]> git.lizzy.rs Git - dragonblocks3d-lua.git/blob - modules/RenderEngine/shaders/fragment.glsl
Refactoring
[dragonblocks3d-lua.git] / modules / RenderEngine / shaders / fragment.glsl
1 #version 330 core\r
2 \r
3 in vec2 ourTexCoord;\r
4 \r
5 out vec4 finalColor;\r
6 \r
7 uniform sampler2D ourTexture;\r
8 \r
9 void main()\r
10 {\r
11         finalColor = texture(ourTexture, ourTexCoord);\r
12 }\r