1 screwdriver = screwdriver or {}
3 xpanes.register_pane("bamboo_frame", {
4 description = "Bamboo Frame",
5 tiles = {"xdecor_bamboo_frame.png"},
8 textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png", "xpanes_space.png"},
9 inventory_image = "xdecor_bamboo_frame.png",
10 wield_image = "xdecor_bamboo_frame.png",
11 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
13 {"default:papyrus", "default:papyrus", "default:papyrus"},
14 {"default:papyrus", "farming:cotton", "default:papyrus"},
15 {"default:papyrus", "default:papyrus", "default:papyrus"}
19 xdecor.register("baricade", {
20 description = "Baricade",
21 drawtype = "plantlike",
23 inventory_image = "xdecor_baricade.png",
24 tiles = {"xdecor_baricade.png"},
25 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
26 damage_per_second = 4,
27 selection_box = xdecor.nodebox.slab_y(0.3)
30 xdecor.register("barrel", {
31 description = "Barrel",
32 inventory = {size=24},
34 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
35 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
36 sounds = default.node_sound_wood_defaults()
39 xdecor.register("cabinet", {
40 description = "Wood Cabinet",
41 inventory = {size=24},
42 infotext = "Wood Cabinet",
43 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
44 sounds = default.node_sound_wood_defaults(),
45 on_rotate = screwdriver.rotate_simple,
47 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
48 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
49 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"
53 xdecor.register("cabinet_half", {
54 description = "Half Wood Cabinet",
56 infotext = "Half Wood Cabinet",
57 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
58 sounds = default.node_sound_wood_defaults(),
59 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
61 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
62 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
63 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"
67 xdecor.register("candle", {
68 description = "Candle",
70 drawtype = "torchlike",
71 inventory_image = "xdecor_candle_inv.png",
72 wield_image = "xdecor_candle_wield.png",
73 paramtype2 = "wallmounted",
74 legacy_wallmounted = true,
76 groups = {dig_immediate=3, attached_node=1},
78 { name = "xdecor_candle_floor.png",
79 animation = {type="vertical_frames", length=1.5} },
80 { name = "xdecor_candle_ceiling.png",
81 animation = {type="vertical_frames", length=1.5} },
82 { name = "xdecor_candle_wall.png",
83 animation = {type="vertical_frames", length=1.5} }
87 wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3},
88 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
89 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
93 xpanes.register_pane("chainlink", {
94 description = "Chain Link",
95 tiles = {"xdecor_chainlink.png"},
98 textures = {"xdecor_chainlink.png", "xdecor_chainlink.png", "xpanes_space.png"},
99 inventory_image = "xdecor_chainlink.png",
100 wield_image = "xdecor_chainlink.png",
101 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
103 {"default:steel_ingot", "", "default:steel_ingot"},
104 {"", "default:steel_ingot", ""},
105 {"default:steel_ingot", "", "default:steel_ingot"}
109 -- The following nodedef is licensed under WTFPL for granting a possible re-use
110 -- in Minetest Game (https://github.com/minetest/minetest_game).
111 xdecor.register("cobweb", {
112 description = "Cobweb",
113 drawtype = "plantlike",
114 tiles = {"xdecor_cobweb.png"},
115 inventory_image = "xdecor_cobweb.png",
116 liquid_viscosity = 8,
117 liquidtype = "source",
118 liquid_alternative_flowing = "xdecor:cobweb",
119 liquid_alternative_source = "xdecor:cobweb",
120 liquid_renewable = false,
123 selection_box = {type = "regular"},
124 groups = {dig_immediate=3, liquid=3, flammable=3},
125 sounds = default.node_sound_leaves_defaults()
128 for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
129 xdecor.register("curtain_"..c, {
130 description = c:gsub("^%l", string.upper).." Curtain",
132 tiles = {"wool_white.png^[colorize:"..c..":170"},
133 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
134 wield_image = "wool_white.png^[colorize:"..c..":170",
135 drawtype = "signlike",
136 paramtype2 = "wallmounted",
137 groups = {dig_immediate=3, flammable=3},
138 selection_box = {type="wallmounted"},
139 on_rightclick = function(pos, node)
140 minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
144 xdecor.register("curtain_open_"..c, {
145 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
146 drawtype = "signlike",
147 paramtype2 = "wallmounted",
149 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
150 selection_box = {type="wallmounted"},
151 drop = "xdecor:curtain_"..c,
152 on_rightclick = function(pos, node)
153 minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
157 minetest.register_craft({
158 output = "xdecor:curtain_"..c.." 4",
160 {"", "wool:"..c, ""},
166 xdecor.register("crate", {
167 description = "Crate",
168 inventory = {size=24},
170 tiles = {"xdecor_crate.png"},
171 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
172 sounds = default.node_sound_wood_defaults()
175 local function door_access(door)
176 return door:find("prison")
180 {"japanese", "brown"}, {"prison", "grey"}, {"prison_rust", "rust"},
181 {"screen", "brownb"}, {"slide", "brownc"}, {"woodglass", "brown"}
184 for _, d in pairs(door_types) do
185 doors.register_door("xdecor:"..d[1].."_door", {
186 description = string.gsub(" "..d[1], "%W%l", string.upper):sub(2):gsub("_", " ").." Door",
187 inventory_image = "xdecor_"..d[1].."_door_inv.png",
188 groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
189 tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"},
190 tiles_top = {"xdecor_"..d[1].."_door_a.png", "xdecor_"..d[2]..".png"},
191 only_placer_can_open = door_access(d[1]),
192 sounds = default.node_sound_wood_defaults(),
197 xdecor.register("empty_shelf", {
198 description = "Empty Shelf",
199 inventory = {size=24},
200 infotext = "Empty Shelf",
201 tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
202 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
203 sounds = default.node_sound_wood_defaults(),
204 on_rotate = screwdriver.rotate_simple
207 xdecor.register("enderchest", {
208 description = "Ender Chest",
210 "xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
211 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
212 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
214 groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1},
215 sounds = default.node_sound_stone_defaults(),
216 on_rotate = screwdriver.rotate_simple,
217 on_construct = function(pos)
218 local meta = minetest.get_meta(pos)
219 meta:set_string("formspec", [[ size[8,9]
220 list[current_player;enderchest;0,0;8,4;]
221 list[current_player;main;0,5;8,4;]
222 listring[current_player;enderchest]
223 listring[current_player;main] ]]
224 ..xbg..default.get_hotbar_bg(0,5))
225 meta:set_string("infotext", "Ender Chest")
229 minetest.register_on_joinplayer(function(player)
230 local inv = player:get_inventory()
231 inv:set_size("enderchest", 8*4)
234 xdecor.register("fire", {
235 description = "Fancy Fire",
236 drawtype = "plantlike",
240 { name = "xdecor_fire_anim.png",
241 animation = {type="vertical_frames", length=1.5} }
243 damage_per_second = 4,
246 type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3}
248 groups = {dig_immediate=3, hot=3, not_in_creative_inventory=1}
251 xdecor.register("ivy", {
253 drawtype = "signlike",
256 groups = {dig_immediate=3, flammable=3, plant=1},
257 paramtype2 = "wallmounted",
258 selection_box = {type="wallmounted"},
259 legacy_wallmounted = true,
260 tiles = {"xdecor_ivy.png"},
261 inventory_image = "xdecor_ivy.png",
262 wield_image = "xdecor_ivy.png",
263 sounds = default.node_sound_leaves_defaults()
266 xdecor.register("lantern", {
267 description = "Lantern",
269 drawtype = "torchlike",
270 inventory_image = "xdecor_lantern_floor.png",
271 wield_image = "xdecor_lantern_floor.png",
272 paramtype2 = "wallmounted",
273 legacy_wallmounted = true,
275 groups = {dig_immediate=3, attached_node=1},
276 tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png",
277 "xdecor_lantern.png"},
279 type = "wallmounted",
280 wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25},
281 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25},
282 wall_side = {-0.5, -0.5, -0.15, 0.5, 0.5, 0.15}
286 for _, l in pairs({"iron", "wooden"}) do
287 xdecor.register(l.."_lightbox", {
288 description = l:gsub("^%l", string.upper).." Light Box",
289 tiles = {"xdecor_"..l.."_lightbox.png"},
290 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
292 sounds = default.node_sound_glass_defaults()
296 minetest.register_alias("xdecor:lightbox", "xdecor:wooden_lightbox")
298 xdecor.register("packed_ice", {
300 description = "Packed Ice",
301 tiles = {"xdecor_packed_ice.png"},
302 groups = {cracky=1, puts_out_fire=1},
303 sounds = default.node_sound_glass_defaults()
306 local flowers = {"dandelion_white", "dandelion_yellow", "geranium", "rose",
309 for _, f in pairs(flowers) do
310 xdecor.register("potted_"..f, {
311 description = string.gsub("Potted Flowers ("..f..")", "_", " "),
313 groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
314 tiles = {"xdecor_"..f.."_pot.png"},
315 inventory_image = "xdecor_"..f.."_pot.png",
316 drawtype = "plantlike",
317 sounds = default.node_sound_leaves_defaults(),
318 selection_box = xdecor.nodebox.slab_y(0.3)
321 minetest.register_craft({
322 output = "xdecor:potted_"..f,
324 {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
325 {"", "default:clay_brick", ""}
330 xdecor.register("painting_1", {
331 description = "Painting",
332 tiles = {"xdecor_painting_1.png"},
333 inventory_image = "xdecor_painting_empty.png",
334 wield_image = "xdecor_painting_empty.png",
335 paramtype2 = "wallmounted",
336 legacy_wallmounted = true,
337 wield_image = "xdecor_painting_empty.png",
338 sunlight_propagates = true,
339 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1},
340 sounds = default.node_sound_wood_defaults(),
342 type = "wallmounted",
343 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
344 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
345 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
347 on_construct = function(pos)
348 local node = minetest.get_node(pos)
349 local random = math.random(4)
350 if random == 1 then return end
351 minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
356 xdecor.register("painting_"..i, {
357 tiles = {"xdecor_painting_"..i..".png"},
358 paramtype2 = "wallmounted",
359 legacy_wallmounted = true,
360 drop = "xdecor:painting_1",
361 sunlight_propagates = true,
362 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1},
363 sounds = default.node_sound_wood_defaults(),
365 type = "wallmounted",
366 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
367 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
368 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
373 for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do
374 xdecor.register(b[1].."brick", {
376 description = b[1]:gsub("^%l", string.upper).." Brick",
377 tiles = {"xdecor_"..b[1].."brick.png"},
379 sounds = default.node_sound_stone_defaults(),
382 minetest.register_craft({
383 output = "xdecor:"..b[1].."brick",
385 {"default:brick", "default:"..b[2]}
390 xdecor.register("multishelf", {
391 description = "Multi Shelf",
392 inventory = {size=24},
393 infotext = "Multi Shelf",
394 on_rotate = screwdriver.rotate_simple,
395 tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
396 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
397 sounds = default.node_sound_wood_defaults()
400 xpanes.register_pane("rust_bar", {
401 description = "Rust Bars",
402 tiles = {"xdecor_rust_bars.png"},
403 drawtype = "airlike",
405 textures = {"xdecor_rust_bars.png", "xdecor_rust_bars.png", "xpanes_space.png"},
406 inventory_image = "xdecor_rust_bars.png",
407 wield_image = "xdecor_rust_bars.png",
408 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
410 {"", "default:dirt", ""},
411 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
412 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
416 xdecor.register("stonepath", {
417 description = "Garden Stone Path",
418 tiles = {"default_stone.png"},
420 on_rotate = screwdriver.rotate_simple,
421 sounds = default.node_sound_stone_defaults(),
422 sunlight_propagates = true,
423 node_box = xdecor.pixelnodebox(16, {
424 {8, 0, 8, 6, 0.5, 6},
425 {1, 0, 1, 6, 0.5, 6},
426 {1, 0, 10, 5, 0.5, 5},
427 {10, 0, 2, 4, 0.5, 4}
429 selection_box = xdecor.nodebox.slab_y(0.05)
432 local stonish = {"desertstone_tile", "stone_tile", "stone_rune",
433 "coalstone_tile", "hard_clay"}
435 for _, t in pairs(stonish) do
438 description = string.gsub(" "..t, "%W%l", string.upper):sub(2):gsub("_", " "),
439 tiles = {"xdecor_"..t..".png"},
441 sounds = default.node_sound_stone_defaults()
445 xdecor.register("table", {
446 description = "Table",
447 tiles = {"xdecor_wood.png"},
448 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
449 sounds = default.node_sound_wood_defaults(),
450 node_box = xdecor.pixelnodebox(16, {
451 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
455 xdecor.register("tatami", {
456 description = "Tatami",
457 tiles = {"xdecor_tatami.png"},
458 wield_image = "xdecor_tatami.png",
459 groups = {snappy=3, flammable=3},
460 node_box = xdecor.nodebox.slab_y(0.0625)
463 xdecor.register("tv", {
464 description = "Television",
467 on_rotate = screwdriver.rotate_simple,
469 "xdecor_television_left.png^[transformR270",
470 "xdecor_television_left.png^[transformR90",
471 "xdecor_television_left.png^[transformFX",
472 "xdecor_television_left.png", "xdecor_television_back.png",
473 { name = "xdecor_television_front_animated.png",
474 animation = {type="vertical_frames", length=80.0} }
478 xpanes.register_pane("wood_frame", {
479 description = "Wood Frame",
480 tiles = {"xdecor_wood_frame.png"},
481 drawtype = "airlike",
483 textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"},
484 inventory_image = "xdecor_wood_frame.png",
485 wield_image = "xdecor_wood_frame.png",
486 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=3},
487 sounds = default.node_sound_wood_defaults(),
489 {"group:wood", "group:stick", "group:wood"},
490 {"group:stick", "group:stick", "group:stick"},
491 {"group:wood", "group:stick", "group:wood"}
495 xdecor.register("woodframed_glass", {
496 description = "Wood Framed Glass",
497 drawtype = "glasslike_framed",
498 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
499 groups = {cracky=3, oddly_breakable_by_hand=2},
500 sounds = default.node_sound_glass_defaults()
503 xdecor.register("wood_tile", {
504 description = "Wood Tile",
505 tiles = {"xdecor_wood_tile.png"},
507 groups = {choppy=1, oddly_breakable_by_hand=1, wood=1, flammable=2},
508 sounds = default.node_sound_wood_defaults()