1 xpanes.register_pane("bamboo_frame", {
2 description = "Bamboo Frame",
3 tiles = {"xdecor_bamboo_frame.png"},
6 textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png", "xpanes_space.png"},
7 inventory_image = "xdecor_bamboo_frame.png",
8 wield_image = "xdecor_bamboo_frame.png",
9 groups = {snappy=3, pane=1, flammable=2},
11 {"default:papyrus", "default:papyrus", "default:papyrus"},
12 {"default:papyrus", "farming:cotton", "default:papyrus"},
13 {"default:papyrus", "default:papyrus", "default:papyrus"}
17 xdecor.register("baricade", {
18 description = "Baricade",
19 drawtype = "plantlike",
21 inventory_image = "xdecor_baricade.png",
22 tiles = {"xdecor_baricade.png"},
23 groups = {snappy=3, flammable=3},
24 damage_per_second = 4,
25 selection_box = xdecor.nodebox.slab_y(0.3)
28 xdecor.register("barrel", {
29 description = "Barrel",
30 inventory = {size=24},
32 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
33 groups = {choppy=3, flammable=3},
34 sounds = default.node_sound_wood_defaults()
37 xdecor.register("cabinet", {
38 description = "Wood Cabinet",
39 inventory = {size=24},
40 infotext = "Wood Cabinet",
41 groups = {choppy=3, flammable=3},
42 sounds = default.node_sound_wood_defaults(),
44 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
45 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
46 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"
50 xdecor.register("cabinet_half", {
51 description = "Half Wood Cabinet",
53 infotext = "Half Wood Cabinet",
54 groups = {choppy=3, flammable=3},
55 sounds = default.node_sound_wood_defaults(),
56 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
58 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
59 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
60 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"
64 xdecor.register("candle", {
65 description = "Candle",
67 drawtype = "torchlike",
68 inventory_image = "xdecor_candle_inv.png",
69 wield_image = "xdecor_candle_wield.png",
70 paramtype2 = "wallmounted",
71 legacy_wallmounted = true,
73 groups = {dig_immediate=3, attached_node=1},
75 { name = "xdecor_candle_floor.png",
76 animation = {type="vertical_frames", length=1.5} },
77 { name = "xdecor_candle_ceiling.png",
78 animation = {type="vertical_frames", length=1.5} },
79 { name = "xdecor_candle_wall.png",
80 animation = {type="vertical_frames", length=1.5} }
84 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
85 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
89 xdecor.register("cardboard_box", {
90 description = "Cardboard Box",
92 infotext = "Cardboard Box",
93 groups = {snappy=3, flammable=3},
94 tiles = {"xdecor_cardbox_top.png", "xdecor_cardbox_top.png",
95 "xdecor_cardbox_sides.png"},
97 type = "fixed", fixed = {{-0.3125, -0.5, -0.3125, 0.3125, 0, 0.3125}}
101 xdecor.register("cauldron", {
102 description = "Cauldron",
105 { name = "xdecor_cauldron_top_anim.png",
106 animation = {type="vertical_frames", length=3.0} },
107 "xdecor_cauldron_sides.png"
111 if minetest.get_modpath("bucket") then
112 local original_bucket_on_use = minetest.registered_items["bucket:bucket_empty"].on_use
113 minetest.override_item("bucket:bucket_empty", {
114 on_use = function(itemstack, user, pointed_thing)
115 local inv = user:get_inventory()
116 if pointed_thing.type == "node" and minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then
117 if inv:room_for_item("main", "bucket:bucket_water 1") then
118 itemstack:take_item()
119 inv:add_item("main", "bucket:bucket_water 1")
121 minetest.chat_send_player(user:get_player_name(), "No room in your inventory to add a filled bucket!")
124 else if original_bucket_on_use then
125 return original_bucket_on_use(itemstack, user, pointed_thing)
132 xpanes.register_pane("chainlink", {
133 description = "Chain Link",
134 tiles = {"xdecor_chainlink.png"},
135 drawtype = "airlike",
137 textures = {"xdecor_chainlink.png", "xdecor_chainlink.png", "xpanes_space.png"},
138 inventory_image = "xdecor_chainlink.png",
139 wield_image = "xdecor_chainlink.png",
140 groups = {snappy=3, pane=1},
142 {"default:steel_ingot", "", "default:steel_ingot"},
143 {"", "default:steel_ingot", ""},
144 {"default:steel_ingot", "", "default:steel_ingot"}
148 xdecor.register("chair", {
149 description = "Chair",
150 tiles = {"xdecor_wood.png"},
151 sounds = default.node_sound_wood_defaults(),
152 groups = {choppy=3, flammable=3},
155 fixed = {{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
156 {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
157 {-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28},
158 {-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875},
159 {0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875},
160 {-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}}
164 xdecor.register("chandelier", {
165 description = "Chandelier",
166 drawtype = "plantlike",
168 inventory_image = "xdecor_chandelier.png",
169 tiles = {"xdecor_chandelier.png"},
170 groups = {dig_immediate=3},
172 selection_box = xdecor.nodebox.slab_y(0.5, 0.5)
175 xdecor.register("cobweb", {
176 description = "Cobweb",
177 drawtype = "plantlike",
178 tiles = {"xdecor_cobweb.png"},
179 inventory_image = "xdecor_cobweb.png",
180 liquid_viscosity = 8,
181 liquidtype = "source",
182 liquid_alternative_flowing = "xdecor:cobweb",
183 liquid_alternative_source = "xdecor:cobweb",
184 liquid_renewable = false,
187 selection_box = {type = "regular"},
188 groups = {dig_immediate=3, liquid=3, flammable=3},
189 sounds = default.node_sound_leaves_defaults()
192 local colors = {"red"} -- Add more curtains colors simply here.
194 for _, c in pairs(colors) do
195 xdecor.register("curtain_"..c, {
196 description = c:gsub("^%l", string.upper).." Curtain",
198 tiles = {"wool_white.png^[colorize:"..c..":170"},
199 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
200 wield_image = "wool_white.png^[colorize:"..c..":170",
201 drawtype = "signlike",
202 paramtype2 = "wallmounted",
203 groups = {dig_immediate=3, flammable=3},
204 selection_box = {type="wallmounted"},
205 on_rightclick = function(pos, node, _, _)
206 minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
210 xdecor.register("curtain_open_"..c, {
211 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
212 drawtype = "signlike",
213 paramtype2 = "wallmounted",
215 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
216 selection_box = {type="wallmounted"},
217 drop = "xdecor:curtain_"..c,
218 on_rightclick = function(pos, node, _, _)
219 minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
223 minetest.register_craft({
224 output = "xdecor:curtain_"..c.." 4",
226 {"", "wool:"..c, ""},
232 xdecor.register("cushion", {
233 description = "Cushion",
234 tiles = {"xdecor_cushion.png"},
235 groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
236 on_place = minetest.rotate_node,
237 node_box = xdecor.nodebox.slab_y(-0.5, 0.5)
240 local function door_access(door)
241 if door:find("prison") then return true end
246 {"japanese", "brown"}, {"prison", "grey"}, {"prison_rust", "rust"},
247 {"screen", "brownb"}, {"slide", "brownc"}, {"woodglass", "brown"}
250 for _, d in pairs(door_types) do
251 doors.register_door("xdecor:"..d[1].."_door", {
252 description = string.gsub(d[1]:gsub("^%l", string.upper), "_r", " R").." Door",
253 inventory_image = "xdecor_"..d[1].."_door_inv.png",
254 groups = {choppy=3, flammable=2, door=1},
255 tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"},
256 tiles_top = {"xdecor_"..d[1].."_door_a.png", "xdecor_"..d[2]..".png"},
257 only_placer_can_open = door_access(d[1]),
258 sounds = default.node_sound_wood_defaults(),
263 xdecor.register("empty_shelf", {
264 description = "Empty Shelf",
265 inventory = {size=24},
266 infotext = "Empty Shelf",
267 tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
268 groups = {choppy=3, flammable=3},
269 sounds = default.node_sound_wood_defaults()
272 xdecor.register("enderchest", {
273 description = "Ender Chest",
275 "xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
276 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
277 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
280 sounds = default.node_sound_stone_defaults(),
281 on_construct = function(pos)
282 local meta = minetest.get_meta(pos)
283 local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
284 meta:set_string("formspec", "size[8,9]"..xbg..
285 "list[current_player;enderchest;0,0;8,4;]"..
286 "list[current_player;main;0,5;8,4;]")
287 meta:set_string("infotext", "Ender Chest")
291 minetest.register_on_joinplayer(function(player)
292 local inv = player:get_inventory()
293 inv:set_size("enderchest", 8*4)
296 xdecor.register("fire", {
297 description = "Fancy Fire",
298 drawtype = "plantlike",
302 { name = "xdecor_fire_anim.png",
303 animation = {type="vertical_frames", length=1.5} }
305 damage_per_second = 2,
308 type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3}
310 groups = {dig_immediate=3, hot=3, not_in_creative_inventory=1}
313 minetest.register_tool("xdecor:flint_steel", {
314 description = "Flint & Steel",
315 inventory_image = "xdecor_flint_steel.png",
316 tool_capabilities = {
317 groupcaps = { igniter = {uses=10, maxlevel=1} }
319 on_use = function(itemstack, user, pointed_thing)
320 local player = user:get_player_name()
321 if pointed_thing.type == "node" and
322 minetest.get_node(pointed_thing.above).name == "air" then
323 if not minetest.is_protected(pointed_thing.above, player) then
324 minetest.set_node(pointed_thing.above, {name="xdecor:fire"})
326 minetest.chat_send_player(player, "This area is protected.")
330 itemstack:add_wear(1000)
335 minetest.register_tool("xdecor:hammer", {
336 description = "Hammer",
337 inventory_image = "xdecor_hammer.png",
338 wield_image = "xdecor_hammer.png",
339 on_use = function(...) do return end end
342 xdecor.register("ivy", {
344 drawtype = "signlike",
347 groups = {dig_immediate=3, flammable=3, plant=1},
348 paramtype2 = "wallmounted",
349 selection_box = {type="wallmounted"},
350 legacy_wallmounted = true,
351 tiles = {"xdecor_ivy.png"},
352 inventory_image = "xdecor_ivy.png",
353 wield_image = "xdecor_ivy.png",
354 sounds = default.node_sound_leaves_defaults()
357 xdecor.register("lantern", {
358 description = "Lantern",
360 drawtype = "torchlike",
361 inventory_image = "xdecor_lantern_floor.png",
362 wield_image = "xdecor_lantern_floor.png",
363 paramtype2 = "wallmounted",
364 legacy_wallmounted = true,
366 groups = {dig_immediate=3, attached_node=1},
367 tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png",
368 "xdecor_lantern.png"},
370 type = "wallmounted",
371 wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25},
372 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25},
373 wall_side = {-0.5, -0.5, -0.15, 0.5, 0.5, 0.15}
377 xdecor.register("lightbox", {
378 description = "Light Box",
379 tiles = {"xdecor_lightbox.png"},
382 sounds = default.node_sound_glass_defaults()
385 xdecor.register("packed_ice", {
387 description = "Packed Ice",
388 tiles = {"xdecor_packed_ice.png"},
390 sounds = default.node_sound_glass_defaults()
393 local flowers = {"dandelion_white", "dandelion_yellow", "geranium",
394 "rose", "tulip", "viola"}
396 for _, f in pairs(flowers) do
397 xdecor.register("potted_"..f, {
398 description = string.gsub("Potted Flowers ("..f..")", "_", " "),
400 groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
401 tiles = {"xdecor_"..f.."_pot.png"},
402 inventory_image = "xdecor_"..f.."_pot.png",
403 drawtype = "plantlike",
404 sounds = default.node_sound_leaves_defaults(),
405 selection_box = xdecor.nodebox.slab_y(0.3)
408 minetest.register_craft({
409 output = "xdecor:potted_"..f,
411 {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
412 {"", "default:clay_brick", ""}
417 xdecor.register("painting", {
418 description = "Painting",
419 drawtype = "signlike",
420 tiles = {"xdecor_painting.png"},
421 inventory_image = "xdecor_painting.png",
422 paramtype2 = "wallmounted",
423 legacy_wallmounted = true,
425 wield_image = "xdecor_painting.png",
426 selection_box = {type="wallmounted"},
427 groups = {dig_immediate=3, flammable=3, attached_node=1}
430 xdecor.register("plant_pot", {
431 description = "Plant Pot",
432 drawtype = "plantlike",
433 inventory_image = "xdecor_plant_pot.png",
434 wield_image = "xdecor_plant_pot.png",
436 tiles = {"xdecor_plant_pot.png"},
437 sounds = default.node_sound_stone_defaults()
441 for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do
442 xdecor.register(b[1].."brick", {
444 description = b[1]:gsub("^%l", string.upper).." Brick",
445 tiles = {"xdecor_"..b[1].."brick.png"},
447 sounds = default.node_sound_stone_defaults(),
450 minetest.register_craft({
451 output = "xdecor:"..b[1].."brick",
453 {"default:brick", "default:"..b[2]}
458 xdecor.register("multishelf", {
459 description = "Multi Shelf",
460 inventory = {size=24},
461 infotext = "Multi Shelf",
462 tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
463 groups = {choppy=3, flammable=3},
464 sounds = default.node_sound_wood_defaults()
467 xpanes.register_pane("rust_bar", {
468 description = "Rust Bars",
469 tiles = {"xdecor_rust_bars.png"},
470 drawtype = "airlike",
472 textures = {"xdecor_rust_bars.png", "xdecor_rust_bars.png", "xpanes_space.png"},
473 inventory_image = "xdecor_rust_bars.png",
474 wield_image = "xdecor_rust_bars.png",
475 groups = {snappy=3, pane=1},
477 {"", "default:dirt", ""},
478 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
479 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
483 xdecor.register("stereo", {
484 description = "Stereo",
487 "xdecor_stereo_top.png", "xdecor_stereo_bottom.png",
488 "xdecor_stereo_left.png^[transformFX", "xdecor_stereo_left.png",
489 "xdecor_stereo_back.png", "xdecor_stereo_front.png"
493 xdecor.register("stonepath", {
494 description = "Garden Stone Path",
495 tiles = {"default_stone.png"},
497 sounds = default.node_sound_stone_defaults(),
498 sunlight_propagates = true,
501 fixed = {{0, -0.5, 0, 0.375, -0.47, 0.375},
502 {-0.4375, -0.5, -0.4375, -0.0625, -0.47, -0.0625},
503 {-0.4375, -0.5, 0.125, -0.125, -0.47, 0.4375},
504 {0.125, -0.5, -0.375, 0.375, -0.47, -0.125}}
506 selection_box = xdecor.nodebox.slab_y(0.05)
509 local stonish = {"desertstone_tile", "stone_tile", "stone_rune",
510 "coalstone_tile", "hard_clay"}
512 for _, t in pairs(stonish) do
515 description = string.sub(t:gsub("^%l", string.upper), 1, -6)
516 .." "..t:sub(-4):gsub("^%l", string.upper),
517 tiles = {"xdecor_"..t..".png"},
519 sounds = default.node_sound_stone_defaults()
523 xdecor.register("table", {
524 description = "Table",
525 tiles = {"xdecor_wood.png"},
526 groups = {choppy=3, flammable=3},
527 sounds = default.node_sound_wood_defaults(),
530 fixed = {{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5},
531 {-0.15, -0.5, -0.15, 0.15, 0.4, 0.15}}
535 xdecor.register("tatami", {
536 description = "Tatami",
537 tiles = {"xdecor_tatami.png"},
538 wield_image = "xdecor_tatami.png",
539 groups = {snappy=3, flammable=3},
541 type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}}
545 xdecor.register("tv", {
546 description = "Television",
550 "xdecor_television_left.png^[transformR270",
551 "xdecor_television_left.png^[transformR90",
552 "xdecor_television_left.png^[transformFX",
553 "xdecor_television_left.png", "xdecor_television_back.png",
554 { name = "xdecor_television_front_animated.png",
555 animation = {type="vertical_frames", length=80.0} }
559 xdecor.register("woodframed_glass", {
560 description = "Wood Framed Glass",
561 drawtype = "glasslike_framed",
562 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
564 sounds = default.node_sound_glass_defaults()
567 xdecor.register("wood_tile", {
568 description = "Wood Tile",
569 tiles = {"xdecor_wood_tile.png"},
571 groups = {choppy=2, wood=1, flammable=2},
572 sounds = default.node_sound_wood_defaults()