3 function chest.get_chest_formspec(pos)
4 local spos = pos.x .. "," .. pos.y .. "," .. pos.z
7 "listcolors[#8b8a89;#c9c3c6;#3e3d3e;#000000;#FFFFFF]"..
8 "background[-0.19,-0.25;9.41,9.49;gui_hb_bg.png]"..
9 "list[nodemeta:" .. spos .. ";main;0,0.3;9,4;]" ..
10 "list[current_player;main;0,4.5;9,1;]" ..
11 "list[current_player;main;0,6.08;9,3;8]" ..
12 "listring[nodemeta:" .. spos .. ";main]" ..
13 "listring[current_player;main]" --..
14 --default.get_hotbar_bg(0,4.85)
18 function chest.chest_lid_close(pn)
19 local chest_open_info = chest.open_chests[pn]
20 local pos = chest_open_info.pos
21 local sound = chest_open_info.sound
22 local swap = chest_open_info.swap
24 chest.open_chests[pn] = nil
25 for k, v in pairs(chest.open_chests) do
26 if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
31 local node = minetest.get_node(pos)
32 minetest.after(0.2, function(pos,swap,node)
33 if minetest.get_node(pos).name == "utility:chest_open" then
34 minetest.swap_node(pos,{name = "utility:"..swap,param2=node.param2})
35 minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10},true)
40 chest.open_chests = {}
42 minetest.register_on_player_receive_fields(function(player, formname, fields)
43 if formname ~= "utility:chest" then
46 if not player or not fields.quit then
49 local pn = player:get_player_name()
51 if not chest.open_chests[pn] then
55 chest.chest_lid_close(pn)
59 minetest.register_on_leaveplayer(function(player)
60 local pn = player:get_player_name()
61 if chest.open_chests[pn] then
62 chest.chest_lid_close(pn)
66 local function destroy_chest(pos)
67 local meta = minetest.get_meta(pos)
68 local inv = meta:get_inventory()
69 local lists = inv:get_lists()
70 for listname,_ in pairs(lists) do
71 local size = inv:get_size(listname)
73 local stack = inv:get_stack(listname, i)
74 minetest.add_item(pos, stack)
79 function chest.register_chest(name, d)
80 local def = table.copy(d)
83 def.paramtype = "light"
84 def.paramtype2 = "facedir"
85 def.legacy_facedir_simple = true
86 def.is_ground_content = false
89 def.on_construct = function(pos)
90 local meta = minetest.get_meta(pos)
91 --meta:set_string("infotext", S("Locked Chest"))
92 meta:set_string("owner", "")
93 local inv = meta:get_inventory()
94 inv:set_size("main", 9*4)
96 def.after_place_node = function(pos, placer)
97 local meta = minetest.get_meta(pos)
98 meta:set_string("owner", placer:get_player_name() or "")
99 --meta:set_string("infotext", S("Locked Chest (owned by @1)", meta:get_string("owner")))
102 def.allow_metadata_inventory_move = function(pos, from_list, from_index,
103 to_list, to_index, count, player)
104 if not default.can_interact_with_node(player, pos) then
109 def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
110 if not default.can_interact_with_node(player, pos) then
113 return stack:get_count()
115 def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
116 if not default.can_interact_with_node(player, pos) then
119 return stack:get_count()
121 def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
122 if not default.can_interact_with_node(clicker, pos) then
126 minetest.sound_play(def.sound_open, {gain = 0.3,
127 pos = pos, max_hear_distance = 10}, true)
129 minetest.swap_node(pos,
130 { name = "utility:" .. name .. "_open",
131 param2 = node.param2 })
132 minetest.show_formspec(clicker:get_player_name(),"utility:chest", chest.get_chest_formspec(pos))
133 chest.open_chests[clicker:get_player_name()] = { pos = pos,
134 sound = def.sound_close, swap = name }
136 def.on_blast = function() end
137 def.on_key_use = function(pos, player)
138 local secret = minetest.get_meta(pos):get_string("key_lock_secret")
139 local itemstack = player:get_wielded_item()
140 local key_meta = itemstack:get_meta()
142 if itemstack:get_metadata() == "" then
146 if key_meta:get_string("secret") == "" then
147 key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
148 itemstack:set_metadata("")
151 if secret ~= key_meta:get_string("secret") then
155 minetest.show_formspec(
156 player:get_player_name(),
157 "utility:chest_locked",
158 chest.get_chest_formspec(pos)
161 def.on_skeleton_key_use = function(pos, player, newsecret)
162 local meta = minetest.get_meta(pos)
163 local owner = meta:get_string("owner")
164 local pn = player:get_player_name()
166 -- verify placer is owner of lockable chest
168 minetest.record_protection_violation(pos, pn)
169 --minetest.chat_send_player(pn, S("You do not own this chest."))
173 local secret = meta:get_string("key_lock_secret")
176 meta:set_string("key_lock_secret", secret)
179 --return secret, S("a locked chest"), owner
182 def.on_construct = function(pos)
183 local meta = minetest.get_meta(pos)
184 --meta:set_string("infotext", S("Chest"))
185 local inv = meta:get_inventory()
186 inv:set_size("main", 9*4)
189 def.on_rightclick = function(pos, node, clicker)
190 if minetest.get_node(pos).name ~= "utility:chest" and minetest.get_node(pos).name ~= "utility:chest_open" then
193 minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, max_hear_distance = 10}, true)
194 minetest.swap_node(pos, {name = "utility:" .. name .. "_open", param2 = node.param2 })
196 minetest.show_formspec(clicker:get_player_name(),"utility:chest", chest.get_chest_formspec(pos))
197 chest.open_chests[clicker:get_player_name()] = { pos = pos,sound = def.sound_close, swap = name }
199 def.on_blast = function(pos)
201 default.get_inventory_drops(pos, "main", drops)
202 drops[#drops+1] = "utility:" .. name
203 minetest.remove_node(pos)
208 def.on_destruct = function(pos)
212 local def_opened = table.copy(def)
213 local def_closed = table.copy(def)
215 def_opened.mesh = "chest_open.obj"
216 for i = 1, #def_opened.tiles do
217 if type(def_opened.tiles[i]) == "string" then
218 def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
219 elseif def_opened.tiles[i].backface_culling == nil then
220 def_opened.tiles[i].backface_culling = true
223 def_opened.drop = "utility:" .. name
224 def_opened.groups.not_in_creative_inventory = 1
225 def_opened.selection_box = {
227 fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
230 def_opened.on_blast = function() end
232 def_closed.mesh = nil
233 def_closed.drawtype = nil
234 def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
235 def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
236 def_closed.tiles[3] = def.tiles[3].."^[transformFX"
238 minetest.register_node("utility:" .. name, def_closed)
239 minetest.register_node("utility:" .. name .. "_open", def_opened)
243 chest.register_chest("chest", {
244 description = "Chest",
253 sounds = main.woodSound(),
254 sound_open = "default_chest_open",
255 sound_close = "default_chest_close",
256 groups = {wood = 2, hard = 1, axe = 1, hand = 3,pathable = 1},
259 minetest.register_craft({
260 output = "utility:chest",
262 {"group:wood", "group:wood", "group:wood"},
263 {"group:wood", "", "group:wood"},
264 {"group:wood", "group:wood", "group:wood"},
269 minetest.register_craft({
271 recipe = "utility:chest",