..f.."_pot.png",
366 drawtype = "plantlike",
367 sounds = default.node_sound_leaves_defaults(),
368 selection_box = xdecor.nodebox.slab_y(0.3)
371 minetest.register_craft({
372 output = "xdecor:potted_"..f,
373 recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
374 {"", "default:clay_brick", ""} }
378 local painting_box = {
379 type = "wallmounted",
380 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
381 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
382 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
385 xdecor.register("painting_1", {
386 description = "Painting",
387 tiles = {"xdecor_painting_1.png"},
388 inventory_image = "xdecor_painting_empty.png",
389 wield_image = "xdecor_painting_empty.png",
390 paramtype2 = "wallmounted",
391 legacy_wallmounted = true,
392 wield_image = "xdecor_painting_empty.png",
393 sunlight_propagates = true,
394 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
395 sounds = default.node_sound_wood_defaults(),
396 node_box = painting_box,
397 on_construct = function(pos)
398 local node = minetest.get_node(pos)
399 local random = math.random(4)
400 if random == 1 then return end
401 minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
406 xdecor.register("painting_"..i, {
407 tiles = {"xdecor_painting_"..i..".png"},
408 paramtype2 = "wallmounted",
409 legacy_wallmounted = true,
410 drop = "xdecor:painting_1",
411 sunlight_propagates = true,
412 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
413 sounds = default.node_sound_wood_defaults(),
414 node_box = painting_box
418 minetest.register_alias("xpanes:rust_bar", "xpanes:rusty_bar")
420 minetest.register_alias("xpanes:rust_bar_"..i, "xpanes:rusty_bar_"..i)
423 xdecor.register("stonepath", {
424 description = "Garden Stone Path",
425 tiles = {"default_stone.png"},
427 on_rotate = screwdriver.rotate_simple,
428 sounds = default.node_sound_stone_defaults(),
429 sunlight_propagates = true,
430 node_box = xdecor.pixelbox(16, {
431 {8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
432 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
434 selection_box = xdecor.nodebox.slab_y(0.05)
437 function xdecor.register_hard_node(name, desc, def)
438 xdecor.register(name, {
440 tiles = {"xdecor_"..name..".png"},
441 groups = def.groups or {cracky=1},
442 sounds = def.sounds or default.node_sound_stone_defaults()
446 xdecor.register_hard_node("cactusbrick", "Cactus Brick", {})
447 xdecor.register_hard_node("coalstone_tile", "Coal Stone Tile", {})
448 xdecor.register_hard_node("desertstone_tile", "Desert Stone Tile", {})
449 xdecor.register_hard_node("hard_clay", "Hardened Clay", {})
450 xdecor.register_hard_node("moonbrick", "Moon Brick", {})
451 xdecor.register_hard_node("stone_tile", "Stone Tile", {})
452 xdecor.register_hard_node("stone_rune", "Runestone", {})
453 xdecor.register_hard_node("packed_ice", "Packed Ice", {
454 sounds = default.node_sound_glass_defaults()
456 xdecor.register_hard_node("wood_tile", "Wooden Tile", {
457 groups = {choppy=1, wood=1, flammable=2},
458 sounds = default.node_sound_wood_defaults()
461 xdecor.register("table", {
462 description = "Table",
463 tiles = {"xdecor_wood.png"},
464 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
465 sounds = default.node_sound_wood_defaults(),
466 node_box = xdecor.pixelbox(16, {
467 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
471 xdecor.register("tatami", {
472 description = "Tatami",
473 tiles = {"xdecor_tatami.png"},
474 wield_image = "xdecor_tatami.png",
475 groups = {snappy=3, flammable=3},
476 node_box = xdecor.nodebox.slab_y(0.0625)
479 xdecor.register("tv", {
480 description = "Television",
483 on_rotate = screwdriver.rotate_simple,
484 tiles = {"xdecor_television_left.png^[transformR270",
485 "xdecor_television_left.png^[transformR90",
486 "xdecor_television_left.png^[transformFX",
487 "xdecor_television_left.png", "xdecor_television_back.png",
488 {name="xdecor_television_front_animated.png",
489 animation = {type="vertical_frames", length=80.0}} }
492 for _, n in pairs({"c0", "c1", "c2", "c3", "c4", "ln"}) do
493 minetest.register_alias("xdecor:cobble_wall_"..n, "walls:cobble")
494 minetest.register_alias("xdecor:mossycobble_wall_"..n, "walls:cobble")
497 xdecor.register("woodframed_glass", {
498 description = "Wood Framed Glass",
499 drawtype = "glasslike_framed",
500 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
501 groups = {cracky=2, oddly_breakable_by_hand=1},
502 sounds = default.node_sound_glass_defaults()