1 Client.graphics = Client:run("graphics")
4 PlayerSystem:init("client")
6 Client.map = WorldSystem.Map()
7 Client.player = PlayerSystem.LocalPlayer()
9 Client.player:set_position(glm.vec3(8, 20, 8))
11 Dragonblocks:add_task(function()
13 coroutine.yield("FPS:" .. math.floor(Dragonblocks.tps or 0))
18 RenderEngine:render_loop(true)