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[Crafter.git] / mods / utility / chest.lua
1 local chest = {}
2
3 function chest.get_chest_formspec(pos)
4         local spos = pos.x .. "," .. pos.y .. "," .. pos.z
5         local formspec =
6                 "size[9,8.75]" ..
7                 "listcolors[#8b8a89;#c9c3c6;#3e3d3e;#000000;#FFFFFF]"..
8                 "background[-0.19,-0.25;9.41,9.49;gui_hb_bg.png]"..
9                 "list[nodemeta:" .. spos .. ";main;0,0.3;9,4;]" ..
10                 "list[current_player;main;0,4.5;9,1;]" ..
11                 "list[current_player;main;0,6.08;9,3;9]" ..
12                 "listring[nodemeta:" .. spos .. ";main]" ..
13                 "listring[current_player;main]" --..
14                 --default.get_hotbar_bg(0,4.85)
15         return formspec
16 end
17
18 function chest.chest_lid_close(pn)
19         local chest_open_info = chest.open_chests[pn]
20         local pos = chest_open_info.pos
21         local sound = chest_open_info.sound
22         local swap = chest_open_info.swap
23
24         chest.open_chests[pn] = nil
25         for k, v in pairs(chest.open_chests) do
26                 if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
27                         return true
28                 end
29         end
30
31         local node = minetest.get_node(pos)
32         minetest.after(0.2, function(pos,swap,node)
33                 if minetest.get_node(pos).name == "utility:chest_open" then
34                         minetest.swap_node(pos,{name = "utility:"..swap,param2=node.param2})
35                         minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10},true)
36                 end
37                 redstone.collect_info(pos)
38         end,pos,swap,node)
39 end
40
41 chest.open_chests = {}
42
43 minetest.register_on_player_receive_fields(function(player, formname, fields)
44         if formname ~= "utility:chest" then
45                 return
46         end
47         if not player or not fields.quit then
48                 return
49         end
50         local pn = player:get_player_name()
51
52         if not chest.open_chests[pn] then
53                 return
54         end
55
56         chest.chest_lid_close(pn)
57         return true
58 end)
59
60 minetest.register_on_leaveplayer(function(player)
61         local pn = player:get_player_name()
62         if chest.open_chests[pn] then
63                 chest.chest_lid_close(pn)
64         end
65 end)
66
67 local function destroy_chest(pos)
68         local meta = minetest.get_meta(pos)
69         local inv = meta:get_inventory()
70         local lists = inv:get_lists()
71         for listname,_ in pairs(lists) do
72                 local size = inv:get_size(listname)
73                 for i = 1,size do
74                         local stack = inv:get_stack(listname, i)
75                         minetest.add_item(pos, stack)
76                 end
77         end
78 end
79
80 function chest.register_chest(name, d)
81         local def = table.copy(d)
82         def.drawtype = "mesh"
83         def.visual = "mesh"
84         def.paramtype = "light"
85         def.paramtype2 = "facedir"
86         def.legacy_facedir_simple = true
87         def.is_ground_content = false
88
89         if def.protected then
90                 def.on_construct = function(pos)
91                         local meta = minetest.get_meta(pos)
92                         --meta:set_string("infotext", S("Locked Chest"))
93                         meta:set_string("owner", "")
94                         local inv = meta:get_inventory()
95                         inv:set_size("main", 9*4)
96                 end
97                 def.after_place_node = function(pos, placer)
98                         local meta = minetest.get_meta(pos)
99                         meta:set_string("owner", placer:get_player_name() or "")
100                         --meta:set_string("infotext", S("Locked Chest (owned by @1)", meta:get_string("owner")))
101                 end
102
103                 def.allow_metadata_inventory_move = function(pos, from_list, from_index,
104                                 to_list, to_index, count, player)
105                         if not default.can_interact_with_node(player, pos) then
106                                 return 0
107                         end
108                         return count
109                 end
110                 def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
111                         if not default.can_interact_with_node(player, pos) then
112                                 return 0
113                         end
114                         return stack:get_count()
115                 end
116                 def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
117                         if not default.can_interact_with_node(player, pos) then
118                                 return 0
119                         end
120                         return stack:get_count()
121                 end
122                 def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
123                         if not default.can_interact_with_node(clicker, pos) then
124                                 return itemstack
125                         end
126
127                         minetest.sound_play(def.sound_open, {gain = 0.3,
128                                         pos = pos, max_hear_distance = 10}, true)
129                         
130                                 minetest.swap_node(pos,
131                                                 { name = "utility:" .. name .. "_open",
132                                                 param2 = node.param2 })
133                          minetest.show_formspec(clicker:get_player_name(),"utility:chest", chest.get_chest_formspec(pos))
134                         chest.open_chests[clicker:get_player_name()] = { pos = pos,
135                                         sound = def.sound_close, swap = name }
136                         
137                 end
138                 def.on_blast = function() end
139                 def.on_key_use = function(pos, player)
140                         local secret = minetest.get_meta(pos):get_string("key_lock_secret")
141                         local itemstack = player:get_wielded_item()
142                         local key_meta = itemstack:get_meta()
143
144                         if itemstack:get_metadata() == "" then
145                                 return
146                         end
147
148                         if key_meta:get_string("secret") == "" then
149                                 key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
150                                 itemstack:set_metadata("")
151                         end
152
153                         if secret ~= key_meta:get_string("secret") then
154                                 return
155                         end
156
157                         minetest.show_formspec(
158                                 player:get_player_name(),
159                                 "utility:chest_locked",
160                                 chest.get_chest_formspec(pos)
161                         )
162                 end
163                 def.on_skeleton_key_use = function(pos, player, newsecret)
164                         local meta = minetest.get_meta(pos)
165                         local owner = meta:get_string("owner")
166                         local pn = player:get_player_name()
167
168                         -- verify placer is owner of lockable chest
169                         if owner ~= pn then
170                                 minetest.record_protection_violation(pos, pn)
171                                 --minetest.chat_send_player(pn, S("You do not own this chest."))
172                                 return nil
173                         end
174
175                         local secret = meta:get_string("key_lock_secret")
176                         if secret == "" then
177                                 secret = newsecret
178                                 meta:set_string("key_lock_secret", secret)
179                         end
180
181                         --return secret, S("a locked chest"), owner
182                 end
183         else
184                 def.on_construct = function(pos)
185                         local meta = minetest.get_meta(pos)
186                         --meta:set_string("infotext", S("Chest"))
187                         local inv = meta:get_inventory()
188                         inv:set_size("main", 9*4)
189                 end
190                 
191                 def.on_rightclick = function(pos, node, clicker)
192                         if minetest.get_node(pos).name ~= "utility:chest" and  minetest.get_node(pos).name ~= "utility:chest_open" then
193                                 return
194                         end
195                         minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, max_hear_distance = 10}, true)      
196                         minetest.swap_node(pos, {name = "utility:" .. name .. "_open", param2 = node.param2 })
197                                 
198                         minetest.show_formspec(clicker:get_player_name(),"utility:chest", chest.get_chest_formspec(pos))
199                         chest.open_chests[clicker:get_player_name()] = { pos = pos,sound = def.sound_close, swap = name }
200                         redstone.collect_info(pos)
201                 end
202                 def.on_blast = function(pos)
203                         local drops = {}
204                         default.get_inventory_drops(pos, "main", drops)
205                         drops[#drops+1] = "utility:" .. name
206                         minetest.remove_node(pos)
207                         return drops
208                 end
209         end
210         
211         def.on_destruct = function(pos)
212                 destroy_chest(pos)
213         end
214
215         local def_opened = table.copy(def)
216         local def_closed = table.copy(def)
217
218         def_opened.mesh = "chest_open.obj"
219         for i = 1, #def_opened.tiles do
220                 if type(def_opened.tiles[i]) == "string" then
221                         def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
222                 elseif def_opened.tiles[i].backface_culling == nil then
223                         def_opened.tiles[i].backface_culling = true
224                 end
225         end
226         def_opened.drop = "utility:" .. name
227         def_opened.groups.not_in_creative_inventory = 1
228         def_opened.selection_box = {
229                 type = "fixed",
230                 fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
231         }
232
233         def_opened.on_blast = function() end
234
235         def_closed.mesh = nil
236         def_closed.drawtype = nil
237         def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
238         def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
239         def_closed.tiles[3] = def.tiles[3].."^[transformFX"
240
241         minetest.register_node("utility:" .. name, def_closed)
242         minetest.register_node("utility:" .. name .. "_open", def_opened)
243
244 end
245
246 chest.register_chest("chest", {
247         description = "Chest",
248         tiles = {
249                 "chest_top.png",
250                 "chest_top.png",
251                 "chest_side.png",
252                 "chest_side.png",
253                 "chest_front.png",
254                 "chest_inside.png"
255         },
256         sounds = main.woodSound(),
257         sound_open = "default_chest_open",
258         sound_close = "default_chest_close",
259         groups = {wood = 2,  hard = 1, axe = 1, hand = 3,pathable = 1},
260 })
261
262 minetest.register_craft({
263         output = "utility:chest",
264         recipe = {
265                 {"main:wood", "main:wood", "main:wood"},
266                 {"main:wood", "",          "main:wood"},
267                 {"main:wood", "main:wood", "main:wood"},
268         }
269 })
270
271
272 minetest.register_craft({
273         type = "fuel",
274         recipe = "utility:chest",
275         burntime = 5,
276 })
277
278
279 local groups = minetest.registered_nodes["utility:chest_open"].groups
280 groups["redstone_torch"]=1
281 groups["redstone_power"]=9
282 minetest.override_item("utility:chest_open", {
283         groups = groups 
284 })