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[dragonblocks3d-lua.git] / modules / Game / src / init.lua
1 local ressource_path = Game:get_path() .. "/ressources/"
2
3 BlockSystem:register_block({
4         name = "game:stone",
5         texture_path = ressource_path .. "stone.png",
6 })
7
8 BlockSystem:register_block({
9         name = "game:dirt",
10         texture_path = ressource_path .. "dirt.png",
11 })