1 function skycraft.get_money(player)
2 return player:get_meta():get_int("skycraft:money")
5 function skycraft.set_money(player, value)
6 player:get_meta():set_int("skycraft:money", value)
9 function skycraft.take_money(player, amount)
10 local name = player:get_player_name()
11 local money = skycraft.get_money(player)
12 if amount > money then
13 return false, minetest.chat_send_player(name, "You don't have enough money!")
15 skycraft.set_money(player, money - amount)
16 minetest.chat_send_player(name, minetest.colorize("#009EFF", "$" .. tostring(amount)) .. " taken from your account.")
20 function skycraft.give_money(player, amount)
21 skycraft.set_money(player, skycraft.get_money(player) + amount)
22 minetest.chat_send_player(player:get_player_name(), minetest.colorize("#009EFF", "$" .. tostring(amount)) .. " added to your account.")
25 function skycraft.sell(player, item, money)
26 local inv = player:get_inventory()
27 if not inv:contains_item("main", item) then return minetest.chat_send_player(player:get_player_name(), "You don't have enough items!") end
28 inv:remove_item("main", item)
29 skycraft.give_money(player, money)
32 function skycraft.buy(player, item, money)
33 local inv = player:get_inventory()
34 if not inv:room_for_item("main", item) then return minetest.chat_send_player(player:get_player_name(), "You don't have enough space in your inventory!") end
35 if not skycraft.take_money(player, money) then return end
36 inv:add_item("main", item)
39 local money_chatcommand_def = {
40 description = "Show your balance",
42 local player = minetest.get_player_by_name(name)
43 if not player then return false, "You need to be online to use this command" end
44 return true, "You have " .. minetest.colorize("#009EFF", "$" .. tostring(skycraft.get_money(player))) .. "."
48 minetest.register_chatcommand("money", money_chatcommand_def)
50 minetest.register_chatcommand("balance", money_chatcommand_def)
52 minetest.register_on_newplayer(function(player)
53 skycraft.give_money(player, 200)
56 minetest.register_on_mods_loaded(function()
57 for nodename, nodedef in pairs(minetest.registered_nodes) do
58 if nodename:find("mcl_signs:") then
59 minetest.override_item(nodename, {
60 on_rightclick = function(pos, node, player, itemstack, pointed_thing)
61 if pos.y < 5000 then return end
62 local text = minetest.get_meta(pos):get_string("text") or ""
63 local lines = text:split("\n")
64 local action, amount, price = lines[1], lines[2], lines[3]
65 print(action, amount, price)
66 if not (action and amount and price) then return end
67 price = string.gsub(price, "%$", "")
68 price = tonumber(price)
69 amount = string.gsub(amount, "x", "")
70 amount = tonumber(amount)
71 print(action, amount, price)
72 if not (amount and price) then return end
73 local func, frameoffset
74 if action == "Buy" then
75 func, frameoffset = skycraft.buy, -1
76 elseif action == "Sell" then
77 func, frameoffset = skycraft.sell, 1
81 local framepos = vector.add(pos, {x = 0, y = frameoffset, z = 0})
82 if minetest.get_node(framepos).name ~= "mcl_itemframes:item_frame" then return end
83 local inv = minetest.get_meta(framepos):get_inventory()
84 if inv:is_empty("main") then return end
85 local itemstack = inv:get_stack("main", 1)
86 func(player, itemstack:get_name() .. " " .. tostring(amount), price)