1 screwdriver = screwdriver or {}
3 function xdecor.register_pane(name, desc, def)
4 xpanes.register_pane(name, {
6 tiles = {"xdecor_"..name..".png"},
9 textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
10 inventory_image = "xdecor_"..name..".png",
11 wield_image = "xdecor_"..name..".png",
13 sounds = def.sounds or default.node_sound_defaults(),
18 xdecor.register_pane("bamboo_frame", "Bamboo Frame", {
19 groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
20 recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
21 {"default:papyrus", "farming:cotton", "default:papyrus"},
22 {"default:papyrus", "default:papyrus", "default:papyrus"}}
25 xdecor.register_pane("chainlink", "Chainlink", {
26 groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
27 recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
28 {"", "default:steel_ingot", ""},
29 {"default:steel_ingot", "", "default:steel_ingot"}}
32 xdecor.register_pane("rusty_bar", "Rusty Iron Bars", {
33 sounds = default.node_sound_stone_defaults(),
34 groups = {cracky=2, pane=1},
35 recipe = {{"", "default:dirt", ""},
36 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
37 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
40 xdecor.register_pane("wood_frame", "Wood Frame", {
41 sounds = default.node_sound_wood_defaults(),
42 groups = {choppy=2, pane=1, flammable=2},
43 recipe = {{"group:wood", "group:stick", "group:wood"},
44 {"group:stick", "group:stick", "group:stick"},
45 {"group:wood", "group:stick", "group:wood"}}
48 xdecor.register("baricade", {
49 description = "Baricade",
50 drawtype = "plantlike",
52 inventory_image = "xdecor_baricade.png",
53 tiles = {"xdecor_baricade.png"},
54 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
55 damage_per_second = 4,
56 selection_box = xdecor.nodebox.slab_y(0.3)
59 function xdecor.register_storage(name, desc, def)
60 xdecor.register(name, {
62 inventory = {size=def.inv_size or 24},
65 node_box = def.node_box,
66 on_rotate = def.on_rotate,
67 on_place = def.on_place,
68 groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
69 sounds = default.node_sound_wood_defaults()
73 xdecor.register_storage("barrel", "Barrel", {
74 tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
75 on_place = minetest.rotate_node
78 xdecor.register_storage("cabinet", "Wooden Cabinet", {
79 on_rotate = screwdriver.rotate_simple,
80 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
81 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
82 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
85 xdecor.register_storage("cabinet_half", "Half Wooden Cabinet", {
87 node_box = xdecor.nodebox.slab_y(0.5, 0.5),
88 on_rotate = screwdriver.rotate_simple,
89 tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
90 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
91 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
94 xdecor.register_storage("empty_shelf", "Empty Shelf", {
95 on_rotate = screwdriver.rotate_simple,
96 tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
99 xdecor.register_storage("multishelf", "Multi Shelf", {
100 on_rotate = screwdriver.rotate_simple,
101 tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
104 xdecor.register("candle", {
105 description = "Candle",
107 drawtype = "torchlike",
108 inventory_image = "xdecor_candle_inv.png",
109 wield_image = "xdecor_candle_wield.png",
110 paramtype2 = "wallmounted",
112 groups = {dig_immediate=3, attached_node=1},
113 tiles = {{name = "xdecor_candle_floor.png",
114 animation = {type="vertical_frames", length=1.5}},
115 {name = "xdecor_candle_floor.png",
116 animation = {type="vertical_frames", length=1.5}},
117 {name = "xdecor_candle_wall.png",
118 animation = {type="vertical_frames", length=1.5}}
121 type = "wallmounted",
122 wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
123 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
124 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
128 xdecor.register("chair", {
129 description = "Chair",
130 tiles = {"xdecor_wood.png"},
131 sounds = default.node_sound_wood_defaults(),
132 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
133 on_rotate = screwdriver.rotate_simple,
134 node_box = xdecor.pixelbox(16, {
135 {3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2},
136 {5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2},
137 {11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8}
139 can_dig = xdecor.sit_dig,
140 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
141 pos.y = pos.y + 0 -- Sitting position.
142 xdecor.sit(pos, node, clicker, pointed_thing)
146 xdecor.register("cobweb", {
147 description = "Cobweb",
148 drawtype = "plantlike",
149 tiles = {"xdecor_cobweb.png"},
150 inventory_image = "xdecor_cobweb.png",
151 liquid_viscosity = 8,
152 liquidtype = "source",
153 liquid_alternative_flowing = "xdecor:cobweb",
154 liquid_alternative_source = "xdecor:cobweb",
155 liquid_renewable = false,
158 selection_box = {type = "regular"},
159 groups = {dig_immediate=3, liquid=3, flammable=3},
160 sounds = default.node_sound_leaves_defaults()
163 for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
164 xdecor.register("curtain_"..c, {
165 description = c:gsub("^%l", string.upper).." Curtain",
167 tiles = {"wool_white.png^[colorize:"..c..":170"},
168 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
169 wield_image = "wool_white.png^[colorize:"..c..":170",
170 drawtype = "signlike",
171 paramtype2 = "wallmounted",
172 groups = {dig_immediate=3, flammable=3},
173 selection_box = {type="wallmounted"},
174 on_rightclick = function(pos, node)
175 minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
179 xdecor.register("curtain_open_"..c, {
180 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
181 drawtype = "signlike",
182 paramtype2 = "wallmounted",
184 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
185 selection_box = {type="wallmounted"},
186 drop = "xdecor:curtain_"..c,
187 on_rightclick = function(pos, node)
188 minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
192 minetest.register_craft({
193 output = "xdecor:curtain_"..c.." 4",
194 recipe = { {"", "wool:"..c, ""},
195 {"", "wool:"..c, ""} }
199 xdecor.register("cushion", {
200 description = "Cushion",
201 tiles = {"xdecor_cushion.png"},
202 groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
203 on_place = minetest.rotate_node,
204 node_box = xdecor.nodebox.slab_y(0.5),
205 can_dig = xdecor.sit_dig
208 xdecor.register("cushion_block", {
209 description = "Cushion Block",
210 tiles = {"xdecor_cushion.png"},
211 groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
214 local function door_access(name) return name:find("prison") end
215 local xdecor_doors = {
217 {"group:wood", "default:paper"},
218 {"default:paper", "group:wood"},
219 {"group:wood", "default:paper"} },
221 {"xpanes:bar", "xpanes:bar"},
222 {"xpanes:bar", "xpanes:bar"},
223 {"xpanes:bar", "xpanes:bar"} },
225 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
226 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
227 {"xpanes:rusty_bar", "xpanes:rusty_bar"} },
229 {"group:wood", "group:wood"},
230 {"xpanes:chainlink", "xpanes:chainlink"},
231 {"group:wood", "group:wood"} },
233 {"default:paper", "default:paper"},
234 {"default:paper", "default:paper"},
235 {"group:wood", "group:wood"} },
237 {"default:glass", "default:glass"},
238 {"group:wood", "group:wood"},
239 {"group:wood", "group:wood"} }
242 for name, recipe in pairs(xdecor_doors) do
243 if not doors.register then break end
244 doors.register(name.."_door", {
245 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
246 description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
247 inventory_image = "xdecor_"..name.."_door_inv.png",
248 protected = door_access(name),
249 groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
254 xdecor.register("enderchest", {
255 description = "Ender Chest",
256 tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
257 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
258 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
259 groups = {cracky=1, choppy=1},
260 sounds = default.node_sound_stone_defaults(),
261 on_rotate = screwdriver.rotate_simple,
262 on_construct = function(pos)
263 local meta = minetest.get_meta(pos)
264 meta:set_string("formspec", [[ size[8,9]
265 list[current_player;enderchest;0,0;8,4;]
266 list[current_player;main;0,5;8,4;]
267 listring[current_player;enderchest]
268 listring[current_player;main] ]]
269 ..xbg..default.get_hotbar_bg(0,5))
270 meta:set_string("infotext", "Ender Chest")
274 minetest.register_on_joinplayer(function(player)
275 local inv = player:get_inventory()
276 inv:set_size("enderchest", 8*4)
279 xdecor.register("ivy", {
281 drawtype = "signlike",
284 groups = {dig_immediate=3, flammable=3, plant=1},
285 paramtype2 = "wallmounted",
286 selection_box = {type="wallmounted"},
287 tiles = {"xdecor_ivy.png"},
288 inventory_image = "xdecor_ivy.png",
289 wield_image = "xdecor_ivy.png",
290 sounds = default.node_sound_leaves_defaults()
293 xdecor.register("lantern", {
294 description = "Lantern",
296 drawtype = "plantlike",
297 inventory_image = "xdecor_lantern_inv.png",
298 wield_image = "xdecor_lantern_inv.png",
299 paramtype2 = "wallmounted",
301 groups = {dig_immediate=3, attached_node=1},
302 tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
303 selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
306 for _, l in pairs({"iron", "wooden"}) do
307 xdecor.register(l.."_lightbox", {
308 description = l:gsub("^%l", string.upper).." Light Box",
309 tiles = {"xdecor_"..l.."_lightbox.png"},
310 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
312 sounds = default.node_sound_glass_defaults()
316 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
317 "rose", "tulip", "viola"}) do
318 xdecor.register("potted_"..f, {
319 description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
321 groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
322 tiles = {"xdecor_"..f.."_pot.png"},
323 inventory_image = "xdecor_"..f.."_pot.png",
324 drawtype = "plantlike",
325 sounds = default.node_sound_leaves_defaults(),
326 selection_box = xdecor.nodebox.slab_y(0.3)
329 minetest.register_craft({
330 output = "xdecor:potted_"..f,
331 recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
332 {"", "default:clay_brick", ""} }
336 local painting_box = {
337 type = "wallmounted",
338 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
339 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
340 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
343 xdecor.register("painting_1", {
344 description = "Painting",
345 tiles = {"xdecor_painting_1.png"},
346 inventory_image = "xdecor_painting_empty.png",
347 wield_image = "xdecor_painting_empty.png",
348 paramtype2 = "wallmounted",
349 wield_image = "xdecor_painting_empty.png",
350 sunlight_propagates = true,
351 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
352 sounds = default.node_sound_wood_defaults(),
353 node_box = painting_box,
354 on_construct = function(pos)
355 local node = minetest.get_node(pos)
356 local random = math.random(4)
357 if random == 1 then return end
358 minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
363 xdecor.register("painting_"..i, {
364 tiles = {"xdecor_painting_"..i..".png"},
365 paramtype2 = "wallmounted",
366 drop = "xdecor:painting_1",
367 sunlight_propagates = true,
368 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
369 sounds = default.node_sound_wood_defaults(),
370 node_box = painting_box
374 xdecor.register("stonepath", {
375 description = "Garden Stone Path",
376 tiles = {"default_stone.png"},
378 on_rotate = screwdriver.rotate_simple,
379 sounds = default.node_sound_stone_defaults(),
380 sunlight_propagates = true,
381 node_box = xdecor.pixelbox(16, {
382 {8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
383 {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
385 selection_box = xdecor.nodebox.slab_y(0.05)
388 function xdecor.register_hard_node(name, desc, def)
389 xdecor.register(name, {
391 tiles = {"xdecor_"..name..".png"},
392 groups = def.groups or {cracky=1},
393 sounds = def.sounds or default.node_sound_stone_defaults()
397 xdecor.register_hard_node("cactusbrick", "Cactus Brick", {})
398 xdecor.register_hard_node("coalstone_tile", "Coal Stone Tile", {})
399 xdecor.register_hard_node("desertstone_tile", "Desert Stone Tile", {})
400 xdecor.register_hard_node("hard_clay", "Hardened Clay", {})
401 xdecor.register_hard_node("moonbrick", "Moon Brick", {})
402 xdecor.register_hard_node("stone_tile", "Stone Tile", {})
403 xdecor.register_hard_node("stone_rune", "Runestone", {})
404 xdecor.register_hard_node("packed_ice", "Packed Ice", {
405 groups = {cracky=1, puts_out_fire=1},
406 sounds = default.node_sound_glass_defaults()
408 xdecor.register_hard_node("wood_tile", "Wooden Tile", {
409 groups = {choppy=1, wood=1, flammable=2},
410 sounds = default.node_sound_wood_defaults()
413 xdecor.register("table", {
414 description = "Table",
415 tiles = {"xdecor_wood.png"},
416 groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
417 sounds = default.node_sound_wood_defaults(),
418 node_box = xdecor.pixelbox(16, {
419 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
423 xdecor.register("tatami", {
424 description = "Tatami",
425 tiles = {"xdecor_tatami.png"},
426 wield_image = "xdecor_tatami.png",
427 groups = {snappy=3, flammable=3},
428 node_box = xdecor.nodebox.slab_y(0.0625)
431 xdecor.register("trampoline", {
432 description = "Trampoline",
433 tiles = {"xdecor_trampoline.png", "xdecor_trampoline_sides.png"},
434 groups = {snappy=3, flammable=3, fall_damage_add_percent=-80, bouncy=90},
435 node_box = xdecor.nodebox.slab_y(0.5)
438 xdecor.register("tv", {
439 description = "Television",
442 on_rotate = screwdriver.rotate_simple,
443 tiles = {"xdecor_television_left.png^[transformR270",
444 "xdecor_television_left.png^[transformR90",
445 "xdecor_television_left.png^[transformFX",
446 "xdecor_television_left.png", "xdecor_television_back.png",
447 {name="xdecor_television_front_animated.png",
448 animation = {type="vertical_frames", length=80.0}} }
451 xdecor.register("woodframed_glass", {
452 description = "Wood Framed Glass",
453 drawtype = "glasslike_framed",
454 tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
455 groups = {cracky=2, oddly_breakable_by_hand=1},
456 sounds = default.node_sound_glass_defaults()