1 screwdriver = screwdriver or {}
3 xpanes.register_pane("bamboo_frame", {
4 description = "Bamboo Frame",
5 tiles = {"xdecor_bamboo_frame.png"},
8 textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png", "xpanes_space.png"},
9 inventory_image = "xdecor_bamboo_frame.png",
10 wield_image = "xdecor_bamboo_frame.png",
11 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
13 {"default:papyrus", "default:papyrus", "default:papyrus"},
14 {"default:papyrus", "farming:cotton", "default:papyrus"},
15 {"default:papyrus", "default:papyrus", "default:papyrus"}
19 xdecor.register("baricade", {
20 description = "Baricade",
21 drawtype = "plantlike",
23 inventory_image = "xdecor_baricade.png",
24 tiles = {"xdecor_baricade.png"},
25 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
26 damage_per_second = 4,
27 selection_box = xdecor.nodebox.slab_y(0.3)
30 xdecor.register("barrel", {
31 description = "Barrel",
32 inventory = {size=24},
34 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
35 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
36 sounds = default.node_sound_wood_defaults()
39 xdecor.register("cabinet", {
40 description = "Wood Cabinet",
41 inventory = {size=24},
42 infotext = "Wood Cabinet",
43 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
44 sounds = default.node_sound_wood_defaults(),
45 on_rotate = screwdriver.rotate_simple,
47 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
48 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
49 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"
53 xdecor.register("cabinet_half", {
54 description = "Half Wood Cabinet",
56 infotext = "Half Wood Cabinet",
57 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
58 sounds = default.node_sound_wood_defaults(),
59 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
61 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
62 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
63 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"
67 xdecor.register("candle", {
68 description = "Candle",
70 drawtype = "torchlike",
71 inventory_image = "xdecor_candle_inv.png",
72 wield_image = "xdecor_candle_wield.png",
73 paramtype2 = "wallmounted",
74 legacy_wallmounted = true,
76 groups = {dig_immediate=3, attached_node=1},
78 { name = "xdecor_candle_floor.png",
79 animation = {type="vertical_frames", length=1.5} },
80 { name = "xdecor_candle_ceiling.png",
81 animation = {type="vertical_frames", length=1.5} },
82 { name = "xdecor_candle_wall.png",
83 animation = {type="vertical_frames", length=1.5} }
87 wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3},
88 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
89 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
93 xpanes.register_pane("chainlink", {
94 description = "Chain Link",
95 tiles = {"xdecor_chainlink.png"},
98 textures = {"xdecor_chainlink.png", "xdecor_chainlink.png", "xpanes_space.png"},
99 inventory_image = "xdecor_chainlink.png",
100 wield_image = "xdecor_chainlink.png",
101 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
103 {"default:steel_ingot", "", "default:steel_ingot"},
104 {"", "default:steel_ingot", ""},
105 {"default:steel_ingot", "", "default:steel_ingot"}
109 xdecor.register("cobweb", {
110 description = "Cobweb",
111 drawtype = "plantlike",
112 tiles = {"xdecor_cobweb.png"},
113 inventory_image = "xdecor_cobweb.png",
114 liquid_viscosity = 8,
115 liquidtype = "source",
116 liquid_alternative_flowing = "xdecor:cobweb",
117 liquid_alternative_source = "xdecor:cobweb",
118 liquid_renewable = false,
121 selection_box = {type = "regular"},
122 groups = {dig_immediate=3, liquid=3, flammable=3},
123 sounds = default.node_sound_leaves_defaults()
126 for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
127 xdecor.register("curtain_"..c, {
128 description = c:gsub("^%l", string.upper).." Curtain",
130 tiles = {"wool_white.png^[colorize:"..c..":170"},
131 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
132 wield_image = "wool_white.png^[colorize:"..c..":170",
133 drawtype = "signlike",
134 paramtype2 = "wallmounted",
135 groups = {dig_immediate=3, flammable=3},
136 selection_box = {type="wallmounted"},
137 on_rightclick = function(pos, node)
138 minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
142 xdecor.register("curtain_open_"..c, {
143 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
144 drawtype = "signlike",
145 paramtype2 = "wallmounted",
147 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
148 selection_box = {type="wallmounted"},
149 drop = "xdecor:curtain_"..c,
150 on_rightclick = function(pos, node)
151 minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
155 minetest.register_craft({
156 output = "xdecor:curtain_"..c.." 4",
158 {"", "wool:"..c, ""},
164 xdecor.register("crate", {
165 description = "Crate",
166 inventory = {size=24},
168 tiles = {"xdecor_crate.png"},
169 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
170 sounds = default.node_sound_wood_defaults()
173 local function door_access(door)
174 return door:find("prison")
178 {"japanese", "brown"}, {"prison", "grey"}, {"prison_rust", "rust"},
179 {"screen", "brownb"}, {"slide", "brownc"}, {"woodglass", "brown"}
182 for _, d in pairs(door_types) do
183 doors.register_door("xdecor:"..d[1].."_door", {
184 description = string.gsub(" "..d[1], "%W%l", string.upper):sub(2):gsub("_", " ").." Door",
185 inventory_image = "xdecor_"..d[1].."_door_inv.png",
186 groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
187 tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"},
188 tiles_top = {"xdecor_"..d[1].."_door_a.png", "xdecor_"..d[2]..".png"},
189 only_placer_can_open = door_access(d[1]),
190 sounds = default.node_sound_wood_defaults(),
195 xdecor.register("empty_shelf", {
196 description = "Empty Shelf",
197 inventory = {size=24},
198 infotext = "Empty Shelf",
199 tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
200 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
201 sounds = default.node_sound_wood_defaults(),
202 on_rotate = screwdriver.rotate_simple
205 xdecor.register("enderchest", {
206 description = "Ender Chest",
208 "xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
209 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
210 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
212 groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1},
213 sounds = default.node_sound_stone_defaults(),
214 on_rotate = screwdriver.rotate_simple,
215 on_construct = function(pos)
216 local meta = minetest.get_meta(pos)
217 meta:set_string("formspec", [[ size[8,9]
218 list[current_player;enderchest;0,0;8,4;]
219 list[current_player;main;0,5;8,4;]
220 listring[current_player;enderchest]
221 listring[current_player;main] ]]
222 ..xbg..default.get_hotbar_bg(0,5))
223 meta:set_string("infotext", "Ender Chest")
227 minetest.register_on_joinplayer(function(player)
228 local inv = player:get_inventory()
229 inv:set_size("enderchest", 8*4)
232 xdecor.register("fire", {
233 description = "Fancy Fire",
234 drawtype = "plantlike",
238 { name = "xdecor_fire_anim.png",
239 animation = {type="vertical_frames", length=1.5} }
241 damage_per_second = 4,
244 type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3}
246 groups = {dig_immediate=3, hot=3, not_in_creative_inventory=1}
249 xdecor.register("ivy", {
251 drawtype = "signlike",
254 groups = {dig_immediate=3, flammable=3, plant=1},
255 paramtype2 = "wallmounted",
256 selection_box = {type="wallmounted"},
257 legacy_wallmounted = true,
258 tiles = {"xdecor_ivy.png"},
259 inventory_image = "xdecor_ivy.png",
260 wield_image = "xdecor_ivy.png",
261 sounds = default.node_sound_leaves_defaults()
264 xdecor.register("lantern", {
265 description = "Lantern",
267 drawtype = "torchlike",
268 inventory_image = "xdecor_lantern_floor.png",
269 wield_image = "xdecor_lantern_floor.png",
270 paramtype2 = "wallmounted",
271 legacy_wallmounted = true,
273 groups = {dig_immediate=3, attached_node=1},
274 tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png",
275 "xdecor_lantern.png"},
277 type = "wallmounted",
278 wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25},
279 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25},
280 wall_side = {-0.5, -0.5, -0.15, 0.5, 0.5, 0.15}
284 for _, l in pairs({"iron", "wooden"}) do
285 xdecor.register(l.."_lightbox", {
286 description = l:gsub("^%l", string.upper).." Light Box",
287 tiles = {"xdecor_"..l.."_lightbox.png"},
288 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
290 sounds = default.node_sound_glass_defaults()
294 minetest.register_alias("xdecor:lightbox", "xdecor:wooden_lightbox")
296 xdecor.register("packed_ice", {
298 description = "Packed Ice",
299 tiles = {"xdecor_packed_ice.png"},
300 groups = {cracky=1, puts_out_fire=1},
301 sounds = default.node_sound_glass_defaults()
304 local flowers = {"dandelion_white", "dandelion_yellow", "geranium", "rose",
307 for _, f in pairs(flowers) do
308 xdecor.register("potted_"..f, {
309 description = string.gsub("Potted Flowers ("..f..")", "_", " "),
311 groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
312 tiles = {"xdecor_"..f.."_pot.png"},
313 inventory_image = "xdecor_"..f.."_pot.png",
314 drawtype = "plantlike",
315 sounds = default.node_sound_leaves_defaults(),
316 selection_box = xdecor.nodebox.slab_y(0.3)
319 minetest.register_craft({
320 output = "xdecor:potted_"..f,
322 {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
323 {"", "default:clay_brick", ""}
328 xdecor.register("painting_1", {
329 description = "Painting",
330 tiles = {"xdecor_painting_1.png"},
331 inventory_image = "xdecor_painting_empty.png",
332 wield_image = "xdecor_painting_empty.png",
333 paramtype2 = "wallmounted",
334 legacy_wallmounted = true,
335 wield_image = "xdecor_painting_empty.png",
336 sunlight_propagates = true,
337 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1},
338 sounds = default.node_sound_wood_defaults(),
340 type = "wallmounted",
341 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
342 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
343 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
345 on_construct = function(pos)
346 local node = minetest.get_node(pos)
347 local random = math.random(4)
348 if random == 1 then return end
349 minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
354 xdecor.register("painting_"..i, {
355 tiles = {"xdecor_painting_"..i..".png"},
356 paramtype2 = "wallmounted",
357 legacy_wallmounted = true,
358 drop = "xdecor:painting_1",
359 sunlight_propagates = true,
360 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1},
361 sounds = default.node_sound_wood_defaults(),
363 type = "wallmounted",
364 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
365 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
366 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
371 for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do
372 xdecor.register(b[1].."brick", {
374 description = b[1]:gsub("^%l", string.upper).." Brick",
375 tiles = {"xdecor_"..b[1].."brick.png"},
377 sounds = default.node_sound_stone_defaults(),
380 minetest.register_craft({
381 output = "xdecor:"..b[1].."brick",
383 {"default:brick", "default:"..b[2]}
388 xdecor.register("multishelf", {
389 description = "Multi Shelf",
390 inventory = {size=24},
391 infotext = "Multi Shelf",
392 on_rotate = screwdriver.rotate_simple,
393 tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
394 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
395 sounds = default.node_sound_wood_defaults()
398 xpanes.register_pane("rust_bar", {
399 description = "Rust Bars",
400 tiles = {"xdecor_rust_bars.png"},
401 drawtype = "airlike",
403 textures = {"xdecor_rust_bars.png", "xdecor_rust_bars.png", "xpanes_space.png"},
404 inventory_image = "xdecor_rust_bars.png",
405 wield_image = "xdecor_rust_bars.png",
406 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
408 {"", "default:dirt", ""},
409 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
410 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
414 xdecor.register("stonepath", {
415 description = "Garden Stone Path",
416 tiles = {"default_stone.png"},
418 on_rotate = screwdriver.rotate_simple,
419 sounds = default.node_sound_stone_defaults(),
420 sunlight_propagates = true,
421 node_box = xdecor.pixelnodebox(16, {
422 {8, 0, 8, 6, 0.5, 6},
423 {1, 0, 1, 6, 0.5, 6},
424 {1, 0, 10, 5, 0.5, 5},
425 {10, 0, 2, 4, 0.5, 4}
427 selection_box = xdecor.nodebox.slab_y(0.05)
430 local stonish = {"desertstone_tile", "stone_tile", "stone_rune",
431 "coalstone_tile", "hard_clay"}
433 for _, t in pairs(stonish) do
436 description = string.gsub(" "..t, "%W%l", string.upper):sub(2):gsub("_", " "),
437 tiles = {"xdecor_"..t..".png"},
439 sounds = default.node_sound_stone_defaults()
443 xdecor.register("table", {
444 description = "Table",
445 tiles = {"xdecor_wood.png"},
446 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
447 sounds = default.node_sound_wood_defaults(),
448 node_box = xdecor.pixelnodebox(16, {
449 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
453 xdecor.register("tatami", {
454 description = "Tatami",
455 tiles = {"xdecor_tatami.png"},
456 wield_image = "xdecor_tatami.png",
457 groups = {snappy=3, flammable=3},
458 node_box = xdecor.nodebox.slab_y(0.0625)
461 xdecor.register("tv", {
462 description = "Television",
465 on_rotate = screwdriver.rotate_simple,
467 "xdecor_television_left.png^[transformR270",
468 "xdecor_television_left.png^[transformR90",
469 "xdecor_television_left.png^[transformFX",
470 "xdecor_television_left.png", "xdecor_television_back.png",
471 { name = "xdecor_television_front_animated.png",
472 animation = {type="vertical_frames", length=80.0} }
476 xpanes.register_pane("wood_frame", {
477 description = "Wood Frame",
478 tiles = {"xdecor_wood_frame.png"},
479 drawtype = "airlike",
481 textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"},
482 inventory_image = "xdecor_wood_frame.png",
483 wield_image = "xdecor_wood_frame.png",
484 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=3},
485 sounds = default.node_sound_wood_defaults(),
487 {"group:wood", "group:stick", "group:wood"},
488 {"group:stick", "group:stick", "group:stick"},
489 {"group:wood", "group:stick", "group:wood"}
493 xdecor.register("woodframed_glass", {
494 description = "Wood Framed Glass",
495 drawtype = "glasslike_framed",
496 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
497 groups = {cracky=3, oddly_breakable_by_hand=2},
498 sounds = default.node_sound_glass_defaults()
501 xdecor.register("wood_tile", {
502 description = "Wood Tile",
503 tiles = {"xdecor_wood_tile.png"},
505 groups = {choppy=1, oddly_breakable_by_hand=1, wood=1, flammable=2},
506 sounds = default.node_sound_wood_defaults()