1 glfw.window_hint("context version major", 3)
2 glfw.window_hint("context version minor", 3)
3 glfw.window_hint("opengl profile", "core")
5 function RenderEngine.reshape(_, width, height)
6 gl.viewport(0, 0, width, height)
9 function RenderEngine:open_window()
10 self.window = glfw.create_window(50, 50, "Unnamed Window")
11 glfw.make_context_current(self.window)
13 glfw.set_framebuffer_size_callback(self.window, RenderEngine.reshape)
16 function RenderEngine:set_window_title(title)
17 glfw.set_window_title(self.window, title)
20 function RenderEngine:render()
22 gl.clear_color(1.0, 0.5, 0.2, 1.0)
23 gl.clear("color", "depth")
24 glfw.swap_buffers(self.window)
28 function RenderEngine:render_loop()
29 repeat RenderEngine:render()
30 until glfw.window_should_close(self.window)
33 function RenderEngine:add_render_task()
34 Dragonblocks:add_task(function() RenderEngine:render_loop() end)