]> git.lizzy.rs Git - dragonblocks3d-lua.git/blob - modules/Client/src/graphics.lua
Improved Yaw & Pitch
[dragonblocks3d-lua.git] / modules / Client / src / graphics.lua
1 local graphics = {}
2
3 function graphics:init()
4         RenderEngine:init()
5         
6         RenderEngine.bininear_filter = false
7         RenderEngine.mipmap = false
8         RenderEngine.mouse_sensitivity = 0.7
9         --RenderEngine.pitch_move = true
10         RenderEngine.mesh_effect_grow_time = 0.25
11         RenderEngine.mesh_effect_flyin_time = 1
12         RenderEngine.mesh_effect_flyin_offset = 20
13         --RenderEngine.mesh_effect_rotate_speed = 
14         
15         RenderEngine:set_wireframe(false)
16
17         RenderEngine:set_window_title("Dragonblocks 3D")
18         RenderEngine:set_window_size(1250, 750)
19         RenderEngine:set_window_pos(50, 50)
20         
21         RenderEngine:set_sky("#87CEEB")
22         
23         BlockSystem:init_textures()
24 end
25
26 function graphics:create_chunk_meshes(chunk)
27         for _, block in pairs(chunk.blocks) do
28                 self:create_block_mesh(block, true)
29         end
30 end
31
32 function graphics:create_block_mesh(block, grow)
33         local mesh = RenderEngine.Mesh()
34         mesh:set_pos(block.pos)
35         mesh:set_size(glm.vec3(1, 1, 1))
36         mesh:set_texture(block.def.texture)
37         mesh:make_cube()
38         if grow then
39                 mesh:set_effect(RenderEngine.Mesh.EFFECT_GROW)
40         end
41         mesh:add_to_scene()
42 end
43
44 return graphics