]> git.lizzy.rs Git - xdecor.git/blob - nodes.lua
Fix paintings to not destroy unprotected items.
[xdecor.git] / nodes.lua
1 screwdriver = screwdriver or {}
2
3 function xdecor.register_pane(name, desc, def)
4         xpanes.register_pane(name, {
5                 description = desc,
6                 tiles = {"xdecor_"..name..".png"},
7                 drawtype = "airlike",
8                 paramtype = "light",
9                 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10                 inventory_image = "xdecor_"..name..".png",
11                 wield_image = "xdecor_"..name..".png",
12                 groups = def.groups,
13                 sounds = def.sounds or default.node_sound_defaults(),
14                 recipe = def.recipe
15         })
16 end
17
18 xdecor.register_pane("bamboo_frame", "Bamboo Frame", {
19         groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20         recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21                   {"default:papyrus", "farming:cotton",  "default:papyrus"},
22                   {"default:papyrus", "default:papyrus", "default:papyrus"}}
23 })
24
25 xdecor.register_pane("chainlink", "Chainlink", {
26         groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27         recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28                   {"", "default:steel_ingot", ""},
29                   {"default:steel_ingot", "", "default:steel_ingot"}}
30 })
31
32 xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
33         sounds = default.node_sound_stone_defaults(),
34         groups = {cracky=2, pane=1},
35         recipe = {{"", "default:dirt", ""},
36                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37                   {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
38 })
39
40 xdecor.register_pane("wood_frame", "Wood Frame", {
41         sounds = default.node_sound_wood_defaults(),
42         groups = {choppy=2, pane=1, flammable=2},
43         recipe = {{"group:wood", "group:stick", "group:wood"},
44                   {"group:stick", "group:stick", "group:stick"},
45                   {"group:wood", "group:stick", "group:wood"}}
46 })
47
48 xdecor.register("baricade", {
49         description = "Baricade",
50         drawtype = "plantlike",
51         paramtype2 = "facedir",
52         inventory_image = "xdecor_baricade.png",
53         tiles = {"xdecor_baricade.png"},
54         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55         damage_per_second = 4,
56         selection_box = xdecor.nodebox.slab_y(0.3),
57         collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
58 })
59
60 xdecor.register("barrel", {
61         description = "Barrel",
62         tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
63         on_place = minetest.rotate_node,
64         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
65         sounds = default.node_sound_wood_defaults()
66 })
67
68 function xdecor.register_storage(name, desc, def)
69         xdecor.register(name, {
70                 description = desc,
71                 inventory = {size=def.inv_size or 24},
72                 infotext = desc,
73                 tiles = def.tiles,
74                 node_box = def.node_box,
75                 on_rotate = def.on_rotate,
76                 on_place = def.on_place,
77                 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
78                 sounds = default.node_sound_wood_defaults()
79         })
80 end
81
82 xdecor.register_storage("cabinet", "Wooden Cabinet", {
83         on_rotate = screwdriver.rotate_simple,
84         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
85                  "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
86                  "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
87 })
88
89 xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
90         inv_size = 8,
91         node_box = xdecor.nodebox.slab_y(0.5, 0.5),
92         on_rotate = screwdriver.rotate_simple,
93         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
94                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
95                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
96 })
97
98 xdecor.register_storage("empty_shelf", "Empty Shelf", {
99         on_rotate = screwdriver.rotate_simple,
100         tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
101 })
102
103 xdecor.register_storage("multishelf", "Multi Shelf", {
104         on_rotate = screwdriver.rotate_simple,
105         tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
106 })
107
108 xdecor.register("candle", {
109         description = "Candle",
110         light_source = 12,
111         drawtype = "torchlike",
112         inventory_image = "xdecor_candle_inv.png",
113         wield_image = "xdecor_candle_wield.png",
114         paramtype2 = "wallmounted",
115         walkable = false,
116         groups = {dig_immediate=3, attached_node=1},
117         tiles = {{name = "xdecor_candle_floor.png",
118                         animation = {type="vertical_frames", length=1.5}},
119                 {name = "xdecor_candle_floor.png",
120                         animation = {type="vertical_frames", length=1.5}},
121                 {name = "xdecor_candle_wall.png",
122                         animation = {type="vertical_frames", length=1.5}}
123         },
124         selection_box = {
125                 type = "wallmounted",
126                 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
127                 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
128                 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
129         }
130 })
131
132 xdecor.register("chair", {
133         description = "Chair",
134         tiles = {"xdecor_wood.png"},
135         sounds = default.node_sound_wood_defaults(),
136         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
137         on_rotate = screwdriver.rotate_simple,
138         node_box = xdecor.pixelbox(16, {
139                 {3,  0, 11,   2, 16, 2}, {11, 0, 11,  2, 16, 2},
140                 {5,  9, 11.5, 6,  6, 1}, {3,  0,  3,  2,  6, 2},
141                 {11, 0,  3,   2,  6, 2}, {3,  6,  3, 10, 2, 8}
142         }),
143         can_dig = xdecor.sit_dig,
144         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
145                 pos.y = pos.y + 0  -- Sitting position.
146                 xdecor.sit(pos, node, clicker, pointed_thing)
147                 return itemstack
148         end
149 })
150
151 xdecor.register("cobweb", {
152         description = "Cobweb",
153         drawtype = "plantlike",
154         tiles = {"xdecor_cobweb.png"},
155         inventory_image = "xdecor_cobweb.png",
156         liquid_viscosity = 8,
157         liquidtype = "source",
158         liquid_alternative_flowing = "xdecor:cobweb",
159         liquid_alternative_source = "xdecor:cobweb",
160         liquid_renewable = false,
161         liquid_range = 0,
162         walkable = false,
163         selection_box = {type = "regular"},
164         groups = {snappy=3, liquid=3, flammable=3},
165         sounds = default.node_sound_leaves_defaults()
166 })
167
168 for _, c in pairs({"red"}) do  -- Add more curtains colors simply here.
169         xdecor.register("curtain_"..c, {
170                 description = c:gsub("^%l", string.upper).." Curtain",
171                 walkable = false,
172                 tiles = {"wool_white.png^[colorize:"..c..":170"},
173                 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
174                 wield_image = "wool_white.png^[colorize:"..c..":170",
175                 drawtype = "signlike",
176                 paramtype2 = "wallmounted",
177                 groups = {dig_immediate=3, flammable=3},
178                 selection_box = {type="wallmounted"},
179                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
180                         minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
181                         return itemstack
182                 end
183         })
184
185         xdecor.register("curtain_open_"..c, {
186                 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
187                 drawtype = "signlike",
188                 paramtype2 = "wallmounted",
189                 walkable = false,
190                 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
191                 selection_box = {type="wallmounted"},
192                 drop = "xdecor:curtain_"..c,
193                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
194                         minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
195                         return itemstack
196                 end
197         })
198
199         minetest.register_craft({
200                 output = "xdecor:curtain_"..c.." 4",
201                 recipe = { {"", "wool:"..c, ""},
202                            {"", "wool:"..c, ""} }
203         })
204 end
205
206 xdecor.register("cushion", {
207         description = "Cushion",
208         tiles = {"xdecor_cushion.png"},
209         groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
210         on_place = minetest.rotate_node,
211         node_box = xdecor.nodebox.slab_y(0.5),
212         can_dig = xdecor.sit_dig,
213         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
214                 pos.y = pos.y + 0  -- Sitting position.
215                 xdecor.sit(pos, node, clicker, pointed_thing)
216                 return itemstack
217         end
218 })
219
220 xdecor.register("cushion_block", {
221         description = "Cushion Block",
222         tiles = {"xdecor_cushion.png"},
223         groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
224 })
225
226 local function door_access(name) return name:find("prison") end
227 local xdecor_doors = {
228         japanese = {
229                 {"group:wood", "default:paper"},
230                 {"default:paper", "group:wood"},
231                 {"group:wood", "default:paper"} },
232         prison = {
233                 {"xpanes:bar", "xpanes:bar"},
234                 {"xpanes:bar", "xpanes:bar"},
235                 {"xpanes:bar", "xpanes:bar"} },
236         rusty_prison = {
237                 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
238                 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
239                 {"xpanes:rusty_bar", "xpanes:rusty_bar"} },
240         screen = {
241                 {"group:wood", "group:wood"},
242                 {"xpanes:chainlink", "xpanes:chainlink"},
243                 {"group:wood", "group:wood"} },
244         slide = {
245                 {"default:paper", "default:paper"},
246                 {"default:paper", "default:paper"},
247                 {"group:wood", "group:wood"} },
248         woodglass = {
249                 {"default:glass", "default:glass"},
250                 {"group:wood", "group:wood"},
251                 {"group:wood", "group:wood"} }
252 }
253
254 for name, recipe in pairs(xdecor_doors) do
255         if not doors.register then break end
256         doors.register(name.."_door", {
257                 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
258                 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
259                 inventory_image = "xdecor_"..name.."_door_inv.png",
260                 protected = door_access(name),
261                 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
262                 recipe = recipe
263         })
264 end
265
266 xdecor.register("enderchest", {
267         description = "Ender Chest",
268         tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
269                  "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
270                  "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
271         groups = {cracky=1, choppy=1},
272         sounds = default.node_sound_stone_defaults(),
273         on_rotate = screwdriver.rotate_simple,
274         on_construct = function(pos)
275                 local meta = minetest.get_meta(pos)
276                 meta:set_string("formspec", [[ size[8,9]
277                                 list[current_player;enderchest;0,0;8,4;]
278                                 list[current_player;main;0,5;8,4;]
279                                 listring[current_player;enderchest]
280                                 listring[current_player;main] ]]
281                                 ..xbg..default.get_hotbar_bg(0,5))
282                 meta:set_string("infotext", "Ender Chest")
283         end
284 })
285
286 minetest.register_on_joinplayer(function(player)
287         local inv = player:get_inventory()
288         inv:set_size("enderchest", 8*4)
289 end)
290
291 xdecor.register("ivy", {
292         description = "Ivy",
293         drawtype = "signlike",
294         walkable = false,
295         climbable = true,
296         groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
297         paramtype2 = "wallmounted",
298         selection_box = {type="wallmounted"},
299         tiles = {"xdecor_ivy.png"},
300         inventory_image = "xdecor_ivy.png",
301         wield_image = "xdecor_ivy.png",
302         sounds = default.node_sound_leaves_defaults()
303 })
304
305 xdecor.register("lantern", {
306         description = "Lantern",
307         light_source = 13,
308         drawtype = "plantlike",
309         inventory_image = "xdecor_lantern_inv.png",
310         wield_image = "xdecor_lantern_inv.png",
311         paramtype2 = "wallmounted",
312         walkable = false,
313         groups = {snappy=3, attached_node=1},
314         tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
315         selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
316 })
317
318 for _, l in pairs({"iron", "wooden"}) do
319         xdecor.register(l.."_lightbox", {
320                 description = l:gsub("^%l", string.upper).." Light Box",
321                 tiles = {"xdecor_"..l.."_lightbox.png"},
322                 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
323                 light_source = 13,
324                 sounds = default.node_sound_glass_defaults()
325         })
326 end
327
328 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
329                 "rose", "tulip", "viola"}) do
330         xdecor.register("potted_"..f, {
331                 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
332                 walkable = false,
333                 groups = {snappy=3, flammable=3, plant=1, flower=1},
334                 tiles = {"xdecor_"..f.."_pot.png"},
335                 inventory_image = "xdecor_"..f.."_pot.png",
336                 drawtype = "plantlike",
337                 sounds = default.node_sound_leaves_defaults(),
338                 selection_box = xdecor.nodebox.slab_y(0.3)
339         })
340
341         minetest.register_craft({
342                 output = "xdecor:potted_"..f,
343                 recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
344                            {"", "default:clay_brick", ""} }
345         })
346 end
347
348 local painting_box = {
349         type = "wallmounted",
350         wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
351         wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
352         wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
353 }
354
355 xdecor.register("painting_1", {
356         description = "Painting",
357         tiles = {"xdecor_painting_1.png"},
358         inventory_image = "xdecor_painting_empty.png",
359         wield_image = "xdecor_painting_empty.png",
360         paramtype2 = "wallmounted",
361         sunlight_propagates = true,
362         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
363         sounds = default.node_sound_wood_defaults(),
364         node_box = painting_box,
365         node_placement_prediction = "",
366         on_place = function(itemstack, placer, pointed_thing)
367                 local num = math.random(4)
368                 local leftover = minetest.item_place_node(ItemStack("xdecor:painting_"..num), placer, pointed_thing)
369                 if leftover:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
370                         itemstack:take_item()
371                 end
372                 return itemstack
373         end
374 })
375
376 for i = 2, 4 do
377         xdecor.register("painting_"..i, {
378                 tiles = {"xdecor_painting_"..i..".png"},
379                 paramtype2 = "wallmounted",
380                 drop = "xdecor:painting_1",
381                 sunlight_propagates = true,
382                 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
383                 sounds = default.node_sound_wood_defaults(),
384                 node_box = painting_box
385         })
386 end
387
388 xdecor.register("stonepath", {
389         description = "Garden Stone Path",
390         tiles = {"default_stone.png"},
391         groups = {snappy=3},
392         on_rotate = screwdriver.rotate_simple,
393         sounds = default.node_sound_stone_defaults(),
394         sunlight_propagates = true,
395         node_box = xdecor.pixelbox(16, {
396                 {8, 0,  8, 6, .5, 6}, {1,  0, 1, 6, .5, 6},
397                 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
398         }),
399         selection_box = xdecor.nodebox.slab_y(0.05)
400 })
401
402 function xdecor.register_hard_node(name, desc, def)
403         xdecor.register(name, {
404                 description = desc,
405                 tiles = {"xdecor_"..name..".png"},
406                 groups = def.groups or {cracky=1},
407                 sounds = def.sounds or default.node_sound_stone_defaults()
408         })
409 end
410
411 xdecor.register_hard_node("cactusbrick", "Cactus Brick", {})
412 xdecor.register_hard_node("coalstone_tile", "Coal Stone Tile", {})
413 xdecor.register_hard_node("desertstone_tile", "Desert Stone Tile", {})
414 xdecor.register_hard_node("hard_clay", "Hardened Clay", {})
415 xdecor.register_hard_node("moonbrick", "Moon Brick", {})
416 xdecor.register_hard_node("stone_tile", "Stone Tile", {})
417 xdecor.register_hard_node("stone_rune", "Runestone", {})
418 xdecor.register_hard_node("packed_ice", "Packed Ice", {
419         groups = {cracky=1, puts_out_fire=1},
420         sounds = default.node_sound_glass_defaults()
421 })
422 xdecor.register_hard_node("wood_tile", "Wooden Tile", {
423         groups = {choppy=1, wood=1, flammable=2},
424         sounds = default.node_sound_wood_defaults()
425 })
426
427 xdecor.register("table", {
428         description = "Table",
429         tiles = {"xdecor_wood.png"},
430         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
431         sounds = default.node_sound_wood_defaults(),
432         node_box = xdecor.pixelbox(16, {
433                 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
434         })
435 })
436
437 xdecor.register("tatami", {
438         description = "Tatami",
439         tiles = {"xdecor_tatami.png"},
440         wield_image = "xdecor_tatami.png",
441         groups = {snappy=3, flammable=3},
442         sunlight_propagates = true,
443         node_box = xdecor.nodebox.slab_y(0.0625)
444 })
445
446 xdecor.register("trampoline", {
447         description = "Trampoline",
448         tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
449         groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
450         node_box = xdecor.nodebox.slab_y(0.5),
451         sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
452 })
453
454 xdecor.register("tv", {
455         description = "Television",
456         light_source = 11,
457         groups = {cracky=3, oddly_breakable_by_hand=2},
458         on_rotate = screwdriver.rotate_simple,
459         tiles = {"xdecor_television_left.png^[transformR270",
460                  "xdecor_television_left.png^[transformR90",
461                  "xdecor_television_left.png^[transformFX",
462                  "xdecor_television_left.png", "xdecor_television_back.png",
463                 {name="xdecor_television_front_animated.png",
464                  animation = {type="vertical_frames", length=80.0}} }
465 })
466
467 xdecor.register("woodframed_glass", {
468         description = "Wood Framed Glass",
469         drawtype = "glasslike_framed",
470         sunlight_propagates = true,
471         tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
472         groups = {cracky=2, oddly_breakable_by_hand=1},
473         sounds = default.node_sound_glass_defaults()
474 })
475