1 local stone = BlockSystem:get_def("game:stone")
2 local dirt = BlockSystem:get_def("game:dirt")
4 local air_probability = 2
5 local random_blocks = {stone, dirt}
6 local random_blocks_num = #random_blocks + air_probability
8 function MapGen:generate(chunk)
12 local block = random_blocks[math.random(random_blocks_num)]
14 chunk:add_block(glm.vec3(x, y, z), block)