4 Dragonblocks.create_event_interface(self)
5 self.pos = glm.vec3(0, 0, 0)
8 function Player:set_position(pos)
10 type = "on_set_position",
13 }, function(evt) self:raw_set_position(evt) end)
16 function Player:raw_set_position(event)
17 local self = event.origin
18 if not event.cancel then
19 self.pos = event.new_position
22 type = "after_set_position",