8 P1Nothing Param1Type = iota
15 P2Nibble Param2Type = iota
29 // A DrawType specifies how a node is drawn.
33 DrawCube DrawType = iota
56 NotWaving WaveType = iota
57 PlantWaving // Only top waves from side to side.
58 LeafWaving // Wave side to side.
59 LiquidWaving // Wave up and down.
65 NotALiquid LiquidType = iota
70 // AlphaUse specifies how the alpha channel of a texture is used.
75 Mask // "Rounded" to either fully opaque or transparent.
98 OverlayTiles [6]TileDef
100 SpecialTiles [6]TileDef
108 InsideTint color.NRGBA
109 Level uint8 // Must be < 128.
111 Translucent bool // Sunlight is scattered and becomes normal light.
112 Transparent bool // Sunlight isn't scattered.
125 LiquidType LiquidType
128 Viscosity uint8 // 0-7
134 DrawBox, ColBox, SelBox NodeBox
136 FootstepSnd, DiggingSnd, DugSnd SoundDef