]> git.lizzy.rs Git - xdecor.git/blob - nodes.lua
Enchanting : use function to register tools
[xdecor.git] / nodes.lua
1 screwdriver = screwdriver or {}
2
3 xpanes.register_pane("bamboo_frame", {
4         description = "Bamboo Frame",
5         tiles = {"xdecor_bamboo_frame.png"},
6         drawtype = "airlike",
7         paramtype = "light",
8         textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png", "xpanes_space.png"},
9         inventory_image = "xdecor_bamboo_frame.png",
10         wield_image = "xdecor_bamboo_frame.png",
11         groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
12         recipe = { {"default:papyrus", "default:papyrus", "default:papyrus"},
13                    {"default:papyrus", "farming:cotton",  "default:papyrus"},
14                    {"default:papyrus", "default:papyrus", "default:papyrus"} }
15 })
16
17 xdecor.register("baricade", {
18         description = "Baricade",
19         drawtype = "plantlike",
20         walkable = false,
21         inventory_image = "xdecor_baricade.png",
22         tiles = {"xdecor_baricade.png"},
23         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
24         damage_per_second = 4,
25         selection_box = xdecor.nodebox.slab_y(0.3)
26 })
27
28 xdecor.register("barrel", {
29         description = "Barrel",
30         inventory = {size=24},
31         infotext = "Barrel",
32         tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
33         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
34         sounds = default.node_sound_wood_defaults()
35 })
36
37 xdecor.register("cabinet", {
38         description = "Wood Cabinet",
39         inventory = {size=24},
40         infotext = "Wood Cabinet",
41         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
42         sounds = default.node_sound_wood_defaults(),
43         on_rotate = screwdriver.rotate_simple,
44         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
45                  "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
46                  "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
47 })
48
49 xdecor.register("cabinet_half", {
50         description = "Half Wood Cabinet",
51         inventory = {size=8},
52         infotext = "Half Wood Cabinet",
53         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
54         sounds = default.node_sound_wood_defaults(),
55         node_box = xdecor.nodebox.slab_y(0.5, 0.5),
56         tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
57                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
58                  "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
59 })
60
61 xdecor.register("candle", {
62         description = "Candle",
63         light_source = 12,
64         drawtype = "torchlike",
65         inventory_image = "xdecor_candle_inv.png",
66         wield_image = "xdecor_candle_wield.png",
67         paramtype2 = "wallmounted",
68         legacy_wallmounted = true,
69         walkable = false,
70         groups = {dig_immediate=3, attached_node=1},
71         tiles = {{name = "xdecor_candle_floor.png",
72                         animation = {type="vertical_frames", length=1.5}},
73                 {name = "xdecor_candle_ceiling.png",
74                         animation = {type="vertical_frames", length=1.5}},
75                 {name = "xdecor_candle_wall.png",
76                         animation = {type="vertical_frames", length=1.5}}
77         },
78         selection_box = {
79                 type = "wallmounted",
80                 wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3},
81                 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
82                 wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
83         }
84 })
85
86 xdecor.register("chair", {
87         description = "Chair",
88         tiles = {"xdecor_wood.png"},
89         sounds = default.node_sound_wood_defaults(),
90         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
91         on_rotate = screwdriver.rotate_simple,
92         node_box = xdecor.pixelbox(16, {
93                 {3,  0, 11,   2, 16, 2},
94                 {11, 0, 11,   2, 16, 2},
95                 {5,  9, 11.5, 6,  6, 1},
96                 {3,  0,  3,   2,  6, 2},
97                 {11, 0,  3,   2,  6, 2},
98                 {3,  6,  3,   10, 2, 8}
99         }),
100         can_dig = xdecor.sit_dig,
101         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
102                 pos.y = pos.y + 0  -- Sitting position.
103                 xdecor.sit(pos, node, clicker, pointed_thing)
104         end
105 })
106
107 xpanes.register_pane("chainlink", {
108         description = "Chain Link",
109         tiles = {"xdecor_chainlink.png"},
110         drawtype = "airlike",
111         paramtype = "light",
112         textures = {"xdecor_chainlink.png", "xdecor_chainlink.png", "xpanes_space.png"},
113         inventory_image = "xdecor_chainlink.png",
114         wield_image = "xdecor_chainlink.png",
115         groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
116         recipe = { {"default:steel_ingot", "", "default:steel_ingot"},
117                    {"", "default:steel_ingot", ""},
118                    {"default:steel_ingot", "", "default:steel_ingot"} }
119 })
120
121 -- The following nodedef is licensed under WTFPL for granting a possible re-use
122 -- in Minetest Game (https://github.com/minetest/minetest_game). 
123 xdecor.register("cobweb", {
124         description = "Cobweb",
125         drawtype = "plantlike",
126         tiles = {"xdecor_cobweb.png"},
127         inventory_image = "xdecor_cobweb.png",
128         liquid_viscosity = 8,
129         liquidtype = "source",
130         liquid_alternative_flowing = "xdecor:cobweb",
131         liquid_alternative_source = "xdecor:cobweb",
132         liquid_renewable = false,
133         liquid_range = 0,
134         walkable = false,
135         selection_box = {type = "regular"},
136         groups = {dig_immediate=3, liquid=3, flammable=3},
137         sounds = default.node_sound_leaves_defaults()
138 })
139
140 for _, c in pairs({"red"}) do  -- Add more curtains colors simply here.
141         xdecor.register("curtain_"..c, {
142                 description = c:gsub("^%l", string.upper).." Curtain",
143                 walkable = false,
144                 tiles = {"wool_white.png^[colorize:"..c..":170"},
145                 inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
146                 wield_image = "wool_white.png^[colorize:"..c..":170",
147                 drawtype = "signlike",
148                 paramtype2 = "wallmounted",
149                 groups = {dig_immediate=3, flammable=3},
150                 selection_box = {type="wallmounted"},
151                 on_rightclick = function(pos, node)
152                         minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
153                 end
154         })
155
156         xdecor.register("curtain_open_"..c, {
157                 tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
158                 drawtype = "signlike",
159                 paramtype2 = "wallmounted",
160                 walkable = false,
161                 groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
162                 selection_box = {type="wallmounted"},
163                 drop = "xdecor:curtain_"..c,
164                 on_rightclick = function(pos, node)
165                         minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
166                 end
167         })
168
169         minetest.register_craft({
170                 output = "xdecor:curtain_"..c.." 4",
171                 recipe = { {"", "wool:"..c, ""},
172                            {"", "wool:"..c, ""} }
173         })
174 end
175
176 minetest.register_alias("xdecor:crate", "default:chess")
177
178 xdecor.register("cushion", {
179         description = "Cushion",
180         tiles = {"xdecor_cushion.png"},
181         groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
182         on_place = minetest.rotate_node,
183         node_box = xdecor.nodebox.slab_y(0.5),
184         can_dig = xdecor.sit_dig,
185         on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
186                 pos.y = pos.y + 0
187                 xdecor.sit(pos, node, clicker, pointed_thing)
188
189                 local wield_item = clicker:get_wielded_item():get_name()
190                 if wield_item == "xdecor:cushion" and clicker:get_player_control().sneak then
191                         local player_name = clicker:get_player_name()
192                         if minetest.is_protected(pos, player_name) then
193                                 minetest.record_protection_violation(pos, player_name) return
194                         end
195
196                         minetest.set_node(pos, {name="xdecor:cushion_block", param2=node.param2})
197
198                         if not minetest.setting_getbool("creative_mode") then
199                                 itemstack:take_item()
200                         end
201                         return itemstack
202                 end
203         end
204 })
205
206 xdecor.register("cushion_block", {
207         tiles = {"xdecor_cushion.png"},
208         groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
209 })
210
211 local function door_access(name) return name:find("prison") end
212 local xdecor_doors = {
213         japanese = {
214                 {"group:wood", "default:paper"},
215                 {"default:paper", "group:wood"},
216                 {"group:wood", "default:paper"}
217         },
218         prison = {
219                 {"xpanes:bar", "xpanes:bar"},
220                 {"xpanes:bar", "xpanes:bar"},
221                 {"xpanes:bar", "xpanes:bar"}
222         },
223         rusty_prison = {
224                 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
225                 {"xpanes:rusty_bar", "xpanes:rusty_bar"},
226                 {"xpanes:rusty_bar", "xpanes:rusty_bar"}
227         },
228         screen = {
229                 {"group:wood", "group:wood"},
230                 {"xpanes:chainlink", "xpanes:chainlink"},
231                 {"group:wood", "group:wood"}
232         },
233         slide = {
234                 {"default:paper", "default:paper"},
235                 {"default:paper", "default:paper"},
236                 {"group:wood", "group:wood"}
237         },
238         woodglass = {
239                 {"default:glass", "default:glass"},
240                 {"group:wood", "group:wood"},
241                 {"group:wood", "group:wood"}
242         }
243 }
244
245 for name, recipe in pairs(xdecor_doors) do
246         if not doors.register then break end
247         doors.register(name.."_door", {
248                 tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
249                 description = string.gsub(" "..name, "%W%l", string.upper):sub(2):gsub("_", " ").." Door",
250                 inventory_image = "xdecor_"..name.."_door_inv.png",
251                 protected = door_access(name),
252                 groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
253                 recipe = recipe
254         })
255         minetest.register_alias("xdecor:"..name.."_door", "doors:"..name.."_door")
256         minetest.register_alias("xdecor:"..name.."_door_t_1", "air")
257         minetest.register_alias("xdecor:"..name.."_door_t_2", "air")
258         minetest.register_alias("xdecor:"..name.."_door_b_1", "doors:"..name.."_door_a")
259         minetest.register_alias("xdecor:"..name.."_door_b_2", "doors:"..name.."_door_b")
260 end
261 minetest.register_alias("xdecor:prison_rust_door", "doors:rusty_prison_door")
262 minetest.register_alias("xdecor:prison_rust_door_t_1", "air")
263 minetest.register_alias("xdecor:prison_rust_door_t_2", "air")
264 minetest.register_alias("xdecor:prison_rust_door_b_1", "doors:rusty_prison_door_a")
265 minetest.register_alias("xdecor:prison_rust_door_b_2", "doors:rusty_prison_door_b")
266
267 xdecor.register("empty_shelf", {
268         description = "Empty Shelf",
269         inventory = {size=24},
270         infotext = "Empty Shelf",
271         tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
272         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
273         sounds = default.node_sound_wood_defaults(),
274         on_rotate = screwdriver.rotate_simple
275 })
276
277 xdecor.register("enderchest", {
278         description = "Ender Chest",
279         tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
280                  "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
281                  "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
282         groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1},
283         sounds = default.node_sound_stone_defaults(),
284         on_rotate = screwdriver.rotate_simple,
285         on_construct = function(pos)
286                 local meta = minetest.get_meta(pos)
287                 meta:set_string("formspec", [[ size[8,9]
288                                 list[current_player;enderchest;0,0;8,4;]
289                                 list[current_player;main;0,5;8,4;]
290                                 listring[current_player;enderchest]
291                                 listring[current_player;main] ]]
292                                 ..xbg..default.get_hotbar_bg(0,5))
293                 meta:set_string("infotext", "Ender Chest")
294         end
295 })
296
297 minetest.register_on_joinplayer(function(player)
298         local inv = player:get_inventory()
299         inv:set_size("enderchest", 8*4)
300 end)
301
302 xdecor.register("fire", {
303         description = "Fancy Fire",
304         drawtype = "plantlike",
305         light_source = 14,
306         walkable = false,
307         tiles = {{ name = "xdecor_fire_anim.png",
308                    animation = {type="vertical_frames", length=1.5 }}},
309         damage_per_second = 4,
310         drop = "",
311         selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 3, 8}}),
312         groups = {dig_immediate=3, hot=3, not_in_creative_inventory=1}
313 })
314
315 xdecor.register("ivy", {
316         description = "Ivy",
317         drawtype = "signlike",
318         walkable = false,
319         climbable = true,
320         groups = {dig_immediate=3, flammable=3, plant=1},
321         paramtype2 = "wallmounted",
322         selection_box = {type="wallmounted"},
323         legacy_wallmounted = true,
324         tiles = {"xdecor_ivy.png"},
325         inventory_image = "xdecor_ivy.png",
326         wield_image = "xdecor_ivy.png",
327         sounds = default.node_sound_leaves_defaults()
328 })
329
330 xdecor.register("lantern", {
331         description = "Lantern",
332         light_source = 12,
333         drawtype = "torchlike",
334         inventory_image = "xdecor_lantern_floor.png",
335         wield_image = "xdecor_lantern_floor.png", 
336         paramtype2 = "wallmounted",
337         legacy_wallmounted = true,
338         walkable = false,
339         groups = {dig_immediate=3, attached_node=1},
340         tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png", "xdecor_lantern.png"},
341         selection_box = {
342                 type = "wallmounted",
343                 wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25},
344                 wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25},
345                 wall_side = {-0.5, -0.5, -0.15, 0.5, 0.5, 0.15}
346         }
347 })
348
349 for _, l in pairs({"iron", "wooden"}) do
350         xdecor.register(l.."_lightbox", {
351                 description = l:gsub("^%l", string.upper).." Light Box",
352                 tiles = {"xdecor_"..l.."_lightbox.png"},
353                 groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
354                 light_source = 13,
355                 sounds = default.node_sound_glass_defaults()
356         })
357 end
358
359 minetest.register_alias("xdecor:lightbox", "xdecor:wooden_lightbox")
360
361 xdecor.register("packed_ice", {
362         drawtype = "normal",
363         description = "Packed Ice",
364         tiles = {"xdecor_packed_ice.png"},
365         groups = {cracky=1, puts_out_fire=1},
366         sounds = default.node_sound_glass_defaults()
367 })
368
369 for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
370                 "rose", "tulip", "viola"}) do
371         xdecor.register("potted_"..f, {
372                 description = string.gsub("Potted Flowers ("..f..")", "_", " "),
373                 walkable = false,
374                 groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
375                 tiles = {"xdecor_"..f.."_pot.png"},
376                 inventory_image = "xdecor_"..f.."_pot.png",
377                 drawtype = "plantlike",
378                 sounds = default.node_sound_leaves_defaults(),
379                 selection_box = xdecor.nodebox.slab_y(0.3)
380         })
381
382         minetest.register_craft({
383                 output = "xdecor:potted_"..f,
384                 recipe = { {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
385                            {"", "default:clay_brick", ""} }
386         })
387 end
388
389 xdecor.register("painting_1", {
390         description = "Painting",
391         tiles = {"xdecor_painting_1.png"},
392         inventory_image = "xdecor_painting_empty.png",
393         wield_image = "xdecor_painting_empty.png",
394         paramtype2 = "wallmounted",
395         legacy_wallmounted = true,
396         wield_image = "xdecor_painting_empty.png",
397         sunlight_propagates = true,
398         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1},
399         sounds = default.node_sound_wood_defaults(),
400         node_box = {
401                 type = "wallmounted",
402                 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
403                 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
404                 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
405         },
406         on_construct = function(pos)
407                 local node = minetest.get_node(pos)
408                 local random = math.random(4)
409                 if random == 1 then return end
410                 minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
411         end
412 })
413
414 for i = 2, 4 do
415         xdecor.register("painting_"..i, {
416                 tiles = {"xdecor_painting_"..i..".png"},
417                 paramtype2 = "wallmounted",
418                 legacy_wallmounted = true,
419                 drop = "xdecor:painting_1",
420                 sunlight_propagates = true,
421                 groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1},
422                 sounds = default.node_sound_wood_defaults(),
423                 node_box = {
424                         type = "wallmounted",
425                         wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
426                         wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
427                         wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
428                 }
429         })
430 end
431
432 for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do
433         xdecor.register(b[1].."brick", {
434                 drawtype = "normal",
435                 description = b[1]:gsub("^%l", string.upper).." Brick",
436                 tiles = {"xdecor_"..b[1].."brick.png"},
437                 groups = {cracky=2},
438                 sounds = default.node_sound_stone_defaults(),
439         })
440         
441         minetest.register_craft({
442                 output = "xdecor:"..b[1].."brick",
443                 type = "shapeless",
444                 recipe = {"default:brick", "default:"..b[2]}
445         })
446 end
447
448 xdecor.register("multishelf", {
449         description = "Multi Shelf",
450         inventory = {size=24},
451         infotext = "Multi Shelf",
452         on_rotate = screwdriver.rotate_simple,
453         tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
454         groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
455         sounds = default.node_sound_wood_defaults()
456 })
457
458 xpanes.register_pane("rusty_bar", {
459         description = "Rusty Iron Bars",
460         tiles = {"xdecor_rusty_bars.png"},
461         drawtype = "airlike",
462         paramtype = "light",
463         textures = {"xdecor_rusty_bars.png", "xdecor_rusty_bars.png", "xpanes_space.png"},
464         inventory_image = "xdecor_rusty_bars.png",
465         wield_image = "xdecor_rusty_bars.png",
466         groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
467         recipe = { {"", "default:dirt", ""},
468                    {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
469                    {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} }
470 })
471
472 minetest.register_alias("xpanes:rust_bar", "xpanes:rusty_bar")
473 for i = 1, 15 do
474         minetest.register_alias("xpanes:rust_bar_"..i, "xpanes:rusty_bar_"..i)
475 end
476
477 xdecor.register("stonepath", {
478         description = "Garden Stone Path",
479         tiles = {"default_stone.png"},
480         groups = {snappy=3},
481         on_rotate = screwdriver.rotate_simple,
482         sounds = default.node_sound_stone_defaults(),
483         sunlight_propagates = true,
484         node_box = xdecor.pixelbox(16, {
485                 {8,  0,  8, 6, .5, 6},
486                 {1,  0,  1, 6, .5, 6},
487                 {1,  0, 10, 5, .5, 5},
488                 {10, 0,  2, 4, .5, 4}
489         }),
490         selection_box = xdecor.nodebox.slab_y(0.05)
491 })
492
493 for _, t in pairs({"desertstone_tile", "stone_tile", "stone_rune",
494                 "coalstone_tile", "hard_clay"}) do
495         xdecor.register(t, {
496                 drawtype = "normal",
497                 description = string.gsub(" "..t, "%W%l", string.upper):sub(2):gsub("_", " "),
498                 tiles = {"xdecor_"..t..".png"},
499                 groups = {cracky=1},
500                 sounds = default.node_sound_stone_defaults()
501         })
502 end
503
504 xdecor.register("table", {
505         description = "Table",
506         tiles = {"xdecor_wood.png"},
507         groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
508         sounds = default.node_sound_wood_defaults(),
509         node_box = xdecor.pixelbox(16, {
510                 {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
511         })
512 })
513
514 xdecor.register("tatami", {
515         description = "Tatami",
516         tiles = {"xdecor_tatami.png"},
517         wield_image = "xdecor_tatami.png",
518         groups = {snappy=3, flammable=3},
519         node_box = xdecor.nodebox.slab_y(0.0625)
520 })
521
522 xdecor.register("tv", {
523         description = "Television",
524         light_source = 11,
525         groups = {snappy=3},
526         on_rotate = screwdriver.rotate_simple,
527         tiles = { "xdecor_television_left.png^[transformR270",
528                   "xdecor_television_left.png^[transformR90",
529                   "xdecor_television_left.png^[transformFX",
530                   "xdecor_television_left.png", "xdecor_television_back.png",
531                 {name = "xdecor_television_front_animated.png",
532                  animation = {type="vertical_frames", length=80.0}} }
533 })
534
535 xpanes.register_pane("wood_frame", {
536         description = "Wood Frame",
537         tiles = {"xdecor_wood_frame.png"},
538         drawtype = "airlike",
539         paramtype = "light",
540         textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"},
541         inventory_image = "xdecor_wood_frame.png",
542         wield_image = "xdecor_wood_frame.png",
543         groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=3},
544         sounds = default.node_sound_wood_defaults(),
545         recipe = { {"group:wood", "group:stick", "group:wood"},
546                    {"group:stick", "group:stick", "group:stick"},
547                    {"group:wood", "group:stick", "group:wood"} }
548 })
549
550 xdecor.register("woodframed_glass", {
551         description = "Wood Framed Glass",
552         drawtype = "glasslike_framed",
553         tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
554         groups = {cracky=3, oddly_breakable_by_hand=2},
555         sounds = default.node_sound_glass_defaults()
556 })
557
558 xdecor.register("wood_tile", {
559         description = "Wood Tile",
560         tiles = {"xdecor_wood_tile.png"},
561         drawtype = "normal",
562         groups = {choppy=1, oddly_breakable_by_hand=1, wood=1, flammable=2},
563         sounds = default.node_sound_wood_defaults()
564 })
565